Mario Kart 64
Loading...
Searching...
No Matches
defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
4
8#define OK 1
9#define BAD 0
10
41#if defined(GCC) || defined(DEBUG)
42 #define DEBUG_MODE 1
43 #define DEBUG_MENU 2
44#else
45 #define DEBUG_MODE 0
46 #define DEBUG_MENU 1
47#endif
48
49#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
54#define DEBUG_MENU_DISABLED 1
55#define DEBUG_MENU_DEBUG_MODE 2
56#define DEBUG_MENU_COURSE 3
57#define DEBUG_MENU_SCREEN_MODE 4
58#define DEBUG_MENU_PLAYER 5
59#define DEBUG_MENU_SOUND_MODE 6
60#define DEBUG_MENU_GIVE_ALL_GOLD_CUP 7
61#define DEBUG_MENU_EXITED 64
62
66#define DEBUG_GOTO_RACING 0
67#define DEBUG_GOTO_ENDING 1
68#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_50 2
69#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_EXTRA 3
70
74#define DEMO_MODE_ACTIVE 1
75#define DEMO_MODE_INACTIVE 0
76
77#ifdef VERSION_EU
78#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
79#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
80#else
81#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
82#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
83#endif
84
85#define V_BlANK_TIMER_ITER 0.01666666
86
93#define PLAYER_INACTIVE 0 // 0x0000
94#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
95#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
96#define PLAYER_STAGING (1 << 9) // 0x0200
97#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
98#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
99#define PLAYER_KART_AI (1 << 12) // 0x1000
100#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
101#define PLAYER_HUMAN (1 << 14) // 0x4000
102#define PLAYER_EXISTS (1 << 15) // 0x8000
103
104// Compiles to -0x1000 in diff.py
105#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
106
107#define ZERO_PLAYERS_SELECTED 0
108#define ONE_PLAYERS_SELECTED 1
109#define TWO_PLAYERS_SELECTED 2
110#define THREE_PLAYERS_SELECTED 3
111#define FOUR_PLAYERS_SELECTED 4
112#define SELECTED_PLAYER_DEFINES_TOTAL 5
113
125
126#define NUM_PLAYERS 8
127
128#define MARIO_SIZE 0.75f
129#define LUIGI_SIZE 0.75f
130#define YOSHI_SIZE 0.75f
131#define TOAD_SIZE 0.75f
132#define DK_SIZE 0.75f
133#define WARIO_SIZE 0.75f
134#define PEACH_SIZE 0.75f
135#define BOWSER_SIZE 0.75f
136
137// 2P Game has Grand Prix, VS, and Battle as available game types
138#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
139
143#define GRAND_PRIX 0
144#define TIME_TRIALS 1
145#define VERSUS 2
146#define BATTLE 3
147
156#define CC_50 0
157#define CC_100 1
158#define CC_150 2
159#define CC_EXTRA 3
160#define CC_BATTLE 4
161
168#define MUSHROOM_CUP 0
169#define FLOWER_CUP 1
170#define STAR_CUP 2
171#define SPECIAL_CUP 3
172#define BATTLE_CUP 4
173#define NUM_CUPS 5
174
181#define MARIO 0
182#define LUIGI 1
183#define YOSHI 2
184#define TOAD 3
185#define DK 4
186#define WARIO 5
187#define PEACH 6
188#define BOWSER 7
189
193#define OPTIONS_MENU 5
194#define DATA_MENU 6
195#define COURSE_DATA_MENU 7
196#define LOGO_INTRO_MENU 8
197#define CONTROLLER_PAK_MENU 9
198#define START_MENU 10
199#define MAIN_MENU 11
200#define PLAYER_SELECT_MENU 12
201#define COURSE_SELECT_MENU 13
202#define RACING_DUPLICATE 14
203
207#define START_MENU_FROM_QUIT 0
208#define MAIN_MENU_FROM_QUIT 1
209#define PLAYER_SELECT_MENU_FROM_QUIT 2
210#define COURSE_SELECT_MENU_FROM_QUIT 3
211#define RACING 4
212#define ENDING 5
213#define CREDITS_SEQUENCE 9
214
218#define BLANK_MAIN_MENU 0
219#define OPTIONS_SELECTION 1
220#define DATA_SELECTION 2
221#define PLAYER_NUM_SELECTION 3
222#define GAME_MODE_SELECTION 4
223#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
224#define CONFIRM_OK_SELECTION 6
225#define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
226#define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
227
231#define CONTROLLER_PAK_MENU_SELECT_RECORD 1
232#define CONTROLLER_PAK_MENU_END 2
233#define CONTROLLER_PAK_MENU_ERASE 3
234#define CONTROLLER_PAK_MENU_QUIT 4
235#define CONTROLLER_PAK_MENU_TABLE_GAME_DATA 5
236#define CONTROLLER_PAK_MENU_GO_TO_ERASING 6
237#define CONTROLLER_PAK_MENU_ERASING 7
238#define CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED 8
239#define CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK 9
240#define CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED 10
241
245#define SCREEN_MODE_1P 0
246#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
247#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
248#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
249#define NUM_SCREEN_MODES 4
250
254#define TIME_TRIAL_3LAP_RECORD_1 0
255#define TIME_TRIAL_3LAP_RECORD_2 1
256#define TIME_TRIAL_3LAP_RECORD_3 2
257#define TIME_TRIAL_3LAP_RECORD_4 3
258#define TIME_TRIAL_3LAP_RECORD_5 4
259#define TIME_TRIAL_1LAP_RECORD 5
260
269#define TEXT_BLUE 0
270#define TEXT_GREEN 1
271#define TEXT_RED 2
272#define TEXT_YELLOW 3
273#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
274#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
275
281#define SOUND_STEREO 0
282#define SOUND_HEADPHONES 1
283#define SOUND_UNUSED 2
284#define SOUND_MONO 3
285#define NUM_SOUND_MODES 4
286
291#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
292#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
293#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
294#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
295#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
296#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
297#define NUM_DEMOS 6
298
299#define CUP_COURSE_ONE 0
300#define CUP_COURSE_TWO 1
301#define CUP_COURSE_THREE 2
302#define CUP_COURSE_FOUR 3
303#define NUM_COURSES_PER_CUP 4
304
308enum ITEMS {
309 /* 0x00 */ ITEM_NONE = 0,
310 /* 0x01 */ ITEM_BANANA,
314 /* 0x05 */ ITEM_RED_SHELL,
319 /* 0x0A */ ITEM_STAR,
320 /* 0x0B */ ITEM_BOO,
321 /* 0x0C */ ITEM_MUSHROOM,
324 /* 0x0F */ ITEM_SUPER_MUSHROOM
326
341
345#define BALLOON_STATUS_GONE 0
346#define BALLOON_STATUS_PRESENT 1
347#define BALLOON_STATUS_DEPARTING 2
348
352#define MAX_TIME 0x927C0
353
358#define HIT_SOUND_EFFECT 0x100 // hitting an object
359#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
360#define BOO_SOUND_EFFECT 0x800 // being a boo
361#define STAR_SOUND_EFFECT 0x2000 // being a star
362#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
363#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
364#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
365#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
366#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
367#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
368
373#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
374#define STAR_EFFECT 0x200 // being a star
375#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
376#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
377#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
378#define HIT_EFFECT 0x4000000 // hitting an object
379#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
380#define BOO_EFFECT 0x80000000 // being a boo
381
386#define SPAWN_FIRST_SHELL 0
387#define SPAWN_SECOND_SHELL 1
388#define SPAWN_THIRD_SHELL 2
389
390#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
391#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
392#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
393#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
394
395#endif // DEFINES_H
396
397
404#define GRID_SIZE 32
405
406#define FACING_Y_AXIS 0x4000
407#define FACING_X_AXIS 0x8000
408#define FACING_Z_AXIS 0x2000
KART_AI_BEHAVIOURS
Definition defines.h:327
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:335
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:334
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:336
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:339
@ BEHAVIOUR_4
Definition defines.h:332
@ BEHAVIOUR_HOP
Definition defines.h:330
@ BEHAVIOUR_9
Definition defines.h:337
@ BEHAVIOUR_5
Definition defines.h:333
@ BEHAVIOUR_3
Definition defines.h:331
@ BEHAVIOUR_NONE
Definition defines.h:328
@ BEHAVIOUR_1
Definition defines.h:329
@ BEHAVIOUR_10
Definition defines.h:338
PlayerId
Definition defines.h:114
@ PLAYER_SIX
Definition defines.h:121
@ PLAYER_FIVE
Definition defines.h:120
@ PLAYER_SEVEN
Definition defines.h:122
@ PLAYER_FOUR
Definition defines.h:119
@ PLAYER_EIGHT
Definition defines.h:123
@ PLAYER_NONE
Definition defines.h:115
@ PLAYER_TWO
Definition defines.h:117
@ PLAYER_ONE
Definition defines.h:116
@ PLAYER_THREE
Definition defines.h:118
ITEMS
Item IDs.
Definition defines.h:308
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:323
@ ITEM_THUNDERBOLT
Definition defines.h:317
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:313
@ ITEM_STAR
Definition defines.h:319
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:316
@ ITEM_BANANA_BUNCH
Definition defines.h:311
@ ITEM_GREEN_SHELL
Definition defines.h:312
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:318
@ ITEM_NONE
Definition defines.h:309
@ ITEM_RED_SHELL
Definition defines.h:314
@ ITEM_SUPER_MUSHROOM
Definition defines.h:324
@ ITEM_BANANA
Definition defines.h:310
@ ITEM_MUSHROOM
Definition defines.h:321
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:322
@ ITEM_BOO
Definition defines.h:320
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:315