void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:712
void func_8008A920(s32)
Definition code_80086E70.c:1439
void func_8008A850(s32)
Definition code_80086E70.c:1413
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1079
void func_80088150(s32)
Definition code_80086E70.c:422
s16 gCurrentCourseId
Definition code_800029B0.c:29
void func_80087844(s32)
Definition code_80086E70.c:208
s32 func_8008A870(Player *)
Definition code_80086E70.c:1417
s32 func_80089F24(s32)
Definition code_80086E70.c:1212
s32 func_8008847C(s32)
Definition code_80086E70.c:508
void func_800876A0(s32)
Definition code_80086E70.c:175
void func_80089A04(s32, f32, f32)
Definition code_80086E70.c:1122
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:127
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:217
void func_8008B018(void)
Definition code_80086E70.c:1593
void func_8008AC40(s32)
Definition code_80086E70.c:1514
void func_8008ACD8(void)
Definition code_80086E70.c:1542
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1830
void func_8008BF64(s32)
Definition code_80086E70.c:1926
void func_8008757C(s32)
Definition code_80086E70.c:160
void func_8008900C(Player *)
Definition code_80086E70.c:935
void object_origin_pos_randomize_around_x(s32, s16, u16)
Definition code_80086E70.c:1852
void object_calculate_new_pos_offset(s32)
Definition code_80086E70.c:1920
void func_8008B028(void)
Definition code_80086E70.c:1601
void func_8008B038(s32)
Definition code_80086E70.c:1610
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:320
s32 is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:760
void func_8008B030(void)
Definition code_80086E70.c:1605
s32 func_80087954(s32, s32)
Definition code_80086E70.c:236
void func_8008B020(void)
Definition code_80086E70.c:1597
s32 func_80089B50(s32)
Definition code_80086E70.c:1139
void func_800874D4(s32)
Definition code_80086E70.c:151
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1911
void object_origin_pos_randomize_around_xy(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1873
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:282
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:609
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1004
void func_8008B1B4(void)
Definition code_80086E70.c:1624
void func_80086F60(s32)
Definition code_80086E70.c:40
void func_80087620(s32)
Definition code_80086E70.c:170
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1893
void func_80088FF0(Player *)
Definition code_80086E70.c:928
void object_add_velocity_offset_xz(s32)
Definition code_80086E70.c:186
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:858
void func_800883FC(s32)
Definition code_80086E70.c:492
s32 func_80087104(s32, u16)
Definition code_80086E70.c:81
void func_80086EF0(s32)
Definition code_80086E70.c:30
void func_8008BFFC(s32)
Definition code_80086E70.c:1943
void func_800880DC(void)
Definition code_80086E70.c:407
void object_add_velocity_offset_xyz(s32)
Definition code_80086E70.c:180
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1301
void func_800886F4(s32)
Definition code_80086E70.c:561
void func_8008AA3C(s32)
Definition code_80086E70.c:1459
void func_80087444(s32)
Definition code_80086E70.c:143
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1344
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:213
void func_8008A9B8(s32)
Definition code_80086E70.c:1448
s32 func_80088538(s32)
Definition code_80086E70.c:524
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1421
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:808
void func_8008B78C(s32)
Definition code_80086E70.c:1788
void func_8008AE8C(void)
Definition code_80086E70.c:1570
void func_8008B3E4(s32)
Definition code_80086E70.c:1685
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:663
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:784
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:97
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1798
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:901
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1384
void func_800887C0(s32)
Definition code_80086E70.c:573
void object_add_velocity_offset_z(s32)
Definition code_80086E70.c:199
void func_8008B1D4(s32)
Definition code_80086E70.c:1640
s32 func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:339
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1036
void func_8008AE9C(s32)
Definition code_80086E70.c:1579
void func_8008A4CC(s32)
Definition code_80086E70.c:1352
void func_8008A830(s32)
Definition code_80086E70.c:1409
void func_80088178(s32, s32)
Definition code_80086E70.c:426
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1824
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:394
void func_8008781C(s32)
Definition code_80086E70.c:203
void func_800892E0(s32)
Definition code_80086E70.c:996
void func_80088228(s32)
Definition code_80086E70.c:441
s32 func_80089E18(s32)
Definition code_80086E70.c:1191
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1249
s32 func_8008A8B0(s16, s16)
Definition code_80086E70.c:1425
void func_800880E4(s32)
Definition code_80086E70.c:411
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1235
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:593
void set_obj_origin_offset(s32, f32, f32, f32)
Definition code_80086E70.c:1804
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1588
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:367
void func_8008748C(s32)
Definition code_80086E70.c:147
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:832
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:643
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1320
void func_8008751C(s32)
Definition code_80086E70.c:155
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1619
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:24
void func_8008ACD0(void)
Definition code_80086E70.c:1538
void func_8008B1CC(void)
Definition code_80086E70.c:1636
void object_add_velocity_offset_y(s32)
Definition code_80086E70.c:195
void func_80086E70(s32)
Definition code_80086E70.c:19
s32 get_angle_between_player_object(s32, Player *)
Definition code_80086E70.c:119
void func_8008ACC8(void)
Definition code_80086E70.c:1534
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:737
void func_8008B1C4(void)
Definition code_80086E70.c:1632
void func_8008ABC0(s32)
Definition code_80086E70.c:1498
void func_80087258(s32, s32, f32)
s32 func_80086FA4(s32)
Definition code_80086E70.c:47
s32 func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:912
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1166
void func_8008ADC0(void)
Definition code_80086E70.c:1554
void func_8008A810(s32)
Definition code_80086E70.c:1405
void func_8008B44C(s32)
Definition code_80086E70.c:1705
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:131
void object_origin_pos_around_player_one(s32, s16, u16)
Definition code_80086E70.c:1906
void func_80088364(s32)
Definition code_80086E70.c:475
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1277
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1096
void func_80089020(s32, f32 *)
Definition code_80086E70.c:940
void object_add_velocity_offset_x(s32)
Definition code_80086E70.c:191
s32 func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:255
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1049
void func_8008ADC8(void)
Definition code_80086E70.c:1558
void func_8008AB10(s32)
Definition code_80086E70.c:1479
void func_8008A610(s32)
Definition code_80086E70.c:1372
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:459
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:627
void func_800873F4(s32)
Definition code_80086E70.c:139
void func_8008B284(s32)
Definition code_80086E70.c:1653
s32 func_800895E4(s32)
Definition code_80086E70.c:1059
void func_8008AE94(void)
Definition code_80086E70.c:1574
void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1883
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1530
void func_8008B478(s32, s32)
Definition code_80086E70.c:1710
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1818
void func_8008B844(s32)
Definition code_80086E70.c:1810
void func_8008B6A4(s32)
Definition code_80086E70.c:1759
s32 func_80087060(s32, s32)
Definition code_80086E70.c:65
void func_80086F10(s32, s32, SplineData *)
Definition code_80086E70.c:34
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:299
void func_8008B724(s32)
Definition code_80086E70.c:1775
void func_800873A4(s32)
Definition code_80086E70.c:135
void func_8008BFC0(s32)
Definition code_80086E70.c:1938
void func_8008B620(s32)
Definition code_80086E70.c:1742
void func_8008701C(s32, s32)
Definition code_80086E70.c:60
void func_8008B928(s32, s16, s16, s16, SplineData *)
Definition code_80086E70.c:1836
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:879
void object_origin_pos_randomize_around_y(s32, s16, u16)
Definition code_80086E70.c:1859
void object_origin_pos_randomize_around_z(s32, s16, u16)
Definition code_80086E70.c:1866
s32 is_object_visible_on_camera(s32, Camera *, u16)
Definition code_80086E70.c:1265
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:123
void func_80086FD4(s32)
Definition code_80086E70.c:55
void func_8008B1BC(void)
Definition code_80086E70.c:1628
s32 func_8008861C(s32)
Definition code_80086E70.c:542
Definition common_structs.h:269
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned short int u16
Definition ultratypes.h:14