Mario Kart 64
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hardcoded_segments.h
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1#ifndef HARDCODED_SEGMENTS_H
2#define HARDCODED_SEGMENTS_H
3
8#define SEG_START 0x80000000
9#define SEG_MAIN 0x80000400
10
11#ifdef AVOID_UB
12 // addr need to be manually updated when game is shifted
13 #define SEG_ENDING_SEQUENCES 0x80280000
14 #define SEG_RACING 0x8028DF00
15 #define SEG_802BA370 0x802BA370
16#else
17 #define SEG_ENDING_SEQUENCES 0x80280000
18 #define SEG_RACING 0x8028DF00
19 #define SEG_FRAMEBUFFERS 0x802BA290
20 #define SEG_802BA370 0x802BA370 // 0x802BA370
21 #define SEG_AUDIO 0x803AF780
22#endif // AVOID_UB
23
24
25#endif /* HARDCODED_SEGMENTS_H */