42 someRot[1] = fakeItemBox->
rot[1];
46 if (fakeItemBox->
state != 2) {
58 if ((fakeItemBox->
rot[1] < 0xAA1) && (fakeItemBox->
rot[1] > 0)) {
60 }
else if ((fakeItemBox->
rot[1] >= 0x6AA5) && (fakeItemBox->
rot[1] < 0x754E)) {
62 }
else if ((fakeItemBox->
rot[1] >= 0x38E1) && (fakeItemBox->
rot[1] < 0x438A)) {
64 }
else if ((fakeItemBox->
rot[1] >= 0xC711) && (fakeItemBox->
rot[1] < 0xD1BA)) {
78 someMultiplier = 1.0f;
80 someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
88 temp_f2 = 2.0f * thing;
97 temp_f2_2 = 0.8f * thing;
98 temp_f12 = 0.5f * thing;
99 someVec[0] = temp_f2_2;
100 someVec[1] = 2.3f * thing;
101 someVec[2] = temp_f12;
107 temp_f0_2 = -0.5f * thing;
108 someVec[0] = temp_f2_2;
109 someVec[1] = 1.2f * thing;
110 someVec[2] = temp_f0_2;
122 someVec[1] = 1.8f * thing;
123 someVec[2] = -1.0f * thing;
129 temp_f0_3 = -0.8f * thing;
130 someVec[0] = temp_f0_3;
131 someVec[1] = 0.6f * thing;
132 someVec[2] = temp_f0_2;
138 someVec[0] = temp_f0_3;
139 someVec[1] = temp_f2;
140 someVec[2] = temp_f12;
void actor_not_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:284
void actor_rendered(Camera *arg0, struct Actor *arg1)
Definition actors.c:301
Camera * camera1
Definition camera.c:23
s16 gCourseMaxY
Definition code_800029B0.c:89
s16 gCourseMinY
Definition code_800029B0.c:90
Gfx common_model_fake_itembox[]
f32 Vec3f[3]
Definition common_structs.h:6
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
void render_actor_fake_item_box(Camera *camera, struct FakeItemBox *fakeItemBox)
Renders the fake item box actor.
Definition render.inc.c:12
#define G_CULL_BACK
Definition gbi.h:355
#define G_RM_NOOP2
Definition gbi.h:1031
#define G_RM_ZB_CLD_SURF2
Definition gbi.h:1012
#define G_RM_ZB_CLD_SURF
Definition gbi.h:1011
#define G_RM_AA_ZB_OPA_SURF
Definition gbi.h:941
#define G_RM_AA_ZB_OPA_SURF2
Definition gbi.h:942
#define G_RM_AA_ZB_XLU_INTER
Definition gbi.h:951
#define G_LIGHTING
Definition gbi.h:359
#define G_CC_MODULATEIA
Definition gbi.h:492
#define UNUSED
Definition macros.h:24
Gfx * gDisplayListHead
Definition main.c:133
f32 gCameraZoom[4]
Definition main.c:123
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1092
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:466
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:49
void add_translate_mat4_vec3f(Mat4 mat, Mat4 dest, Vec3f pos)
Definition math_util.c:178
void mtxf_scale(Mat4 mat, f32 coef)
Definition math_util.c:453
Definition actor_types.h:120
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:346
Vec3s rot
Definition actor_types.h:353
s16 someTimer
Definition actor_types.h:349
f32 sizeScaling
Definition actor_types.h:351
s16 state
Definition actor_types.h:350
Vec3f pos
Definition actor_types.h:355
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:33