Gfx toads_turnpike_dl_8[]
void render_course_actors(struct UnkStruct_800DC5EC *)
Definition: actors.c:4042
Gfx D_0D005338[]
Definition: common_textures.inc.c:687
void update_actor_falling_rocks(struct FallingRock *)
Definition: falling_rocks.inc.c:41
void place_course_actors(void)
Definition: actors.c:2156
Gfx D_0D003090[]
Definition: common_textures.inc.c:464
s32 func_8029F2FC(Player *, struct PiranhaPlant *)
Definition: actors.c:2682
Gfx D_0D001BD8[]
Definition: common_textures.inc.c:292
void func_8029B8E8(Camera *, struct TrainCar *)
Definition: actors.c:1582
void render_actor_kiwano_fruit_dks_jungle_parkway(Camera *, Mat4, struct Actor *)
Gfx D_0D001750[]
Definition: common_textures.inc.c:161
void update_actor_kiwano_fruit(struct KiwanoFruit *)
Definition: actors.c:494
void func_80297230(Camera *, struct Actor *)
Definition: actors.c:279
void func_802A14BC(f32, f32, f32)
Definition: actors.c:3500
void render_actor_red_shell(Camera *, Mat4, struct ShellActor *)
Definition: actors.c:1268
void update_actor_item_box_hot_air_balloon(struct ItemBox *)
Definition: actors.c:3517
void func_802A1064(struct FakeItemBox *)
Definition: actors.c:3405
s8 gTLUTRedShell[]
Definition: actors.c:36
u8 * D_802BA050
Definition: actors.c:30
u16 gIsGamePaused
Definition: code_800029B0.c:49
Gfx D_0D001798[]
Definition: common_textures.inc.c:176
void func_8029BFB0(Camera *, struct TrainCar *)
Definition: actors.c:1708
void func_80298C94(void)
Definition: actors.c:826
void func_8029AC18(Camera *, Mat4, struct Actor *)
Definition: actors.c:1364
void update_actor_train_engine(struct TrainCar *)
Definition: train.inc.c:2
void place_piranha_plants(struct ActorSpawnData *)
Definition: actors.c:1931
u8 * D_802BA058
Definition: actors.c:32
u16 D_802BA260
Definition: actors.c:37
void func_8029B06C(Camera *, struct Actor *)
Definition: actors.c:1443
void func_800C98B8(Vec3f, Vec3f, u32)
Definition: external.c:3880
s32 func_8029FB80(Player *, struct Actor *)
Definition: actors.c:2849
void actor_init(struct Actor *, Vec3f, s16 *, f32 *, s16)
void update_actor_piranha_plant(struct PiranhaPlant *)
Definition: actors.c:577
void func_802A2AD0(Camera *, struct RailroadCrossing *)
Definition: actors.c:3939
void spawn_foliage(struct ActorSpawnData *)
Definition: actors.c:1993
void update_actor_mario_raceway_sign(struct Actor *)
Definition: actors.c:1345
void func_802A27A0(Camera *, Mat4, struct YoshiValleyEgg *, u16)
Definition: actors.c:3876
void func_80297760(struct Actor *, Vec3f)
Definition: actors.c:370
s16 func_8029E890(f32 *, s16 *, f32 *, s16)
s32 func_8029F1F8(Player *, struct Actor *)
Definition: actors.c:2666
void func_802A0450(Player *, struct Actor *)
Definition: actors.c:3141
Gfx itemBoxQuestionMarkModel[]
Definition: common_textures.inc.c:444
Gfx D_0D001828[]
Definition: common_textures.inc.c:212
s32 func_8029EEB8(Player *, Vec3f, f32, f32, f32)
Definition: actors.c:2584
Gfx toads_turnpike_dl_0[]
void func_802A0350(struct Actor *, struct Actor *)
Definition: actors.c:3114
void func_80297340(Camera *)
Definition: actors.c:313
void cleanup_red_and_green_shells(struct ShellActor *)
Definition: actors.c:43
s8 D_0D004C68[]
Definition: common_textures.inc.c:635
Gfx common_model_flat_banana[]
Definition: common_textures.inc.c:612
struct Actor * D_802BA05C
Definition: actors.c:35
void render_actor_tree_bowser_castle(Camera *, Mat4, struct Actor *)
Definition: actors.c:1046
Gfx toads_turnpike_dl_2[]
void update_actor_item_box(struct ItemBox *)
Definition: actors.c:3538
void func_802A2C78(Camera *, Mat4, struct Actor *)
Gfx D_0D005368[]
Definition: common_textures.inc.c:696
Gfx D_0D0017B0[]
Definition: common_textures.inc.c:182
Gfx D_0D003188[]
Definition: common_textures.inc.c:507
Gfx D_0D0017F8[]
Definition: common_textures.inc.c:200
void render_actor_tree_cactus3_kalimari_desert(Camera *, Mat4, struct Actor *)
Definition: actors.c:1158
u8 * D_802BA054
Definition: actors.c:31
Gfx D_0D0031E8[]
Definition: common_textures.inc.c:525
void render_actor_tree_moo_moo_farm(Camera *, Mat4, struct Actor *)
Definition: actors.c:996
Gfx toads_turnpike_dl_5[]
Gfx toads_turnpike_dl_11[]
void destroy_actor(struct Actor *)
Definition: actors.c:2412
void render_actor_tree_royal_raceway(Camera *, Mat4, struct Actor *)
Definition: actors.c:973
void func_802977B0(Player *)
Definition: actors.c:377
void render_actor_cow(Camera *, Mat4, struct Actor *)
Definition: actors.c:437
void func_802986B4(Camera *, Mat4, struct Actor *)
s32 func_8029F408(Player *, struct YoshiValleyEgg *)
Definition: actors.c:2698
void init_red_shell_texture(void)
Definition: actors.c:392
Lights1 D_800DC610[]
Definition: code_800029B0.c:118
void func_802972B8(Camera *, struct Actor *)
Definition: actors.c:296
void render_actor_tree_yoshi_valley(Camera *, Mat4, struct Actor *)
Definition: actors.c:950
Gfx toads_turnpike_dl_1[]
void update_actor_trees_cacti_shrubs(struct Actor *)
Definition: actors.c:485
Gfx D_0D002EE8[]
Definition: common_textures.inc.c:403
Gfx D_0D003128[]
Definition: common_textures.inc.c:489
void func_8029AE1C(Camera *, struct PaddleWheelBoat *, Mat4, u16)
Gfx D_0D003158[]
Definition: common_textures.inc.c:498
void destroy_all_actors(void)
Definition: actors.c:2143
void render_actor_tree_mario_raceway(Camera *, Mat4, struct Actor *)
Definition: actors.c:927
void render_actor_tree_cactus2_kalimari_desert(Camera *, Mat4, struct Actor *)
Definition: actors.c:1136
Gfx D_0D007B20[]
Definition: common_textures.inc.c:1503
void func_802976EC(Collision *, Vec3s)
Definition: actors.c:352
s32 D_80162DF8
Definition: staff_ghosts.c:54
void func_802A2F34(struct UnkStruct_800DC5EC *)
Definition: actors.c:4015
Gfx D_0D001810[]
Definition: common_textures.inc.c:206
Gfx D_0D001C20[]
Definition: common_textures.inc.c:304
void func_802A29BC(Camera *, Mat4, struct Actor *)
s16 addActorToEmptySlot(Vec3f, Vec3s, Vec3f, s16)
Definition: actors.c:2537
Gfx common_model_banana[]
Definition: common_textures.inc.c:590
Gfx toads_turnpike_dl_7[]
void update_course_actors(void)
Definition: actors.c:4196
Gfx toads_turnpike_dl_3[]
void update_actor_railroad_crossing(struct RailroadCrossing *)
Definition: actors.c:1329
void render_actor_green_shell(Camera *, Mat4, struct ShellActor *)
Definition: actors.c:1263
void func_80298D10(void)
Definition: actors.c:837
s16 func_8029ED38(Vec3f, s16)
Definition: actors.c:2553
void func_8029E7DC(struct Actor *)
Definition: actors.c:2384
void func_802A269C(Camera *, struct Actor *)
Definition: actors.c:3860
void func_800C99E0(Vec3f, s32)
Definition: external.c:3896
void place_palm_trees(struct ActorSpawnData *)
Definition: actors.c:1963
void update_actor_yoshi_valley_egg(struct YoshiValleyEgg *)
Definition: actors.c:465
Gfx D_0D0031B8[]
Definition: common_textures.inc.c:516
void func_802A1EA0(Camera *, struct ItemBox *)
Definition: actors.c:3711
u16 isCrossingTriggeredByIndex[]
void func_802A00E8(struct Actor *, struct Actor *)
Definition: actors.c:3047
void func_802A171C(Camera *, struct FakeItemBox *)
Definition: actors.c:3572
void update_actor_wario_stadium_sign(struct Actor *)
Definition: actors.c:1322
void render_actor_piranha_plant(Camera *, Mat4, struct PiranhaPlant *)
Definition: actors.c:623
void render_actor_falling_rock(Camera *, struct FallingRock *)
Definition: actors.c:1894
Gfx D_0D0017C8[]
Definition: common_textures.inc.c:188
Gfx D_0D001C88[]
Definition: common_textures.inc.c:320
Gfx toads_turnpike_dl_10[]
void func_802976D8(Vec3s)
Definition: actors.c:346
void func_8029CF0C(struct ActorSpawnData *, struct FallingRock *)
Definition: falling_rocks.inc.c:1
void render_actor_banana(Camera *, Mat4, struct BananaActor *)
void place_all_item_boxes(struct ActorSpawnData *)
Definition: actors.c:2074
s16 gPlaceItemBoxes
Definition: code_800029B0.c:124
Gfx toads_turnpike_dl_9[]
void func_8029FDC8(struct Actor *)
Definition: actors.c:2927
void update_actor_train_car1(struct TrainCar *)
Definition: train.inc.c:12
void init_kiwano_fruit(void)
Definition: actors.c:2116
Gfx toads_turnpike_dl_6[]
void render_actor_tree_frappe_snowland(Camera *, Mat4, struct Actor *)
Definition: actors.c:1092
void render_actor_blue_shell(Camera *, Mat4, struct ShellActor *)
Definition: actors.c:1274
void evaluate_player_collision(void)
Definition: actors.c:3323
void func_8029E158(void)
Definition: actors.c:2283
s32 func_8029F69C(Player *, struct Actor *)
Definition: actors.c:2753
void func_802979F8(struct Actor *, f32)
void update_actor_train_car2(struct TrainCar *)
Definition: train.inc.c:17
void func_802A0E44(void)
Definition: actors.c:3348
s32 func_8029FCA4(struct Actor *, struct Actor *)
Definition: actors.c:2888
void update_actor_paddle_wheel(struct PaddleWheelBoat *)
Definition: boat.inc.c:1
void func_8029B2E4(Camera *, struct Actor *)
Definition: actors.c:1484
void func_80298D7C(Camera *, Mat4, struct Actor *)
void func_802977E4(Player *)
Definition: actors.c:384
void func_8029C3CC(Camera *, struct TrainCar *)
Definition: actors.c:1778
void func_80298AC0(Player *)
Definition: actors.c:801
void func_8029B6EC(Camera *, struct Actor *)
Definition: actors.c:1549
void render_actor_shell(Camera *, Mat4, struct ShellActor *)
Definition: actors.c:1200
Gfx D_0D001B90[]
Definition: common_textures.inc.c:280
void func_8029794C(Vec3f, Vec3s, f32)
Definition: actors.c:412
void place_falling_rocks(struct ActorSpawnData *)
Definition: falling_rocks.inc.c:15
void update_actor_fake_item_box(struct FakeItemBox *)
Definition: actors.c:3415
Gfx D_0D0030F8[]
Definition: common_textures.inc.c:480
void render_actor_bush_bowser_castle(Camera *, Mat4, struct Actor *)
Definition: actors.c:1069
Gfx D_0D0017E0[]
Definition: common_textures.inc.c:194
Gfx common_model_fake_itembox[]
Definition: common_textures.inc.c:424
void render_actor_tree_cactus1_kalimari_desert(Camera *, Mat4, struct Actor *)
Definition: actors.c:1114
void func_8029B4E0(Camera *, struct Actor *)
Definition: actors.c:1516
Gfx toads_turnpike_dl_4[]
Gfx D_0D001780[]
Definition: common_textures.inc.c:170
void func_80299864(Camera *, Mat4, struct Actor *)
Definition: actors.c:1019
f32 Vec3f[3]
Definition: common_structs.h:6
s16 Vec3s[3]
Definition: common_structs.h:8
f32 Mat4[4][4]
Definition: common_structs.h:13
Definition: actor_types.h:171
Definition: actor_types.h:105
Definition: actor_types.h:362
Definition: common_structs.h:110
Definition: actor_types.h:331
Definition: actor_types.h:157
Definition: actor_types.h:313
Definition: actor_types.h:215
Definition: actor_types.h:231
Definition: actor_types.h:245
Definition: common_structs.h:247
Definition: actor_types.h:143
Definition: actor_types.h:287
Definition: actor_types.h:129
Definition: actor_types.h:197
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14
unsigned char u8
Definition: ultratypes.h:12