BLUELIGHT_DIR := assets/lakitu/bluelight BLUELIGHT_PALETTE := $(BLUELIGHT_DIR)/common_tlut_lakitu_blue_lights.png BLUELIGHT_FRAMES := \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight1.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight2.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight3.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight4.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight5.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight6.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight7.png \ $(BLUELIGHT_DIR)/gTextureLakituBlueLight8.png BLUELIGHT_EXPORT_SENTINEL := $(BLUELIGHT_DIR)/.export $(BUILD_DIR)/$(DATA_DIR)/other_textures.o: $(BLUELIGHT_FRAMES:%.png=%.bin) $(BLUELIGHT_FRAMES:%.png=%.bin): %.bin : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -Z $@ -g $< -s raw -f ci8 -c rgba16 -p $(BLUELIGHT_PALETTE) $(BUILD_DIR)/src/data/common_textures.o: $(BLUELIGHT_PALETTE:%.png=%.inc.c) $(BLUELIGHT_PALETTE:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(BLUELIGHT_FRAMES) $(BLUELIGHT_PALETTE): $(BLUELIGHT_EXPORT_SENTINEL) ; $(BLUELIGHT_EXPORT_SENTINEL): assets/lakitu/bluelight.json $(V)$(ASSET_EXTRACT) $(BASEROM) $< $(V)$(TOUCH) $@ .PHONY: distclean_lakitu_bluelight distclean_lakitu_bluelight: rm -rf $(BLUELIGHT_DIR) distclean_assets: distclean_lakitu_bluelight