Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- A
: common_structs.h
- A_ADPCM
: abi.h
- A_AUX
: abi.h
- A_BUTTON
: os.h
, os_cont.h
- A_CLEARBUFF
: abi.h
- A_CONTINUE
: abi.h
- A_DMEMMOVE
: abi.h
- A_ENVMIXER
: abi.h
- A_INIT
: abi.h
- A_INTERLEAVE
: abi.h
- A_LEFT
: abi.h
- A_LOADADPCM
: abi.h
- A_LOADBUFF
: abi.h
- A_LOOP
: abi.h
- A_MAIN
: abi.h
- A_MIX
: abi.h
- A_MIXER
: abi.h
- A_NOAUX
: abi.h
- A_OUT
: abi.h
- A_POLEF
: abi.h
- A_RATE
: abi.h
- A_RESAMPLE
: abi.h
- A_RIGHT
: abi.h
- A_SAVEBUFF
: abi.h
- A_SEGMENT
: abi.h
- A_SETBUFF
: abi.h
- A_SETLOOP
: abi.h
- A_SETVOL
: abi.h
- A_SPNOOP
: abi.h
- A_VOL
: abi.h
- AA_EN
: gbi.h
- ACMD_SIZE
: abi.h
- ACTOR_BANANA
: actor_types.h
- ACTOR_BANANA_BUNCH
: actor_types.h
- ACTOR_BLUE_SPINY_SHELL
: actor_types.h
- ACTOR_BOX_TRUCK
: actor_types.h
- ACTOR_BUSH_BOWSERS_CASTLE
: actor_types.h
- ACTOR_CACTUS1_KALAMARI_DESERT
: actor_types.h
- ACTOR_CACTUS2_KALAMARI_DESERT
: actor_types.h
- ACTOR_CACTUS3_KALAMARI_DESERT
: actor_types.h
- ACTOR_CAR
: actor_types.h
- ACTOR_COW
: actor_types.h
- ACTOR_FAKE_ITEM_BOX
: actor_types.h
- ACTOR_FALLING_ROCK
: actor_types.h
- ACTOR_GREEN_SHELL
: actor_types.h
- ACTOR_HOT_AIR_BALLOON_ITEM_BOX
: actor_types.h
- actor_init()
: actors.c
, actors.h
- ACTOR_IS_NOT_EXPIRED
: actor_types.h
- ACTOR_ITEM_BOX
: actor_types.h
- ACTOR_KIWANO_FRUIT
: actor_types.h
- ACTOR_LIST_SIZE
: actor_types.h
- ACTOR_MARIO_RACEWAY_SIGN
: actor_types.h
- ACTOR_PADDLE_WHEEL_BOAT
: actor_types.h
- ACTOR_PALM_TREE
: actor_types.h
- ACTOR_PIRANHA_PLANT
: actor_types.h
- ACTOR_RAILROAD_CROSSING
: actor_types.h
- ACTOR_RED_SHELL
: actor_types.h
- ACTOR_SCHOOL_BUS
: actor_types.h
- ACTOR_TANKER_TRUCK
: actor_types.h
- ACTOR_TRAIN_ENGINE
: actor_types.h
- ACTOR_TRAIN_PASSENGER_CAR
: actor_types.h
- ACTOR_TRAIN_TENDER
: actor_types.h
- ACTOR_TREE_BOWSERS_CASTLE
: actor_types.h
- ACTOR_TREE_FRAPPE_SNOWLAND
: actor_types.h
- ACTOR_TREE_MARIO_RACEWAY
: actor_types.h
- ACTOR_TREE_MOO_MOO_FARM
: actor_types.h
- ACTOR_TREE_ROYAL_RACEWAY
: actor_types.h
- ACTOR_TREE_YOSHI_VALLEY
: actor_types.h
- ACTOR_TRIPLE_GREEN_SHELL
: actor_types.h
- ACTOR_TRIPLE_RED_SHELL
: actor_types.h
- ACTOR_WARIO_STADIUM_SIGN
: actor_types.h
- ACTOR_YOSHI_VALLEY_EGG
: actor_types.h
- ActorType
: podium_ceremony_actors.h
- add_8018D9E0_entry()
: code_80091750.h
- add_translate_mat4_vec3f()
: math_util.c
, math_util.h
- add_translate_mat4_vec3f_lite()
: math_util.c
, math_util.h
- add_unused_obj_index()
: code_80071F00.c
- addActorToEmptySlot()
: actors.c
, actors.h
- adjust_angle()
: render_player.c
, render_player.h
- ADSR_ACTION_DECAY
: effects.h
, external.h
- ADSR_ACTION_HANG
: effects.h
, external.h
- ADSR_ACTION_RELEASE
: effects.h
, external.h
- ADSR_DISABLE
: effects.h
, external.h
- ADSR_GOTO
: effects.h
, external.h
- ADSR_HANG
: effects.h
, external.h
- adsr_init()
: effects.c
, effects.h
- ADSR_RESTART
: effects.h
, external.h
- ADSR_STATE_DECAY
: effects.h
, external.h
- ADSR_STATE_DISABLED
: effects.h
, external.h
- ADSR_STATE_FADE
: effects.h
, external.h
- ADSR_STATE_HANG
: effects.h
, external.h
- ADSR_STATE_INITIAL
: effects.h
, external.h
- ADSR_STATE_LOOP
: effects.h
, external.h
- ADSR_STATE_RELEASE
: effects.h
, external.h
- ADSR_STATE_START_LOOP
: effects.h
, external.h
- ADSR_STATE_SUSTAIN
: effects.h
, external.h
- adsr_update()
: effects.c
, effects.h
- AFTER_DISPLAY_LISTS
: profiler.h
- AI_BASE_REG
: rcp.h
- AI_BITRATE_REG
: hardware.h
, rcp.h
- AI_CONTROL_DMA_OFF
: rcp.h
- AI_CONTROL_DMA_ON
: rcp.h
- AI_CONTROL_REG
: hardware.h
, rcp.h
- AI_DACRATE_REG
: hardware.h
, rcp.h
- AI_DRAM_ADDR_REG
: hardware.h
, rcp.h
- AI_LEN_REG
: hardware.h
, rcp.h
- AI_MAX_BIT_RATE
: rcp.h
- AI_MAX_DAC_RATE
: rcp.h
- AI_MIN_BIT_RATE
: rcp.h
- AI_MIN_DAC_RATE
: rcp.h
- AI_MPAL_MAX_FREQ
: rcp.h
- AI_MPAL_MIN_FREQ
: rcp.h
- AI_NTSC_MAX_FREQ
: rcp.h
- AI_NTSC_MIN_FREQ
: rcp.h
- AI_PAL_MAX_FREQ
: rcp.h
- AI_PAL_MIN_FREQ
: rcp.h
- AI_STATUS_AI_BUSY
: hardware.h
- AI_STATUS_AI_FULL
: hardware.h
- AI_STATUS_DMA_BUSY
: rcp.h
- AI_STATUS_FIFO_FULL
: rcp.h
- AI_STATUS_REG
: hardware.h
, rcp.h
- AIBUFFER_LEN
: data.h
- AIRBORNE
: common_structs.h
- AL_ADPCM_WAVE
: libaudio_internal.h
- AL_BANK_VERSION
: libaudio_internal.h
- AL_RAW16_WAVE
: libaudio_internal.h
- ALBank
: libaudio_internal.h
- alBnkfNew()
: alBnkfNew.c
, libaudio_internal.h
- ALIGN
: synthesis.h
- ALIGN16
: macros.h
, load.c
- ALIGN4
: memory.h
- ALIGNED16
: macros.h
- ALIGNED8
: macros.h
- alloc_bank_or_seq()
: heap.c
, heap.h
- alloc_note()
: playback.c
, playback.h
- alloc_note_from_active()
: playback.c
, playback.h
- alloc_note_from_decaying()
: playback.c
, playback.h
- alloc_note_from_disabled()
: playback.c
, playback.h
- alloc_only_pool_init()
: memory.c
, memory.h
- allocate_memory()
: memory.h
, memory.c
- allocate_sequence_channel()
: seqplayer.c
, seqplayer.h
- ALMicroTime
: libaudio_internal.h
- ALPan
: libaudio_internal.h
- ALPHA_CVG_SEL
: gbi.h
- alSeqFileNew()
: alBnkfNew.c
, libaudio.h
- ALSound
: libaudio_internal.h
- ALWaveTable
: libaudio_internal.h
- angle_between_object_camera()
: code_80086E70.c
, code_80086E70.h
- animation_type_3_triplet
: code_80004740.h
- apply_boo_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boo_sound_effect()
: effects.h
, effects.c
, code_8008C1D0.c
- apply_boost_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boost_ramp_asphalt_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boost_ramp_asphalt_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boost_ramp_wood_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boost_ramp_wood_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_boost_sound_effect()
: effects.h
, code_8008C1D0.c
, effects.c
- apply_effect()
: player_controller.c
, player_controller.h
- apply_hit_by_item_effect()
: code_8008C1D0.c
, effects.h
, effects.c
- apply_hit_by_item_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_hit_rotating_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_lightning_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_reverse_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_sound_effect()
: player_controller.c
, player_controller.h
- apply_star_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- apply_star_sound_effect()
: code_8008C1D0.c
, effects.c
, effects.h
- are_between_distance_2d()
: code_80086E70.h
- ARRAY_COUNT
: macros.h
- ARRLEN
: controller.h
- ASCII_TO_U32
: is_debug.c
- aSetLoadBufferPair
: synthesis.c
- aSetSaveBufferPair
: synthesis.c
- ASIC_BM_CTL
: hardware.h
- ASIC_BM_STATUS
: hardware.h
- ASIC_STATUS
: hardware.h
- ASPHALT
: common_structs.h
- atan2_lookup()
: math_util.c
, math_util.h
- atan2f()
: math_util.c
, math_util.h
- atan2s()
: math_util.c
, math_util.h
- ATOI
: _Printf.c
- audio_dma_copy_async()
: load.c
, load.h
- audio_dma_copy_immediate()
: load.c
, load.h
- audio_dma_partial_copy_async()
: load.c
, load.h
- AUDIO_FRAME_DMA_QUEUE_SIZE
: load.h
- audio_init()
: main.c
- AUDIO_LEFT_TYRE
: external.c
- audio_list_pop_back()
: seqplayer.c
, seqplayer.h
- audio_list_push_back()
: seqplayer.c
, seqplayer.h
- audio_list_push_front()
: playback.c
, playback.h
- audio_list_remove()
: playback.c
, playback.h
- AUDIO_LOCK_LOADING
: data.h
- AUDIO_LOCK_NOT_LOADING
: data.h
- AUDIO_LOCK_UNINITIALIZED
: data.h
- audio_reset_session()
: heap.c
, heap.h
- AUDIO_RIGHT_TYRE
: external.c
- AUDIO_SESSION_PRESETS_H
: audio_session_presets.c
- audio_shut_down_and_reset_step()
: heap.c
, heap.h