Mario Kart 64
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defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
4
8#define OK 1
9#define BAD 0
10
41#if defined(GCC) || defined(DEBUG)
42 #define DEBUG_MODE 1
43 #define DEBUG_MENU 2
44#else
45 #define DEBUG_MODE 0
46 #define DEBUG_MENU 1
47#endif
48
49#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
54#define DEBUG_MENU_DISABLED 1
55#define DEBUG_MENU_DEBUG_MODE 2
56#define DEBUG_MENU_COURSE 3
57#define DEBUG_MENU_SCREEN_MODE 4
58#define DEBUG_MENU_PLAYER 5
59#define DEBUG_MENU_SOUND_MODE 6
60#define DEBUG_MENU_GIVE_ALL_GOLD_CUP 7
61#define DEBUG_MENU_EXITED 64
62
66#define DEBUG_GOTO_RACING 0
67#define DEBUG_GOTO_ENDING 1
68#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_50 2
69#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_EXTRA 3
70
74#define DEMO_MODE_ACTIVE 1
75#define DEMO_MODE_INACTIVE 0
76
77#ifdef VERSION_EU
78#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
79#else
80#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
81#endif
82
83#define V_BlANK_TIMER_ITER 0.01666666
84
91#define PLAYER_INACTIVE 0 // 0x0000
92#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
93#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
94#define PLAYER_STAGING (1 << 9) // 0x0200
95#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
96#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
97#define PLAYER_KART_AI (1 << 12) // 0x1000
98#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
99#define PLAYER_HUMAN (1 << 14) // 0x4000
100#define PLAYER_EXISTS (1 << 15) // 0x8000
101
102// Compiles to -0x1000 in diff.py
103#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
104
105#define ZERO_PLAYERS_SELECTED 0
106#define ONE_PLAYERS_SELECTED 1
107#define TWO_PLAYERS_SELECTED 2
108#define THREE_PLAYERS_SELECTED 3
109#define FOUR_PLAYERS_SELECTED 4
110#define SELECTED_PLAYER_DEFINES_TOTAL 5
111
112#define PLAYER_ONE 0
113#define PLAYER_TWO 1
114#define PLAYER_THREE 2
115#define PLAYER_FOUR 3
116
117#define NUM_PLAYERS 8
118
119#define MARIO_SIZE 0.75f
120#define LUIGI_SIZE 0.75f
121#define YOSHI_SIZE 0.75f
122#define TOAD_SIZE 0.75f
123#define DK_SIZE 0.75f
124#define WARIO_SIZE 0.75f
125#define PEACH_SIZE 0.75f
126#define BOWSER_SIZE 0.75f
127
128// 2P Game has Grand Prix, VS, and Battle as available game types
129#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
130
134#define GRAND_PRIX 0
135#define TIME_TRIALS 1
136#define VERSUS 2
137#define BATTLE 3
138
147#define CC_50 0
148#define CC_100 1
149#define CC_150 2
150#define CC_EXTRA 3
151#define CC_BATTLE 4
152
159#define MUSHROOM_CUP 0
160#define FLOWER_CUP 1
161#define STAR_CUP 2
162#define SPECIAL_CUP 3
163#define BATTLE_CUP 4
164#define NUM_CUPS 5
165
172#define MARIO 0
173#define LUIGI 1
174#define YOSHI 2
175#define TOAD 3
176#define DK 4
177#define WARIO 5
178#define PEACH 6
179#define BOWSER 7
180
184#define OPTIONS_MENU 5
185#define DATA_MENU 6
186#define COURSE_DATA_MENU 7
187#define LOGO_INTRO_MENU 8
188#define CONTROLLER_PAK_MENU 9
189#define START_MENU 10
190#define MAIN_MENU 11
191#define PLAYER_SELECT_MENU 12
192#define COURSE_SELECT_MENU 13
193#define RACING_DUPLICATE 14
194
198#define START_MENU_FROM_QUIT 0
199#define MAIN_MENU_FROM_QUIT 1
200#define PLAYER_SELECT_MENU_FROM_QUIT 2
201#define COURSE_SELECT_MENU_FROM_QUIT 3
202#define RACING 4
203#define ENDING 5
204#define CREDITS_SEQUENCE 9
205
209#define BLANK_MAIN_MENU 0
210#define OPTIONS_SELECTION 1
211#define DATA_SELECTION 2
212#define PLAYER_NUM_SELECTION 3
213#define GAME_MODE_SELECTION 4
214#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
215#define CONFIRM_OK_SELECTION 6
216#define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
217#define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
218
222#define CONTROLLER_PAK_MENU_SELECT_RECORD 1
223#define CONTROLLER_PAK_MENU_END 2
224#define CONTROLLER_PAK_MENU_ERASE 3
225#define CONTROLLER_PAK_MENU_QUIT 4
226#define CONTROLLER_PAK_MENU_TABLE_GAME_DATA 5
227#define CONTROLLER_PAK_MENU_GO_TO_ERASING 6
228#define CONTROLLER_PAK_MENU_ERASING 7
229#define CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED 8
230#define CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK 9
231#define CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED 10
232
236#define SCREEN_MODE_1P 0
237#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
238#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
239#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
240#define NUM_SCREEN_MODES 4
241
245#define TIME_TRIAL_3LAP_RECORD_1 0
246#define TIME_TRIAL_3LAP_RECORD_2 1
247#define TIME_TRIAL_3LAP_RECORD_3 2
248#define TIME_TRIAL_3LAP_RECORD_4 3
249#define TIME_TRIAL_3LAP_RECORD_5 4
250#define TIME_TRIAL_1LAP_RECORD 5
251
260#define TEXT_BLUE 0
261#define TEXT_GREEN 1
262#define TEXT_RED 2
263#define TEXT_YELLOW 3
264#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
265#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
266
272#define SOUND_STEREO 0
273#define SOUND_HEADPHONES 1
274#define SOUND_UNUSED 2
275#define SOUND_MONO 3
276#define NUM_SOUND_MODES 4
277
282#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
283#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
284#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
285#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
286#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
287#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
288#define NUM_DEMOS 6
289
290#define CUP_COURSE_ONE 0
291#define CUP_COURSE_TWO 1
292#define CUP_COURSE_THREE 2
293#define CUP_COURSE_FOUR 3
294#define NUM_COURSES_PER_CUP 4
295
299enum ITEMS {
300 /* 0x00 */ ITEM_NONE = 0,
301 /* 0x01 */ ITEM_BANANA,
305 /* 0x05 */ ITEM_RED_SHELL,
310 /* 0x0A */ ITEM_STAR,
311 /* 0x0B */ ITEM_BOO,
312 /* 0x0C */ ITEM_MUSHROOM,
315 /* 0x0F */ ITEM_SUPER_MUSHROOM
317
332
336#define BALLOON_STATUS_GONE 0
337#define BALLOON_STATUS_PRESENT 1
338#define BALLOON_STATUS_DEPARTING 2
339
343#define MAX_TIME 0x927C0
344
349#define HIT_SOUND_EFFECT 0x100 // hitting an object
350#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
351#define BOO_SOUND_EFFECT 0x800 // being a boo
352#define STAR_SOUND_EFFECT 0x2000 // being a star
353#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
354#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
355#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
356#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
357#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
358#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
359
364#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
365#define STAR_EFFECT 0x200 // being a star
366#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
367#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
368#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
369#define HIT_EFFECT 0x4000000 // hitting an object
370#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
371#define BOO_EFFECT 0x80000000 // being a boo
372
377#define SPAWN_FIRST_SHELL 0
378#define SPAWN_SECOND_SHELL 1
379#define SPAWN_THIRD_SHELL 2
380
381#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
382#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
383#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
384#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
385
386#endif // DEFINES_H
KART_AI_BEHAVIOURS
Definition defines.h:318
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:326
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:325
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:327
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:330
@ BEHAVIOUR_4
Definition defines.h:323
@ BEHAVIOUR_HOP
Definition defines.h:321
@ BEHAVIOUR_9
Definition defines.h:328
@ BEHAVIOUR_5
Definition defines.h:324
@ BEHAVIOUR_3
Definition defines.h:322
@ BEHAVIOUR_NONE
Definition defines.h:319
@ BEHAVIOUR_1
Definition defines.h:320
@ BEHAVIOUR_10
Definition defines.h:329
ITEMS
Item IDs.
Definition defines.h:299
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:314
@ ITEM_THUNDERBOLT
Definition defines.h:308
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:304
@ ITEM_STAR
Definition defines.h:310
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:307
@ ITEM_BANANA_BUNCH
Definition defines.h:302
@ ITEM_GREEN_SHELL
Definition defines.h:303
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:309
@ ITEM_NONE
Definition defines.h:300
@ ITEM_RED_SHELL
Definition defines.h:305
@ ITEM_SUPER_MUSHROOM
Definition defines.h:315
@ ITEM_BANANA
Definition defines.h:301
@ ITEM_MUSHROOM
Definition defines.h:312
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:313
@ ITEM_BOO
Definition defines.h:311
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:306