#ifndef CODE_802AAA70_H #define CODE_802AAA70_H #include "common_structs.h" void nullify_displaylist(uintptr_t); void func_802AAAAC(UnkActorInner*); f32 func_802AAB4C(Player*); s8 func_802ABD10(u16); s16 func_802ABD40(u16); s16 func_802ABD7C(u16); s16 func_802ABDB8(u16); s16 func_802ABDF4(u16); f32 func_802ABE30(f32, f32, f32, u16); f32 func_802ABEAC(UnkActorInner*, Vec3f); void process_shell_collision(Vec3f, f32, Vec3f, f32); void func_802AC098(UnkActorInner*, f32*); void func_802AC114(Vec3f, f32, Vec3f, f32); void func_802AD950(UnkActorInner*, f32, f32, f32, f32, f32, f32, f32); s32 func_802ADDC8(UnkActorInner*, f32, f32, f32, f32); f32 func_802AE1C0(f32, f32, f32); s32 func_802AEE1C(s16, s16, s16, s16, s16, s16, s16, s16); s32 func_802AF0FC(s16, s16, s16, s16, u16); void func_802AF314(); void func_802AF588(s32); void func_802AF5AC(s32, s8); void func_802AF5D8(u32, s8, u16); void func_802AF7B4(uintptr_t, s32, s32); void func_802AF8BC(uintptr_t, s8, u8, u8, u8); void func_802AF9F0(Vec3f, f32, Vec3f); #endif