1 #ifndef AUDIO_EFFECTS_H
2 #define AUDIO_EFFECTS_H
7 #define IS_BIG_ENDIAN 1
10 #define ADSR_STATE_DISABLED 0
11 #define ADSR_STATE_INITIAL 1
12 #define ADSR_STATE_START_LOOP 2
13 #define ADSR_STATE_LOOP 3
14 #define ADSR_STATE_FADE 4
15 #define ADSR_STATE_HANG 5
16 #define ADSR_STATE_DECAY 6
17 #define ADSR_STATE_RELEASE 7
18 #define ADSR_STATE_SUSTAIN 8
20 #define ADSR_ACTION_RELEASE 0x10
21 #define ADSR_ACTION_DECAY 0x20
22 #define ADSR_ACTION_HANG 0x40
24 #define ADSR_DISABLE 0
27 #define ADSR_RESTART -3
32 #define BSWAP16(x) (x)
34 #define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
void note_vibrato_init(struct Note *note)
Definition: effects.c:169
void adsr_init(struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut)
f32 adsr_update(struct AdsrState *adsr)
Definition: effects.c:209
f32 get_portamento_freq_scale(struct Portamento *p)
Definition: effects.c:87
s16 get_vibrato_pitch_change(struct VibratoState *vib)
Definition: effects.c:103
f32 get_vibrato_freq_scale(struct VibratoState *vib)
Definition: effects.c:110
void note_vibrato_update(struct Note *note)
Definition: effects.c:160
void sequence_player_process_sound(struct SequencePlayer *seqPlayer)
Definition: effects.c:50
void sequence_channel_process_sound(struct SequenceChannel *seqChannel, s32 recalculateVolume)
Definition: effects.c:10
Definition: internal.h:115
Definition: internal.h:239
Definition: internal.h:435
Definition: internal.h:108
Definition: internal.h:287
Definition: internal.h:188
Definition: internal.h:92
signed int s32
Definition: ultratypes.h:15
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32