6#define MESG_SP_COMPLETE 100
7#define MESG_DP_COMPLETE 101
8#define MESG_VI_VBLANK 102
9#define MESG_START_GFX_SPTASK 103
10#define MESG_NMI_REQUEST 104
12#define MTX_HUD_POOL_SIZE 800
15#define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE
17#define MTX_HUD_POOL_SIZE_MAX MTX_HUD_POOL_SIZE - 50
20#define MTX_OBJECT_POOL_SIZE 128
25#define MTX_SHADOW_POOL_SIZE 8 * 4
30#define MTX_KART_POOL_SIZE 8 * 4
32#define MTX_EFFECT_POOL_SIZE 660
36#define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE
38#define MTX_EFFECT_POOL_SIZE_MAX MTX_EFFECT_POOL_SIZE + 100
41#define GFX_POOL_SIZE 7500
205#ifndef D_800DC510_AS_U16
s16 gCourseMaxZ
Definition code_800029B0.c:92
f32 Mat4[4][4]
Definition common_structs.h:16
OSMesg gPIMesgBuf[]
Definition main.c:165
Player * gPlayerOne
Definition main.c:74
void init_segment_racing(void)
Definition main.c:482
OSMesgQueue gDmaMesgQueue
Definition main.c:95
void dispatch_audio_sptask(struct SPTask *)
Definition main.c:373
struct SPTask * sNextDisplaySPTask
Definition main.c:60
struct Controller * gControllerTwo
Definition main.c:65
void interrupt_gfx_sptask(void)
Definition main.c:912
Gfx * gDisplayListHead
Definition main.c:133
void func_80002600(void)
Definition main.c:1108
u8 gVideoThreadStack[]
Definition main.c:153
OSMesgQueue unused_gMsgQueue
Definition main.h:143
OSMesgQueue gGameVblankQueue
Definition main.h:143
s32 D_800DC544
Definition main.c:184
Player * gPlayerTwoCopy
Definition main.c:84
void thread4_audio(void *)
s32 D_80150120
Definition main.c:119
struct UnkStruct_8015F584 D_8014F110[]
Definition main.c:110
f32 D_80150150
Definition main.c:128
OSMesg gGfxMesgBuf[]
Definition main.c:99
void func_8000262C(void)
Definition main.c:1114
OSIoMesg gDmaIoMesg
Definition main.c:103
void receive_new_tasks(void)
Definition main.c:919
s32 padding[]
Definition main.c:144
f32 D_80150118
Definition main.c:114
void thread3_video(void *)
struct D_80150158 gD_80150158[]
Definition main.c:131
Player * gPlayerSix
Definition main.c:79
u16 wasSoftReset
Definition main.c:116
f32 gCourseTimer
Definition main.c:199
#define MTX_OBJECT_POOL_SIZE
Definition main.h:20
s16 sNumVBlanks
Definition main.c:196
OSMesg gIntrMesgBuf[16]
Definition main.c:101
void exec_display_list(struct SPTask *)
Definition main.c:378
u16 sRenderingFramebuffer
Definition main.c:192
void func_80002658(void)
Definition main.c:1120
#define MTX_EFFECT_POOL_SIZE
Definition main.h:32
#define MTX_KART_POOL_SIZE
Definition main.h:30
s32 D_800DC540
Definition main.c:183
struct SPTask * sNextAudioSPTask
Definition main.c:59
s32 gGlobalTimer
Definition main.c:186
OSMesgQueue gPIMesgQueue
Definition main.c:166
void handle_dp_complete(void)
Definition main.c:1005
s32 D_801502A0
Definition main.c:136
OSMesg gMainReceivedMesg
Definition main.c:102
void start_sptask(s32)
Definition main.c:256
struct Controller * gControllerThree
Definition main.c:66
void main_func(void)
Definition main.c:207
u8 gAudioThreadStack[]
Definition main.c:159
u16 * gPhysicalFramebuffers[]
Definition main.c:138
Mat4 D_801502C0
Definition main.c:142
void read_controllers(void)
Definition main.c:351
OSContStatus gControllerStatuses[]
Definition main.c:107
struct Controller * gControllerFour
Definition main.c:67
s32 D_800DC510
Definition main.c:170
f32 gScreenAspect
Definition main.c:126
u16 D_80152308
Definition main.c:147
s32 gGamestateNext
Definition main.c:175
OSMesg sSoundMesgBuf[1]
Definition main.c:97
u16 D_800DC514
Definition main.c:171
Player * gPlayerFour
Definition main.c:77
Player * gPlayerOneCopy
Definition main.c:83
void end_master_display_list(void)
Definition main.c:405
struct Controller gControllers[]
Definition main.c:63
struct VblankHandler sSoundVblankHandler
Definition main.c:94
void func_80000BEC(void)
Definition main.c:369
s32 gPlayerCountSelection1
Definition main.c:180
OSMesgQueue gSPTaskMesgQueue
Definition main.h:143
void handle_vblank(void)
Definition main.c:966
void game_init_clear_framebuffer(void)
Definition main.c:561
u8 gGfxSPTaskYieldBuffer[]
Definition main.c:163
void thread1_idle(void *)
Definition main.c:222
Player * gPlayerFive
Definition main.c:78
s32 gScreenModeSelection
Definition main.c:178
OSMesgQueue gGfxVblankQueue
Definition main.h:143
s32 gGotoMode
Definition main.c:120
u16 D_8015011E
Definition main.c:117
OSMesg gGameMesgBuf
Definition main.h:146
void func_800025D4(void)
Definition main.c:1102
void setup_game_memory(void)
Definition main.c:509
Player * gPlayerTwo
Definition main.c:75
uintptr_t gPhysicalZBuffer
Definition main.c:139
#define GFX_POOL_SIZE
Definition main.h:41
u16 gNumActors
Definition main.c:111
#define MTX_SHADOW_POOL_SIZE
Definition main.h:25
void * clear_framebuffer(s32)
Definition main.c:413
struct SPTask * gGfxSPTask
Definition main.c:135
Player gPlayers[]
Definition main.c:73
void config_gfx_pool(void)
Definition main.c:441
struct Controller * gControllerFive
Definition main.c:68
s32 gGamestate
Definition main.c:168
s32 D_801502A4
Definition main.c:137
struct Controller * gControllerSeven
Definition main.c:70
struct GfxPool * gGfxPool
Definition main.c:90
OSMesg gDmaMesgBuf[1]
Definition main.c:98
void init_segment_ending_sequences(void)
Definition main.c:474
OSThread gGameLoopThread
Definition main.c:156
u8 gIdleThreadStack[]
Definition main.c:151
void display_and_vsync(void)
Definition main.c:454
u16 gMatrixObjectCount
Definition main.c:112
s32 D_800DC568
Definition main.c:194
struct GfxPool gGfxPools[]
Definition main.c:89
void update_controller(s32)
Definition main.c:315
struct VblankHandler * gVblankHandler2
Definition main.c:54
OSMesgQueue sSoundMesgQueue
Definition main.c:96
Player * gPlayerSeven
Definition main.c:80
u8 gGameLoopThreadStack[]
Definition main.c:157
void rendering_init(void)
Definition main.c:428
OSThread gVideoThread
Definition main.c:152
struct SPTask * sCurrentAudioSPTask
Definition main.c:57
void create_gfx_task_structure(void)
Definition main.c:271
s32 gTickSpeed
Definition main.c:113
OSMesgQueue gIntrMesgQueue
Definition main.h:143
void handle_sp_complete(void)
Definition main.c:1015
#define MTX_HUD_POOL_SIZE
Definition main.h:12
struct SPTask * sCurrentDisplaySPTask
Definition main.c:58
Player * gPlayerEight
Definition main.c:81
struct SPTask * gActiveSPTask
Definition main.c:56
OSContPad gControllerPads[]
Definition main.c:108
struct Controller * gControllerSix
Definition main.c:69
u16 D_80152300[]
Definition main.c:146
void update_gamestate(void)
Definition main.c:1131
s32 gCCSelection
Definition main.c:185
OSMesg gSIEventMesgBuf[3]
Definition main.c:105
u16 gDemoMode
Definition main.c:173
s32 D_800DC56C[]
Definition main.c:195
struct VblankHandler gGameVblankHandler
Definition main.c:93
u32 gGfxSPTaskStack[]
Definition main.c:164
void thread5_game_loop(void *)
u16 gEnableDebugMode
Definition main.c:174
void set_vblank_handler(s32, struct VblankHandler *, OSMesgQueue *, OSMesg *)
Definition main.c:945
s32 gActiveScreenMode
Definition main.c:177
void setup_mesg_queues(void)
Definition main.c:247
struct Controller * gControllerEight
Definition main.c:71
void game_state_handler(void)
Definition main.c:868
struct VblankHandler * gVblankHandler1
Definition main.c:53
u16 creditsRenderMode
Definition main.c:172
OSMesg gSPTaskMesgBuf[16]
Definition main.h:148
void init_controllers(void)
Definition main.c:304
Player * gPlayerThree
Definition main.c:76
OSMesgQueue gSIEventMesgQueue
Definition main.c:104
f32 gVBlankTimer
Definition main.c:198
OSThread gAudioThread
Definition main.c:158
void dma_copy(u8 *, u8 *, size_t)
Definition main.c:490
u16 sRenderedFramebuffer
Definition main.c:191
uintptr_t gSegmentTable[]
Definition main.c:132
struct Controller * gControllerOne
Definition main.c:64
void start_gfx_sptask(void)
Definition main.c:958
f32 gCameraZoom[]
Definition main.c:123
f32 D_8015014C
Definition main.c:127
OSThread gIdleThread
Definition main.c:150
void create_thread(OSThread *, OSId, void(*entry)(void *), void *, void *, OSPri)
Definition main.c:201
u8 gControllerBits
Definition main.c:109
s32 gModeSelection
Definition main.c:182
void init_rcp(void)
Definition main.c:394
void race_logic_loop(void)
Definition main.c:566
s32 OSId
Definition os_thread.h:22
s32 OSPri
Definition os_thread.h:21
Definition common_structs.h:71
Definition common_structs.h:64
Mtx mtxHud[MTX_HUD_POOL_SIZE]
Definition main.h:49
Mtx mtxLookAt[4]
Definition main.h:48
Mtx mtxKart[MTX_KART_POOL_SIZE]
Definition main.h:52
Mtx mtxObject[MTX_OBJECT_POOL_SIZE]
Definition main.h:50
Mtx mtxEffect[MTX_EFFECT_POOL_SIZE]
Definition main.h:53
Mtx mtxPersp[4]
Definition main.h:45
struct SPTask spTask
Definition main.h:56
Gfx gfxPool[GFX_POOL_SIZE]
Definition main.h:55
Mtx mtxOrtho
Definition main.h:46
Mtx mtxShadow[MTX_SHADOW_POOL_SIZE]
Definition main.h:51
Mtx mtxUnk
Definition main.h:47
Mtx mtxScreen
Definition main.h:44
Mtx mtxArr[4]
Definition main.h:54
Definition os_thread.h:51
Definition common_structs.h:269
Definition common_structs.h:51
u16 unk0
Definition main.h:60
u16 unk2
Definition main.h:61
Definition common_structs.h:59
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12