f32 Vec3f[3]
Definition common_structs.h:6
void func_unnamed14(void)
Definition effects.c:99
void apply_boo_sound_effect(Player *, s8)
Definition effects.c:1487
void func_8008C528(Player *, s8)
Definition effects.c:233
void func_8008FDF4(Player *, s8)
void func_8008C204(void)
Definition effects.c:52
void func_80091298(Player *, s8)
Definition effects.c:2079
void apply_hit_by_item_effect(Player *, s8)
Definition effects.c:1074
void func_8008C8C4(Player *, s8)
Definition effects.c:327
void func_8008FCDC(Player *, s8)
Definition effects.c:1558
void remove_boost_ramp_wood_effect(Player *)
Definition effects.c:1259
s32 D_8018D900[]
Definition effects.c:21
void func_8008D3B0(Player *, s8)
void func_800CA984(u8)
Definition external.c:3373
void func_8008C6D0(Player *, s8)
Definition effects.c:277
void apply_hit_sound_effect(Player *, s8)
Definition effects.c:720
void apply_hit_rotating_sound_effect(Player *, s8)
Definition effects.c:858
void func_8008F86C(Player *, s8)
Definition effects.c:1442
void apply_lightning_effect(Player *, s8)
Definition effects.c:891
void func_unnamed12(void)
Definition effects.c:93
void func_8008C73C(Player *, s8)
Definition effects.c:295
void func_unnamed5(void)
Definition effects.c:64
void func_8008C1E0(s32 *, s32)
void func_unnamed8(void)
Definition effects.c:76
void func_800911B4(Player *, s8)
Definition effects.c:2038
void func_8008FE84(Player *, s8)
void apply_star_effect(Player *, s8)
Definition effects.c:1401
f32 D_800E37B0[]
Definition kart_attributes.c:424
void func_800C9250(u8)
Definition external.c:2927
void func_8008FD4C(Player *, s8)
s16 D_80165190[4][8]
Definition render_player.c:59
void func_unnamed27(void)
Definition effects.c:144
void func_8008D170(Player *, s8)
Definition effects.c:488
f32 D_800E3770[]
Definition kart_attributes.c:418
s16 D_8018D920[]
Definition effects.c:22
void func_unnamed18(void)
Definition effects.c:111
void func_800CB064(u8)
Definition external.c:3504
void func_8008D0FC(Player *, s8)
Definition effects.c:477
void func_8008E4A4(Player *, s8)
Definition effects.c:960
void func_unnamed33(void)
Definition effects.c:169
f32 D_800E3710[]
Definition kart_attributes.c:409
f32 D_800E37F0[]
Definition kart_attributes.c:430
s32 D_8018D990[]
Definition effects.c:26
void func_8008C62C(Player *, s8)
Definition effects.c:259
void func_8008D760(Player *)
Definition effects.c:636
void remove_lightning_effect(Player *, s8)
void func_unnamed22(s32, s32)
void func_unnamed15(void)
Definition effects.c:102
void func_unnamed29(void)
Definition effects.c:153
void remove_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1217
void func_unnamed10(void)
Definition effects.c:87
void func_8008D9C0(Player *)
Definition effects.c:698
void func_800CA730(u8)
Definition external.c:3334
void func_unnamed23(void)
Definition effects.c:128
void func_8008C310(Player *)
Definition effects.c:174
void func_unnamed34(void)
Definition effects.c:180
void func_8008D698(Player *, s8)
Definition effects.c:614
void func_80090178(Player *, s8, Vec3f, Vec3f)
Definition effects.c:1703
void func_unnamed30(void)
Definition effects.c:157
void func_unnamed19(void)
Definition effects.c:114
s32 D_8018D930[]
Definition effects.c:23
void func_unnamed17(void)
Definition effects.c:108
void func_unnamed9(void)
Definition effects.c:84
void func_8008C23C(void)
Definition effects.c:80
f32 D_800E37D0[]
Definition kart_attributes.c:427
void func_8008D0E4(Player *, s8)
void func_unnamed13(void)
Definition effects.c:96
f32 D_800E3790[]
Definition kart_attributes.c:421
s32 prevent_item_use(Player *)
Definition effects.c:2009
f32 D_800E3750[]
Definition kart_attributes.c:415
void func_8008F1B8(Player *, s8)
Definition effects.c:1280
void func_800CAFC0(u8)
Definition external.c:3488
void apply_boost_ramp_wood_effect(Player *)
Definition effects.c:1242
void remove_boost_effect(Player *)
Definition effects.c:584
void func_unnamed11(void)
Definition effects.c:90
void func_unnamed28(void)
Definition effects.c:149
void func_8008F494(Player *, s8)
Definition effects.c:1350
void apply_reverse_sound_effect(Player *, s8)
Definition effects.c:1021
void func_8008CEB0(Player *, s8)
Definition effects.c:422
void func_8008FF08(Player *, s8)
Definition effects.c:1618
void func_unnamed16(void)
Definition effects.c:105
void apply_hit_effect(Player *, s8)
Definition effects.c:752
void func_unnamed6(void)
Definition effects.c:68
void func_unnamed7(void)
Definition effects.c:72
void apply_star_sound_effect(Player *, s8)
Definition effects.c:1422
void func_8008C214(void)
Definition effects.c:60
void func_8008FB30(Player *, s8)
Definition effects.c:1512
void func_8008F3E0(Player *)
Definition effects.c:1329
void func_800CA59C(u8)
Definition external.c:3308
void func_unnamed20(void)
Definition effects.c:117
void apply_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1194
void func_8008D570(Player *, s8)
Definition effects.c:589
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:48
void func_8008D97C(Player *)
Definition effects.c:689
void func_unnamed32(void)
Definition effects.c:165
void func_unnamed25(void)
Definition effects.c:136
void func_8008F3F4(Player *, s8)
void func_8008FC1C(Player *)
Definition effects.c:1535
f32 D_800E3730[]
Definition kart_attributes.c:412
void func_80090868(Player *)
Definition effects.c:1811
void func_8008C9EC(Player *, s8)
Definition effects.c:351
void func_8008FDA8(Player *, s8)
void func_unnamed31(void)
Definition effects.c:161
void apply_boost_ramp_asphalt_sound_effect(Player *, s8)
Definition effects.c:1174
void func_8008D7B0(Player *, s8)
Definition effects.c:646
void apply_boost_sound_effect(Player *, s8)
Definition effects.c:543
void apply_boost_effect(Player *)
Definition effects.c:567
void func_80090970(Player *, s8, s8)
Definition effects.c:1842
void func_unnamed4(void)
Definition effects.c:56
void func_unnamed3(void)
Definition effects.c:48
void func_8008FEDC(Player *, s8)
void func_unnamed26(void)
Definition effects.c:140
void func_8008FC64(Player *, s8)
Definition effects.c:1545
void func_8008F5A4(Player *, s8)
Definition effects.c:1377
void func_80090778(Player *)
Definition effects.c:1781
void apply_boo_effect(Player *, s8)
Definition effects.c:1451
void func_unnamed24(void)
Definition effects.c:132
void func_8008F104(Player *, s8)
Definition effects.c:1264
void apply_boost_ramp_wood_sound_effect(Player *, s8)
Definition effects.c:1222
void remove_hit_by_item_effect(Player *, s8)
Definition effects.c:1163
s32 D_8018D950[]
Definition effects.c:24
void apply_hit_by_item_sound_effect(Player *, s8)
Definition effects.c:1131
void func_8008D8B4(Player *, s8)
Definition effects.c:667
void func_8008E884(Player *, s8)
Definition effects.c:1063
void func_8008CDC0(Player *, s8)
Definition effects.c:405
void clean_effect(Player *, s8)
Definition effects.c:184
s32 D_8018D970[]
Definition effects.c:25
f32 D_80165280[]
Definition spawn_players.c:32
void func_unnamed21(void)
Definition effects.c:120
void func_unnamed(void)
Definition effects.c:28
Definition common_structs.h:269
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned char u8
Definition ultratypes.h:12