Mario Kart 64
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render.inc.c
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1#include <actors.h>
2#include <PR/gbi.h>
3#include <main.h>
4#include <defines.h>
5
14void render_actor_school_bus(Camera *arg0, struct Actor *arg1) {
15 UNUSED s32 pad[6];
16 Mat4 spC8;
17 UNUSED s32 pad2[32];
18 f32 temp_f0;
19
20 temp_f0 = is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 2500.0f, gCameraZoom[arg0 - camera1], 9000000.0f);
21 if (temp_f0 < 0.0f) { return; }
22
23 gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
24 gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
25
26
27 mtxf_pos_rotation_xyz(spC8, arg1->pos, arg1->rot);
28 if (render_set_position(spC8, 0) != 0) {
29
31 if (temp_f0 < 160000.0f) {
32 gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_3);
33 } else if (temp_f0 < 640000.0f) {
34 gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
35 } else {
36 gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
37 }
38 } else if (temp_f0 < 160000.0f) {
39 gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
40 } else {
41 gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
42 }
43 }
44}
Gfx toads_turnpike_dl_5[]
Definition course_offsets.c:101
Gfx toads_turnpike_dl_3[]
Definition course_offsets.c:81
Gfx toads_turnpike_dl_4[]
Definition course_offsets.c:91
Camera * camera1
Definition camera.c:23
f32 Mat4[4][4]
Definition common_structs.h:16
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:245
#define G_LIGHTING
Definition gbi.h:359
#define UNUSED
Definition macros.h:24
Gfx * gDisplayListHead
Definition main.c:134
f32 gCameraZoom[4]
Definition main.c:124
s32 gActiveScreenMode
Definition main.c:178
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1092
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:466
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:49
#define G_ON
Definition mbi.h:54
void render_actor_school_bus(Camera *arg0, struct Actor *arg1)
Renders the school bus actor. Actor used in Toad's Turnpike. His update are made in vehicle.
Definition render.inc.c:14
Definition actor_types.h:120
Vec3s rot
Definition actor_types.h:127
Vec3f pos
Definition actor_types.h:129
Definition camera.h:26
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:34