1 #ifndef SPAWN_PLAYERS_H
2 #define SPAWN_PLAYERS_H
void func_8003B870(f32 *, f32 *, f32)
Definition: spawn_players.c:652
void spawn_players_4p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:671
void func_80039AE4(void)
Definition: spawn_players.c:318
void func_8003A59C(f32 *, f32 *, f32)
Definition: spawn_players.c:489
void func_8003A9F0(f32 *arg0, f32 *arg1, f32)
Definition: spawn_players.c:528
void spawn_players_3p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:633
void func_8003CD78(void)
Definition: spawn_players.c:1018
void func_8003AE24(f32 *, f32 *, f32)
Definition: spawn_players.c:575
void func_8003CD98(Player *, Camera *, s8, s8)
Definition: spawn_players.c:1022
void spawn_player(Player *, s8, f32, f32, f32, f32, u16, s16)
Definition: spawn_players.c:25
void func_80039DA4(void)
Definition: spawn_players.c:407
void spawn_players_2p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:596
void func_8003D080(void)
Definition: spawn_players.c:1048
void func_80039F44(f32 *, f32 *, f32)
Definition: spawn_players.c:437
void func_8003B318(f32 *, f32 *, f32)
Definition: spawn_players.c:614
void func_8003BE30(void)
Definition: spawn_players.c:691
void func_8003DB5C(void)
Definition: spawn_players.c:1205
void func_8003C0F0(void)
Definition: spawn_players.c:708
Definition: common_structs.h:247
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14