Mario Kart 64
spawn_players.h
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1 #ifndef SPAWN_PLAYERS_H
2 #define SPAWN_PLAYERS_H
3 
4 #include "camera.h"
5 #include "common_structs.h"
6 
7 /* Function Prototypes */
8 
9 void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
10 void func_80039AE4(void);
11 void func_80039DA4(void);
12 void func_80039F44(f32*, f32*, f32);
13 void func_8003A59C(f32*, f32*, f32);
14 void func_8003A9F0(f32* arg0, f32* arg1, f32);
15 void func_8003AE24(f32*, f32*, f32);
17 void func_8003B318(f32*, f32*, f32);
19 void func_8003B870(f32*, f32*, f32);
21 void func_8003BE30(void);
22 void func_8003C0F0(void);
23 void func_8003CD78(void);
24 void func_8003CD98(Player*, Camera*, s8, s8);
25 void func_8003D080(void);
26 void func_8003DB5C(void);
27 
28 extern f32 D_80165210[];
29 extern f32 D_80165230[];
30 extern s16 D_80165270[];
31 extern f32 D_80165280[];
32 extern f32 D_801652A0[];
33 extern s32 D_801652C0[];
34 extern s32 D_801652E0[];
35 extern s16 D_80165300[];
36 extern u16 D_80165310[];
37 extern s16 D_80165320[];
38 extern s16 D_80165330[];
39 extern s16 D_80165340;
40 extern Player *D_801653C0[];
42 extern s32 D_80165400[];
43 extern s32 D_80165420[];
44 extern s32 D_80165440[];
45 extern bool gIsPlayerTripleAButtonCombo[];
46 extern s32 D_80165480[];
47 extern s32 D_801654A0[];
48 extern s32 D_801654C0[];
49 extern s32 D_801654E0[];
50 extern s32 D_80165500[];
51 extern s32 D_80165520[];
52 extern s32 D_80165540[];
53 extern s16 D_80165560[];
54 extern s16 D_8016556E;
55 extern s16 D_80165570;
56 extern s16 D_80165572;
57 extern s16 D_80165574;
58 extern s16 D_80165576;
59 extern s16 D_80165578;
60 extern s16 D_8016557A;
61 extern s16 D_8016557C;
62 extern s16 D_8016557E;
63 extern s16 D_80165580;
64 extern s16 D_80165582;
65 
66 #endif
s32 D_801654A0[]
Definition: spawn_players.c:49
s32 D_80165500[]
Definition: spawn_players.c:52
void func_8003B870(f32 *, f32 *, f32)
Definition: spawn_players.c:696
void spawn_players_4p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:715
s16 D_80165578
Definition: spawn_players.c:61
void func_80039AE4(void)
Definition: spawn_players.c:362
s32 D_80165520[]
Definition: spawn_players.c:53
s16 D_80165582
Definition: spawn_players.c:66
s16 D_80165270[]
Definition: spawn_players.c:28
void func_8003A59C(f32 *, f32 *, f32)
Definition: spawn_players.c:533
f32 D_80165210[]
Definition: spawn_players.c:25
void func_8003A9F0(f32 *arg0, f32 *arg1, f32)
Definition: spawn_players.c:572
Player * D_801653C0[]
Definition: spawn_players.c:42
s16 D_80165320[]
Definition: spawn_players.c:37
void spawn_players_3p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:677
s16 D_80165570
Definition: spawn_players.c:57
void func_8003CD78(void)
Definition: spawn_players.c:1062
s32 D_801652E0[]
Definition: spawn_players.c:32
s32 D_801654E0[]
Definition: spawn_players.c:51
s16 D_8016557A
Definition: spawn_players.c:62
s32 D_80165540[]
Definition: spawn_players.c:54
s32 D_801654C0[]
Definition: spawn_players.c:50
s16 D_80165576
Definition: spawn_players.c:60
s32 gPlayerIsThrottleActive[]
Definition: spawn_players.c:43
s16 D_8016557E
Definition: spawn_players.c:64
u16 D_80165310[]
Definition: spawn_players.c:35
bool gIsPlayerTripleAButtonCombo[]
Definition: spawn_players.c:47
void func_8003AE24(f32 *, f32 *, f32)
Definition: spawn_players.c:619
void func_8003CD98(Player *, Camera *, s8, s8)
Definition: spawn_players.c:1066
s16 D_80165574
Definition: spawn_players.c:59
s16 D_80165560[]
Definition: spawn_players.c:55
s16 D_8016556E
Definition: spawn_players.c:56
void spawn_player(Player *, s8, f32, f32, f32, f32, u16, s16)
Definition: spawn_players.c:69
void func_80039DA4(void)
Definition: spawn_players.c:451
s32 D_80165420[]
Definition: spawn_players.c:45
s16 D_80165300[]
Definition: spawn_players.c:33
void spawn_players_2p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:640
void func_8003D080(void)
Definition: spawn_players.c:1092
void func_80039F44(f32 *, f32 *, f32)
Definition: spawn_players.c:481
s16 D_80165572
Definition: spawn_players.c:58
s16 D_80165330[]
Definition: spawn_players.c:39
s32 D_80165440[]
Definition: spawn_players.c:46
f32 D_80165230[]
Definition: spawn_players.c:26
void func_8003B318(f32 *, f32 *, f32)
Definition: spawn_players.c:658
s32 D_801652C0[]
Definition: spawn_players.c:31
void func_8003BE30(void)
Definition: spawn_players.c:735
f32 D_801652A0[]
Definition: spawn_players.c:30
s16 D_80165340
Definition: spawn_players.c:40
s32 D_80165400[]
Definition: spawn_players.c:44
s16 D_80165580
Definition: spawn_players.c:65
s16 D_8016557C
Definition: spawn_players.c:63
s32 D_80165480[]
Definition: spawn_players.c:48
void func_8003DB5C(void)
Definition: spawn_players.c:1249
void func_8003C0F0(void)
Definition: spawn_players.c:752
f32 D_80165280[]
Definition: spawn_players.c:29
Definition: camera.h:24
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14