FISHING_DIR := assets/lakitu/fishing FISHING_PALETTE := $(FISHING_DIR)/common_tlut_lakitu_fishing.png FISHING_FRAMES := \ $(FISHING_DIR)/gTextureLakituFishing1.png \ $(FISHING_DIR)/gTextureLakituFishing2.png \ $(FISHING_DIR)/gTextureLakituFishing3.png \ $(FISHING_DIR)/gTextureLakituFishing4.png FISHING_EXPORT_SENTINEL := $(FISHING_DIR)/.export $(BUILD_DIR)/$(DATA_DIR)/other_textures.o: $(FISHING_FRAMES:%.png=%.bin) $(FISHING_FRAMES:%.png=%.bin): %.bin : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -Z $@ -g $< -s raw -f ci8 -c rgba16 -p $(FISHING_PALETTE) $(BUILD_DIR)/src/data/common_textures.o: $(FISHING_PALETTE:%.png=%.inc.c) $(FISHING_PALETTE:%.png=%.inc.c): %.inc.c : %.png @$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n" $(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(FISHING_FRAMES) $(FISHING_PALETTE): $(FISHING_EXPORT_SENTINEL) ; $(FISHING_EXPORT_SENTINEL): assets/lakitu/fishing.json $(V)$(ASSET_EXTRACT) $(BASEROM) $< $(V)$(TOUCH) $@ .PHONY: distclean_lakitu_fishing distclean_lakitu_fishing: rm -rf $(FISHING_DIR) distclean_assets: distclean_lakitu_fishing