Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- u -
- u16
: ultratypes.h
- u16_step_down_towards()
: math_util_2.c
, math_util_2.h
- u16_step_up_towards()
: math_util_2.c
, math_util_2.h
- u32
: ultratypes.h
- u64
: llconv.c
, ultratypes.h
- u8
: ultratypes.h
- U_CBUTTONS
: os.h
, os_cont.h
- U_JPAD
: os.h
, os_cont.h
- unk_code_80005FD0_pad
: code_80005FD0.c
- unk_pool1_lookup()
: heap.c
, heap.h
- unkPad
: common_textures.h
, common_textures.inc.c
- unpack_clear_geometry_mode()
: memory.c
, memory.h
- unpack_combine_mode1()
: memory.h
, memory.c
- unpack_combine_mode2()
: memory.c
, memory.h
- unpack_combine_mode4()
: memory.c
, memory.h
- unpack_combine_mode5()
: memory.c
, memory.h
- unpack_combine_mode_shade()
: memory.c
, memory.h
- unpack_cull_displaylist()
: memory.c
, memory.h
- unpack_displaylist()
: memory.c
, memory.h
- unpack_end_displaylist()
: memory.c
, memory.h
- unpack_lights()
: memory.c
, memory.h
- unpack_quadrangle()
: memory.c
- unpack_render_mode_opaque()
: memory.h
, memory.c
- unpack_render_mode_opaque_decal()
: memory.c
, memory.h
- unpack_render_mode_tex_edge()
: memory.c
, memory.h
- unpack_render_mode_translucent()
: memory.c
, memory.h
- unpack_render_mode_translucent_decal()
: memory.c
, memory.h
- unpack_set_geometry_mode()
: memory.c
, memory.h
- unpack_spline_3D()
: memory.c
- unpack_texture_off()
: memory.c
, memory.h
- unpack_texture_on()
: memory.c
, memory.h
- unpack_tile_load_sync()
: memory.h
, memory.c
- unpack_tile_sync()
: memory.c
, memory.h
- unpack_triangle()
: memory.c
- unpack_vtx1()
: memory.c
- unpack_vtx2()
: memory.c
- unref_800E86E0
: menus.c
, menus.h
- unused()
: alBnkfNew.c
- UNUSED
: macros.h
- unused
: osContStartReadData.c
- unused_80280FA0()
: podium_ceremony_actors.c
- unused_80280FA8()
: podium_ceremony_actors.c
- unused_gMsgQueue
: main.c
, main.h
- update_actor_banana()
: actors_extended.c
, actors_extended.h
- update_actor_banana_bunch()
: actors_extended.c
, actors_extended.h
- update_actor_fake_item_box()
: actors.c
, actors.h
- update_actor_falling_rocks()
: falling_rocks.inc.c
, actors.h
- update_actor_green_shell()
: actors_extended.c
, actors_extended.h
- update_actor_item_box()
: actors.c
, actors.h
- update_actor_item_box_hot_air_balloon()
: actors.c
, actors.h
- update_actor_kiwano_fruit()
: actors.c
, actors.h
- update_actor_mario_raceway_sign()
: actors.c
, actors.h
- update_actor_paddle_wheel()
: boat.inc.c
, actors.h
- update_actor_piranha_plant()
: actors.c
, actors.h
- update_actor_railroad_crossing()
: actors.h
, actors.c
- update_actor_red_blue_shell()
: actors_extended.c
, actors_extended.h
- update_actor_train_car1()
: train.inc.c
, actors.h
- update_actor_train_car2()
: train.inc.c
, actors.h
- update_actor_train_engine()
: train.inc.c
, actors.h
- update_actor_trees_cacti_shrubs()
: actors.c
, actors.h
- update_actor_triple_shell()
: actors_extended.c
, actors_extended.h
- update_actor_wario_stadium_sign()
: actors.c
, actors.h
- update_actor_yoshi_valley_egg()
: actors.c
, actors.h
- update_actors_loop()
: podium_ceremony_actors.c
, podium_ceremony_actors.h
- update_controller()
: main.c
, main.h
- update_course_actors()
: actors.c
, actors.h
- update_gamestate()
: main.c
, main.h
- update_menus()
: menus.c
, menus.h
- update_player_battle_status()
: race_logic.h
, race_logic.c
- update_race_position_data()
: race_logic.c
, race_logic.h
- UPDATE_REG
: osEPiRawStartDma.c
, piint.h
- update_save_data_backup()
: code_800B45E0.c
, code_800B45E0.h
- US_FLOAT
: internal.h
- US_FLOAT2
: internal.h
- use_banana_bunch_item()
: actors_extended.h
, actors_extended.c
- use_banana_item()
: actors_extended.c
, actors_extended.h
- use_blue_shell_item()
: actors_extended.c
, actors_extended.h
- use_fake_itembox_item()
: actors_extended.c
, actors_extended.h
- use_green_shell_item()
: actors_extended.c
, actors_extended.h
- use_red_shell_item()
: actors_extended.c
, actors_extended.h
- use_thunder_item()
: actors_extended.c
, actors_extended.h
- use_triple_shell_item()
: actors_extended.c
, actors_extended.h
- UT_VEC
: R4300.h