1 #ifndef CODE_80086E70_H
2 #define CODE_80086E70_H
void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition: code_80086E70.c:709
void func_8008A920(s32)
Definition: code_80086E70.c:1436
void func_8008A850(s32)
Definition: code_80086E70.c:1410
void func_800896D4(s32, f32, f32)
Definition: code_80086E70.c:1076
void func_80088150(s32)
Definition: code_80086E70.c:421
s16 gCurrentCourseId
Definition: code_800029B0.c:31
void func_80087844(s32)
Definition: code_80086E70.c:207
s32 func_8008A870(Player *)
Definition: code_80086E70.c:1414
s32 func_80089F24(s32)
Definition: code_80086E70.c:1209
void func_8008BF18(s32)
Definition: code_80086E70.c:1902
s32 func_8008847C(s32)
Definition: code_80086E70.c:505
void func_800876A0(s32)
Definition: code_80086E70.c:174
void func_80089A04(s32, f32, f32)
Definition: code_80086E70.c:1119
s32 func_8008789C(s32, s32)
Definition: code_80086E70.c:216
void func_8008B018(void)
Definition: code_80086E70.c:1586
void func_8008AC40(s32)
Definition: code_80086E70.c:1510
void func_8008ACD8(void)
Definition: code_80086E70.c:1538
void func_8008BF64(s32)
Definition: code_80086E70.c:1908
void func_8008757C(s32)
Definition: code_80086E70.c:159
void func_8008BE0C(s32, s16, u16)
Definition: code_80086E70.c:1888
void func_8008900C(Player *)
Definition: code_80086E70.c:932
void func_8008B028(void)
Definition: code_80086E70.c:1594
u16 func_80087324(s32)
Definition: code_80086E70.c:126
void func_8008B038(s32)
Definition: code_80086E70.c:1602
s32 func_80087D24(s32, f32, f32, f32)
Definition: code_80086E70.c:319
void func_8008B80C(s32, f32, f32, f32)
Definition: code_80086E70.c:1786
void func_8008BA40(s32, s16, u16)
Definition: code_80086E70.c:1834
s32 is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition: code_80086E70.c:757
void func_8008B030(void)
Definition: code_80086E70.c:1598
s32 func_80087954(s32, s32)
Definition: code_80086E70.c:235
void func_8008B020(void)
Definition: code_80086E70.c:1590
s32 func_80089B50(s32)
Definition: code_80086E70.c:1136
void func_8008BAB4(s32, s16, u16)
Definition: code_80086E70.c:1841
void func_800874D4(s32)
Definition: code_80086E70.c:150
void func_8008B7D4(s32, f32, f32, f32)
Definition: code_80086E70.c:1780
void func_8008BEA4(s32, u16, u16)
Definition: code_80086E70.c:1893
s32 func_80087B84(s32, f32, f32)
Definition: code_80086E70.c:281
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition: code_80086E70.c:606
f32 func_8008933C(Player *, s32, f32, f32)
Definition: code_80086E70.c:1001
void func_8008B1B4(void)
Definition: code_80086E70.c:1616
void func_80086F60(s32)
Definition: code_80086E70.c:39
void func_80087620(s32)
Definition: code_80086E70.c:169
void func_80087710(s32)
Definition: code_80086E70.c:179
void func_8008775C(s32)
Definition: code_80086E70.c:185
void func_80088FF0(Player *)
Definition: code_80086E70.c:925
void func_80087798(s32)
Definition: code_80086E70.c:190
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition: code_80086E70.c:855
void func_800883FC(s32)
Definition: code_80086E70.c:489
s32 func_80087104(s32, u16)
Definition: code_80086E70.c:80
void func_80086EF0(s32)
Definition: code_80086E70.c:29
void func_8008BFFC(s32)
Definition: code_80086E70.c:1925
void func_800880DC(void)
Definition: code_80086E70.c:406
void func_8008A2CC(s32, s32, u16)
Definition: code_80086E70.c:1298
void func_800886F4(s32)
Definition: code_80086E70.c:558
void func_8008AA3C(s32)
Definition: code_80086E70.c:1456
void func_80087444(s32)
Definition: code_80086E70.c:142
void func_8008A454(s32, s32, s32)
Definition: code_80086E70.c:1341
void func_8008B888(s32, u16, u16, u16)
Definition: code_80086E70.c:1800
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition: code_80086E70.c:212
void func_8008A9B8(s32)
Definition: code_80086E70.c:1445
s32 func_80088538(s32)
Definition: code_80086E70.c:521
s32 func_8008A890(Camera *)
Definition: code_80086E70.c:1418
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition: code_80086E70.c:805
void func_8008B78C(s32)
Definition: code_80086E70.c:1770
void func_8008AE8C(void)
Definition: code_80086E70.c:1564
void func_8008B3E4(s32)
Definition: code_80086E70.c:1677
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition: code_80086E70.c:660
void func_8008BB28(s32, s16, u16)
Definition: code_80086E70.c:1848
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition: code_80086E70.c:781
s32 func_800871AC(s32, s32)
Definition: code_80086E70.c:96
s32 func_80087368(s32)
Definition: code_80086E70.c:130
f32 func_80088F54(s32, Player *)
Definition: code_80086E70.c:898
void func_8008BD14(s32, s16, s16, s16, u16, u16, u16)
Definition: code_80086E70.c:1875
void func_8008A6DC(s32, f32)
Definition: code_80086E70.c:1381
void func_800887C0(s32)
Definition: code_80086E70.c:570
void func_8008B1D4(s32)
Definition: code_80086E70.c:1632
s32 func_80087E08(s32, f32, f32, f32, s16, s32)
Definition: code_80086E70.c:338
void func_80089474(s32, s32, f32, f32, u32)
Definition: code_80086E70.c:1033
void func_8008AE9C(s32)
Definition: code_80086E70.c:1572
void func_8008A4CC(s32)
Definition: code_80086E70.c:1349
void func_8008A830(s32)
Definition: code_80086E70.c:1406
void func_80088178(s32, s32)
Definition: code_80086E70.c:425
void func_8008B8F0(s32, f32, f32, f32)
Definition: code_80086E70.c:1812
void func_80088038(s32, f32, u16)
Definition: code_80086E70.c:393
void func_8008781C(s32)
Definition: code_80086E70.c:202
void func_800892E0(s32)
Definition: code_80086E70.c:993
void func_80088228(s32)
Definition: code_80086E70.c:440
s32 func_80089E18(s32)
Definition: code_80086E70.c:1188
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition: code_80086E70.c:1246
s32 func_8008A8B0(s16, s16)
Definition: code_80086E70.c:1422
void func_800880E4(s32)
Definition: code_80086E70.c:410
s32 func_8008A060(s32, Camera *, u16)
Definition: code_80086E70.c:1232
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition: code_80086E70.c:590
void func_8008AFE0(s32, f32)
Definition: code_80086E70.c:1581
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition: code_80086E70.c:366
void func_8008748C(s32)
Definition: code_80086E70.c:146
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition: code_80086E70.c:829
void func_800877F0(s32)
Definition: code_80086E70.c:198
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition: code_80086E70.c:640
s32 func_8008A364(s32, s32, u16, s32)
Definition: code_80086E70.c:1317
void func_8008751C(s32)
Definition: code_80086E70.c:154
void func_8008B17C(s32, f32)
Definition: code_80086E70.c:1611
void func_8008B928(s32, s16, s16, s16, s16[][4])
Definition: code_80086E70.c:1818
void func_80086EAC(s32, s32, s16)
Definition: code_80086E70.c:23
void func_8008ACD0(void)
Definition: code_80086E70.c:1534
void func_8008B1CC(void)
Definition: code_80086E70.c:1628
void func_80086E70(s32)
Definition: code_80086E70.c:18
s32 func_80087294(s32, Player *)
Definition: code_80086E70.c:118
void func_8008ACC8(void)
Definition: code_80086E70.c:1530
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition: code_80086E70.c:734
void func_8008B1C4(void)
Definition: code_80086E70.c:1624
void func_8008ABC0(s32)
Definition: code_80086E70.c:1494
void func_80087258(s32, s32, f32)
void func_8008BC58(s32, s16, s16, u16, u16)
Definition: code_80086E70.c:1865
s32 func_80086FA4(s32)
Definition: code_80086E70.c:46
s32 func_80088F94(s32, Player *, f32)
Definition: code_80086E70.c:909
s32 func_80089CBC(s32, f32)
Definition: code_80086E70.c:1163
void func_8008ADC0(void)
Definition: code_80086E70.c:1549
void func_8008A810(s32)
Definition: code_80086E70.c:1402
void func_8008BB9C(s32, s16, s16, u16, u16)
Definition: code_80086E70.c:1855
void func_8008B44C(s32)
Definition: code_80086E70.c:1693
s32 func_8008A140(s32, Camera *, u16)
Definition: code_80086E70.c:1262
void func_80088364(s32)
Definition: code_80086E70.c:472
void func_8008A1D0(s32, s32, s32, s32)
Definition: code_80086E70.c:1274
void func_80089820(s32, f32, f32, u32)
Definition: code_80086E70.c:1093
void func_80089020(s32, f32 *)
Definition: code_80086E70.c:937
void func_80086F10(s32, s32, u16[][4])
Definition: code_80086E70.c:33
s32 func_80087A0C(s32, s16, s16, s16, s16)
Definition: code_80086E70.c:254
void func_80089538(s32, s32, f32, f32, u32)
Definition: code_80086E70.c:1046
void func_8008ADC8(void)
Definition: code_80086E70.c:1553
void func_8008AB10(s32)
Definition: code_80086E70.c:1475
void func_8008A610(s32)
Definition: code_80086E70.c:1369
s32 func_800882B0(s32, s32)
Definition: code_80086E70.c:456
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition: code_80086E70.c:624
void func_800873F4(s32)
Definition: code_80086E70.c:138
void func_8008B284(s32)
Definition: code_80086E70.c:1645
void func_800877C4(s32)
Definition: code_80086E70.c:194
s32 func_800895E4(s32)
Definition: code_80086E70.c:1056
void func_8008AE94(void)
Definition: code_80086E70.c:1568
void func_8008B8BC(s32, u16, u16, u16)
Definition: code_80086E70.c:1806
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition: code_80086E70.c:1526
void func_8008B478(s32, s32)
Definition: code_80086E70.c:1698
void func_8008B844(s32)
Definition: code_80086E70.c:1792
void func_8008B6A4(s32)
Definition: code_80086E70.c:1741
s32 func_80087060(s32, s32)
Definition: code_80086E70.c:64
s32 func_80087C48(s32, f32, f32, s32)
Definition: code_80086E70.c:298
void func_8008B724(s32)
Definition: code_80086E70.c:1757
void func_800873A4(s32)
Definition: code_80086E70.c:134
void func_8008BFC0(s32)
Definition: code_80086E70.c:1920
void func_8008B620(s32)
Definition: code_80086E70.c:1724
void func_8008701C(s32, s32)
Definition: code_80086E70.c:59
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition: code_80086E70.c:876
s32 angle_between_object_camera(s32, Camera *)
Definition: code_80086E70.c:122
void func_80086FD4(s32)
Definition: code_80086E70.c:54
void func_8008B1BC(void)
Definition: code_80086E70.c:1620
s32 func_8008861C(s32)
Definition: code_80086E70.c:539
s16 Vec4s[4]
Definition: common_structs.h:10
f32 Vec3f[3]
Definition: common_structs.h:6
u16 Vec3su[3]
Definition: common_structs.h:9
Definition: common_structs.h:110
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14