14 s32 maxObjectsReached;
35 if (banana->
state == 5) {
45 if (maxObjectsReached) {
return; }
47 if (banana->
state != 5) {
void actor_not_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:284
void actor_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:301
void render_actor_banana(Camera *camera, UNUSED Mat4 arg1, struct BananaActor *banana)
Render the banana actor.
Definition render.inc.c:12
Camera * camera1
Definition camera.c:23
s16 gCourseMaxY
Definition code_800029B0.c:89
s16 gCourseMinY
Definition code_800029B0.c:90
Gfx common_model_flat_banana[]
Gfx common_model_banana[]
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
#define UNUSED
Definition macros.h:24
Gfx * gDisplayListHead
Definition main.c:133
f32 gCameraZoom[4]
Definition main.c:123
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1092
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:466
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:49
Definition actor_types.h:120
Definition actor_types.h:377
Vec3s rot
Definition actor_types.h:386
Vec3f pos
Definition actor_types.h:394
s16 state
Definition actor_types.h:381
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:33