Mario Kart 64
defines.h
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1 #ifndef DEFINES_H
2 #define DEFINES_H
3 
4 
8 #define OK 1
9 #define BAD 0
10 
41 #define DEBUG_MODE 0
42 #define DEBUG_MENU 1
43 #define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
44 
48 #define DEBUG_MENU_DISABLED 1
49 #define DEBUG_MENU_DEBUG_MODE 2
50 #define DEBUG_MENU_COURSE 3
51 #define DEBUG_MENU_SCREEN_MODE 4
52 #define DEBUG_MENU_PLAYER 5
53 #define DEBUG_MENU_SOUND_MODE 6
54 #define DEBUG_MENU_GIVE_ALL_GOLD_CUP 7
55 #define DEBUG_MENU_EXITED 64
56 
60 #define DEBUG_GOTO_RACING 0
61 #define DEBUG_GOTO_ENDING_SEQUENCE 1
62 #define DEBUG_GOTO_CREDITS_SEQUENCE_CC_50 2
63 #define DEBUG_GOTO_CREDITS_SEQUENCE_CC_EXTRA 3
64 
69 #define DEMO_MODE_ACTIVE 1
70 #define DEMO_MODE_INACTIVE 0
71 
79 #define PLAYER_INACTIVE 0 // 0x0000
80 #define PLAYER_EXISTS (1 << 15) // 0x8000
81 #define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
82 #define PLAYER_STAGING (1 << 9) // 0x0200
83 #define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
84 #define PLAYER_CPU (1 << 12) // 0x1000
85 #define PLAYER_HUMAN (1 << 14) // 0x4000
86 #define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
87 #define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
88 // unused?
89 #define PLAYER_UNKNOWN (1 << 10) // 0x0400
90 
91 // Compiles to -0x1000 in diff.py
92 #define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
93 
94 #define ZERO_PLAYERS_SELECTED 0
95 #define ONE_PLAYERS_SELECTED 1
96 #define TWO_PLAYERS_SELECTED 2
97 #define THREE_PLAYERS_SELECTED 3
98 #define FOUR_PLAYERS_SELECTED 4
99 #define SELECTED_PLAYER_DEFINES_TOTAL 5
100 
101 #define PLAYER_ONE 0
102 #define PLAYER_TWO 1
103 #define PLAYER_THREE 2
104 #define PLAYER_FOUR 3
105 
106 
107 #define MARIO_SIZE 0.75f
108 #define LUIGI_SIZE 0.75f
109 #define YOSHI_SIZE 0.75f
110 #define TOAD_SIZE 0.75f
111 #define DK_SIZE 0.75f
112 #define WARIO_SIZE 0.75f
113 #define PEACH_SIZE 0.75f
114 #define BOWSER_SIZE 0.75f
115 
116 // 2P Game has Grand Prix, VS, and Battle as available game types
117 #define MAX_NUM_MAIN_MENU_GAME_TYPES 3
118 
122 #define GRAND_PRIX 0
123 #define TIME_TRIALS 1
124 #define VERSUS 2
125 #define BATTLE 3
126 
135 #define CC_50 0
136 #define CC_100 1
137 #define CC_150 2
138 #define CC_EXTRA 3
139 #define CC_BATTLE 4
140 
147 #define MUSHROOM_CUP 0
148 #define FLOWER_CUP 1
149 #define STAR_CUP 2
150 #define SPECIAL_CUP 3
151 #define BATTLE_CUP 4
152 #define NUM_CUPS 5
153 
160 #define MARIO 0
161 #define LUIGI 1
162 #define YOSHI 2
163 #define TOAD 3
164 #define DK 4
165 #define WARIO 5
166 #define PEACH 6
167 #define BOWSER 7
168 
172 #define OPTIONS_MENU 5
173 #define DATA_MENU 6
174 #define COURSE_DATA_MENU 7
175 #define LOGO_INTRO_MENU 8
176 #define CONTROLLER_PAK_MENU 9
177 #define START_MENU 10
178 #define MAIN_MENU 11
179 #define PLAYER_SELECT_MENU 12
180 #define COURSE_SELECT_MENU 13
181 #define RACING_DUPLICATE 14
182 
186 #define START_MENU_FROM_QUIT 0
187 #define MAIN_MENU_FROM_QUIT 1
188 #define PLAYER_SELECT_MENU_FROM_QUIT 2
189 #define COURSE_SELECT_MENU_FROM_QUIT 3
190 #define RACING 4
191 #define ENDING_SEQUENCE 5
192 #define CREDITS_SEQUENCE 9
193 
197 #define BLANK_MAIN_MENU 0
198 #define OPTIONS_SELECTION 1
199 #define DATA_SELECTION 2
200 #define PLAYER_NUM_SELECTION 3
201 #define GAME_MODE_SELECTION 4
202 #define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
203 #define CONFIRM_OK_SELECTION 6
204 #define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
205 #define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
206 
210 #define CONTROLLER_PAK_MENU_SELECT_RECORD 1
211 #define CONTROLLER_PAK_MENU_END 2
212 #define CONTROLLER_PAK_MENU_ERASE 3
213 #define CONTROLLER_PAK_MENU_QUIT 4
214 #define CONTROLLER_PAK_MENU_TABLE_GAME_DATA 5
215 #define CONTROLLER_PAK_MENU_GO_TO_ERASING 6
216 #define CONTROLLER_PAK_MENU_ERASING 7
217 #define CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED 8
218 #define CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK 9
219 #define CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED 10
220 
224 #define SCREEN_MODE_1P 0
225 #define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
226 #define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
227 #define SCREEN_MODE_3P_4P_SPLITSCREEN 3
228 #define NUM_SCREEN_MODES 4
229 
233 #define TIME_TRIAL_3LAP_RECORD_1 0
234 #define TIME_TRIAL_3LAP_RECORD_2 1
235 #define TIME_TRIAL_3LAP_RECORD_3 2
236 #define TIME_TRIAL_3LAP_RECORD_4 3
237 #define TIME_TRIAL_3LAP_RECORD_5 4
238 #define TIME_TRIAL_1LAP_RECORD 5
239 
248 #define TEXT_BLUE 0
249 #define TEXT_GREEN 1
250 #define TEXT_RED 2
251 #define TEXT_YELLOW 3
252 #define TEXT_BLUE_GREEN_RED_CYCLE_1 4
253 #define TEXT_BLUE_GREEN_RED_CYCLE_2 5
254 
260 #define SOUND_STEREO 0
261 #define SOUND_HEADPHONES 1
262 #define SOUND_UNUSED 2
263 #define SOUND_MONO 3
264 #define NUM_SOUND_MODES 4
265 
270 #define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
271 #define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
272 #define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
273 #define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
274 #define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
275 #define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
276 #define NUM_DEMOS 6
277 
278 #define CUP_COURSE_ONE 0
279 #define CUP_COURSE_TWO 1
280 #define CUP_COURSE_THREE 2
281 #define CUP_COURSE_FOUR 3
282 #define NUM_COURSES_PER_CUP 4
283 
287 #define ITEM_NONE 0
288 #define ITEM_BANANA 1
289 #define ITEM_BANANA_BUNCH 2
290 #define ITEM_GREEN_SHELL 3
291 #define ITEM_TRIPLE_GREEN_SHELL 4
292 #define ITEM_RED_SHELL 5
293 #define ITEM_TRIPLE_RED_SHELL 6
294 #define ITEM_BLUE_SPINY_SHELL 7
295 #define ITEM_THUNDERBOLT 8
296 #define ITEM_FAKE_ITEM_BOX 9
297 #define ITEM_STAR 10
298 #define ITEM_BOO 11
299 #define ITEM_MUSHROOM 12
300 #define ITEM_DOUBLE_MUSHROOM 13
301 #define ITEM_TRIPLE_MUSHROOM 14
302 #define ITEM_SUPER_MUSHROOM 15
303 
307 #define BALLOON_STATUS_GONE 0
308 #define BALLOON_STATUS_PRESENT 1
309 #define BALLOON_STATUS_DEPARTING 2
310 
314 #define MAX_TIME 0x927C0
315 
320 #define BOOST_EFFECT 0x200 // being boosted by trigger a mushroom or star
321 #define BOO_EFFECT 0x800 // being a boo
322 #define STAR_EFFECT 0x2000 // being a star
323 #define HOLD_BANANA_EFFECT 0x40000 // holding a banana
324 #define HIT_ROTATING_EFFECT 0x4000 // hitting a rotating object
325 #define HIT_BY_ITEM_EFFECT 0x1000000 // being hit by an item
326 #define REVERSE_EFFECT 0x400000 // being in the wrong direction
327 #define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
328 
329 
334 #define SPAWN_FIRST_SHELL 0
335 #define SPAWN_SECOND_SHELL 1
336 #define SPAWN_THIRD_SHELL 2
337 
338 #define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
339 #define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
340 #define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
341 #define COLOR_BLACK GPACK_RGB888(0, 0, 0)
342 
343 #endif // DEFINES_H