7 #define MESG_SP_COMPLETE 100
8 #define MESG_DP_COMPLETE 101
9 #define MESG_VI_VBLANK 102
10 #define MESG_START_GFX_SPTASK 103
11 #define MESG_NMI_REQUEST 104
13 #define MTX_HUD_POOL_SIZE 800
16 #define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE
18 #define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE - 50
21 #define MTX_OBJECT_POOL_SIZE 128
26 #define MTX_SHADOW_POOL_SIZE 8 * 4
31 #define MTX_KART_POOL_SIZE 8 * 4
33 #define MTX_EFFECT_POOL_SIZE 660
37 #define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE
39 #define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE + 100
42 #define GFX_POOL_SIZE 7500
208 #ifndef STRANGE_MAIN_HEADER_H
f32 Mat4[4][4]
Definition: common_structs.h:13
unsigned long long int u64
Definition: llconv.c:2
#define ALIGNED8
Definition: macros.h:45
OSMesg gPIMesgBuf[]
Definition: main.c:164
Player * gPlayerOne
Definition: main.c:70
void init_segment_racing(void)
Definition: main.c:474
OSMesgQueue gDmaMesgQueue
Definition: main.c:91
void dispatch_audio_sptask(struct SPTask *)
Definition: main.c:365
struct SPTask * sNextDisplaySPTask
Definition: main.c:56
u64 rspbootTextEnd[]
Definition: main.h:234
OSMesg gDmaMesgBuf[]
Definition: main.c:94
OSMesg gSIEventMesgBuf[]
Definition: main.c:101
struct Controller * gControllerTwo
Definition: main.c:61
void interrupt_gfx_sptask(void)
Definition: main.c:901
Gfx * gDisplayListHead
Definition: main.c:133
void func_80002600(void)
Definition: main.c:1097
OSMesgQueue unused_gMsgQueue
Definition: main.h:146
OSMesgQueue gGameVblankQueue
Definition: main.h:146
s32 D_800DC544
Definition: main.c:183
Player * gPlayerTwoCopy
Definition: main.c:80
void thread4_audio(void *)
u32 gGfxSPTaskOutputBufferSize
Definition: synthesis.c:38
u16 gIsGamePaused
Definition: code_800029B0.c:49
s32 D_80150120
Definition: main.c:116
struct UnkStruct_8015F584 D_8014F110[]
Definition: main.c:108
f32 D_80150150
Definition: main.c:128
OSMesg gGfxMesgBuf[]
Definition: main.c:95
void func_8000262C(void)
Definition: main.c:1103
OSIoMesg gDmaIoMesg
Definition: main.c:99
u64 gspF3DLXTextEnd[]
Definition: main.h:236
void receive_new_tasks(void)
Definition: main.c:908
s32 padding[]
Definition: main.c:143
f32 D_80150118
Definition: main.c:112
u16 gIsInQuitToMenuTransition
void thread3_video(void *)
struct D_80150158 gD_80150158[]
Definition: main.c:131
Player * gPlayerSix
Definition: main.c:75
u16 wasSoftReset
Definition: main.c:113
f32 gCourseTimer
Definition: main.c:198
#define MTX_OBJECT_POOL_SIZE
Definition: main.h:21
s16 sNumVBlanks
Definition: main.c:195
void exec_display_list(struct SPTask *)
Definition: main.c:370
u16 sRenderingFramebuffer
Definition: main.c:191
void func_80002658(void)
Definition: main.c:1109
#define MTX_EFFECT_POOL_SIZE
Definition: main.h:33
#define MTX_KART_POOL_SIZE
Definition: main.h:31
s32 D_800DC540
Definition: main.c:182
u8 _data_segment2SegmentRomStart[]
struct SPTask * sNextAudioSPTask
Definition: main.c:55
s32 gGlobalTimer
Definition: main.c:185
OSMesgQueue gPIMesgQueue
Definition: main.c:165
u8 _data_segment2SegmentRomEnd[]
u64 gGfxSPTaskOutputBuffer[]
Definition: synthesis.c:36
void handle_dp_complete(void)
Definition: main.c:994
u8 _common_texturesSegmentRomEnd[]
s32 D_801502A0
Definition: main.c:135
OSMesg gMainReceivedMesg
Definition: main.c:98
void start_sptask(s32)
Definition: main.c:248
struct Controller * gControllerThree
Definition: main.c:62
void main_func(void)
Definition: main.c:206
u16 * gPhysicalFramebuffers[]
Definition: main.c:137
Mat4 D_801502C0
Definition: main.c:141
void read_controllers(void)
Definition: main.c:343
OSContStatus gControllerStatuses[]
Definition: main.c:103
struct Controller * gControllerFour
Definition: main.c:63
s32 D_800DC510
Definition: main.c:169
u32 D_801502B4
Definition: main.c:138
u16 D_80152308
Definition: main.c:146
s32 gGamestateNext
Definition: main.c:174
s32 gfxPool_padding
Definition: main.c:88
Player * gPlayerFour
Definition: main.c:73
Player * gPlayerOneCopy
Definition: main.c:79
void end_master_display_list(void)
Definition: main.c:397
struct Controller gControllers[]
Definition: main.c:59
void dma_copy(u8 *, u8 *, u32)
Definition: main.c:482
struct VblankHandler sSoundVblankHandler
Definition: main.c:90
void * clear_framebuffer(s32)
TODO: Why did void* work for matching.
Definition: main.c:405
void func_80000BEC(void)
Definition: main.c:361
s32 gPlayerCountSelection1
Definition: main.c:179
f32 D_80150148
Definition: main.c:126
OSMesgQueue gSPTaskMesgQueue
Definition: main.h:146
void handle_vblank(void)
Definition: main.c:955
s16 gCurrentlyLoadedCourseId
void game_init_clear_framebuffer(void)
Definition: main.c:550
ALIGNED8 u8 gGameLoopThreadStack[]
Definition: main.c:156
u8 gGfxSPTaskYieldBuffer[]
Definition: main.c:162
void thread1_idle(void *)
Definition: main.c:218
Player * gPlayerFive
Definition: main.c:74
s32 gScreenModeSelection
Definition: main.c:177
OSMesg sSoundMesgBuf[]
Definition: main.c:93
OSMesgQueue gGfxVblankQueue
Definition: main.h:146
u16 D_8015011E
Definition: main.c:114
OSMesg gGameMesgBuf
Definition: main.h:149
s32 gPlayerWinningIndex
Definition: code_800029B0.c:42
s32 gMenuSelectionFromQuit
Definition: main.c:117
void func_800025D4(void)
Definition: main.c:1091
void setup_game_memory(void)
Definition: main.c:501
Player * gPlayerTwo
Definition: main.c:71
#define GFX_POOL_SIZE
Definition: main.h:42
u16 gNumActors
Definition: main.c:109
#define MTX_SHADOW_POOL_SIZE
Definition: main.h:26
struct SPTask * gGfxSPTask
Definition: main.c:134
Player gPlayers[]
Definition: main.c:69
void config_gfx_pool(void)
Definition: main.c:433
OSMesg gIntrMesgBuf[]
Definition: main.c:97
struct Controller * gControllerFive
Definition: main.c:64
s32 gGamestate
Definition: main.c:167
ALIGNED8 u8 gIdleThreadStack[]
Definition: main.c:150
u8 _data_802BA370SegmentRomStart[]
s32 D_801502A4
Definition: main.c:136
struct Controller * gControllerSeven
Definition: main.c:66
struct GfxPool * gGfxPool
Definition: main.c:86
void init_segment_ending_sequences(void)
Definition: main.c:466
OSThread gGameLoopThread
Definition: main.c:155
void display_and_vsync(void)
Definition: main.c:446
u16 gMatrixObjectCount
Definition: main.c:110
s32 D_800DC568
Definition: main.c:193
struct GfxPool gGfxPools[]
Definition: main.c:85
void update_controller(s32)
Definition: main.c:307
struct VblankHandler * gVblankHandler2
Definition: main.c:50
OSMesgQueue sSoundMesgQueue
Definition: main.c:92
Player * gPlayerSeven
Definition: main.c:76
void rendering_init(void)
Definition: main.c:420
OSThread gVideoThread
Definition: main.c:151
struct SPTask * sCurrentAudioSPTask
Definition: main.c:53
u64 gspF3DEXTextEnd[]
Definition: main.h:235
void create_gfx_task_structure(void)
Definition: main.c:263
s32 gTickSpeed
Definition: main.c:111
s32 D_800FD850[]
Definition: main.c:84
u8 _common_texturesSegmentRomStart[]
OSMesgQueue gIntrMesgQueue
Definition: main.h:146
void handle_sp_complete(void)
Definition: main.c:1004
#define MTX_HUD_POOL_SIZE
Definition: main.h:13
struct SPTask * sCurrentDisplaySPTask
Definition: main.c:54
Player * gPlayerEight
Definition: main.c:77
struct SPTask * gActiveSPTask
Definition: main.c:52
OSContPad gControllerPads[]
Definition: main.c:105
struct UnkStruct_800DC5EC * D_800DC5EC
Definition: code_800029B0.c:45
struct Controller * gControllerSix
Definition: main.c:65
u16 D_80152300[]
Definition: main.c:145
void update_gamestate(void)
Definition: main.c:1120
s32 gCCSelection
Definition: main.c:184
u16 gDemoMode
Definition: main.c:172
s32 D_800DC56C[]
Definition: main.c:194
struct VblankHandler gGameVblankHandler
Definition: main.c:89
u32 gGfxSPTaskStack[]
Definition: main.c:163
void thread5_game_loop(void *)
u16 gEnableDebugMode
Definition: main.c:173
void set_vblank_handler(s32, struct VblankHandler *, OSMesgQueue *, OSMesg *)
Definition: main.c:934
s32 gActiveScreenMode
Definition: main.c:176
void setup_mesg_queues(void)
Definition: main.c:239
struct Controller * gControllerEight
Definition: main.c:67
void game_state_handler(void)
Definition: main.c:857
OSMesg gSPTaskMesgBuf[]
Definition: main.h:151
ALIGNED8 u8 gAudioThreadStack[]
Definition: main.c:158
struct VblankHandler * gVblankHandler1
Definition: main.c:49
u16 creditsRenderMode
Definition: main.c:171
void init_controllers(void)
Definition: main.c:296
Player * gPlayerThree
Definition: main.c:72
OSMesgQueue gSIEventMesgQueue
Definition: main.c:100
f32 gVBlankTimer
Definition: main.c:197
OSThread gAudioThread
Definition: main.c:157
u16 sRenderedFramebuffer
Definition: main.c:190
uintptr_t gSegmentTable[]
Definition: main.c:132
struct Controller * gControllerOne
Definition: main.c:60
void start_gfx_sptask(void)
Definition: main.c:947
f32 gCameraZoom[]
Definition: main.c:120
f32 D_8015014C
Definition: main.c:127
OSThread gIdleThread
Definition: main.c:149
ALIGNED8 u8 gVideoThreadStack[]
Definition: main.c:152
void create_thread(OSThread *, OSId, void(*entry)(void *), void *, void *, OSPri)
Definition: main.c:200
u8 gControllerBits
Definition: main.c:106
s32 gModeSelection
Definition: main.c:181
void init_rcp(void)
Definition: main.c:386
void race_logic_loop(void)
Definition: main.c:555
s32 OSId
Definition: os_thread.h:22
s32 OSPri
Definition: os_thread.h:21
Mtx mtxHud[MTX_HUD_POOL_SIZE]
Definition: main.h:50
Mtx mtxLookAt[4]
Definition: main.h:49
Mtx mtxKart[MTX_KART_POOL_SIZE]
Definition: main.h:53
Mtx mtxObject[MTX_OBJECT_POOL_SIZE]
Definition: main.h:51
Mtx mtxEffect[MTX_EFFECT_POOL_SIZE]
Definition: main.h:54
Mtx mtxPersp[4]
Definition: main.h:46
struct SPTask spTask
Definition: main.h:57
Gfx gfxPool[GFX_POOL_SIZE]
Definition: main.h:56
Mtx mtxOrtho
Definition: main.h:47
Mtx mtxShadow[MTX_SHADOW_POOL_SIZE]
Definition: main.h:52
Mtx mtxUnk
Definition: main.h:48
Mtx mtxScreen
Definition: main.h:45
Mtx mtxArr[4]
Definition: main.h:55
Definition: os_thread.h:51
Definition: common_structs.h:247
u16 unk0
Definition: main.h:61
u16 unk2
Definition: main.h:62
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14
unsigned char u8
Definition: ultratypes.h:12