Mario Kart 64
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Here is a list of all enum values with links to the files they belong to:
- a -
A :
common_structs.h
ACTOR_BANANA :
actor_types.h
ACTOR_BANANA_BUNCH :
actor_types.h
ACTOR_BLUE_SPINY_SHELL :
actor_types.h
ACTOR_BOX_TRUCK :
actor_types.h
ACTOR_BUSH_BOWSERS_CASTLE :
actor_types.h
ACTOR_CACTUS1_KALAMARI_DESERT :
actor_types.h
ACTOR_CACTUS2_KALAMARI_DESERT :
actor_types.h
ACTOR_CACTUS3_KALAMARI_DESERT :
actor_types.h
ACTOR_CAR :
actor_types.h
ACTOR_COW :
actor_types.h
ACTOR_FAKE_ITEM_BOX :
actor_types.h
ACTOR_FALLING_ROCK :
actor_types.h
ACTOR_GREEN_SHELL :
actor_types.h
ACTOR_HOT_AIR_BALLOON_ITEM_BOX :
actor_types.h
ACTOR_ITEM_BOX :
actor_types.h
ACTOR_KIWANO_FRUIT :
actor_types.h
ACTOR_MARIO_SIGN :
actor_types.h
ACTOR_PADDLE_BOAT :
actor_types.h
ACTOR_PALM_TREE :
actor_types.h
ACTOR_PIRANHA_PLANT :
actor_types.h
ACTOR_RAILROAD_CROSSING :
actor_types.h
ACTOR_RED_SHELL :
actor_types.h
ACTOR_SCHOOL_BUS :
actor_types.h
ACTOR_TANKER_TRUCK :
actor_types.h
ACTOR_TRAIN_ENGINE :
actor_types.h
ACTOR_TRAIN_PASSENGER_CAR :
actor_types.h
ACTOR_TRAIN_TENDER :
actor_types.h
ACTOR_TREE_BOWSERS_CASTLE :
actor_types.h
ACTOR_TREE_FRAPPE_SNOWLAND :
actor_types.h
ACTOR_TREE_MARIO_RACEWAY :
actor_types.h
ACTOR_TREE_MOO_MOO_FARM :
actor_types.h
ACTOR_TREE_ROYAL_RACEWAY :
actor_types.h
ACTOR_TREE_YOSHI_VALLEY :
actor_types.h
ACTOR_TRIPLE_GREEN_SHELL :
actor_types.h
ACTOR_TRIPLE_RED_SHELL :
actor_types.h
ACTOR_UNKNOWN_0x01 :
actor_types.h
ACTOR_UNKNOWN_0x0B :
actor_types.h
ACTOR_UNKNOWN_0x14 :
actor_types.h
ACTOR_UNKNOWN_0x18 :
actor_types.h
ACTOR_UNKNOWN_0x1A :
actor_types.h
ACTOR_UNKNOWN_0x1B :
actor_types.h
ACTOR_UNKNOWN_0x21 :
actor_types.h
ACTOR_UNKNOWN_0x23 :
actor_types.h
ACTOR_WARIO_SIGN :
actor_types.h
ACTOR_YOSHI_EGG :
actor_types.h
AFTER_DISPLAY_LISTS :
profiler.h
AIRBORNE :
common_structs.h
AL_ADPCM_WAVE :
libaudio_internal.h
AL_RAW16_WAVE :
libaudio_internal.h
ASPHALT :
common_structs.h
- b -
B :
common_structs.h
Balloon :
podium_ceremony_actors.h
BANANA_BUNCH_BANANA :
actor_types.h
BANANA_ON_GROUND :
actor_types.h
BEFORE_DISPLAY_LISTS :
profiler.h
BLUE_SHELL_LOCK_ON :
actor_types.h
BLUE_SHELL_TARGET_ELIMINATED :
actor_types.h
BOOST_RAMP_ASPHALT :
common_structs.h
BOOST_RAMP_WOOD :
common_structs.h
BRIDGE :
common_structs.h
- c -
CAVE :
common_structs.h
CLIFF :
common_structs.h
COURSE_AWARD_CEREMONY :
common_structs.h
COURSE_BANSHEE_BOARDWALK :
common_structs.h
COURSE_BIG_DONUT :
common_structs.h
COURSE_BLOCK_FORT :
common_structs.h
COURSE_BOWSER_CASTLE :
common_structs.h
COURSE_CHOCO_MOUNTAIN :
common_structs.h
COURSE_DK_JUNGLE :
common_structs.h
COURSE_DOUBLE_DECK :
common_structs.h
COURSE_FRAPPE_SNOWLAND :
common_structs.h
COURSE_KALAMARI_DESERT :
common_structs.h
COURSE_KOOPA_BEACH :
common_structs.h
COURSE_LUIGI_RACEWAY :
common_structs.h
COURSE_MARIO_RACEWAY :
common_structs.h
COURSE_MOO_MOO_FARM :
common_structs.h
COURSE_RAINBOW_ROAD :
common_structs.h
COURSE_ROYAL_RACEWAY :
common_structs.h
COURSE_SHERBET_LAND :
common_structs.h
COURSE_SKYSCRAPER :
common_structs.h
COURSE_TOADS_TURNPIKE :
common_structs.h
COURSE_WARIO_STADIUM :
common_structs.h
COURSE_YOSHI_VALLEY :
common_structs.h
- d -
DESTROYED_BANANA :
actor_types.h
DESTROYED_SHELL :
actor_types.h
DIRT :
common_structs.h
DIRT_OFFROAD :
common_structs.h
DROPPED_BANANA :
actor_types.h
- f -
FireworkBurst :
podium_ceremony_actors.h
FireworkCone :
podium_ceremony_actors.h
FIRST_BANANA_BUNCH_BANANA :
actor_types.h
- g -
GRASS :
common_structs.h
GREEN_SHELL_HIT_A_RACER :
actor_types.h
- h -
HELD_BANANA :
actor_types.h
HELD_SHELL :
actor_types.h
- i -
ICE :
common_structs.h
Initial :
podium_ceremony_actors.h
ITEM_BANANA :
defines.h
ITEM_BANANA_BUNCH :
defines.h
ITEM_BLUE_SPINY_SHELL :
defines.h
ITEM_BOO :
defines.h
ITEM_DOUBLE_MUSHROOM :
defines.h
ITEM_FAKE_ITEM_BOX :
defines.h
ITEM_GREEN_SHELL :
defines.h
ITEM_MUSHROOM :
defines.h
ITEM_NONE :
defines.h
ITEM_RED_SHELL :
defines.h
ITEM_STAR :
defines.h
ITEM_SUPER_MUSHROOM :
defines.h
ITEM_THUNDERBOLT :
defines.h
ITEM_TRIPLE_GREEN_SHELL :
defines.h
ITEM_TRIPLE_MUSHROOM :
defines.h
ITEM_TRIPLE_RED_SHELL :
defines.h
- l -
LEVEL_SCRIPT_EXECUTE :
profiler.h
- m -
MENU_OPTIONS_CSRPOS_SOUNDMODE :
menus.h
MOVING_SHELL :
actor_types.h
- n -
NUM_COURSES :
common_structs.h
NUM_TIME_TRIAL_DATA :
common_structs.h
- o -
OUT_OF_BOUNDS :
common_structs.h
- r -
R :
common_structs.h
RAMP :
common_structs.h
RDP_COMPLETE :
profiler.h
RED_SHELL_LOCK_ON :
actor_types.h
RELEASED_SHELL :
actor_types.h
ROPE_BRIDGE :
common_structs.h
RSP_COMPLETE :
profiler.h
- s -
SAND :
common_structs.h
SAND_OFFROAD :
common_structs.h
SNOW :
common_structs.h
SNOW_OFFROAD :
common_structs.h
SPTASK_STATE_FINISHED :
types.h
SPTASK_STATE_FINISHED_DP :
types.h
SPTASK_STATE_INTERRUPTED :
types.h
SPTASK_STATE_NOT_STARTED :
types.h
SPTASK_STATE_RUNNING :
types.h
STONE :
common_structs.h
SURFACE_DEFAULT :
common_structs.h
- t -
TASKS_QUEUED :
profiler.h
THREAD5_END :
profiler.h
THREAD5_START :
profiler.h
TIME_TRIAL_DATA_BANSHEE_BOARDWALK :
common_structs.h
TIME_TRIAL_DATA_BOWSER_CASTLE :
common_structs.h
TIME_TRIAL_DATA_CHOCO_MOUNTAIN :
common_structs.h
TIME_TRIAL_DATA_DK_JUNGLE :
common_structs.h
TIME_TRIAL_DATA_FRAPPE_SNOWLAND :
common_structs.h
TIME_TRIAL_DATA_KALAMARI_DESERT :
common_structs.h
TIME_TRIAL_DATA_KOOPA_BEACH :
common_structs.h
TIME_TRIAL_DATA_LUIGI_RACEWAY :
common_structs.h
TIME_TRIAL_DATA_MARIO_RACEWAY :
common_structs.h
TIME_TRIAL_DATA_MOO_MOO_FARM :
common_structs.h
TIME_TRIAL_DATA_RAINBOW_ROAD :
common_structs.h
TIME_TRIAL_DATA_ROYAL_RACEWAY :
common_structs.h
TIME_TRIAL_DATA_SHERBET_LAND :
common_structs.h
TIME_TRIAL_DATA_TOADS_TURNPIKE :
common_structs.h
TIME_TRIAL_DATA_WARIO_STADIUM :
common_structs.h
TIME_TRIAL_DATA_YOSHI_VALLEY :
common_structs.h
TRAIN_TRACK :
common_structs.h
TRIPLE_GREEN_SHELL :
actor_types.h
TRIPLE_RED_SHELL :
actor_types.h
- w -
WET_SAND :
common_structs.h
WOOD_BRIDGE :
common_structs.h
- z -
Z :
common_structs.h
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