#include #include #include #include "main.h" #include "code_800029B0.h" #include "memory.h" #include #include #include #include "math_util.h" #include "math_util_2.h" #include "code_80005FD0.h" #include "code_8001F980.h" #include "hud_renderer.h" #include "code_80057C60.h" #include "code_80071F00.h" #include "code_80086E70.h" #include "code_8008C1D0.h" #include "skybox_and_splitscreen.h" #include "common_textures.h" #include "audio/external.h" #include "objects.h" #include "bomb_kart.h" // WARNING: this macro is undef'd at the end of this file #define MAKE_RGB(r,g,b) (((r) << 0x10) | ((g) << 0x08) | (b << 0x00)) s16 D_800E4730[] = { 0x00ff, 0x0000, 0x0000, 0x00ff, 0x00ff, 0x0000, 0x0000, 0x00ff, 0x0000, 0x0032, 0x00ff, 0x00ff, 0x0000, 0x0000, 0x00ff, 0x00ff, 0x0032, 0x00ff, 0x00ff, 0x0028, 0x0028, 0x0032, 0x00ff, 0x0064, 0x0082, 0x000f, 0x00ff, 0x0000, 0x0000, 0x0000, // I'm not convinced these aren't just padding, but stuff doesn't match // without them :/ 0x0000, 0x0000, }; u8 **D_800E4770[] = { &D_8018D420, &D_8018D424, &D_8018D428, &D_8018D428, &D_8018D42C, &D_8018D42C, &D_8018D430, &D_8018D430, &D_8018D434, &D_8018D434, &D_8018D434, &D_8018D434, }; u8 **D_800E47A0[] = { &D_8018D438, &D_8018D43C, &D_8018D440, &D_8018D444, &D_8018D448, &D_8018D44C, &D_8018D450, &D_8018D454, &D_8018D458, &D_8018D45C, &D_8018D460, &D_8018D464, &D_8018D468, &D_8018D46C, &D_8018D470, }; s32 D_800E47DC[] = { MAKE_RGB(0xFB, 0xFF, 0xFB), MAKE_RGB(0xA0, 0x60, 0x11), MAKE_RGB(0xE0, 0xC0, 0x90), MAKE_RGB(0xD0, 0xB0, 0x80), MAKE_RGB(0x90, 0x70, 0x40), MAKE_RGB(0xC0, 0x70, 0x10), MAKE_RGB(0xD0, 0xF0, 0xFF), MAKE_RGB(0xE0, 0x90, 0x30), MAKE_RGB(0xC0, 0x90, 0x30), MAKE_RGB(0x60, 0x40, 0x20), MAKE_RGB(0xF0, 0xD0, 0xB0), MAKE_RGB(0xA0, 0x80, 0x30), }; s32 D_800E480C[] = { MAKE_RGB(0xB0, 0xB0, 0xB0), MAKE_RGB(0x80, 0x40, 0x11), MAKE_RGB(0xB0, 0x80, 0x50), MAKE_RGB(0xA0, 0x70, 0x40), MAKE_RGB(0x60, 0x30, 0x11), MAKE_RGB(0x80, 0x40, 0x10), MAKE_RGB(0x70, 0x90, 0xA0), MAKE_RGB(0xA0, 0x60, 0x30), MAKE_RGB(0xA0, 0x70, 0x10), MAKE_RGB(0x30, 0x10, 0x11), MAKE_RGB(0xB0, 0xA0, 0x80), MAKE_RGB(0x80, 0x60, 0x10), }; // UI Code? void func_80057C60(void) { gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880)); gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_80183D60), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } void func_80057CE4(void) { switch (D_8018D21C) { case 0: func_802A3730(D_800DC5EC); break; case 1: func_802A3730(D_800DC5EC); break; case 2: func_802A3730(D_800DC5F0); break; case 3: func_802A3730(D_800DC5EC); break; case 4: func_802A3730(D_800DC5F0); break; case 8: func_802A3730(D_800DC5EC); break; case 9: func_802A3730(D_800DC5F0); break; case 10: func_802A3730(D_800DC5F4); break; case 11: func_802A3730(D_800DC5F8); break; } } void func_80057DD0(void) { if (D_801657B2 != 0) { func_8004C024(0xF, 0xB, 0x122, 0, 0xFF, 0, 0xFF); func_8004C148(0x131, 0xB, 0xDA, 0, 0xFF, 0, 0xFF); func_8004C024(0xF, 0xE5, 0x122, 0, 0xFF, 0, 0xFF); func_8004C148(0xF, 0xB, 0xDA, 0, 0xFF, 0, 0xFF); func_8004C024(0x16, 0x10, 0x114, 0xFF, 0, 0, 0xFF); func_8004C148(0x12A, 0x10, 0xD0, 0xFF, 0, 0, 0xFF); func_8004C024(0x16, 0xE0, 0x114, 0xFF, 0, 0, 0xFF); func_8004C148(0x16, 0x10, 0xD0, 0xFF, 0, 0, 0xFF); func_8004C024(0x18, 0x15, 0x110, 0, 0, 0xFF, 0xFF); func_8004C148(0x128, 0x15, 0xC4, 0, 0, 0xFF, 0xFF); func_8004C024(0x18, 0xDB, 0x110, 0, 0, 0xFF, 0xFF); func_8004C148(0x18, 0x15, 0xC4, 0, 0, 0xFF, 0xFF); } } void func_80057FC4(u32 arg0) { UNUSED Gfx *temp_v1; if ((D_801657B0 != 0)) { return; } gSPDisplayList(gDisplayListHead++, &D_0D0076F8); func_80041EF4(); if ((D_801657C8 != 0)){ return; } switch (arg0) { case 0: func_80051EBC(); break; case 1: func_80051EF8(); break; case 2: func_80051F9C(); break; case 3: func_80052044(); break; case 4: func_80052080(); break; } } void func_80058090(u32 arg0) { UNUSED Gfx *temp_v1; if (D_801657B0 != 0) { return; } gSPDisplayList(gDisplayListHead++, &D_0D0076F8); if (D_8018D22C != 0) { return; } switch (arg0) { case 0: func_800581C8(); break; case 1: func_800581C8(); break; case 2: func_800582CC(); break; case 3: func_800581C8(); break; case 4: func_800582CC(); break; case 5: func_800581C8(); break; case 6: func_800582CC(); break; case 7: func_80058394(); break; case 8: func_800581C8(); break; case 9: func_800582CC(); break; case 10: func_80058394(); break; case 11: func_8005845C(); break; } } void func_800581C8(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_8001C3C4(0); if (gGamestate == ENDING_SEQUENCE) { func_80055F48(0); func_80056160(0); func_8005217C(0); func_80054BE8(0); return; } if (!gDemoMode) { func_800532A4(0); } func_800588F4(0); } void func_800582CC(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_8001C3C4(1); if (!gDemoMode) { func_800532A4(1); } func_800588F4(1); } void func_80058394(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_8001C3C4(2); if (!gDemoMode) { func_800532A4(2); } func_800588F4(2); } void func_8005845C(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_8001C3C4(3); if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) { func_800532A4(3); } func_800588F4(3); } void func_80058538(u32 arg0) { UNUSED Gfx *temp_v1; if (D_801657B0 != 0) { return; } gSPDisplayList(gDisplayListHead++, &D_0D0076F8); if (D_8018D22C != 0) { return; } switch (arg0) { case 0: func_80058640(); break; case 1: func_80058640(); break; case 2: func_800586FC(); break; case 3: func_80058640(); break; case 4: func_800586FC(); break; case 8: func_80058640(); break; case 9: func_800586FC(); break; case 10: func_800587A4(); break; case 11: func_8005884C(); break; } } void func_80058640(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); if (gGamestate != ENDING_SEQUENCE) { func_80058B58(0); } } void func_800586FC(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[2]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[8]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_80058B58(1); } void func_800587A4(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[3]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[9]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_80058B58(2); } void func_8005884C(void) { gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[4]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[10]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); func_80058B58(3); } void func_800588F4(s32 arg0) { switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: break; case COURSE_CHOCO_MOUNTAIN: break; case COURSE_BOWSER_CASTLE: func_80053870(arg0); func_80054664(arg0); break; case COURSE_BANSHEE_BOARDWALK: if (gGamestate != CREDITS_SEQUENCE) { func_800527D8(arg0); func_80052590(arg0); func_8005217C(arg0); func_800524B4(arg0); } break; case COURSE_YOSHI_VALLEY: func_80055228(arg0); if (gGamestate != CREDITS_SEQUENCE) { func_8005568C(arg0); } break; case COURSE_FRAPPE_SNOWLAND: if (gGamestate != CREDITS_SEQUENCE) { func_8005327C(arg0); } break; case COURSE_KOOPA_BEACH: if (gGamestate != CREDITS_SEQUENCE) { func_80055528(arg0); } if (gGamestate != CREDITS_SEQUENCE) { if ((D_8018EDF3 == 1) || (D_8018EDF3 == 2)) { func_80055380(arg0); } } else { func_80055380(arg0); } break; case COURSE_ROYAL_RACEWAY: break; case COURSE_LUIGI_RACEWAY: if (D_80165898 != 0) { func_80055E68(arg0); } break; case COURSE_MOO_MOO_FARM: if (gGamestate != CREDITS_SEQUENCE) { func_800550A4(arg0); } break; case COURSE_TOADS_TURNPIKE: break; case COURSE_KALAMARI_DESERT: func_800541BC(arg0); break; case COURSE_SHERBET_LAND: if (gGamestate != CREDITS_SEQUENCE) { func_80052E30(arg0); } func_8005592C(arg0); break; case COURSE_RAINBOW_ROAD: if (gGamestate != CREDITS_SEQUENCE) { func_80056188(arg0); func_80055C38(arg0); } break; case COURSE_WARIO_STADIUM: break; case COURSE_BLOCK_FORT: break; case COURSE_SKYSCRAPER: break; case COURSE_DOUBLE_DECK: break; case COURSE_DK_JUNGLE: if (gGamestate != CREDITS_SEQUENCE) { func_80054414(arg0); } break; } func_80054938(arg0); func_80051638(arg0); if (D_80165730 != 0) { func_80053E6C(arg0); } if (gModeSelection == BATTLE) { func_80056AC0(arg0); } } void func_80058B58(s32 arg0) { switch(gCurrentCourseId) { case COURSE_FRAPPE_SNOWLAND: if (gGamestate != 9) { if ((D_8015F894 == 0) && (gPlayerCountSelection1 == 1)) { func_800517C8(); } } else { func_800517C8(); } break; case COURSE_SHERBET_LAND: func_80052C60(arg0); break; } } void func_80058BF4(void) { gSPDisplayList(gDisplayListHead++, &D_0D0076F8); } void func_80058C20(u32 arg0) { D_8018D21C = arg0; gSPDisplayList(gDisplayListHead++, &D_0D0076F8); if (D_8018D22C == 0) { switch (arg0) { case 0: func_80058F48(); break; case 1: if (!gDemoMode) { func_80059358(); break; } break; case 2: if (!gDemoMode) { func_800593F0(); break; } break; case 3: if (!gDemoMode) { func_800594F0(); break; } break; case 4: if (!gDemoMode) { func_80059528(); break; } break; case 8: if (!gDemoMode) { func_800596A8(); break; } break; case 9: if (!gDemoMode) { func_80059710(); break; } break; case 10: if (!gDemoMode) { func_80059750(); break; } break; case 11: if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) { func_800597B8(); } break; } } } void func_80058DB4(u32 arg0) { D_8018D21C = arg0; gSPDisplayList(gDisplayListHead++, &D_0D0076F8); if (D_8018D22C == 0) { switch (arg0) { case 0: func_80058F78(); break; case 1: if (!gDemoMode) { func_80059360(); break; } break; case 2: if (!gDemoMode) { func_800593F8(); break; } break; case 3: if (!gDemoMode) { func_800594F8(); break; } break; case 4: if (!gDemoMode) { func_80059530(); break; } break; case 8: if (!gDemoMode) { func_800596D8(); break; } break; case 9: if (!gDemoMode) { func_80059718(); break; } break; case 10: if (!gDemoMode) { func_80059780(); break; } break; case 11: if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) { func_800597E8(); } break; } } } void func_80058F48(void) { if (D_801657B0 == 0) { func_80041EF4(); } } void func_80058F78(void) { if (D_801657B0 == 0) { func_80041EF4(); if ((!gDemoMode) && (D_8018D188 != 0) && (D_801657D8 == 0)) { func_8004E638(0); if (D_801657E4 != 2) { func_8004FA78(0); func_8004E78C(0); func_8004EB38(0); if (D_801657E6 != 0) { func_8004ED40(0); } } } } } void func_80059024(void) { } void func_8005902C(void) { if (D_8018D2AC != 0) { switch(gPlayerCountSelection1) { case 2: func_8004EB30(0); func_8004EB30(1); break; case 3: func_8004EB30(0); func_8004EB30(1); func_8004EB30(2); break; case 4: func_8004EB30(0); func_8004EB30(1); func_8004EB30(2); func_8004EB30(3); break; } } } void func_800590D4(void) { if (D_8018D2A4 != 0) { if (gModeSelection != BATTLE) { switch (gPlayerCountSelection1) { case 1: if (gModeSelection != TIME_TRIALS) { func_8004E800(0); break; } break; case 2: func_8004E800(0); func_8004E800(1); break; case 3: func_8004E998(0); func_8004E998(1); func_8004E998(2); break; case 4: func_8004E998(0); func_8004E998(1); func_8004E998(2); func_8004E998(3); break; } } } } void func_800591B4(void) { if ((D_801657B0 == 0) && (D_800DC5B8 != 0)) { func_80057C60(); gSPDisplayList(gDisplayListHead++, &D_0D0076F8); if (D_8018D188 != 0) { if (D_801657D8 == 0) { if (D_801657F0 != 0) { func_800514BC(); } if ((!gDemoMode) && (D_801657E8 != 0)) { if (D_80165800[0] != 0) { func_8004EE54(0); if (gModeSelection != BATTLE) { func_8004F020(0); } func_8004F3E4(0); } if ((gScreenModeSelection == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL) && (D_80165801 != 0)) { func_8004EE54(1); if (gModeSelection != BATTLE) { func_8004F020(1); } func_8004F3E4(1); } } } if ((D_801657E4 != 2) && (gModeSelection == GRAND_PRIX) && (D_8018D2BC != 0)) { func_80050320(); } func_800590D4(); } func_8005902C(); func_80057DD0(); func_80057CE4(); } } void func_80059358(void) { } void func_80059360(void) { if (D_801657B0 == 0) { func_8004FA78(0); if (D_8018CA70[0].lapCount != 3) { func_8004CB60(D_8018CA70[0].lapX, D_8018CA70[0].lapY, D_0D00A958); func_8004FC78(D_8018CA70[0].lapX + 0xC, D_8018CA70[0].lapY - 4, D_8018CA70[0].alsoLapCount); func_8004E638(0); } } } void func_800593F0(void) { } void func_800593F8(void) { if (D_801657B0 == 0) { func_8004FA78(1); if (D_8018CA70[1].lapCount != 3) { func_8004CB60(D_8018CA70[1].lapX, D_8018CA70[1].lapY, D_0D00A958); func_8004FC78(D_8018CA70[1].lapX + 0xC, D_8018CA70[1].lapY - 4, D_8018CA70[1].alsoLapCount); func_8004E638(1); } } } void func_80059488(s32 arg0) { if ((gModeSelection != BATTLE) && (D_80165800[arg0] == 0) && (D_8018D188 != 0)) { func_8004FA78(arg0); func_8004E78C(arg0); } func_8004E638(arg0); } void func_800594F0(void) { } void func_800594F8(void) { if (D_801657B0 == 0) { func_80059488(0); } } void func_80059528(void) { } void func_80059530(void) { if (D_801657B0 == 0) { func_80059488(1); } } extern s32 D_80165608; extern s8 D_801657F8; void func_80059560(s32 arg0) { if (gModeSelection != BATTLE) { if (D_801657F8 && D_8018D188) { func_8004CB60(D_8018CA70[arg0].lapX, D_8018CA70[arg0].lapY, D_0D00A958); func_8004FC78(D_8018CA70[arg0].lapX - 12, D_8018CA70[arg0].lapY + 4, D_8018CA70[arg0].alsoLapCount); } if (D_801657E4 == 2) { if (D_8018CA70[arg0].unk_74 && D_80165608) { func_80047910(D_8018CA70[arg0].unk_6C, D_8018CA70[arg0].unk_6E, 0, 1.0f, gTLUTPortraitBombKartAndQuestionMark, gTexturePortraitBombKart, D_0D005AE0, 0x20, 0x20, 0x20, 0x20); } } } func_8004E6C4(arg0); } void func_800596A8(void) { if (D_801657B0 == 0) { func_80041EF4(); } } void func_800596D8(void) { if (D_801657B0 == 0) { func_80041EF4(); func_80059560(0); } } void func_80059710(void) { } void func_80059718(void) { if (D_801657B0 == 0) { func_80041EF4(); func_80059560(1); } } void func_80059750(void) { if (D_801657B0 == 0) { func_80041EF4(); } } void func_80059780(void) { if (D_801657B0 == 0) { func_80041EF4(); func_80059560(2); } } void func_800597B8(void) { if (D_801657B0 == 0) { func_80041EF4(); } } void func_800597E8(void) { if (D_801657B0 == 0) { func_80041EF4(); func_80059560(3); } } void func_80059820(s32 playerId) { struct_8018CA70_entry *temp_v0; D_8018CF1C = &gPlayerOne[playerId]; D_8018CF14 = &camera1[playerId]; temp_v0 = &D_8018CA70[playerId]; temp_v0->posXInt = (s32) D_8018CF1C->pos[0]; temp_v0->posYInt = (s32) D_8018CF1C->pos[1]; temp_v0->posZInt = (s32) D_8018CF1C->pos[2]; } void func_800598D4(s32 arg0) { struct Controller *controller = &gControllerOne[arg0]; if ((controller->button & A_BUTTON) != 0) { gControllerRandom++; } if ((controller->button & B_BUTTON) != 0) { gControllerRandom++; } if ((controller->button & R_TRIG) != 0) { gControllerRandom++; } } void func_8005994C(void) { D_8018D214 = 1; } extern s8 D_80165890; void func_8005995C(void) { s32 i; Player *player = gPlayerOne; for (i = 0; i != 4; i++) { if ((D_80165890 != 0) && (player->unk_000 & 0x100)) { player->unk_010 = 12; D_8018CA70[i].unk_75 = 2; } if ((player->unk_000 & 0x100) && (player->unk_010 == 0)) { if (D_8018CA70[i].unk_75) { player->unk_010 = 12; --D_8018CA70[i].unk_75; } } ++player; } D_80165890 = 0; } void func_80059A88(s32 arg0) { func_80059820(arg0); if (!gDemoMode) { func_8007A948(arg0); func_8007BB9C(arg0); } } extern s32 D_80165678; extern s32 gGamestate; extern s32 gRaceFrameCounter; void func_80059AC8(void) { s32 i; if (gIsGamePaused == 0) { func_8008C1D8(&D_80165678); gRaceFrameCounter++; for (i = 0; i != 8; i++) { D_8018CF68[i] = func_8008A890(&camera1[i]); func_800892E0(i); } switch (gScreenModeSelection) { case SCREEN_MODE_1P: if (gGamestate != 9) { func_80059A88(0); if (gModeSelection == TIME_TRIALS) { func_8005995C(); } } else { func_80059820(0); } break; case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: func_80059A88(0); func_80059A88(1); break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: func_80059A88(0); func_80059A88(1); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: func_80059A88(0); func_80059A88(1); func_80059A88(2); func_80059A88(3); break; } func_8005A71C(); } } void func_80059C50(void) { s32 someIndex; s32 playerId; func_8005A3C0(); for (someIndex = 0; someIndex < 8; someIndex++) { playerId = gGPCurrentRacePlayerIdByRank[someIndex]; // I hate this dumb pointer access here gGPCurrentRaceCharacterIdByRank[someIndex] = (gPlayerOne + playerId)->characterId; } for (someIndex = 0; someIndex < 8; someIndex++) { D_8018CF98[someIndex] = gGPCurrentRaceRankByPlayerId[someIndex]; } } void func_80059D00(void) { func_8005A99C(); func_8005A3C0(); func_8005A380(); if (D_801657AE == 0) { switch (gScreenModeSelection) { case SCREEN_MODE_1P: func_800598D4(0); if (D_8018D214 == 0) { func_80059820(0); func_8005B914(); if (!gDemoMode) { func_8007AA44(0); } func_80078C70(0); if (D_8018CAE0 == 0) { func_8005C360((gPlayerOneCopy->unk_094 / 18.0f) * 216.0f); } func_8005D0FC(0); } else { func_80059820(0); func_80078C70(1); func_80059820(1); func_80078C70(2); } func_8005A74C(); break; case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: func_800598D4(0); func_800598D4(1); func_80059820(0); func_8005D0FC(0); if (!gDemoMode) { func_8007AA44(0); } func_80078C70(1); func_8005D1F4(0); func_80059820(1); func_8005D0FC(1); if (!gDemoMode) { func_8007AA44(1); } func_80078C70(2); func_8005D1F4(1); func_8005A74C(); break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: func_800598D4(0); func_800598D4(1); func_80059820(0); func_8005D0FC(0); if (!gDemoMode) { func_8007AA44(0); } func_80078C70(3); func_8005D1F4(0); func_80059820(1); func_8005D0FC(1); if (!gDemoMode) { func_8007AA44(1); } func_80078C70(4); func_8005D1F4(1); func_8005A74C(); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: func_800598D4(0); func_800598D4(1); func_800598D4(2); func_800598D4(3); func_80059820(0); func_8005D0FC(0); if (!gDemoMode) { func_8007AA44(0); } func_8005D1F4(0); func_80059820(1); func_8005D0FC(1); if (!gDemoMode) { func_8007AA44(1); } func_8005D1F4(1); func_80059820(2); func_8005D0FC(2); if (!gDemoMode) { func_8007AA44(2); } func_8005D1F4(2); if (gPlayerCountSelection1 == 4) { func_80059820(3); func_8005D0FC(3); if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) { func_8007AA44(3); } func_8005D1F4(3); } func_8005A74C(); break; } func_800744CC(); } } void func_8005A070(void) { func_8008C1D8(&D_80165678); D_8018D120 = 0; D_801655C0 = 0; func_80041D34(); if (gIsGamePaused == 0) { func_8005C728(); if (gGamestate == ENDING_SEQUENCE) { func_80086604(); func_80086D80(); func_8007C2F8(1); func_80077640(); } else if (gGamestate == CREDITS_SEQUENCE) { func_80059820(0); func_80078C70(0); func_8005A74C(); } else { func_80059D00(); } } func_8008C204(); func_8008C1E0(&D_80165678, (s32)&D_801655F0); } void func_8005A14C(s32 playerId) { s32 objectIndex; s32 lapCount; Player *player; s32 stackPadding; player = &gPlayerOne[playerId]; objectIndex = D_8018CE10[playerId].objectIndex; lapCount = gLapCountByPlayerId[playerId]; if (player->unk_000 & 0x8000) { if (player->unk_0BC & 0x204C0) { D_80165C18[objectIndex].unk_0BE[2] += 0x1000; } else { if (D_80165C18[objectIndex].unk_0BE[2] != 0) { D_80165C18[objectIndex].unk_0BE[2] += 0x1000; } } if (player->unk_0BC & 0x40000000) { f32_step_towards(&D_80165C18[objectIndex].sizeScaling, 0.3f, 0.02f); } else { f32_step_towards(&D_80165C18[objectIndex].sizeScaling, 0.6f, 0.02f); } if (player->unk_0BC & 0x04000000) { u16_step_up_towards(&D_80165C18[objectIndex].unk_0BE[0], 0x0C00U, 0x0100U); } else { u16_step_down_towards(&D_80165C18[objectIndex].unk_0BE[0], 0, 0x00000100); } if (player->unk_0BC & 0x03000000) { func_80087D24(objectIndex, 6.0f, 1.5f, 0.0f); } else { f32_step_towards(&D_80165C18[objectIndex].unk_028[1], 0.0f, 1.0f); } if ((player->unk_000 & 0x100) || (player->unk_0BC & 0x80000000)) { D_80165C18[objectIndex].unk_0A0 = 0x0050; } else { D_80165C18[objectIndex].unk_0A0 = 0x00FF; } if (lapCount >= 3) { D_80165C18[objectIndex].unk_0BE[2] = 0; D_80165C18[objectIndex].unk_0BE[1] = 0; D_80165C18[objectIndex].unk_0BE[0] = 0; D_80165C18[objectIndex].unk_028[2] = 0.0f; D_80165C18[objectIndex].unk_028[1] = 0.0f; D_80165C18[objectIndex].unk_028[0] = 0.0f; D_80165C18[objectIndex].sizeScaling = 0.6f; D_80165C18[objectIndex].unk_0A0 = 0x00FF; } } } void func_8005A380(void) { s32 temp_s0; for (temp_s0 = 0; temp_s0 < 8; ++temp_s0) { func_8005A14C(temp_s0); } } extern s8 D_801657F8; extern struct Controller *gControllerOne; extern struct Controller *gControllerTwo; extern struct Controller *gControllerThree; extern struct Controller *gControllerFour; void func_8006F824(s32); void func_8005A3C0(void) { s32 b = FALSE; if ((gGamestate != 5) && (gGamestate != 9) && !D_8018D204) { switch (gPlayerCountSelection1) { case 1: if (gControllerOne->buttonPressed & R_CBUTTONS) { if (++D_801657E4 >= 3) { D_801657E4 = 0; } if (D_801657E4 == 2) { D_801657E8 = FALSE; D_801657E6 = FALSE; D_801657F0 = TRUE; } else if (D_801657E4 == 1) { D_801657E8 = FALSE; D_801657E6 = TRUE; D_801657F0 = FALSE; } else { D_801657E8 = TRUE; D_801657E6 = FALSE; D_801657F0 = FALSE; } b = TRUE; } break; case 2: if (gModeSelection != BATTLE) { if (gControllerOne->buttonPressed & R_CBUTTONS) { D_80165800[0] = (D_80165800[0] + 1) & 1; b = TRUE; } if (gControllerTwo->buttonPressed & R_CBUTTONS) { D_80165800[1] = (D_80165800[1] + 1) & 1; b = TRUE; } if (D_80165800[0] && D_80165800[1]) { D_801657F0 = 0; } else { D_801657F0 = 1; } if (gDemoMode) { D_801657F0 = 0; } } break; case 3: if ((gControllerOne->buttonPressed & R_CBUTTONS) || (gControllerTwo->buttonPressed & R_CBUTTONS) || (gControllerThree->buttonPressed & R_CBUTTONS)) { if (gModeSelection != BATTLE) { D_801657F0 = (D_801657F0 + 1) & 1; } D_801657E4 = (D_801657E4 + 1) & 1; b = TRUE; } break; case 4: if ((gControllerOne->buttonPressed & R_CBUTTONS) || (gControllerTwo->buttonPressed & R_CBUTTONS) || (gControllerThree->buttonPressed & R_CBUTTONS) || (gControllerFour->buttonPressed & R_CBUTTONS)) { D_801657E4 = (D_801657E4 + 1) & 1; D_801657F8 = (D_801657F8 + 1) & 1; D_80165800[0] = (D_80165800[0] + 1) & 1; if (gModeSelection != BATTLE) { D_801657F0 = (D_801657F0 + 1) & 1; } b = TRUE; } break; } if (b) { func_8006F824(1); } } } void func_8005A71C(void) { if (gCurrentCourseId == 2) { func_80081210(); } } void func_8005A74C(void) { switch (gCurrentCourseId) { case COURSE_MARIO_RACEWAY: case COURSE_CHOCO_MOUNTAIN: break; case COURSE_BOWSER_CASTLE: func_80081208(); func_80076B84(); break; case COURSE_BANSHEE_BOARDWALK: if (gGamestate != CREDITS_SEQUENCE) { func_8007E1AC(); func_8007E4C4(); if (gModeSelection != TIME_TRIALS) { func_8007DB44(); } func_8007C340(); func_8007C2F8(0); } break; case COURSE_YOSHI_VALLEY: func_80083080(); if (gGamestate != CREDITS_SEQUENCE) { func_800834B8(); } break; case COURSE_FRAPPE_SNOWLAND: if (gGamestate != CREDITS_SEQUENCE) { func_80083D60(); } func_80078838(); break; case COURSE_KOOPA_BEACH: if (gGamestate != CREDITS_SEQUENCE) { func_80082E5C(); } if ((D_8018EDF3 == 1) || (D_8018EDF3 == 2) || (gGamestate == CREDITS_SEQUENCE)) { func_80082870(); } break; case COURSE_LUIGI_RACEWAY: if (D_80165898 != 0) { func_800857C0(); } break; case COURSE_MOO_MOO_FARM: if (gGamestate != CREDITS_SEQUENCE) { func_800821FC(); } break; case COURSE_KALAMARI_DESERT: func_80075838(); break; case COURSE_SHERBET_LAND: if (gGamestate != CREDITS_SEQUENCE) { func_800842C8(); } func_80085214(); break; case COURSE_RAINBOW_ROAD: if (gGamestate != CREDITS_SEQUENCE) { func_800861E0(); func_80085AA8(); } break; case COURSE_DK_JUNGLE: func_80075CA8(); break; } if (D_80165730 != 0) { func_80074EE8(); } func_80076F2C(); if ((s16) gCurrentCourseId != COURSE_FRAPPE_SNOWLAND) { func_80077C9C(); } } void func_8005A99C(void) { if (D_8018D170 == 0) { if (D_8018D178 == 0) { if (gPlayerCountSelection1 == 1) { func_8005AA34(); } if (gPlayerCountSelection1 == 3) { D_801657E8 = 1; } D_8018D188 = (s32) 1; D_8018D170 = (s32) 1; D_8018D190 = (s32) 1; D_8018D204 = 0; return; } --D_8018D178; } } void func_8005AA34(void) { D_8018D1CC = 1; D_8018D1A0 = 0; } void func_8005AA4C(void) { ++D_8018D1CC; D_8018D1A0 = 0; } void func_8005AA6C(s32 arg0) { D_8018D1CC = arg0; D_8018D1A0 = 0; } void func_8005AA80(void) { D_8018D1CC = 0; D_8018D1A0 = 0; } void func_8005AA94(s32 arg0) { if (D_8018D1A0 == 0) { D_8018D1D4 = arg0; D_8018D1A0 = 1; } --D_8018D1D4; if (D_8018D1D4 < 0) { D_8018D1A0 = 0; func_8005AA4C(); } } void func_8005AAF0(void) { D_8018D1B4 = 1; D_8018D1A0 = 0; func_8005AA4C(); } void func_8005AB20(void) { if ((gModeSelection == GRAND_PRIX) && (gPlayerCountSelection1 == 1)) { func_8005AA6C(0x14); } } extern u16 D_8016579E; extern u8 D_801657E7; extern s16 D_8018CAAE; extern s16 D_8018CAB0; extern s16 D_8018CAB8; extern s16 D_8018CABE; extern s16 D_8018CAC0; extern s16 D_8018CAC2; extern s16 D_8018CACA; extern s16 D_8018CACC; extern s16 D_8018CACE; extern f32 D_8018CFEC; extern f32 D_8018CFF4; extern u16 D_800E55B0[16]; extern f32 D_8018CFEC; extern f32 D_8018CFF4; extern struct_8018CA70_entry D_8018CA70[]; void func_8005AB60(void) { switch (D_8018CA70[0].unk_78) { case 0: break; case 1: s16_step_towards(&D_8018CAAE, 0x106, 0x10); if (s16_step_towards(&D_8018CAB0, 0xB6, 0x10) != 0) { D_8018CA70[0].unk_78++; D_8018CA70[0].unk_79 = 1; } break; case 2: s16_step_towards(&D_8018CAAE, 0x116, 4); if (s16_step_towards(&D_8018CAB0, 0xC6, 4) != 0) { D_8018CA70[0].unk_78++; } break; case 3: s16_step_towards(&D_8018CAAE, 0x106, 4); if (s16_step_towards(&D_8018CAB0, 0xB6, 4) != 0) { D_8018CA70[0].unk_78++; } break; case 4: s16_step_towards(&D_8018CAAE, 0x10E, 4); if (s16_step_towards(&D_8018CAB0, 0xBE, 4) != 0) { D_8018CA70[0].unk_78++; } break; case 5: s16_step_towards(&D_8018CAAE, 0x106, 4); if (s16_step_towards(&D_8018CAB0, 0xB6, 4) != 0) { D_8018CA70[0].unk_78++; } break; case 6: s16_step_towards(&D_8018CAAE, 0x10A, 2); if (s16_step_towards(&D_8018CAB0, 0xBA, 2) != 0) { D_8018CA70[0].unk_78++; } break; case 7: s16_step_towards(&D_8018CAAE, 0x106, 2); if (s16_step_towards(&D_8018CAB0, 0xB6, 2) != 0) { D_8018CA70[0].unk_78++; } break; case 8: D_8018CA70[0].unk_78 = 0; break; } if ((D_8018CA70[0].unk_79 != 0) && (D_8018CA70[0].unk_79 == 1)) { if (++D_801657E7 >= 0x10) { D_801657E7 = 0; D_8016579E = 0xDD00; D_8018CA70[0].unk_79 = 0U; } else { D_8016579E = D_800E55B0[D_801657E7] + 0xDD00; } } switch (D_8018CA70[0].unk_80) { case 0: break; case 1: if (s16_step_towards(&D_8018CAB8, 0x40, 8) != 0) { D_8018CA70[0].unk_80++; } break; case 2: if (s16_step_towards(&D_8018CAB8, 0x38, 8) != 0) { D_8018CA70[0].unk_80++; } break; case 3: if (s16_step_towards(&D_8018CAB8, 0x40, 8) != 0) { D_8018CA70[0].unk_80++; } break; case 4: if (s16_step_towards(&D_8018CAB8, 0x38, 8) != 0) { D_8018CA70[0].unk_80++; } break; case 5: if (s16_step_towards(&D_8018CAB8, 0x40, 8) != 0) { D_8018CA70[0].unk_80++; } break; case 6: if (s16_step_towards(&D_8018CAB8, 0x38, 4) != 0) { D_8018CA70[0].unk_80++; } break; case 7: if (s16_step_towards(&D_8018CAB8, 0x40, 4) != 0) { D_8018CA70[0].unk_80++; } break; case 8: D_8018CA70[0].unk_80 = 0; break; } switch (D_8018CA70[0].unk_7A) { case 0: break; case 1: if (s16_step_towards(&D_8018CABE, 0xE4, 0x10) != 0) { D_8018CA70[0].unk_7A++; } break; case 2: if (s16_step_towards(&D_8018CABE, 0xF4, 4) != 0) { D_8018CA70[0].unk_7A++; } break; case 3: if (s16_step_towards(&D_8018CABE, 0xE4, 4) != 0) { D_8018CA70[0].unk_7A++; } break; case 4: if (s16_step_towards(&D_8018CABE, 0xEC, 4) != 0) { D_8018CA70[0].unk_7A++; } break; case 5: if (s16_step_towards(&D_8018CABE, 0xE4, 4) != 0) { D_8018CA70[0].unk_7A++; } break; case 6: if (s16_step_towards(&D_8018CABE, 0xE8, 2) != 0) { D_8018CA70[0].unk_7A++; } break; case 7: if (s16_step_towards(&D_8018CABE, 0xE4, 2) != 0) { D_8018CA70[0].unk_7A++; } break; case 8: D_8018CA70[0].unk_7A = 0; break; } switch (D_8018CA70[0].unk_7D) { case 0: break; case 1: if (s16_step_towards(&D_8018CACA, 0x53, 0x10) != 0) { D_8018CA70[0].unk_7D++; } break; case 2: if (s16_step_towards(&D_8018CACA, 0x43, 4) != 0) { D_8018CA70[0].unk_7D++; } break; case 3: if (s16_step_towards(&D_8018CACA, 0x53, 4) != 0) { D_8018CA70[0].unk_7D++; } break; case 4: if (s16_step_towards(&D_8018CACA, 0x4B, 4) != 0) { D_8018CA70[0].unk_7D++; } break; case 5: if (s16_step_towards(&D_8018CACA, 0x53, 4) != 0) { D_8018CA70[0].unk_7D++; } break; case 6: if (s16_step_towards(&D_8018CACA, 0x4F, 2) != 0) { D_8018CA70[0].unk_7D++; } break; case 7: if (s16_step_towards(&D_8018CACA, 0x53, 2) != 0) { D_8018CA70[0].unk_7D++; } break; case 8: D_8018CA70[0].unk_7D = 0; break; } D_8018CFEC = (f32) (D_8018CA70[0].speedometerX + 0x18); D_8018CFF4 = (f32) (D_8018CA70[0].speedometerY + 6); switch (D_8018CA70[0].unk_7B) { case 0: break; case 1: if (s16_step_towards(&D_8018CAC0, 0xE4, 0x10) != 0) { D_8018CA70[0].unk_7B++; } break; case 2: if (s16_step_towards(&D_8018CAC0, 0xF4, 4) != 0) { D_8018CA70[0].unk_7B++; } break; case 3: if (s16_step_towards(&D_8018CAC0, 0xE4, 4) != 0) { D_8018CA70[0].unk_7B++; } break; case 4: if (s16_step_towards(&D_8018CAC0, 0xEC, 4) != 0) { D_8018CA70[0].unk_7B++; } break; case 5: if (s16_step_towards(&D_8018CAC0, 0xE4, 4) != 0) { D_8018CA70[0].unk_7B++; } break; case 6: if (s16_step_towards(&D_8018CAC0, 0xE8, 2) != 0) { D_8018CA70[0].unk_7B++; } break; case 7: if (s16_step_towards(&D_8018CAC0, 0xE4, 2) != 0) { D_8018CA70[0].unk_7B++; } break; case 8: D_8018CA70[0].unk_7B = 0; break; } switch (D_8018CA70[0].unk_7E) { case 0: break; case 1: if (s16_step_towards(&D_8018CACC, 0x53, 0x10) != 0) { D_8018CA70[0].unk_7E++; } break; case 2: if (s16_step_towards(&D_8018CACC, 0x43, 4) != 0) { D_8018CA70[0].unk_7E++; } break; case 3: if (s16_step_towards(&D_8018CACC, 0x53, 4) != 0) { D_8018CA70[0].unk_7E++; } break; case 4: if (s16_step_towards(&D_8018CACC, 0x4B, 4) != 0) { D_8018CA70[0].unk_7E++; } break; case 5: if (s16_step_towards(&D_8018CACC, 0x53, 4) != 0) { D_8018CA70[0].unk_7E++; } break; case 6: if (s16_step_towards(&D_8018CACC, 0x4F, 2) != 0) { D_8018CA70[0].unk_7E++; } break; case 7: if (s16_step_towards(&D_8018CACC, 0x53, 2) != 0) { D_8018CA70[0].unk_7E++; } break; case 8: D_8018CA70[0].unk_7E = 0; break; } switch (D_8018CA70[0].unk_7C) { case 0: break; case 1: if (s16_step_towards(&D_8018CAC2, 0xE4, 0x10) != 0) { D_8018CA70[0].unk_7C++; } break; case 2: if (s16_step_towards(&D_8018CAC2, 0xF4, 4) != 0) { D_8018CA70[0].unk_7C++; } break; case 3: if (s16_step_towards(&D_8018CAC2, 0xE4, 4) != 0) { D_8018CA70[0].unk_7C++; } break; case 4: if (s16_step_towards(&D_8018CAC2, 0xEC, 4) != 0) { D_8018CA70[0].unk_7C++; } break; case 5: if (s16_step_towards(&D_8018CAC2, 0xE4, 4) != 0) { D_8018CA70[0].unk_7C++; } break; case 6: if (s16_step_towards(&D_8018CAC2, 0xE8, 2) != 0) { D_8018CA70[0].unk_7C++; } break; case 7: if (s16_step_towards(&D_8018CAC2, 0xE4, 2) != 0) { D_8018CA70[0].unk_7C++; } break; case 8: D_8018CA70[0].unk_7C = 0; break; } switch (D_8018CA70[0].unk_7F) { case 0: break; case 1: if (s16_step_towards(&D_8018CACE, 0x53, 0x10) != 0) { D_8018CA70[0].unk_7F++; } break; case 2: if (s16_step_towards(&D_8018CACE, 0x43, 4) != 0) { D_8018CA70[0].unk_7F++; } break; case 3: if (s16_step_towards(&D_8018CACE, 0x53, 4) != 0) { D_8018CA70[0].unk_7F++; } break; case 4: if (s16_step_towards(&D_8018CACE, 0x4B, 4) != 0) { D_8018CA70[0].unk_7F++; } break; case 5: if (s16_step_towards(&D_8018CACE, 0x53, 4) != 0) { D_8018CA70[0].unk_7F++; } break; case 6: if (s16_step_towards(&D_8018CACE, 0x4F, 2) != 0) { D_8018CA70[0].unk_7F++; } break; case 7: if (s16_step_towards(&D_8018CACE, 0x53, 2) != 0) { D_8018CA70[0].unk_7F++; } break; case 8: D_8018CA70[0].unk_7F = 0; break; } } extern s16 D_8018CAC0; extern s16 D_8018CAC2; extern s16 D_8018CAC4; extern s16 D_8018CAC6; s32 f32_step_towards(f32*, f32, f32); void func_8005AA4C(void); void func_8005AA6C(s32 arg0); void func_8005AA80(void); void func_8005AA94(s32 arg0); void func_8005AAF0(void); void func_8005AB60(void); void func_8005B7A0(void); extern s8 D_801657E2; extern struct_8018CA70_entry D_8018CA70[]; extern f32 D_8018D028[8]; extern f32 D_8018D050[8]; extern f32 D_8018D078[8]; extern f32 D_8018D0C8[8]; extern s32 D_8018D1CC; extern s32 gGPCurrentRaceRankByPlayerId[]; extern s32 gModeSelection; void func_8005B7A0(void) { f32 temp_f0; f32* temp_s2; f32* temp_s3; f32* temp_s4; f32* var_s1; s32 var_s0; s16_step_towards(&D_8018CAC0, 0xE4, 0x10); s16_step_towards(&D_8018CAC2, 0xE4, 0x10); s16_step_towards(&D_8018CAC4, 0xE4, 0x10); s16_step_towards(&D_8018CAC6, 0xE4, 0x10); for (var_s0 = 0; var_s0 != 8; var_s0++) { temp_s2 = &D_8018D028[var_s0]; temp_s3 = &D_8018D0C8[var_s0]; temp_s4 = &D_8018D078[var_s0]; if (D_8018D050[var_s0] >= 0.0f) { f32_step_towards(temp_s2, *temp_s3, *temp_s4); temp_f0 = *temp_s2; if (temp_f0 == *temp_s3) { *temp_s4 = 0.0f; } if ((f64) temp_f0 <= -32.0) { D_8018D050[var_s0] = -32.0f; } } } } void func_8005B914(void) { s32 i; UNUSED s32 unk; switch (D_8018D1CC) { case 0: break; case 0x1: func_8005AAF0(); break; case 0x2: if (gModeSelection == 1) { D_8018CA70[0].unk_80 = 1; } D_8018CA70[0].unk_78 = 1; D_8018CA70[0].unk_7A = 1; D_8018CA70[0].unk_7D = 1; func_8005AA4C(); break; case 0x3: func_8005AA94(0); break; case 0x4: D_8018CA70[0].unk_7B = 1; D_8018CA70[0].unk_7E = 1; func_8005AA4C(); break; case 0x5: func_8005AA94(0); break; case 0x6: D_8018CA70[0].unk_7C = 1; D_8018CA70[0].unk_7F = 1; func_8005AA4C(); func_8005AA80(); break; case 0x14: D_8018D078[0] = 16.0f; func_8005AA4C(); break; case 0x15: func_8005AA94(4); break; case 0x16: D_8018D078[1] = 16.0f; func_8005AA4C(); break; case 0x17: func_8005AA94(4); break; case 0x18: D_8018D078[2] = 16.0f; func_8005AA4C(); break; case 0x19: func_8005AA94(4); break; case 0x1A: D_8018D078[3] = 16.0f; func_8005AA4C(); break; case 0x1B: func_8005AA94(0xA); break; case 0x1C: func_8005AA80(); break; case 0x64: func_8005AA4C(); break; case 0x65: func_8005AA94(0x3A); break; case 0x66: D_8018D078[0] = -8.0f; D_8018D0C8[0] = -32.0f; func_8005AA4C(); break; case 0x67: func_8005AA94(4); break; case 0x68: D_8018D078[1] = -8.0f; D_8018D0C8[1] = -32.0f; func_8005AA4C(); break; case 0x69: func_8005AA94(4); break; case 0x6A: D_8018D078[2] = -8.0f; D_8018D0C8[2] = -32.0f; func_8005AA4C(); break; case 0x6B: func_8005AA94(4); break; case 0x6C: D_8018D078[3] = -8.0f; D_8018D0C8[3] = -32.0f; func_8005AA4C(); break; case 0x6D: func_8005AA94(0xA); break; case 0x6E: for (i = 0; i != 8; i += 4) { D_8018D050[i] = -32.0f; D_8018D050[i + 1] = -32.0f; D_8018D050[i + 2] = -32.0f; D_8018D050[i + 3] = -32.0f; } D_8018D028[0] = 360.0f; D_8018D050[0] = 110.0f; D_8018D0C8[0] = 44.0f; D_8018D078[0] = -16.0f; D_801657E2 = 1; func_8005AA4C(); break; case 0x6F: func_8005AA94(4); break; case 0x70: D_8018D028[1] = 360.0f; D_8018D050[1] = 110.0f; D_8018D0C8[1] = 76.0f; D_8018D078[1] = -16.0f; func_8005AA4C(); break; case 0x71: func_8005AA94(4); break; case 0x72: D_8018D028[2] = 360.0f; D_8018D050[2] = 110.0f; D_8018D0C8[2] = 108.0f; D_8018D078[2] = -16.0f; func_8005AA4C(); break; case 0x73: func_8005AA94(4); break; case 0x74: D_8018D028[3] = 360.0f; D_8018D050[3] = 110.0f; D_8018D0C8[3] = 140.0f; D_8018D078[3] = -16.0f; func_8005AA4C(); break; case 0x75: func_8005AA94(4); break; case 0x76: D_8018D028[4] = 360.0f; D_8018D050[4] = 110.0f; D_8018D0C8[4] = 180.0f; D_8018D078[4] = -16.0f; func_8005AA4C(); break; case 0x77: func_8005AA94(4); break; case 0x78: D_8018D028[5] = 360.0f; D_8018D050[5] = 110.0f; D_8018D0C8[5] = 212.0f; D_8018D078[5] = -16.0f; func_8005AA4C(); break; case 0x79: func_8005AA94(4); break; case 0x7A: D_8018D028[6] = 360.0f; D_8018D050[6] = 110.0f; D_8018D0C8[6] = 244.0f; D_8018D078[6] = -16.0f; func_8005AA4C(); break; case 0x7B: func_8005AA94(4); break; case 0x7C: D_8018D028[7] = 360.0f; D_8018D050[7] = 110.0f; D_8018D0C8[7] = 276.0f; D_8018D078[7] = -16.0f; func_8005AA4C(); break; case 0x7D: func_8005AA94(0xA); break; case 0x7E: for (i = 0; i != 8; i++) { D_8018D078[i] = 0.0f; } func_8005AA4C(); break; case 0x7F: func_8005AA94(0x82); break; case 0x80: if (gGPCurrentRaceRankByPlayerId[0] < 4) { func_8005AA6C(0x8C); } else { func_8005AA6C(0x82); } break; case 0x82: func_8005AA80(); break; case 0x8C: D_8018D078[0] = -16.0f; D_8018D0C8[0] = -32.0f; func_8005AA4C(); break; case 0x8D: func_8005AA94(4); break; case 0x8E: D_8018D078[1] = -16.0f; D_8018D0C8[1] = -32.0f; func_8005AA4C(); break; case 0x8F: func_8005AA94(4); break; case 0x90: D_8018D078[2] = -16.0f; D_8018D0C8[2] = -32.0f; func_8005AA4C(); break; case 0x91: func_8005AA94(4); break; case 0x92: D_8018D078[3] = -16.0f; D_8018D0C8[3] = -32.0f; func_8005AA4C(); break; case 0x93: func_8005AA94(4); break; case 0x94: D_8018D078[4] = -16.0f; D_8018D0C8[4] = -32.0f; func_8005AA4C(); break; case 0x95: func_8005AA94(4); break; case 0x96: D_8018D078[5] = -16.0f; D_8018D0C8[5] = -32.0f; func_8005AA4C(); break; case 0x97: func_8005AA94(4); break; case 0x98: D_8018D078[6] = -16.0f; D_8018D0C8[6] = -32.0f; func_8005AA4C(); break; case 0x99: func_8005AA94(4); break; case 0x9A: D_8018D078[7] = -16.0f; D_8018D0C8[7] = -32.0f; func_8005AA4C(); break; case 0x9B: func_8005AA94(0x14); break; case 0x9C: func_8005AA80(); break; } if (D_8018D1CC < 0x64) { func_8005AB60(); } else if (D_8018D1CC < 0xC8) { func_8005B7A0(); } if ((D_8018D1CC != 0) && (D_8018D1CC >= 0x14) && (D_8018D1CC < 0x1E)) { for (i = 0; i != 4; i++) { f32_step_towards(&D_8018D028[i], D_8018D0C8[i], D_8018D078[i]); if (D_8018D028[i] == D_8018D0C8[i]) { D_8018D078[i] = 0.0f; } } } } extern u16 D_800E55A0[]; extern u16 D_8016579E; extern u8 D_801657E7; extern u8 D_8018CAE9; extern f32 D_8018CFE4; void func_8005C360(f32 arg0) { if (!D_8018CAE9) { u16 v; if (arg0 < 10.0) { v = (u16) (128.0f * arg0) + 0xDD00; } else if (arg0 < 20.0) { v = (u16) ((arg0 - 10.0) * 256.0) + 0xE200; } else { v = (u16) ((arg0 - 20.0) * 268.8) + 0xEC00; } if (arg0 == D_8018CFE4) { if (arg0 > 5.0f) { if (++D_801657E7 == 8) { D_801657E7 = 0; } } else { D_801657E7 = 0; } } D_8016579E = v + D_800E55A0[D_801657E7]; D_8018CFE4 = arg0; } } void func_8005C64C(UNUSED s32 *arg0) { } void func_8005C654(s32 *arg0) { *arg0 = 0; } void func_8005C65C(s32 arg0) { D_8018D2C8[arg0] = 1; } extern s16 D_800E4730[]; void func_8005C674(s8 index, s16 *x, s16 *y, s16 *z) { s16 *src = &D_800E4730[index * 3]; *x = *src++; *y = *src++; *z = *src++; } void func_8005C6B4(s8 arg0, s16* arg1, s16* arg2, s16* arg3) { switch (arg0) { case 0: *arg1 = 0xFF; *arg2 = 0x40; *arg3 = 0x40; break; case 1: *arg1 = 0xFF; *arg2 = 0xFF; *arg3 = 0x40; break; case 2: *arg1 = 0x40; *arg2 = 0x40; *arg3 = 0xFF; break; } } void func_8005C728(void) { s16 sp26; s16 sp24; s16 sp22; s32 temp_t7; temp_t7 = ++D_8018D400; D_8018D40C = temp_t7 & 0x3F; D_8018D410 = temp_t7 & 0x1F; D_80165590 = temp_t7 & 0xF; D_80165594 = temp_t7 & 7; D_80165598 = temp_t7 & 3; D_8016559C = temp_t7 & 1; if (D_8018D40C == 0) { D_801655A4 += 1; D_801655D8 ^= 1; } if (D_8018D410 == 0) { D_801655AC += 1; D_801655E8 ^= 1; } if (D_80165590 == 0) { D_801655B4 += 1; D_801655F8 ^= 1; } if (D_80165594 == 0) { D_801655BC += 1; D_80165608 ^= 1; } if (D_80165598 == 0) { D_801655C4 += 1; D_80165618 ^= 1; } if (D_8016559C == 0) { D_801655CC += 1; D_80165628 ^= 1; } if (--D_8018D2AC < 0) { D_8018D2AC = 0; } D_801658A8 += 1; if (D_801658A8 >= 7) { D_801658A8 = 0; } func_8005C674(D_801658A8, &sp26, &sp24, &sp22); D_801656C0 = sp26 / 2; D_801656D0 = sp24 / 2; D_801656E0 = sp22 / 2; func_8005C980(); } struct _struct_D_800E55D0_0x3 { /* 0x0 */ u8 unk0; /* inferred */ /* 0x1 */ u8 unk1; /* inferred */ /* 0x2 */ u8 unk2; /* inferred */ }; /* size = 0x3 */ extern struct _struct_D_800E55D0_0x3 D_800E55D0[14]; extern s32 D_80165590; extern s16 D_80165794; extern Player *D_8018CF28[]; extern s16 D_8018CF50[]; extern s16 D_8018CF98[]; extern s32 D_8018D314; extern s32 D_8018D3F4; extern s32 D_8018D3F8; extern s16 gGPCurrentRaceCharacterIdByRank[8]; extern s16 gGPCurrentRacePlayerIdByRank[8]; extern s32 gGPCurrentRaceRankByPlayerId[8]; extern Player *gPlayerOne; void func_8005C980(void) { s32 var_v0; s32 sp0; s32 temp_v1; for (var_v0 = 0; var_v0 < 8; var_v0++) { temp_v1 = gGPCurrentRaceRankByPlayerId[var_v0]; if (D_80165590 == 0) { D_8018CF98[var_v0] = temp_v1; } D_8018CF28[temp_v1] = &gPlayerOne[sp0]; if (sp0 == 0) { D_80165794 = temp_v1; } } for (var_v0 = 0; var_v0 < 8; var_v0++) { sp0 = gGPCurrentRacePlayerIdByRank[var_v0]; D_8018CF50[var_v0] = sp0; if (D_80165590 == 0) { gGPCurrentRaceCharacterIdByRank[var_v0] = (gPlayerOne + sp0)->characterId; } } if (--D_8018D314 <= 0) { D_8018D314 = D_8018D3F4; D_8018D3E4 = D_800E55D0[D_8018D3F8].unk0; D_8018D3E8 = D_800E55D0[D_8018D3F8].unk1; D_8018D3EC = D_800E55D0[D_8018D3F8].unk2; if (++D_8018D3F8 == 6) { D_8018D3F8 = 0; } } } #ifdef NON_MATCHING s32 f32_step_towards(f32*, f32, f32); void func_80079054(s32); void func_80079084(s32); void func_800790B4(s32); void func_800C9060(u8, u32); void func_800C90F4(u8, uintptr_t); s32 s16_step_towards(s16*, s16, s16); extern s32 D_80165594; extern s32 D_80165638; extern u32 D_80165648; extern u32 D_80165654[]; extern u32 D_80165658[]; extern s8 D_801657E3; extern s8 D_801657E4; extern s8 D_801657E5; extern s8 D_801657E6; extern s8 D_801657E8; extern s8 D_801657F0; extern s8 D_80165800[2]; extern s32 D_8016587C; extern s8 D_80165898; extern struct_8018CA70_entry D_8018CA70[]; extern s32 D_8018D114; extern s32 D_8018D1CC; extern s32 D_8018D1FC; extern s32 D_8018D204; extern s32 D_8018D20C; extern s32 D_8018D320; extern s8 D_8018EDF3; extern f32 gCourseTimer; extern s16 gCurrentCourseId; extern s32 gModeSelection; extern Player* gPlayerOne; extern s32 gScreenModeSelection; void func_8005CB60(s32 playerId, s32 arg1) { Player* new_var; s32 temp_f18; s32 new_var2; s8* temp_v1; u32 new_var3; temp_v1 = &D_8018CA70[playerId].alsoLapCount; new_var = &gPlayerOne[playerId]; if (D_8018CA70[playerId].lapCount < D_8018D320) { D_8018CA70[playerId].someTimer = (s32)(gCourseTimer * 100.0f); if ((*temp_v1) < arg1) { if (((!temp_v1) && (!temp_v1)) && (!temp_v1)) { } temp_f18 = gTimePlayerLastTouchedFinishLine[playerId] * 100.0f; D_8018CA70[playerId].timeLastTouchedFinishLine = temp_f18; D_8018CA70[playerId & 0xFFFFFFFFFFFFFFFFu].lapCompletionTimes[*temp_v1] = temp_f18; if (!(*temp_v1)) { D_8018CA70[playerId].lapDurations[(*temp_v1) & 0xFFFFFFFFFFFFFFFF] = D_8018CA70[playerId].timeLastTouchedFinishLine; } else { D_8018CA70[playerId].lapDurations[*temp_v1] = D_8018CA70[playerId].timeLastTouchedFinishLine + (-D_8018CA70[playerId].lapCompletionTimes[*temp_v1]); } new_var3 = (D_8018CA70[playerId].someTimer1 = D_8018CA70[playerId].lapDurations[*temp_v1]); D_8018CA70[playerId].blinkTimer = 0x3C; if (arg1 == 3) { D_8018CA70[playerId].someTimer = D_8018CA70[playerId].lapCompletionTimes[(*temp_v1) & 0xFFFFFFFFFFFFFFFFu]; } if (gModeSelection == 1) { if (D_80165638 >= D_8018CA70[playerId].someTimer1) { if (D_80165638 != D_8018CA70[playerId].someTimer1) { D_80165658[0] = (D_80165658[1] = 0); } func_800C90F4(0, (new_var->characterId * 0x10) + 0x2900800D); D_80165638 = D_8018CA70[playerId].someTimer1; D_80165654[arg1] = 1; D_801657E3 = 1; } if ((arg1 == 3) && (D_8018CA70[playerId].someTimer < D_80165648)) { D_801657E5 = 1; } } if ((++(*temp_v1)) == D_8018D320) { *temp_v1 = D_8018D320 - 1; } temp_v1 = (s8*)(&D_8018CA70[playerId]); temp_v1 += 0x71; *temp_v1 += 1; switch (*temp_v1) { case 0: break; case 1: func_80079084(playerId); func_800C9060(playerId, 0x1900F015); if (((gCurrentCourseId == 8) && (D_80165898 == 0)) && (gModeSelection != 1)) { D_80165898 = 1; } break; case 2: func_800790B4(playerId); break; case 3: if ((D_8018D114 == 0) || (D_8018D114 == 1)) { D_801657E4 = 0; D_801657E6 = 0; D_801657F0 = 0; D_801657E8 = 1; D_80165800[0] = 1; D_80165800[1] = 1; D_8018D204 = 1; } D_8018CA70[playerId].raceCompleteBool = 1; if (D_8018D114 == 2) { D_80165800[playerId] = 0; } if (gCurrentCourseId == 4) { D_8018CA70[playerId].unk_81 = 1; } D_8018CA70[playerId].lap1CompletionTimeX = 0x140; D_8018CA70[playerId].lap2CompletionTimeX = 0x1E0; D_8018CA70[playerId].lap3CompletionTimeX = 0x280; D_8018CA70[playerId].totalTimeX = 0x320; D_8016587C = 1; if (D_8018D20C == 0) { func_80079054(playerId); D_8018D20C = 1; if (D_8018EDF3 == 1) { D_8018D1CC = 0x64; } } break; } } } else { f32_step_towards(&D_8018CA70[playerId].rankScaling, 1.0f, 0.125f); switch (gScreenModeSelection) { case 0: s16_step_towards(&D_8018CA70[playerId].slideRankX, 0x1C, 7); if (D_8018D1FC != 0) { s16_step_towards(&D_8018CA70[playerId].slideRankY, -0x28, 1); } else { s16_step_towards(&D_8018CA70[playerId].slideRankY, -0x10, 4); } break; case 2: s16_step_towards(&D_8018CA70[playerId].slideRankX, 0x1C, 7); s16_step_towards(&D_8018CA70[playerId].slideRankY, -0x10, 4); break; case 1: s16_step_towards(&D_8018CA70[playerId].slideRankX, 0x1C, 7); s16_step_towards(&D_8018CA70[playerId].slideRankY, -0x10, 4); s16_step_towards(&D_8018CA70[playerId].lap1CompletionTimeX, 0xE4, 0x10); s16_step_towards(&D_8018CA70[playerId].lap2CompletionTimeX, 0xE4, 0x10); s16_step_towards(&D_8018CA70[playerId].lap3CompletionTimeX, 0xE4, 0x10); s16_step_towards(&D_8018CA70[playerId].totalTimeX, 0xE4, 0x10); break; case 3: if ((playerId & 1) == 1) { s16_step_towards(&D_8018CA70[playerId].slideRankX, -8, 2); } else { s16_step_towards(&D_8018CA70[playerId].slideRankX, 8, 2); } s16_step_towards(&D_8018CA70[playerId].slideRankY, -0x10, 4); break; } } if (D_8018CA70[playerId].blinkTimer == 0) { D_8018CA70[playerId].someTimer1 = D_8018CA70[playerId].someTimer; D_801657E3 = 0; } else { if (D_80165594 == 0) { D_8018CA70[playerId].blinkState += 1; D_8018CA70[playerId].blinkState &= 1; } if ((--D_8018CA70[playerId].blinkTimer) == 0) { D_8018CA70[playerId].blinkState = 0; } } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8005CB60.s") #endif void func_8005D0FC(s32 arg0) { if (gModeSelection != BATTLE) { switch (arg0) { /* irregular */ case 0: func_8005CB60(arg0, gLapCountByPlayerId[0]); break; case 1: func_8005CB60(arg0, D_80164394); break; case 2: func_8005CB60(arg0, D_80164398); break; case 3: func_8005CB60(arg0, D_8016439C); break; } } } void func_8005D18C(void) { if ((gModeSelection == GRAND_PRIX) && (gPlayerCountSelection1 == TIME_TRIALS)) { D_801657D8 = 1; D_8018D2BC = 0; D_8018D2A4 = 0; if (gGPCurrentRaceRankByPlayerId[0] >= 4) { D_8018D1FC = 1; D_8018D2A4 = 1; D_8018D2BC = 1; } } } void func_8005D1F4(s32 arg0) { s32 playerWaypoint; s32 bombWaypoint; s32 var_a2; s32 waypointDiff; if (gModeSelection == 2) { playerWaypoint = gNearestWaypointByPlayerId[arg0]; D_8018CA70[arg0].unk_74 = 0; for (var_a2 = 0; var_a2 < NUM_BOMB_KARTS_VERSUS; var_a2++) { if ((D_80163DE8[var_a2].state == BOMB_STATE_EXPLODED) || (D_80163DE8[var_a2].state == BOMB_STATE_INACTIVE)) continue; bombWaypoint = D_80163DE8[var_a2].wayPointIndex; waypointDiff = bombWaypoint - playerWaypoint; if ((waypointDiff < -5) || (waypointDiff > 0x1E)) continue; D_8018CA70[arg0].unk_74 = 1; break; } } } // todo: Import? // Appears to be balloons extern u8 D_0F05D1E8[]; // unk extern u8 D_0F05D420[]; // unk extern u8 D_0F05D674[]; // unk extern u8 D_0F05DA50[]; // unk extern u8 D_0F05DDFC[]; // unk extern u8 D_0F05DFC0[]; // unk extern u8 D_0F05E19C[]; // balloon top? extern u8 D_0F05E3E0[]; // balloon bottom? extern u8 gTexture69B03C[]; extern u8 gTexture69B140[]; extern u8 gTexture69B378[]; extern u8 gTexture69B960[]; extern u8 gTexture69BA28[]; extern u8 gTexture69C1E8[]; extern u8 gTexture69C354[]; extern u8 gTexture69C4E4[]; extern u8 gTexture69C80C[]; extern u8 gTexture69C9C4[]; extern u8 gTexture69CB84[]; extern u8 gTexture69CCEC[]; extern u8 gTexture69CEB8[]; extern u8 gTexture69D148[]; extern u8 gTexture69D4E0[]; extern u8 gTexture69D8FC[]; extern u8 gTexture69DCB4[]; extern u8 gTexture69DFA0[]; extern u8 gTexture69E25C[]; extern u8 gTexture69E518[]; extern u8 gTexture69E7A8[]; extern u8 gTexture69EA18[]; extern u8 gTexture69EC54[]; extern u8 gTexture69EE38[]; extern u8 gTexture69EFE0[]; extern u8 gTextureBoingExclamation[]; extern u8 gTextureKartShadow[]; extern u8 gTextureLightningBolt0[]; extern u8 gTextureLightningBolt1[]; // Appears to load GP Mode race staging balloons and kart shadows. void func_8005D290(void) { D_8018D488 = dma_textures(gTexture69C80C, 0x400, 0x400); D_8018D474 = dma_textures(gTextureKartShadow, 0x1000, 0x1000); D_8018D420 = dma_textures(gTexture69B03C, 0x100, 0x100); D_8018D424 = dma_textures(gTexture69B140, 0x400, 0x400); D_8018D478 = dma_textures(gTexture69C1E8, 0x200, 0x200); D_8018D480 = dma_textures(gTexture69BA28, 0x400, 0x400); D_8018D484 = dma_textures(gTexture69B960, 0x400, 0x400); D_8018D48C = dma_textures(gTexture69C354, 0x400, 0x400); D_8018D494 = dma_textures(gTexture69C4E4, 0x400, 0x400); D_8018D490 = D_8018D48C; D_8018D498 = dma_textures(gTexture69B378, 0x1000, 0x1000); D_8018D4BC = dma_textures(D_0F05E19C, 0x800, 0x800); D_8018D4C0 = dma_textures(D_0F05E3E0, 0x800, 0x800); D_8018D49C = dma_textures(gTexture69C9C4, 0x200, 0x200); D_8018D4A0 = dma_textures(gTextureBoingExclamation, 0x800, 0x800); D_8018D4A4 = dma_textures(D_0F05DDFC, 0x800, 0x800); D_8018D4A8 = dma_textures(D_0F05DFC0, 0x800, 0x800); D_8018D4AC = dma_textures(D_0F05D674, 0x800, 0x800); D_8018D4B0 = dma_textures(D_0F05DA50, 0x800, 0x800); D_8018D4B4 = dma_textures(D_0F05D1E8, 0x800, 0x800); D_8018D4B8 = dma_textures(D_0F05D420, 0x800, 0x800); D_8018D438 = dma_textures(gTexture69CB84, 0x800, 0x800); D_8018D43C = dma_textures(gTexture69CCEC, 0x800, 0x800); D_8018D440 = dma_textures(gTexture69CEB8, 0x800, 0x800); D_8018D444 = dma_textures(gTexture69D148, 0x800, 0x800); D_8018D448 = dma_textures(gTexture69D4E0, 0x800, 0x800); D_8018D44C = dma_textures(gTexture69D8FC, 0x800, 0x800); D_8018D450 = dma_textures(gTexture69DCB4, 0x800, 0x800); D_8018D454 = dma_textures(gTexture69DFA0, 0x800, 0x800); D_8018D458 = dma_textures(gTexture69E25C, 0x800, 0x800); D_8018D45C = dma_textures(gTexture69E518, 0x800, 0x800); D_8018D460 = dma_textures(gTexture69E7A8, 0x800, 0x800); D_8018D464 = dma_textures(gTexture69EA18, 0x800, 0x800); D_8018D468 = dma_textures(gTexture69EC54, 0x800, 0x800); D_8018D46C = dma_textures(gTexture69EE38, 0x800, 0x800); D_8018D470 = dma_textures(gTexture69EFE0, 0x800, 0x800); D_8018D4C4 = dma_textures(gTextureLightningBolt0, 0x800, 0x800); D_8018D4C8 = dma_textures(gTextureLightningBolt1, 0x800, 0x800); } void func_8005D6C0(Player* player) { s32 temp_v0; for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[temp_v0].unk_01C = 0; player->unk_258[temp_v0].unk_01E = 0; player->unk_258[temp_v0].unk_012 = 0; } for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[30 + temp_v0].unk_01C = 0; player->unk_258[30 + temp_v0].unk_01E = 0; player->unk_258[30 + temp_v0].unk_012 = 0; } for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[10 + temp_v0].unk_01C = 0; player->unk_258[10 + temp_v0].unk_01E = 0; player->unk_258[10 + temp_v0].unk_012 = 0; } for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) { player->unk_258[20 + temp_v0].unk_01C = 0; player->unk_258[20 + temp_v0].unk_01E = 0; player->unk_258[20 + temp_v0].unk_012 = 0; } } void func_8005D794(Player* player, UnkPlayerStruct258* arg1, f32 arg2, f32 arg3, f32 arg4, s8 arg5, s8 arg6) { arg1->unk_000[2] = arg4; arg1->unk_000[0] = arg2; arg1->unk_000[1] = arg3; arg1->unk_020 = -player->unk_02C[1]; arg1->unk_014 = arg5; arg1->unk_010 = arg6; } s32 func_8005D7D8(UnkPlayerStruct258* arg0, s8 arg1, f32 arg2) { arg0->unk_01C = 1; arg0->unk_012 = arg1; arg0->unk_01E = 0; arg0->unk_00C = arg2; } s32 func_8005D800(UnkPlayerStruct258* arg0, s32 arg1, s16 arg2) { arg0->unk_038 = (u8) (arg1 >> 16); arg0->unk_03A = (u8) (arg1 >> 8); arg0->unk_03C = (u8) arg1; arg0->unk_03E = arg2; } s32 func_8005D82C(UnkPlayerStruct258* arg0, s32 arg1, s16 arg2) { s32 temp_v0; temp_v0 = random_int(0x30); arg0->unk_038 = (u8) ((u8) (arg1 >> 0x10) - temp_v0) ; arg0->unk_03A = (u8) ((u8) (arg1 >> 8) - temp_v0) ; arg0->unk_03C = (u8) ((u8) arg1 - temp_v0) ; arg0->unk_03E = arg2; } void func_8005D898(Player* player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4) { s32 temp_lo; if (player->unk_0C0 >= 0) { func_8005D794(player, &player->unk_258[10 + arg1], player->boundingBoxCorners[2].cornerPos[0], player->boundingBoxCorners[2].cornerGroundY + 2.0f, player->boundingBoxCorners[2].cornerPos[2], player->boundingBoxCorners[2].surfaceType, 1); } else { func_8005D794(player, &player->unk_258[10 + arg1], player->boundingBoxCorners[3].cornerPos[0], player->boundingBoxCorners[3].cornerGroundY + 2.0f, player->boundingBoxCorners[3].cornerPos[2], player->boundingBoxCorners[3].surfaceType, 0); } temp_lo = player->unk_0C0 / 182; if ((temp_lo >= 7) || (temp_lo < -6)) { func_8005D7D8(&player->unk_258[10 + arg1], 1, 0.35f); if (player->unk_22A == 0) { func_8005D800(&player->unk_258[10 + arg1], 0xFFFFFF, 0x70); } if (player->unk_22A == 1) { func_8005D800(&player->unk_258[10 + arg1], 0xFFFF00, 0x70); } if (player->unk_22A >= 2) { func_8005D800(&player->unk_258[10 + arg1], 0xFF9600, 0x70); } if (player->unk_22A >= 2) { // Why not put this in previous if statement? player->unk_258[10 + arg1].unk_040 = 2; return; } player->unk_258[10 + arg1].unk_040 = player->unk_22A; } } void func_8005DA30(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4) { if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E >= 3) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D898(player, arg1, arg2, arg3, arg4); } else if (player->unk_258[10 + arg2].unk_01E >= 3) { func_8005D898(player, arg1, arg2, arg3, arg4); } } UNUSED void func_8005DAD0(void) { } void func_8005DAD8(UnkPlayerStruct258* arg0, s16 arg1, s16 arg2, s16 arg3) { arg0->unk_038 = arg1; arg0->unk_03E = arg3; arg0->unk_040 = arg2; } void func_8005DAF4(Player *player, s16 arg1, s32 arg2, s32 arg3) { s32 stackPadding; s32 var_t1; s32 var_t3; f32 var_f2; f32 var_f12; f32 var_f14; s32 temp_v0; static s32 test = 8; var_t1 = 0x000000FF; temp_v0 = random_int(test); if ((temp_v0 == 0) || (temp_v0 == 4)) { var_f2 = player->boundingBoxCorners[2].cornerPos[0]; var_f12 = player->boundingBoxCorners[2].cornerGroundY + 2.0f; var_f14 = player->boundingBoxCorners[2].cornerPos[2]; var_t3 = 1; var_t1 = player->boundingBoxCorners[2].surfaceType; } if ((temp_v0 == 2) || (temp_v0 == 6)) { var_f2 = player->boundingBoxCorners[3].cornerPos[0]; var_f12 = player->boundingBoxCorners[3].cornerGroundY + 2.0f; var_f14 = player->boundingBoxCorners[3].cornerPos[2]; var_t3 = 0; var_t1 = player->boundingBoxCorners[3].surfaceType; } switch (var_t1) { case 2: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 8: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 3, 1.0f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 3, 1.0f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } player->unk_258[10 + arg1].unk_000[1] -= 1.5; break; case 7: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 3: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 10: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 13: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005D82C(&player->unk_258[10 + arg1], 0x00FFA54F, 0x00AF); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 5: case 11: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 1: case 4: case 6: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if ((((player->unk_094 / 18.0f) * 216.0f) >= 30.0f) && ((((player->unk_0C0 / 182) > 0x14) || ((player->unk_0C0 / 182) < (-0x14)))) || ((player->unk_22C - player->unk_094) >= 0.04)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && ((((player->unk_094 / 18.0f) * 216.0f) >= 30.0f) && (((player->unk_0C0 / 182) >= 0x15) || ((player->unk_0C0 / 182) < -0x14)) || ((player->unk_22C - player->unk_094) >= 0.04))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, (s8) var_t1, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 2, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; default: break; } } void func_8005EA94(Player *player, s16 arg1, s32 arg2, s8 arg3) { s32 temp_v0; s32 var_t0; s32 var_t1; f32 var_f2; f32 var_f12; f32 var_f14; static s32 test = 10; var_t0 = 0x000000FF; temp_v0 = random_int(test); if ((temp_v0 == 0) || (temp_v0 == 8)) { if ((D_801652A0[arg3] - player->boundingBoxCorners[2].cornerGroundY) >= 3.5) { var_f2 = player->boundingBoxCorners[2].cornerPos[0]; var_f12 = player->boundingBoxCorners[2].cornerGroundY + 2.0f; var_f14 = player->boundingBoxCorners[2].cornerPos[2]; var_t1 = 1; var_t0 = 0; } } if ((temp_v0 == 2) || (temp_v0 == 6)) { if ((D_801652A0[arg3] - player->boundingBoxCorners[3].cornerGroundY) >= 3.5) { var_f2 = player->boundingBoxCorners[3].cornerPos[0]; var_f12 = player->boundingBoxCorners[3].cornerGroundY + 2.0f; var_f14 = player->boundingBoxCorners[3].cornerPos[2]; var_t1 = 0; var_t0 = 0; } } if (1) {} if (var_t0 == 0) { if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { if (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, var_t0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 9, 0.8f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00AF); } } else if ((player->unk_258[10 + arg2].unk_01E > 0) && (((player->unk_094 / 18.0f) * 216.0f) >= 10.0f)) { func_8005D794(player, &player->unk_258[10 + arg1], var_f2, var_f12, var_f14, var_t0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 9, 0.8f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00AF); } } } void func_8005ED48(Player *player, s16 arg1, s32 arg2, s32 arg3) { s32 temp_v0; s32 var_t2; s32 var_t3; f32 var_f0; f32 var_f2; f32 var_f12; static s32 test = 8; var_t2 = 0x000000FF; temp_v0 = random_int(test); if ((temp_v0 == 2) || (temp_v0 == 4)) { var_f0 = player->boundingBoxCorners[2].cornerPos[0]; var_f2 = player->boundingBoxCorners[2].cornerGroundY + 2.0f; var_f12 = player->boundingBoxCorners[2].cornerPos[2]; var_t3 = 1; var_t2 = player->boundingBoxCorners[2].surfaceType; } if ((temp_v0 == 0) || (temp_v0 == 6)) { var_f0 = player->boundingBoxCorners[3].cornerPos[0]; var_f2 = player->boundingBoxCorners[3].cornerGroundY + 2.0f; var_f12 = player->boundingBoxCorners[3].cornerPos[2]; var_t3 = 0; var_t2 = player->boundingBoxCorners[3].surfaceType; } switch (var_t2) { case 2: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_t2, var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_t2, var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 8: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.1f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.1f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } player->unk_258[10 + arg1].unk_000[1] -= 1.5; break; case 7: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 3: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 10: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 13: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 5: case 11: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 1: case 4: case 6: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, (s8) var_t2, (s8) var_t3); func_8005D7D8(&player->unk_258[10 + arg1], 5, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; default: break; } } #ifdef NON_MATCHING // Its close, there's some register allocation issue though // Permuter hasn't found anything // https://decomp.me/scratch/WjMqd void func_8005F90C(Player *player, s16 arg1, s32 arg2, s32 arg3) { s32 var_t1; u8 var_v0; f32 var_f0; f32 var_f2; f32 var_f12; var_t1 = 0; if ((player->unk_0BC & 0x80) == 0x80) { var_f0 = player->pos[0]; var_f2 = player->pos[1] - player->boundingBoxSize; var_f12 = player->pos[2]; var_t1 = 1; var_v0 = player->boundingBoxCorners[2].surfaceType; } else { var_f0 = player->pos[0]; var_f2 = player->pos[1] - player->boundingBoxSize; var_f12 = player->pos[2]; var_v0 = player->boundingBoxCorners[3].surfaceType; } switch (var_v0) { case 2: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); if ((gCurrentCourseId == 1) || (gCurrentCourseId == 7)) { func_8005DAD8(&player->unk_258[10 + arg1], 1, 0, 0x0080); } if (gCurrentCourseId == 0x000B) { func_8005DAD8(&player->unk_258[10 + arg1], 7, 0, 0x0080); } if (gCurrentCourseId == 9) { func_8005DAD8(&player->unk_258[10 + arg1], 8, 0, 0x0080); } if (gCurrentCourseId == 0x000E) { func_8005DAD8(&player->unk_258[10 + arg1], 9, 0, 0x0080); } if (gCurrentCourseId == 4) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000A, 0, 0x0080); } if (gCurrentCourseId == 0x0012) { func_8005DAD8(&player->unk_258[10 + arg1], 0x000B, 0, 0x0080); } player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 8: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.1f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.1f); func_8005D800(&player->unk_258[10 + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[10 + arg1].unk_038 -= arg1 * 8; player->unk_258[10 + arg1].unk_03A -= arg1 * 8; player->unk_258[10 + arg1].unk_03C -= arg1 * 8; } player->unk_258[10 + arg1].unk_000[1] -= 1.5; break; case 7: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 2, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 3: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 3, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 10: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 4, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 13: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 5, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 5: case 11: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 6, 1, 0x00A8); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; case 1: case 4: case 6: if ((arg1 == 0) && ((player->unk_258[10 + arg2].unk_01E > 0) || (player->unk_258[10 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } else if (player->unk_258[10 + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[10 + arg1], var_f0, var_f2, var_f12, var_v0, var_t1); func_8005D7D8(&player->unk_258[10 + arg1], 4, 0.46f); func_8005DAD8(&player->unk_258[10 + arg1], 0, 0, 0x0080); player->unk_258[10 + arg1].unk_03A = random_int(0x0010U); } break; default: break; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8005F90C.s") #endif void func_80060504(Player *player, s16 arg1, s32 arg2, s32 arg3) { s32 thing1; s16 thing2; s32 thing3; f32 sp50; f32 sp4C; f32 sp48; f32 var_f0; s32 var_v0; s32 temp_v0; s32 test; if ((player->unk_044 & 0x20) == 0x20) { var_v0 = 5; } else { var_v0 = 0xE; } temp_v0 = random_int(var_v0); if ((temp_v0 == 1) || (temp_v0 == 2) || (temp_v0 == 3)) { if ((arg1 == 0) && ((player->unk_258[arg2].unk_01E > 0) || (player->unk_258[arg2].unk_01C == 0))) { sp4C = player->pos[1] - 2.5; sp48 = player->pos[2]; sp50 = player->pos[0]; func_8005D794(player, &player->unk_258[arg1], sp50, sp4C, sp48, 0, 0); func_8005D7D8(&player->unk_258[arg1], 1, 0.5f); } else if (player->unk_258[arg2].unk_01E > 0) { sp4C = player->pos[1] - 2.5; sp48 = player->pos[2]; sp50 = player->pos[0]; func_8005D794(player, &player->unk_258[arg1], sp50, sp4C, sp48, 0, 0); func_8005D7D8(&player->unk_258[arg1], 1, 0.5f); } } player->unk_258[arg1].unk_024 = 0.0f; if ((player->unk_044 & 0x20) == 0x20) { player->unk_258[arg1].unk_040 = 0; if ((player->unk_0BC & 0x2000) == 0x2000) { func_8005D800(&player->unk_258[arg1], 0x00FFFF00, 0x0080); player->unk_258[arg1].unk_038 = 1; } else { func_8005D800(&player->unk_258[arg1], 0x00FFFFFF, 0x0070); player->unk_258[arg1].unk_038 = 0; } } else { player->unk_258[arg1].unk_040 = 1; if ((player->unk_0BC & 0x2000) == 0x2000) { func_8005D800(&player->unk_258[arg1], 0x00FFFF00, 0x0080); player->unk_258[arg1].unk_038 = 1; } else { func_8005D800(&player->unk_258[arg1], 0x00FFFFFF, 0x0070); player->unk_258[arg1].unk_038 = 0; } } thing2 = (player->unk_258[arg1].unk_020 - (player->unk_0C0 / 2)); if (player->unk_258[arg1].unk_040 == 0) { var_f0 = -((player->unk_098 / 3000.0f) + 0.1); } else { var_f0 = -((player->unk_098 / 5000.0f) + 0.1); } func_80062B18(&sp50, &sp4C, &sp48, 0.0f, 4.5f, (player->unk_258[arg1].unk_01E * var_f0) + -5.5, -thing2, -player->unk_206 * 2); player->unk_258[arg1].unk_000[0] = player->pos[0] + sp50; sp4C = sp4C + (player->pos[1] - player->boundingBoxSize); player->unk_258[arg1].unk_000[2] = player->pos[2] + sp48; player->unk_258[arg1].unk_000[1] = player->unk_258[arg1].unk_024 + sp4C; player->unk_258[arg1].unk_010 = 0; } void func_800608E0(Player *player, s16 arg1, UNUSED s32 arg2, s8 arg3, UNUSED s8 arg4) { f32 var_f0; f32 sp50; f32 sp4C; f32 sp48; var_f0 = 8.0f - (D_801652A0[arg3] - player->pos[1]); if ((f64) var_f0 <= 0.0) { var_f0 = 0.0f; } sp4C = (D_801652A0[arg3] - player->pos[1]) - 3.0f; if ((player->unk_0DE & 1) && (gCurrentCourseId != 6)) { var_f0 = 2.5f; sp4C = (f32) ((f64) (D_801652A0[arg3] - player->pos[1]) + 0.1); } func_8005D794(player, &player->unk_258[arg1], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[arg1], 3, var_f0); if ((gCurrentCourseId == 2) || (gCurrentCourseId == 0x0013)) { func_8005D800(&player->unk_258[arg1], 0, 0x00AF); } else { func_8005D800(&player->unk_258[arg1], 0x00FFFFFF, 0x00CF); } func_80062B18(&sp50, &sp4C, &sp48, 0.0f, sp4C, ((-player->unk_258[arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 10.0f) + -4.0f, -player->unk_258[arg1].unk_020, -player->unk_206 * 2); player->unk_258[arg1].unk_000[0] = player->pos[0] + sp50; player->unk_258[arg1].unk_000[2] = player->pos[2] + sp48; player->unk_258[arg1].unk_000[1] = player->pos[1] + sp4C; } void func_80060B14(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4) { if ((gCurrentCourseId != 0x0010) && (gCurrentCourseId != 0x000D)) { if ((arg1 == 0) && ((player->unk_258[arg2].unk_01E > 0) || (player->unk_258[arg2].unk_01C == 0))) { func_800608E0(player, arg1, arg2, arg3, arg4); } else if (player->unk_258[arg2].unk_01E > 0) { func_800608E0(player, arg1, arg2, arg3, arg4); } } } void func_80060BCC(Player *player, s16 arg1, s32 arg2, UNUSED s32 arg3) { s32 sp54; UNUSED s32 pad; s32 sp4C; f32 sp48; f32 sp44; if (gCurrentCourseId == COURSE_SKYSCRAPER) return; if (gCurrentCourseId == COURSE_RAINBOW_ROAD) return; sp54 = random_int(0x0168U) - 0xB4; sp4C = random_int(6U); sp44 = random_int(6U); sp48 = random_int(3U); if (player != gPlayerOne) return; if ((arg1 == 0) && ((player->unk_258[arg2 + 10].unk_01E > 0) || (player->unk_258[arg2 + 10].unk_01C == 0))) { func_8005D794(player, &player->unk_258[arg1 + 10], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[arg1 + 10], 0x0B, 0.4f); func_8005D800(&player->unk_258[arg1 + 10], 0x00FFFFFF, 0x00FF); player->unk_258[arg1 + 10].unk_000[2] = player->pos[2] + (coss(sp54 * 0xB6) * -1.8); player->unk_258[arg1 + 10].unk_000[0] = player->pos[0] + (sins(sp54 * 0xB6) * -1.8); player->unk_258[arg1 + 10].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + sp4C + 2.0f; player->unk_258[arg1 + 10].unk_018 = sp44 + 1.0f; player->unk_258[arg1 + 10].unk_00C = (sp48 + 2.0f) / 10.0f; } else if (player->unk_258[arg2 + 10].unk_01E > 0) { func_8005D794(player, &player->unk_258[arg1 + 10], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[arg1 + 10], 0x0B, 0.4f); func_8005D800(&player->unk_258[arg1 + 10], 0x00FFFFFF, 0x00FF); player->unk_258[arg1 + 10].unk_000[2] = player->pos[2] + (coss(sp54 * 0xB6) * -1.8); player->unk_258[arg1 + 10].unk_000[0] = player->pos[0] + (sins(sp54 * 0xB6) * -1.8); player->unk_258[arg1 + 10].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + sp4C + 2.0f; player->unk_258[arg1 + 10].unk_018 = sp44 + 1.0f; player->unk_258[arg1 + 10].unk_00C = (sp48 + 2.0f) / 10.0f; } } void func_80060F50(Player* player, s16 arg1, UNUSED s8 arg2, s8 arg3, UNUSED s8 arg4) { func_8005D794(player, &player->unk_258[arg1], 0.0f, 0.0f, 0.0f, 0, 0); func_8005D7D8(&player->unk_258[arg1], 5, 4.0f); if ((gCurrentCourseId == COURSE_BOWSER_CASTLE) || (gCurrentCourseId == COURSE_BIG_DONUT)) { func_8005D800(&player->unk_258[arg1], 0xFF0000, 0xFF); } else { func_8005D800(&player->unk_258[arg1], 0xFFFFFF, 0xFF); } player->unk_258[arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[arg1].unk_020) * -5.8); player->unk_258[arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[arg1].unk_020) * -5.8); player->unk_258[arg1].unk_000[1] = D_801652A0[arg3]; player->unk_0DE &= ~0x0008; } void func_80061094(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3, UNUSED s8 arg4) { if (arg1 == 0) { func_8005D794(player, &player->unk_258[arg1], 0.0f, 0.0f, 0.0f, 0, 0); func_8005D7D8(&player->unk_258[arg1], 6, 3.8f); func_8005D800(&player->unk_258[arg1], 0xFFFFFF, 0xFF); player->unk_258[arg1].unk_038 = 0; player->unk_258[arg1].unk_03A = 0; player->unk_258[arg1].unk_03C = 0; } } void func_80061130(Player* player, s16 arg1, UNUSED s32 arg2, UNUSED s8 arg3, UNUSED s8 arg4) { func_8005D794(player, &player->unk_258[arg1], 0.0f, 0.0f, 0.0f, 0, 0); func_8005D7D8(&player->unk_258[arg1], 7, 0.6f); func_8005D800(&player->unk_258[arg1], 0xFFFFFF, 0xD0); player->unk_258[arg1].unk_000[2] = player->pos[2] +(coss(player->unk_258[arg1].unk_020) * 6.0f); player->unk_258[arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[arg1].unk_020) * 6.0f); player->unk_258[arg1].unk_000[1] = player->pos[1] - 5.0f; player->unk_258[arg1].unk_040 = 0; player->unk_258[arg1].unk_024 = 0.0f; } void func_80061224(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4) { if ((arg1 == 0) && ((player->unk_258[arg2].unk_01E > 0) || (player->unk_258[arg1].unk_01C == 0))) { func_80061130(player, arg1, arg2, arg3, arg4); } else if (player->unk_258[arg2].unk_01E >= 2) { func_80061130(player, arg1, arg2, arg3, arg4); if (arg1 == 9) { player->unk_044 &= ~0x0200; } } } void func_800612F8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3) { s32 var_s2; for (var_s2 = 0; var_s2 < 10; var_s2++){ player->unk_258[0x1E + var_s2].unk_01C = 1; player->unk_258[0x1E + var_s2].unk_028 = player->pos[1] + 5.0f; player->unk_258[0x1E + var_s2].unk_020 = (0x1C70 * var_s2) - player->unk_02C[1]; player->unk_258[0x1E + var_s2].unk_024 = (random_int(0x0064U) / 100.0f) + 1.5; player->unk_258[0x1E + var_s2].unk_03A = 0; player->unk_258[0x1E + var_s2].unk_012 = 1; player->unk_258[0x1E + var_s2].unk_01E = 0; player->unk_258[0x1E + var_s2].unk_03E = 0x00FF; player->unk_258[0x1E + var_s2].unk_000[2] = player->pos[2]; player->unk_258[0x1E + var_s2].unk_000[0] = player->pos[0]; } player->unk_046 &= ~0x0008; } void func_80061430(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3) { s32 var_s2; for (var_s2 = 0; var_s2 < 7; var_s2++){ player->unk_258[0x1E + var_s2].unk_01C = 1; player->unk_258[0x1E + var_s2].unk_028 = player->pos[1] - 4.0f; player->unk_258[0x1E + var_s2].unk_020 = (0x1C70 * var_s2) - player->unk_02C[1]; // ??? player->unk_258[0x1E + var_s2].unk_024 = (random_int(0x0064U) / 100.0f) + 1.9; player->unk_258[0x1E + var_s2].unk_024 = (random_int(0x0064U) / 100.0f) + 1.5; player->unk_258[0x1E + var_s2].unk_03A = 0; player->unk_258[0x1E + var_s2].unk_012 = 9; player->unk_258[0x1E + var_s2].unk_01E = 0; player->unk_258[0x1E + var_s2].unk_03E = 0x00FF; player->unk_258[0x1E + var_s2].unk_000[2] = player->pos[2]; player->unk_258[0x1E + var_s2].unk_000[0] = player->pos[0]; } player->unk_044 &= ~0x1000; } void func_800615AC(Player *player, s16 arg1, s32 arg2, s8 arg3) { s32 test = 2; s32 stackPadding0; s32 stackPadding1; f32 temp_f0; f32 sp28[10] = { -182.0f, 182.0f, 364.0f, -364.0f, 546.0f, -546.0f, 728.0f, -728.0f, 910.0f, -910.0f }; if (random_int(3U) == 2.0f) { player->unk_258[0x1E + arg1].unk_01C = 1; player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0]; player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2]; player->unk_258[0x1E + arg1].unk_020 = -player->unk_02C[1] + sp28[arg1]; player->unk_258[0x1E + arg1].unk_018 = random_int(1U) + 2.0f; temp_f0 = random_int(4U); temp_f0 -= test; player->unk_258[0x1E + arg1].unk_014 = temp_f0; player->unk_258[0x1E + arg1].unk_000[1] = player->pos[1] + temp_f0; player->unk_258[0x1E + arg1].unk_00C = 0.15f; player->unk_258[0x1E + arg1].unk_012 = 5; player->unk_258[0x1E + arg1].unk_01E = 0; player->unk_258[0x1E + arg1].unk_03E = 0x00FF; player->unk_258[0x1E + arg1].unk_038 = 0; } } void func_80061754(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED s32 arg4) { s32 sp54; s16 temp_s1; s32 sp4C; f32 sp48; f32 sp44; sp54 = random_int(0x0168U) - 0xB4; sp4C = random_int(6U); temp_s1 = random_int(0x0060U); sp44 = random_int(6U); sp48 = random_int(2U); func_8005D794(player, &player->unk_258[0x1E + arg1], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[0x1E + arg1], 6, 1.0f); if ((player->unk_0BC & 0x02000000) || ((player->unk_0BC) & 0x01000000) || ((player->unk_0BC) & 0x400) || ((player->unk_0BC) & 0x80000000)) { func_8005D800(&player->unk_258[0x1E + arg1], 0x00FFFFFF, 0x00A0); player->unk_258[0x1E + arg1].unk_038 -= temp_s1; player->unk_258[0x1E + arg1].unk_03A -= temp_s1; player->unk_258[0x1E + arg1].unk_03C -= temp_s1; } else { func_8005D800(&player->unk_258[0x1E + arg1], 0, 0x00A0); player->unk_258[0x1E + arg1].unk_038 += temp_s1; player->unk_258[0x1E + arg1].unk_03A += temp_s1; player->unk_258[0x1E + arg1].unk_03C += temp_s1; } player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2] + (coss(sp54 * 0xB6) * -5.0f); player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0] + (sins(sp54 * 0xB6) * -5.0f); player->unk_258[0x1E + arg1].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + sp4C + 2.0f; player->unk_258[0x1E + arg1].unk_018 = sp44 + 1.0f; player->unk_258[0x1E + arg1].unk_00C = sp48 + 1.0f; } void func_8006199C(Player *player, s16 arg1, s32 arg2, s8 arg3, s8 arg4) { if ((arg1 == 0) && ((player->unk_258[0x1E + arg2].unk_01E > 0) || (player->unk_258[0x1E + arg2].unk_01C == 0))) { func_80061754(player, arg1, arg2, (s32) arg3, arg4); } else if (player->unk_258[0x1E + arg2].unk_01E > 0) { func_80061754(player, arg1, arg2, (s32) arg3, arg4); } } void func_80061A34(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3) { s32 sp54; UNUSED s32 stackPadding0; s32 sp4C; f32 sp48; UNUSED s32 stackPadding1; sp54 = random_int(0x0168U) - 0xB4; sp4C = random_int(6U); random_int(6U); sp48 = (f32) random_int(3U); if ((arg1 == 0) && ((player->unk_258[0x1E + arg2].unk_01E > 0) || (player->unk_258[0x1E + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[0x1E + arg1], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[0x1E + arg1], 7, 1.0f); func_8005D800(&player->unk_258[0x1E + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2] + (coss(sp54 * 0xB6) * -2.0); player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0] + (sins(sp54 * 0xB6) * -2.0); player->unk_258[0x1E + arg1].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + sp4C + 2.0f; player->unk_258[0x1E + arg1].unk_00C = (sp48 + 2.0f) / 10.0f; } else if (player->unk_258[0x1E + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[0x1E + arg1], 0.0f, 0.0f, 0.0f, (s8) 0, (s8) 0); func_8005D7D8(&player->unk_258[0x1E + arg1], 7, 1.0f); func_8005D800(&player->unk_258[0x1E + arg1], 0x00FFFFFF, 0x00FF); player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2] + (coss(sp54 * 0xB6) * -2.0); player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0] + (sins(sp54 * 0xB6) * -2.0); player->unk_258[0x1E + arg1].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + (f32) sp4C + 2.0f; player->unk_258[0x1E + arg1].unk_00C = (sp48 + 2.0f) / 10.0f; } } void func_80061D4C(Player *player, s16 arg1, s32 arg2, s8 arg3) { s32 test = 2; s32 stackPadding0; s32 stackPadding1; s32 stackPadding2; f32 sp20[10] = { -182.0f, 182.0f, 364.0f, -364.0f, 546.0f, -546.0f, 728.0f, -728.0f, 910.0f, -910.0f }; if (random_int(3U) == 2.0f) { player->unk_258[0x1E + arg1].unk_01C = 1; player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0]; player->unk_258[0x1E + arg1].unk_000[1] = player->pos[1] + 2.0f; player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2]; player->unk_258[0x1E + arg1].unk_020 = -player->unk_02C[1] + sp20[arg1]; player->unk_258[0x1E + arg1].unk_018 = random_int(3U) + 2.0f; player->unk_258[0x1E + arg1].unk_014 = random_int(4U); player->unk_258[0x1E + arg1].unk_014 -= test; player->unk_258[0x1E + arg1].unk_00C = 0.4f; player->unk_258[0x1E + arg1].unk_012 = 2; player->unk_258[0x1E + arg1].unk_01E = 0; player->unk_258[0x1E + arg1].unk_03E = 0x00FF; } } void func_80061EF4(Player *player, s16 arg1, s32 arg2, UNUSED s8 arg3) { UNUSED s32 stackPadding0; s32 var_t0 = 0x000000FF; s32 var_t1; s32 temp_v1; f32 var_f2; UNUSED s32 stackPadding1; if(1) {}; temp_v1 = random_int(8U) & 1; if (temp_v1 == 1) { var_t1 = 1; var_t0 = 0; var_f2 = player->pos[1]; } if (temp_v1 == 0) { var_t1 = 0; var_t0 = 0; var_f2 = player->pos[1]; } if (var_t0 == 0) { if ((arg1 == 0) && ((player->unk_258[0x1E + arg2].unk_01E > 0) || (player->unk_258[0x1E + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[0x1E + arg1], 0.0f, var_f2, 0.0f, (s8) var_t0, (s8) var_t1); func_8005D7D8(&player->unk_258[0x1E + arg1], 3, 0.5f); func_8005D800(&player->unk_258[0x1E + arg1], 0x00FFFFFF, 0x0060); player->unk_258[0x1E + arg1].unk_020 = 0; if (player->unk_258[0x1E + arg1].unk_010 == 1) { player->unk_258[0x1E + arg1].unk_020 += 0x888; } else { player->unk_258[0x1E + arg1].unk_020 -= 0x888; } player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[0x1E + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[0x1E + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); } else if (player->unk_258[0x1E + arg2].unk_01E > 0) { func_8005D794(player, &player->unk_258[0x1E + arg1], 0.0f, var_f2, 0.0f, (s8) var_t0, (s8) var_t1); func_8005D7D8(&player->unk_258[0x1E + arg1], 3, 0.5f); func_8005D800(&player->unk_258[0x1E + arg1], 0x00FFFFFF, 0x0060); player->unk_258[0x1E + arg1].unk_020 = 0; if (player->unk_258[0x1E + arg1].unk_010 == 1) { player->unk_258[0x1E + arg1].unk_020 += 0x888; } else { player->unk_258[0x1E + arg1].unk_020 -= 0x888; } player->unk_258[0x1E + arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[0x1E + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); player->unk_258[0x1E + arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[0x1E + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); } } } void func_800621BC(Player* player, s16 arg1, s32 arg2, UNUSED s8 arg3) { s32 temp_v1; s32 phi_t0; s32 phi_t1; Player *new_var; f32 phi_f2; Player *new_var2; phi_t0 = 0xFF; temp_v1 = random_int(8) & 1; if (temp_v1 == 1) { phi_t1 = 1; phi_t0 = 0; phi_f2 = player->pos[1]; } if (temp_v1 == 0) { phi_t1 = 0; if (1) { phi_t0 = 0; } phi_f2 = player->pos[1]; } if (phi_t0 == 0) { if ((arg1 == 0) && ((player->unk_258[30 + arg2].unk_01E > 0) || (player->unk_258[30 + arg2].unk_01C == 0))) { func_8005D794(player, &player->unk_258[30 + arg1], 0.0f, phi_f2, 0.0f, phi_t0, phi_t1); func_8005D7D8(&player->unk_258[30 + arg1], 8, 1.0f); func_8005D800(&player->unk_258[30 + arg1], 0xFFFF20, 0xFF); player->unk_258[30 + arg1].unk_020 = 0; if (player->unk_258[30 + arg1].unk_010 == 1) { player->unk_258[30 + arg1].unk_020 += 2184; } else { player->unk_258[30 + arg1].unk_020 -= 2184; } player->unk_258[30 + arg1].unk_000[2] = player->pos[2] + (coss((player->unk_258[30 + arg1].unk_020 - player->unk_02C[1]) - player->unk_0C0) * 5.0f); player->unk_258[30 + arg1].unk_000[0] = player->pos[0] + (sins((player->unk_258[30 + arg1].unk_020 - player->unk_02C[1]) - player->unk_0C0) * 5.0f); return; } new_var2 = player; if (new_var2->unk_258[30 + arg2].unk_01E > 0) { func_8005D794(new_var2, &new_var2->unk_258[30 + arg1], 0.0f, phi_f2, 0.0f, phi_t0, phi_t1); func_8005D7D8(&new_var2->unk_258[30 + arg1], 8, 1.0f); func_8005D800(&new_var2->unk_258[30 + arg1], 0xFFFF20, 0xFF); new_var2->unk_258[30 + arg1].unk_020 = 0; if (new_var2->unk_258[30 + arg1].unk_010 == 1) { new_var2->unk_258[30 + arg1].unk_020 += 2184; } else { new_var2->unk_258[30 + arg1].unk_020 -= 2184; } new_var = new_var2; new_var->unk_258[30 + arg1].unk_000[2] = new_var->pos[2] + (coss((new_var->unk_258[30 + arg1].unk_020 - new_var->unk_02C[1]) - new_var->unk_0C0) * 5.0f); new_var->unk_258[30 + arg1].unk_000[0] = new_var->pos[0] + (sins((new_var->unk_258[30 + arg1].unk_020 - new_var->unk_02C[1]) - new_var->unk_0C0) * 5.0f); } } } void func_80062484(Player* player, UnkPlayerStruct258* arg1, s32 arg2) { arg1->unk_01C = 1; arg1->unk_000[1] = player->unk_074 + 1.0f; arg1->unk_000[2] = player->pos[2]; arg1->unk_000[0] = player->pos[0]; arg1->unk_020 = (arg2 * 0x1998) - player->unk_02C[1]; arg1->unk_012 = 4; arg1->unk_01E = 0; } void func_800624D8(Player *player, UNUSED s32 arg1, UNUSED s32 arg2, UNUSED s8 arg3) { s32 var_s1; switch (player->unk_0F8) { case 2: for (var_s1 = 0; var_s1 < 10; var_s1++) { if ((gCurrentCourseId == COURSE_CHOCO_MOUNTAIN) || (gCurrentCourseId == COURSE_ROYAL_RACEWAY)) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 1, 0, 0x00A8); } if (gCurrentCourseId == COURSE_KALAMARI_DESERT) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 7, 0, 0x00A8); } if (gCurrentCourseId == COURSE_MOO_MOO_FARM) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 8, 0, 0x00A8); } if (gCurrentCourseId == COURSE_WARIO_STADIUM) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 9, 0, 0x00A8); } if (gCurrentCourseId == COURSE_YOSHI_VALLEY) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 0x000A, 0, 0x00A8); } if (gCurrentCourseId == COURSE_DK_JUNGLE) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 0x000B, 0, 0x00A8); } func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 8: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 2, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 7: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 2, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 3: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 3, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 10: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 4, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 13: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 5, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 5: case 11: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 6, 1, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; case 1: case 4: case 6: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 0, 0, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; default: for (var_s1 = 0; var_s1 < 10; var_s1++) { func_8005DAD8(&player->unk_258[0x1E + var_s1], 0, 0, 0x00A8); func_80062484(player, &player->unk_258[0x1E + var_s1], var_s1); } player->unk_044 &= ~0x0100; break; } } void func_800628C0(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_020 = -player->unk_02C[1]; player->unk_258[20 + arg3].unk_012 = 2; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_00C = 0.2f; } void func_80062914(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_020 = -player->unk_02C[1]; player->unk_258[20 + arg3].unk_012 = 4; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_00C = 1.0f; } void func_80062968(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_020 = -player->unk_02C[1]; player->unk_258[20 + arg3].unk_012 = 5; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_00C = 0.2f; } void func_800629BC(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_020 = -player->unk_02C[1]; player->unk_258[20 + arg3].unk_012 = 6; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_00C = 0.2f; player->unk_258[20 + arg3].unk_000[1] = 0.0f; } void func_80062A18(Player* player, s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_012 = 3; player->unk_258[20 + arg1 /* arg1 instead of arg3 */].unk_00C = 0.2f; player->unk_258[20 + arg3].unk_01E = 1; player->unk_258[20 + arg3].unk_020 = 0; player->unk_0B6 &= ~0x0080; player->unk_258[20 + arg3].unk_000[2] = player->pos[2]; player->unk_258[20 + arg3].unk_000[0] = player->pos[0]; player->unk_258[20 + arg3].unk_000[1] = (player->pos[1] + 4.0f); } void func_80062AA8(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_01C = 1; player->unk_258[20 + arg3].unk_012 = 5; player->unk_258[20 + arg3].unk_00C = 0.1f; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_000[1] = (player->pos[1] + player->boundingBoxSize) - 2.5; } void func_80062B18(f32 *arg0, f32 *arg1, f32 *arg2, f32 arg3, f32 arg4, f32 arg5, u16 arg6, u16 arg7) { UNUSED f32 pad; f32 sp30; f32 sp2C; f32 sp28; f32 temp_f20; // Apply the matrix multiplication: // Matrix is the Jacobian for cartesian to spherical coordinates? // Get the change in r, theta, and phi for a change in x, y, z? // // | arg0 | | cos(arg6)*cos(arg7) cos(arg6)*sin(arg7) -sin(arg6) | | arg3 | // | | | | | | // | arg1 | = | -sin(arg7) cos(arg7) 0 | X | arg4 | // | | | | | | // | arg2 | | sin(arg6)*cos(arg7) sin(arg6)*sin(arg7) cos(arg6) | | arg5 | // sp28 = sins(arg7); sp2C = coss(arg6); sp30 = coss(arg7); temp_f20 = coss(arg6); // = arg3 * cos(arg6) * cos(arg7) + arg4 * cos(arg6) * sin(arg7) - arg5 * sin(arg6) *arg0 = (((arg3 * temp_f20) * sp30) + (arg4 * sp2C) * sp28) - (sins(arg6) * arg5); temp_f20 = sins(arg7); // = -arg3 * sin(arg7) + arg4 * cos(arg7) *arg1 = (coss(arg7) * arg4) - (arg3 * temp_f20); sp28 = sins(arg7); sp2C = sins(arg6); sp30 = coss(arg7); temp_f20 = sins(arg6); // = arg3 * sin(arg6) * cos(arg7) + arg4 * sin(arg6) * sin(arg7) + arg5 * cos(arg6) *arg2 = (coss(arg6) * arg5) + (((arg3 * temp_f20) * sp30) + ((arg4 * sp2C) * sp28)); } void func_80062C74(Player *player, s16 arg1, s32 arg2, s32 arg3) { f32 sp48[8] = { 4.5f, 4.5f, 4.5f, 4.5f, 4.5f, 5.5f, 4.5f, 6.5f }; f32 var_f6; f32 sp40; f32 sp3C; f32 sp38; s16 thing; player->unk_258[arg1].unk_01E += 1; if (player->unk_258[arg1].unk_01E == 0x000C) { player->unk_258[arg1].unk_01C = 0; player->unk_258[arg1].unk_01E = 0; player->unk_258[arg1].unk_012 = 0; } player->unk_258[arg1].unk_018 = 2.0f; if (player->unk_258[arg1].unk_040 == 0) { player->unk_258[arg1].unk_00C = player->unk_258[arg1].unk_00C + 0.07; player->unk_258[arg1].unk_024 = player->unk_258[arg1].unk_024 + 0.3; if (player->unk_258[arg1].unk_01E >= 3) { player->unk_258[arg1].unk_03E -= 3; } if (player->unk_258[arg1].unk_03E <= 0) { player->unk_258[arg1].unk_03E = 0; } } else { player->unk_258[arg1].unk_00C = player->unk_258[arg1].unk_00C + 0.1; player->unk_258[arg1].unk_024 = player->unk_258[arg1].unk_024 + 0.3; if (player->unk_258[arg1].unk_01E >= 3) { player->unk_258[arg1].unk_03E -= 2; } if (player->unk_258[arg1].unk_03E <= 0) { player->unk_258[arg1].unk_03E = 0; } } thing = player->unk_258[arg1].unk_020 - (player->unk_0C0 / 2); if (player->unk_258[arg1].unk_040 == 0) { var_f6 = -((player->unk_098 / 5000.0f) + 0.1); } else { var_f6 = -((player->unk_098 / 6000.0f) + 0.1); } if (((player->unk_0BC & 0x2000) == 0x2000) && (player->unk_258[arg1].unk_01E >= 6)) { player->unk_258[arg1].unk_00C = player->unk_258[arg1].unk_00C + 0.06; } player->unk_258[arg1].unk_010++; if (player->unk_258[arg1].unk_010 >= 3) { player->unk_258[arg1].unk_010 = 0; } func_80062B18(&sp40, &sp38, &sp3C, 0.0f, sp48[player->characterId], (player->unk_258[arg1].unk_01E * var_f6) + -5.5, -thing, -player->unk_206 * 2); player->unk_258[arg1].unk_000[0] = player->pos[0] + sp40; sp38 = (player->pos[1] - player->boundingBoxSize) + sp38; player->unk_258[arg1].unk_000[2] = player->pos[2] + sp3C; player->unk_258[arg1].unk_000[1] = player->unk_258[arg1].unk_024 + sp38; } void func_80062F98(Player* player, s16 arg1, s8 arg2, UNUSED s8 arg3) { f32 temp_f0; temp_f0 = player->unk_258[10 + arg1].unk_018 / 10.0f; ++player->unk_258[10 + arg1].unk_01E; player->unk_258[10 + arg1].unk_000[1] += temp_f0; if ((player->unk_0CA & 1) == 1) { player->unk_258[10 + arg1].unk_000[1] += (temp_f0 + 0.3); if ((player->unk_258[10 + arg1].unk_01E == 0x10) || ((D_801652A0[arg2] - player->unk_258[10 + arg1].unk_000[1]) < 3.0f)) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } } else if ((player->unk_258[10 + arg1].unk_01E == 0xA) || ((D_801652A0[arg2] - player->unk_258[10 + arg1].unk_000[1]) < 3.0f)) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } } void func_800630C0(Player* player, s16 arg1, s8 arg2, UNUSED s8 arg3) { ++player->unk_258[arg1].unk_01E; player->unk_258[arg1].unk_000[2] = player->pos[2] + coss(player->unk_258[arg1].unk_020) * -5.8; player->unk_258[arg1].unk_000[0] = player->pos[0] + sins(player->unk_258[arg1].unk_020) * -5.8; player->unk_258[arg1].unk_000[1] = D_801652A0[arg2]; if (player->unk_258[arg1].unk_01E == 15) { player->unk_258[arg1].unk_01C = 0; player->unk_258[arg1].unk_01E = 0; player->unk_258[arg1].unk_012 = 0; } } void func_800631A8(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { ++player->unk_258[arg1].unk_01E; if ((s32) player->unk_258[arg1].unk_01E < 9) { if ((player->unk_258[arg1].unk_01E & 1) != 0) { player->unk_258[arg1].unk_038 = 8; } else { player->unk_258[arg1].unk_038 = 0; } } else if (((player->unk_258[arg1].unk_01E & 1) != 0) || ((player->unk_258[arg1].unk_01E >= 9) && (player->unk_258[arg1].unk_01E < 12))) { player->unk_258[arg1].unk_038 = 0xFF; } else if ((player->unk_258[arg1].unk_01E & 2) != 0) { player->unk_258[arg1].unk_038 = 8; } else { player->unk_258[arg1].unk_038 = 0; } player->unk_258[arg1].unk_03A = 0; player->unk_258[arg1].unk_03C = 0; if ((s32) player->unk_258[arg1].unk_01E >= 0x19) { player->unk_258[arg1].unk_01C = 0; player->unk_258[arg1].unk_01E = 0; player->unk_258[arg1].unk_012 = 0; } } void func_80063268(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[arg1].unk_01E >= 0x1E) { player->unk_258[arg1].unk_040 += 0x1FFE; } else { player->unk_258[arg1].unk_040 += 0x1554; } player->unk_258[arg1].unk_024 += 0.25; player->unk_258[arg1].unk_000[2] = player->pos[2] + (coss((player->unk_258[arg1].unk_020 + player->unk_258[arg1].unk_040)) * 5.5); player->unk_258[arg1].unk_000[0] = player->pos[0] + (sins((player->unk_258[arg1].unk_020 + player->unk_258[arg1].unk_040)) * 5.5); player->unk_258[arg1].unk_000[1] = ((player->pos[1] - 5.0f) + player->unk_258[arg1].unk_024); ++player->unk_258[arg1].unk_01E; player->unk_258[arg1].unk_00C += 0.05; player->unk_258[arg1].unk_03E -= 5; if ((s32) player->unk_258[arg1].unk_03E <= 0) { player->unk_258[arg1].unk_03E = 0; } if ((s32) player->unk_258[arg1].unk_01E >= 0x28) { player->unk_258[arg1].unk_01C = 0; player->unk_258[arg1].unk_01E = 0; player->unk_258[arg1].unk_012 = 0; } } void func_80063408(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[10 + arg1].unk_010 == 1) { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + (player->unk_258[10 + arg1].unk_01E * -7) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + (player->unk_258[10 + arg1].unk_01E * -7) * sins(player->unk_258[10 + arg1].unk_020); } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + (player->unk_258[10 + arg1].unk_01E * -7) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + (player->unk_258[10 + arg1].unk_01E * -7) * sins(player->unk_258[10 + arg1].unk_020); } ++player->unk_258[10 + arg1].unk_01E; player->unk_258[10 + arg1].unk_000[1] += 1.0f; if (((player->unk_0BC & 0x80) != 0) || ((player->unk_0BC & 0x40) != 0)) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; } if (player->unk_258[10 + arg1].unk_01E == 8) { player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_00C += 0.08; if (player->unk_258[10 + arg1].unk_01E >= 4) { player->unk_258[10 + arg1].unk_03E -= 16; } if (player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } void func_800635D4(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { f32 sp44; f32 sp40; f32 sp3C; if (player->unk_258[10 + arg1].unk_010 == 1) { if ((player->unk_0BC & 0x40000000)) { func_80062B18(&sp44, &sp40, &sp3C, -2.0f, 0.0f, (-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16, -player->unk_258[10 + arg1].unk_020, 2 * -player->unk_206); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + sp44; player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + sp3C; } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16) * sins(player->unk_258[10 + arg1].unk_020); } } else if ((player->unk_0BC & 0x40000000)) { func_80062B18(&sp44, &sp40, &sp3C, 2.0f, 0.0f, (-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16, - player->unk_258[10 + arg1].unk_020, 2 * -player->unk_206); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + sp44; player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + sp3C; } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 16) * sins(player->unk_258[10 + arg1].unk_020); } ++player->unk_258[10 + arg1].unk_01E; player->unk_258[10 + arg1].unk_000[1] += 0.2; if (((player->unk_0BC & 0x80) != 0) || ((player->unk_0BC & 0x40) != 0)) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; } if (player->unk_258[10 + arg1].unk_01E == 8) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_00C += 0.1; if (player->unk_258[10 + arg1].unk_040 == 0) { if (player->unk_258[10 + arg1].unk_01E >= 4) { player->unk_258[10 + arg1].unk_03E -= 12; } if (player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } else { if (player->unk_258[10 + arg1].unk_01E >= 4) { player->unk_258[10 + arg1].unk_03E -= 16; } if (player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } } void func_800639DC(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[10 + arg1].unk_010 == 1) { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + (-1.8f * player->unk_258[10 + arg1].unk_01E) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + (-1.8f * player->unk_258[10 + arg1].unk_01E) * sins(player->unk_258[10 + arg1].unk_020); } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + (-1.8f * player->unk_258[10 + arg1].unk_01E) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + (-1.8f * player->unk_258[10 + arg1].unk_01E) * sins(player->unk_258[10 + arg1].unk_020); } ++player->unk_258[10 + arg1].unk_01E; player->unk_258[10 + arg1].unk_000[1] += 0.3; if (player->unk_258[10 + arg1].unk_01E == 8) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_00C += 0.15; if (player->unk_258[10 + arg1].unk_040 == 0) { if ((s32) player->unk_258[10 + arg1].unk_01E >= 4) { --player->unk_258[10 + arg1].unk_03E; } if ((s32) player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } else { if ((s32) player->unk_258[10 + arg1].unk_01E >= 4) { player->unk_258[10 + arg1].unk_03E -= 16; } if ((s32) player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } } void func_80063BD4(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[10 + arg1].unk_010 == 1) { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + (-2 * player->unk_258[10 + arg1].unk_01E * coss(player->unk_258[10 + arg1].unk_020)); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + (-2 * player->unk_258[10 + arg1].unk_01E * sins(player->unk_258[10 + arg1].unk_020)); } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + (-2 * player->unk_258[10 + arg1].unk_01E * coss(player->unk_258[10 + arg1].unk_020)); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + (-2 * player->unk_258[10 + arg1].unk_01E * sins(player->unk_258[10 + arg1].unk_020)); } ++player->unk_258[10 + arg1].unk_01E; player->unk_258[10 + arg1].unk_000[1] += 0.2; if (player->unk_258[10 + arg1].unk_01E == 8) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_018 = 2.0f; player->unk_258[10 + arg1].unk_00C -= 0.06; } void func_80063D58(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[10 + arg1].unk_010 == 1) { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[2].cornerPos[2] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 20.0f) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[2].cornerPos[0] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 20.0f) * sins(player->unk_258[10 + arg1].unk_020); } else { player->unk_258[10 + arg1].unk_000[2] = player->boundingBoxCorners[3].cornerPos[2] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 20.0f) * coss(player->unk_258[10 + arg1].unk_020); player->unk_258[10 + arg1].unk_000[0] = player->boundingBoxCorners[3].cornerPos[0] + ((-player->unk_258[10 + arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 20.0f) * sins(player->unk_258[10 + arg1].unk_020); } ++player->unk_258[10 + arg1].unk_01E; if (player->unk_258[10 + arg1].unk_01E == 8) { player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_00C += 0.2; if (player->unk_258[10 + arg1].unk_01E >= 4) { player->unk_258[10 + arg1].unk_03E -= 18; player->unk_258[10 + arg1].unk_000[1] -= 0.1; } else { player->unk_258[10 + arg1].unk_000[1] += 0.4; } if (player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } void func_80063FBC(Player *player, s16 arg1, UNUSED s32 arg2, UNUSED s32 arg3) { f32 sp3C; f32 sp38; f32 sp34; if (player->unk_258[10 + arg1].unk_010 == 1) { func_80062B18(&sp3C, &sp34, &sp38, 3.0f, 0.0f, -5.5 - (player->unk_258[10 + arg1].unk_01E * (((player->unk_094 / 18.0f) * 216.0f) / 15.0f)), -player->unk_258[10 + arg1].unk_020, 0); } else { func_80062B18(&sp3C, &sp34, &sp38, -3.0f, 0.0f, -5.5 - (player->unk_258[10 + arg1].unk_01E * (((player->unk_094 / 18.0f) * 216.0f) / 15.0f)), -player->unk_258[10 + arg1].unk_020, 0); } player->unk_258[10 + arg1].unk_000[0] = player->pos[0] + sp3C; player->unk_258[10 + arg1].unk_000[2] = player->pos[2] + sp38; player->unk_258[10 + arg1].unk_000[1] = (player->pos[1] - player->boundingBoxSize) + sp34; player->unk_258[10 + arg1].unk_01E++; if (player->unk_258[10 + arg1].unk_01E == 6) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } } void func_80064184(Player* player, s16 arg1, s8 arg2, UNUSED s8 arg3) { f32 sp44; f32 sp40; f32 sp3C; sp40 = D_801652A0[arg2] - player->pos[1] - 3.0f; if (((player->unk_0DE & 1) != 0) && (gCurrentCourseId != COURSE_KOOPA_BEACH)) { sp40 = D_801652A0[arg2] - player->pos[1] + 0.1; } func_80062B18(&sp44, &sp40, &sp3C, 0.0f, sp40, -4.0f + ((-player->unk_258[arg1].unk_01E * (player->unk_094 / 18.0f) * 216.0f) / 10.0f), -player->unk_258[arg1].unk_020, 2 * -player->unk_206); player->unk_258[arg1].unk_000[0] = player->pos[0] + sp44; player->unk_258[arg1].unk_000[2] = player->pos[2] + sp3C; player->unk_258[arg1].unk_000[1] = player->pos[1] + sp40; ++player->unk_258[arg1].unk_01E; if ((player->unk_258[arg1].unk_01E == 12) || (D_801652A0[arg2] <= (player->pos[1] - player->boundingBoxSize))) { player->unk_258[arg1].unk_01C = 0; player->unk_258[arg1].unk_01E = 0; player->unk_258[arg1].unk_012 = 0; } player->unk_258[arg1].unk_018 = 2.0f; player->unk_258[arg1].unk_00C -= 0.35; if (player->unk_258[arg1].unk_00C < 0.0f) { player->unk_258[arg1].unk_00C = 0.0f; } player->unk_258[arg1].unk_03E -= 22; if (player->unk_258[arg1].unk_03E <= 0) { player->unk_258[arg1].unk_03E = 0; } } void func_800643A8(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { player->unk_258[10 + arg1].unk_000[2] = player->pos[2] + (-1.2 * player->unk_258[10 + arg1].unk_01E * coss(player->unk_258[10 + arg1].unk_020)); player->unk_258[10 + arg1].unk_000[0] = player->pos[0] + (-1.2 * player->unk_258[10 + arg1].unk_01E * sins(player->unk_258[10 + arg1].unk_020)); player->unk_258[10 + arg1].unk_000[1] = player->unk_258[10 + arg1].unk_000[1] + 0.5; ++player->unk_258[10 + arg1].unk_01E; if (player->unk_258[10 + arg1].unk_01E == 10) { player->unk_258[10 + arg1].unk_01C = 0; player->unk_258[10 + arg1].unk_01E = 0; player->unk_258[10 + arg1].unk_012 = 0; } player->unk_258[10 + arg1].unk_00C += 0.2; player->unk_258[10 + arg1].unk_03E -= 8; if (player->unk_258[10 + arg1].unk_03E <= 0) { player->unk_258[10 + arg1].unk_03E = 0; } } void func_800644E8(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { f32 thing2; UNUSED s32 stackPadding0; s32 thing; UNUSED s32 stackPadding1; if (player->unk_258[30 + arg1].unk_01E >= 9) { player->unk_258[30 + arg1].unk_01E = 9; } thing2 = player->unk_258[30 + arg1].unk_024; thing = player->unk_258[30 + arg1].unk_01E; player->unk_258[30 + arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[30 + arg1].unk_020) * (-0.7 * thing)); player->unk_258[30 + arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[30 + arg1].unk_020) * (-0.7 * thing)); player->unk_258[30 + arg1].unk_01E++; player->unk_258[30 + arg1].unk_000[1] = player->unk_258[30 + arg1].unk_028 + (f32) ((thing * thing2) - (0.2 * (thing * thing))); if (player->unk_258[30 + arg1].unk_01E == 0x000A) { player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_012 = 0; } if (player->unk_258[30 + arg1].unk_01E >= 7) { player->unk_258[30 + arg1].unk_03E -= 0x60; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } } void func_80064664(Player *player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { f32 temp_f4; UNUSED s32 stackPadding0; s32 temp_v1; UNUSED s32 stackPadding1; temp_v1 = player->unk_258[30 + arg1].unk_01E; temp_f4 = player->unk_258[30 + arg1].unk_024; player->unk_258[30 + arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[30 + arg1].unk_020) * (-0.6 * temp_v1)); player->unk_258[30 + arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[30 + arg1].unk_020) * (-0.6 * temp_v1)); player->unk_258[30 + arg1].unk_01E++; player->unk_258[30 + arg1].unk_000[1] = player->unk_258[30 + arg1].unk_028 + (f32) ((temp_v1 * temp_f4) - (0.1 * (temp_v1 * temp_v1))); if (player->unk_258[30 + arg1].unk_01E == 0x0019) { player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_012 = 0; } if (player->unk_258[30 + arg1].unk_01E >= 7) { player->unk_258[30 + arg1].unk_03E -= 0x6; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } } void func_800647C8(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { ++player->unk_258[30 + arg1].unk_01E; player->unk_258[30 + arg1].unk_000[2] = player->pos[2] + ((-0.8 * (player->unk_258[30 + arg1].unk_01E)) * coss(player->unk_258[30 + arg1].unk_020)); player->unk_258[30 + arg1].unk_000[0] = player->pos[0] + ((-0.8 * (player->unk_258[30 + arg1].unk_01E)) * sins(player->unk_258[30 + arg1].unk_020)); player->unk_258[30 + arg1].unk_000[1] = (player->unk_074 + 2.0f); if (player->unk_258[30 + arg1].unk_01E == 14) { player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_012 = 0; } player->unk_258[30 + arg1].unk_03E -= 12; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } void func_800648E4(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { ++player->unk_258[30 + arg1].unk_01E; player->unk_258[30 + arg1].unk_00C -= 0.06; player->unk_258[30 + arg1].unk_000[1] += 0.1; player->unk_258[30 + arg1].unk_03E -= 12; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } if (player->unk_258[30 + arg1].unk_01E == 10) { player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_012 = 0; } } void func_80064988(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { ++player->unk_258[30 + arg1].unk_01E; player->unk_258[30 + arg1].unk_000[1] -= 0.3; if (player->unk_258[30 + arg1].unk_01E == 10) { player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_012 = 0; } } void func_800649F4(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { f32 temp; temp = player->unk_258[30 + arg1].unk_018; player->unk_258[30 + arg1].unk_000[2] = player->unk_21C + (((-temp) * player->unk_258[30 + arg1].unk_01E) * coss(player->unk_258[30 + arg1].unk_020)); player->unk_258[30 + arg1].unk_000[0] = player->unk_218 + (((-temp) * player->unk_258[30 + arg1].unk_01E) * sins(player->unk_258[30 + arg1].unk_020)); player->unk_258[30 + arg1].unk_000[1] = player->pos[1] + player->unk_258[30 + arg1].unk_014; player->unk_258[30 + arg1].unk_00C += 0.04; ++player->unk_258[30 + arg1].unk_01E; if (player->unk_258[30 + arg1].unk_01E == 12) { player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_012 = 0; } if (player->unk_258[30 + arg1].unk_01E >= 9) { player->unk_258[30 + arg1].unk_03E -= 0x10; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } } void func_80064B30(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { f32 temp; temp = player->unk_258[30 + arg1].unk_018 * 1.2; player->unk_258[30 + arg1].unk_000[2] = (player->pos[2] + (-temp * player->unk_258[30 + arg1].unk_01E) * (coss(player->unk_258[30 + arg1].unk_020))); player->unk_258[30 + arg1].unk_000[0] = (player->pos[0] + (-temp * player->unk_258[30 + arg1].unk_01E) * (sins(player->unk_258[30 + arg1].unk_020))); player->unk_258[30 + arg1].unk_000[1] += 0.1; ++player->unk_258[30 + arg1].unk_01E; if (player->unk_258[30 + arg1].unk_01E == 10) { player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_012 = 0; } player->unk_258[30 + arg1].unk_038 += 1820; if (player->unk_258[30 + arg1].unk_01E >= 6) { player->unk_258[30 + arg1].unk_03E -= 16; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } } void func_80064C74(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3) { if (player->unk_258[30 + arg1].unk_010 == 1) { player->unk_258[30 + arg1].unk_020 += 2184; } else { player->unk_258[30 + arg1].unk_020 -= 2184; } player->unk_258[30 + arg1].unk_000[2] = player->pos[2] + (coss(player->unk_258[30 + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); player->unk_258[30 + arg1].unk_000[0] = player->pos[0] + (sins(player->unk_258[30 + arg1].unk_020 - player->unk_02C[1] - player->unk_0C0) * 5.0f); player->unk_258[30 + arg1].unk_000[1] = player->pos[1] - 1.0f; player->unk_258[30 + arg1].unk_00C += 0.4; ++player->unk_258[30 + arg1].unk_01E; if (player->unk_258[30 + arg1].unk_01E == 10) { player->unk_258[30 + arg1].unk_01E = 0; player->unk_258[30 + arg1].unk_01C = 0; player->unk_258[30 + arg1].unk_012 = 0; } if (player->unk_258[30 + arg1].unk_01E >= 5) { player->unk_258[30 + arg1].unk_03E -= 20; if (player->unk_258[30 + arg1].unk_03E <= 0) { player->unk_258[30 + arg1].unk_03E = 0; } } } void func_80064DEC(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_000[1] = player->pos[1]; ++player->unk_258[20 + arg3].unk_01E; if (player->unk_258[20 + arg3].unk_01E == 9) { player->unk_0B6 &= ~0x0040; player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } player->unk_258[20 + arg3].unk_00C += 0.8; if (player->unk_258[20 + arg3].unk_00C >= (f64) 2.5) { player->unk_258[20 + arg3].unk_00C = 2.5f; } } void func_80064EA4(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { ++player->unk_258[20 + arg3].unk_01E; if (player->unk_258[20 + arg3].unk_01E < 4) { player->unk_258[20 + arg3].unk_00C += 1.2; if (player->unk_258[20 + arg3].unk_00C >= 3.5) { player->unk_258[20 + arg3].unk_00C = 3.5f; } } else { player->unk_258[20 + arg3].unk_00C -= 1.8; if (player->unk_258[20 + arg3].unk_00C <= 0.0f) { player->unk_0B6 &= ~0x1000; player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } } } void func_80064F88(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { ++player->unk_258[20 + arg3].unk_01E; player->unk_258[20 + arg3].unk_00C += 0.15; if (1.2 <= player->unk_258[20 + arg3].unk_00C) { player->unk_258[20 + arg3].unk_00C = 1.2f; } if (player->unk_258[20 + arg3].unk_01E >= 12) { player->unk_0B6 &= ~0x0800; player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } } void func_80065030(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { ++player->unk_258[20 + arg3].unk_01E; player->unk_258[20 + arg3].unk_000[1] += 0.8; player->unk_258[20 + arg3].unk_00C += 0.4; if (player->unk_258[20 + arg3].unk_00C >= (f64) 1.5) { player->unk_258[20 + arg3].unk_00C = 1.5f; } if (player->unk_258[20 + arg3].unk_01E >= 12) { player->unk_0B6 &= ~0x0100; player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } } void func_800650FC(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { player->unk_258[20 + arg3].unk_000[2] = (f32) player->pos[2]; player->unk_258[20 + arg3].unk_000[0] = (f32) player->pos[0]; player->unk_258[20 + arg3].unk_000[1] = (f32) (player->pos[1] + 4.0f); if ((player->unk_0BC & 0x80) == 0x80) { player->unk_258[20 + arg3].unk_020 += 4732; } else { player->unk_258[20 + arg3].unk_020 -= 4732; } if (((player->unk_0BC & 0x80) != 0x80) && ((player->unk_0BC & 0x40) != 0x40)) { player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } player->unk_258[20 + arg3].unk_00C += 0.08; if (player->unk_258[20 + arg3].unk_00C >= 1.5) { player->unk_258[20 + arg3].unk_00C = 1.5f; } } void func_800651F4(Player* player, UNUSED s16 arg1, UNUSED s8 arg2, s8 arg3) { ++player->unk_258[20 + arg3].unk_01E; if (player->unk_258[20 + arg3].unk_01E < 8) { player->unk_258[20 + arg3].unk_00C += 0.2; if (1.2 <= player->unk_258[20 + arg3].unk_00C) { player->unk_258[20 + arg3].unk_00C = 1.2f; } } else { player->unk_258[20 + arg3].unk_00C -= 0.4; if (player->unk_258[20 + arg3].unk_00C <= 0.0f) { player->unk_0B6 &= ~0x0020; player->unk_258[20 + arg3].unk_01C = 0; player->unk_258[20 + arg3].unk_01E = 0; player->unk_258[20 + arg3].unk_012 = 0; } } } void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) { Mat4 sp20; func_80021E10(sp20, arg0, arg1); func_80021F84(sp20, arg2); func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], sp20); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); } void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f spB4; Vec3s spAC; s32 primColors[] = { MAKE_RGB(0xFB, 0xFF, 0xFB), MAKE_RGB(0xFF, 0xFB, 0x86) }; s32 envColors[] = { MAKE_RGB(0x89, 0x62, 0x8F), MAKE_RGB(0xFE, 0x01, 0x09) }; s16 primRed; s16 primGreen; s16 primBlue; s16 primAlpha; s16 envRed; s16 envGreen; s16 envBlue; if (player->unk_258[arg2].unk_01C == 1) { spB4[0] = player->unk_258[arg2].unk_000[0]; spB4[1] = player->unk_258[arg2].unk_000[1]; spB4[2] = player->unk_258[arg2].unk_000[2]; spAC[0] = 0; spAC[1] = player->unk_048[arg3]; spAC[2] = 0; if ((player->unk_0BC & 0x200) && (((s32) gCourseTimer - D_8018D930[arg1]) < 9)) { primRed = (primColors[1] >> 0x10) & 0xFF; primGreen = (primColors[1] >> 0x08) & 0xFF; primBlue = (primColors[1] >> 0x00) & 0xFF; envRed = ( envColors[1] >> 0x10) & 0xFF; envGreen = ( envColors[1] >> 0x08) & 0xFF; envBlue = ( envColors[1] >> 0x00) & 0xFF; primAlpha = player->unk_258[arg2].unk_03E; func_800652D4(spB4, spAC, ((player->unk_258[arg2].unk_00C * player->unk_224) * 1.4)); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_0D02BC58[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha); gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER); gSPDisplayList(gDisplayListHead++, D_0D008E48); } else { primRed = (primColors[player->unk_258[arg2].unk_038] >> 0x10) & 0xFF; primGreen = (primColors[player->unk_258[arg2].unk_038] >> 0x08) & 0xFF; primBlue = (primColors[player->unk_258[arg2].unk_038] >> 0x00) & 0xFF; envRed = ( envColors[player->unk_258[arg2].unk_038] >> 0x10) & 0xFF; envGreen = ( envColors[player->unk_258[arg2].unk_038] >> 0x08) & 0xFF; envBlue = ( envColors[player->unk_258[arg2].unk_038] >> 0x00) & 0xFF; primAlpha = player->unk_258[arg2].unk_03E; func_800652D4(spB4, spAC, player->unk_258[arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_0D02BC58[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); } D_80164AF0 += 1; } } void func_800658A0(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3) { Vec3f sp54; Vec3s sp4C; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[arg2].unk_01C == 1) { red = player->unk_258[arg2].unk_038; green = player->unk_258[arg2].unk_03A; blue = player->unk_258[arg2].unk_03C; alpha = player->unk_258[arg2].unk_03E; sp54[0] = player->unk_258[arg2].unk_000[0]; sp54[1] = player->unk_258[arg2].unk_000[1]; sp54[2] = player->unk_258[arg2].unk_000[2]; sp4C[0] = 0; sp4C[1] = player->unk_048[arg3]; sp4C[2] = 0; func_800652D4(sp54, sp4C, player->unk_258[arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } } #ifdef NON_MATCHING // Something about the handling of the prim/env colors is off, // its causing a huge diff. Can't figure out what's up. void func_80065AB0(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f spB4; Vec3s spAC; s32 var_s0; s16 primRed; s16 primGreen; s16 primBlue; s16 primAlpha; s16 envRed; s16 envGreen; s16 envBlue; s32 envColors[] = { MAKE_RGB(0xFF, 0xFF, 0xFF), MAKE_RGB(0xFF, 0xFF, 0x00), MAKE_RGB(0xFF, 0x96, 0x00) }; if (player->unk_258[10 + arg2].unk_01C == 1) { if (player->unk_204 >= 0x32) { var_s0 = 1; } else { var_s0 = 0; } primRed = player->unk_258[10 + arg2].unk_038; primGreen = player->unk_258[10 + arg2].unk_03A; primBlue = player->unk_258[10 + arg2].unk_03C; primAlpha = player->unk_258[10 + arg2].unk_03E; envRed = (envColors[player->unk_258[10 + arg2].unk_040] >> 0x10) & 0xFF; envGreen = (envColors[player->unk_258[10 + arg2].unk_040] >> 0x08) & 0xFF; envBlue = (envColors[player->unk_258[10 + arg2].unk_040] >> 0x00) & 0xFF; spB4[0] = player->unk_258[10 + arg2].unk_000[0]; spB4[1] = player->unk_258[10 + arg2].unk_000[1]; spB4[2] = player->unk_258[10 + arg2].unk_000[2]; spAC[0] = 0; spAC[1] = player->unk_048[arg3]; spAC[2] = 0; func_800652D4(spB4, spAC, player->unk_258[10 + arg2].unk_00C * player->unk_224); if (var_s0 == 0) { gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_800E4770[var_s0], G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2); gSPDisplayList(gDisplayListHead++, D_0D008DF8); } else { gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_800E4770[var_s0], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2); gSPDisplayList(gDisplayListHead++, D_0D008E48); } D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80065AB0.s") #endif #ifdef MIPS_TO_C //generated by m2c commit b7eac665cffd02361f73cec283ef16d0a35a0e5b ? func_800652D4(f32 *, s16 *, f32); /* extern */ extern ? D_05FF8DB8; extern u32 D_8018D494; extern u32 D_8018D498; static s32 D_800E47DC[0xC] = { 0x00FBFFFB, 0x00A06011, 0x00E0C090, 0x00D0B080, 0x00907040, 0x00C07010, 0x00D0F0FF, 0x00E09030, 0x00C09030, 0x00604020, 0x00F0D0B0, 0x00A08030, }; static s32 D_800E480C[0xC] = { 0x00B0B0B0, 0x00804011, 0x00B08050, 0x00A07040, 0x00603011, 0x00804010, 0x007090A0, 0x00A06030, 0x00A07010, 0x00301011, 0x00B0A080, 0x00806010, }; static ? D_800E8C00; /* unable to generate initializer */ void func_80065F0C(Player *player, s32 arg1, s16 arg2, s8 arg3) { f32 spE4; f32 spE0; f32 spDC; s16 spD8; s16 spD6; s16 spD4; s16 spCC; s16 spCA; s16 spC8; s16 spC6; void *sp44; Gfx *temp_s0; Gfx *temp_s0_10; Gfx *temp_s0_11; Gfx *temp_s0_12; Gfx *temp_s0_13; Gfx *temp_s0_14; Gfx *temp_s0_15; Gfx *temp_s0_16; Gfx *temp_s0_17; Gfx *temp_s0_18; Gfx *temp_s0_19; Gfx *temp_s0_20; Gfx *temp_s0_21; Gfx *temp_s0_22; Gfx *temp_s0_23; Gfx *temp_s0_24; Gfx *temp_s0_25; Gfx *temp_s0_26; Gfx *temp_s0_27; Gfx *temp_s0_28; Gfx *temp_s0_29; Gfx *temp_s0_2; Gfx *temp_s0_30; Gfx *temp_s0_31; Gfx *temp_s0_3; Gfx *temp_s0_4; Gfx *temp_s0_5; Gfx *temp_s0_6; Gfx *temp_s0_7; Gfx *temp_s0_8; Gfx *temp_s0_9; s16 temp_a0; s16 temp_a1; s16 temp_ra; s16 temp_s2; s16 temp_s3; s32 temp_a2; s32 temp_v1; void *temp_v0; temp_v0 = player + (arg2 * 0x48); if ((temp_v0->unk544 == 1) && (temp_v0->unk546 != 0)) { spDC = temp_v0->unk528; spE0 = temp_v0->unk52C; spD4 = 0; spE4 = temp_v0->unk530; spD8 = 0; spD6 = player->unk_048[arg3]; sp44 = temp_v0; func_800652D4(&spDC, &spD4, temp_v0->unk534 * player->unk_224); if ((s32) sp44->unk53C != 8) { temp_a1 = sp44->unk560; temp_a0 = sp44->unk562; temp_v1 = D_800E47DC[temp_a1]; temp_ra = ((temp_v1 >> 0x10) & 0xFF) - temp_a0; temp_a2 = D_800E480C[temp_a1]; temp_s2 = ((temp_v1 >> 8) & 0xFF) - temp_a0; temp_s3 = (temp_v1 & 0xFF) - temp_a0; spCA = ((temp_a2 >> 0x10) & 0xFF) - temp_a0; spC8 = ((temp_a2 >> 8) & 0xFF) - temp_a0; spC6 = (temp_a2 & 0xFF) - temp_a0; spCC = sp44->unk566; if (sp44->unk568 == 0) { temp_s0 = gDisplayListHead; gDisplayListHead = temp_s0 + 8; temp_s0->words.w1 = (u32) D_0D008DB8; temp_s0->words.w0 = 0x06000000; temp_s0_2 = gDisplayListHead; gDisplayListHead = temp_s0_2 + 8; temp_s0_2->words.w0 = 0xFD900000; temp_s0_2->words.w1 = D_8018D494; temp_s0_3 = gDisplayListHead; gDisplayListHead = temp_s0_3 + 8; temp_s0_3->words.w1 = 0x07000000; temp_s0_3->words.w0 = 0xF5900000; temp_s0_4 = gDisplayListHead; gDisplayListHead = temp_s0_4 + 8; temp_s0_4->words.w1 = 0; temp_s0_4->words.w0 = 0xE6000000; temp_s0_5 = gDisplayListHead; gDisplayListHead = temp_s0_5 + 8; temp_s0_5->words.w1 = 0x071FF200; temp_s0_5->words.w0 = 0xF3000000; temp_s0_6 = gDisplayListHead; gDisplayListHead = temp_s0_6 + 8; temp_s0_6->words.w1 = 0; temp_s0_6->words.w0 = 0xE7000000; temp_s0_7 = gDisplayListHead; gDisplayListHead = temp_s0_7 + 8; temp_s0_7->words.w1 = 0; temp_s0_7->words.w0 = 0xF5880800; temp_s0_8 = gDisplayListHead; gDisplayListHead = temp_s0_8 + 8; temp_s0_8->words.w1 = 0x0007C07C; temp_s0_8->words.w0 = 0xF2000000; func_8004B72C((s32) temp_ra, (s32) temp_s2, (s32) temp_s3, (s32) spCA, (s32) spC8, (s32) spC6, (s32) spCC); temp_s0_9 = gDisplayListHead; gDisplayListHead = temp_s0_9 + 8; temp_s0_9->words.w0 = (u32) &D_05FF8DB8; temp_s0_9->words.w1 = (u32) D_0D008E48; } else { temp_s0_10 = gDisplayListHead; gDisplayListHead = temp_s0_10 + 8; temp_s0_10->words.w1 = 0x0D010000; temp_s0_10->words.w0 = 0x06000000; temp_s0_11 = gDisplayListHead; gDisplayListHead = temp_s0_11 + 8; temp_s0_11->words.w0 = 0xFD900000; temp_s0_11->words.w1 = D_8018D494; temp_s0_12 = gDisplayListHead; gDisplayListHead = temp_s0_12 + 8; temp_s0_12->words.w1 = 0x07000000; temp_s0_12->words.w0 = 0xF5900000; temp_s0_13 = gDisplayListHead; gDisplayListHead = temp_s0_13 + 8; temp_s0_13->words.w1 = 0; temp_s0_13->words.w0 = 0xE6000000; temp_s0_14 = gDisplayListHead; gDisplayListHead = temp_s0_14 + 8; temp_s0_14->words.w1 = 0x071FF200; temp_s0_14->words.w0 = 0xF3000000; temp_s0_15 = gDisplayListHead; gDisplayListHead = temp_s0_15 + 8; temp_s0_15->words.w1 = 0; temp_s0_15->words.w0 = 0xE7000000; temp_s0_16 = gDisplayListHead; gDisplayListHead = temp_s0_16 + 8; temp_s0_16->words.w1 = 0; temp_s0_16->words.w0 = 0xF5880800; temp_s0_17 = gDisplayListHead; gDisplayListHead = temp_s0_17 + 8; temp_s0_17->words.w1 = 0x0007C07C; temp_s0_17->words.w0 = 0xF2000000; func_8004B72C((s32) temp_ra, (s32) temp_s2, (s32) temp_s3, (s32) spCA, (s32) spC8, (s32) spC6, (s32) spCC); temp_s0_18 = gDisplayListHead; gDisplayListHead = temp_s0_18 + 8; temp_s0_18->words.w1 = 3; temp_s0_18->words.w0 = 0xB9000002; temp_s0_19 = gDisplayListHead; gDisplayListHead = temp_s0_19 + 8; temp_s0_19->words.w0 = 0x06000000; temp_s0_19->words.w1 = (u32) D_0D008E48; } } else { temp_s0_20 = gDisplayListHead; gDisplayListHead = temp_s0_20 + 8; temp_s0_20->words.w1 = (u32) D_0D008C90; temp_s0_20->words.w0 = 0x06000000; temp_s0_21 = gDisplayListHead; gDisplayListHead = temp_s0_21 + 8; temp_s0_21->words.w1 = 0; temp_s0_21->words.w0 = 0xBA000E02; temp_s0_22 = gDisplayListHead; gDisplayListHead = temp_s0_22 + 8; temp_s0_22->words.w0 = 0xFD100000; temp_s0_22->words.w1 = D_8018D498; temp_s0_23 = gDisplayListHead; gDisplayListHead = temp_s0_23 + 8; temp_s0_23->words.w1 = 0x07080200; temp_s0_23->words.w0 = 0xF5100000; temp_s0_24 = gDisplayListHead; gDisplayListHead = temp_s0_24 + 8; temp_s0_24->words.w1 = 0; temp_s0_24->words.w0 = 0xE6000000; temp_s0_25 = gDisplayListHead; gDisplayListHead = temp_s0_25 + 8; temp_s0_25->words.w1 = 0x077FF100; temp_s0_25->words.w0 = 0xF3000000; temp_s0_26 = gDisplayListHead; gDisplayListHead = temp_s0_26 + 8; temp_s0_26->words.w1 = 0; temp_s0_26->words.w0 = 0xE7000000; temp_s0_27 = gDisplayListHead; gDisplayListHead = temp_s0_27 + 8; temp_s0_27->words.w0 = 0xF5101000; temp_s0_27->words.w1 = 0x00080200; temp_s0_28 = gDisplayListHead; gDisplayListHead = temp_s0_28 + 8; temp_s0_28->words.w0 = 0xF2000000; temp_s0_28->words.w1 = 0x0007C0FC; func_8004B35C((s32) sp44->unk560, (s32) sp44->unk562, (s32) sp44->unk564, 0x000000FF); temp_s0_29 = gDisplayListHead; gDisplayListHead = temp_s0_29 + 8; temp_s0_29->words.w0 = 0xB900031D; temp_s0_29->words.w1 = 0x00553078; temp_s0_30 = gDisplayListHead; gDisplayListHead = temp_s0_30 + 8; temp_s0_30->words.w1 = (u32) &D_800E8C00; temp_s0_30->words.w0 = 0x0400103F; temp_s0_31 = gDisplayListHead; gDisplayListHead = temp_s0_31 + 8; temp_s0_31->words.w0 = 0x06000000; temp_s0_31->words.w1 = (u32) D_0D008DA0; } D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80065F0C.s") #endif void func_800664E0(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp54; Vec3s sp4C; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[10 + arg2].unk_01C == 1) { red = player->unk_258[10 + arg2].unk_038; green = player->unk_258[10 + arg2].unk_03A; blue = player->unk_258[10 + arg2].unk_03C; alpha = player->unk_258[10 + arg2].unk_03E; sp54[0] = player->unk_258[10 + arg2].unk_000[0]; sp54[1] = player->unk_258[10 + arg2].unk_000[1]; sp54[2] = player->unk_258[10 + arg2].unk_000[2]; sp4C[0] = 0; sp4C[1] = player->unk_048[arg3]; sp4C[2] = 0; func_800652D4(sp54, sp4C, player->unk_258[10 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } } #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E8B00[]; /* unable to generate initializer */ void func_80066714(Player *player, s32 arg1, s16 arg2, s8 arg3) { Vec3f sp5C; Vec3s sp54; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[10 + arg2].unk_01C == 1) { red = player->unk_258[10 + arg2].unk_038; green = player->unk_258[10 + arg2].unk_03A; blue = player->unk_258[10 + arg2].unk_03C; alpha = player->unk_258[10 + arg2].unk_03E; sp5C[0] = player->unk_258[10 + arg2].unk_000[0]; sp5C[1] = player->unk_258[10 + arg2].unk_000[1]; sp5C[2] = player->unk_258[10 + arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; sp54[2] = 0; func_800652D4(sp5C, sp54, player->unk_258[10 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008C90); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_0D000200, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2); gSPVertex(gDisplayListHead++, D_800E8B00, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80066714.s") #endif void func_80066998(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp54; Vec3s sp4C; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[arg2].unk_01C == 1) { red = player->unk_258[arg2].unk_038; green = player->unk_258[arg2].unk_03A; blue = player->unk_258[arg2].unk_03C; alpha = player->unk_258[arg2].unk_03E; sp54[0] = player->unk_258[arg2].unk_000[0]; sp54[1] = player->unk_258[arg2].unk_000[1]; sp54[2] = player->unk_258[arg2].unk_000[2]; sp4C[0] = 0x4000; sp4C[1] = player->unk_048[arg3]; sp4C[2] = 0; func_800652D4(sp54, sp4C, player->unk_258[arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } } #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E8900[][4]; /* unable to generate initializer */ void func_80066BAC(Player *player, s32 arg1, s16 arg2, s8 arg3) { Vec3f spDC; Vec3s spD4; s32 stackPadding; if ((player->unk_258[arg2].unk_01C == 1) && (player->unk_258[arg2].unk_038 != 0x00FF)) { if (player->unk_110.unk3C[2] >= 300.0f) { spDC[1] = player->pos[1] + 5.0f; } else { spDC[1] = player->pos[1] - 3.0f; } spDC[2] = player->pos[2] + (coss(player->unk_048[arg3]) * -10.0f); spDC[0] = player->pos[0] + (sins(player->unk_048[arg3]) * -10.0f); if (player->unk_110.unk3C[2] >= 300.0f) { spD4[0] = cameras[arg3].rot[0] - 0x4000; } else { spD4[0] = 0; } spD4[1] = player->unk_048[arg3]; spD4[2] = 0; func_800652D4(spDC, spD4, player->unk_258[arg2].unk_00C * player->unk_224); if (player->unk_258[arg2].unk_038 == 0) { gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C4, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, &D_800E8900[0][player->unk_258[arg2].unk_038], 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C8, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, &D_800E8900[1][player->unk_258[arg2].unk_038], 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); } else { gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C8, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, &D_800E8900[0][player->unk_258[arg2].unk_038], 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C4, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, &D_800E8900[1][player->unk_258[arg2].unk_038], 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); } D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80066BAC.s") #endif void func_80067280(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp7C; Vec3s sp74; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[30 + arg2].unk_01C == 1) { red = player->unk_258[30 + arg2].unk_038; green = player->unk_258[30 + arg2].unk_03A; blue = player->unk_258[30 + arg2].unk_03C; alpha = player->unk_258[30 + arg2].unk_03E; sp7C[0] = player->unk_258[30 + arg2].unk_000[0]; sp7C[1] = player->unk_258[30 + arg2].unk_000[1]; sp7C[2] = player->unk_258[30 + arg2].unk_000[2]; sp74[0] = -0x071C; sp74[2] = 0; if (player->unk_258[30 + arg2].unk_010 == 1) { sp74[1] = player->unk_048[arg3] - 0x2000; func_800652D4(sp7C, sp74, player->unk_258[30 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E70); } else { sp74[1] = player->unk_048[arg3] + 0x2000; func_800652D4(sp7C, sp74, player->unk_258[30 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha & 0xFFFFFFFF); // huh? gSPDisplayList(gDisplayListHead++, D_0D008E48); } D_80164AF0 += 1; } } #ifdef NON_MATCHING void func_80067604(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp8C; Vec3s sp84; s32 stackPadding[4]; if (player->unk_258[30 + arg2].unk_01C == 1) { sp8C[0] = player->unk_258[30 + arg2].unk_000[0]; sp8C[1] = player->unk_258[30 + arg2].unk_000[1]; sp8C[2] = player->unk_258[30 + arg2].unk_000[2]; sp84[0] = 0; sp84[1] = player->unk_048[arg3]; sp84[2] = 0; func_800652D4(sp8C, sp84, player->unk_258[30 + arg2].unk_00C * player->unk_224); if (player->unk_258[30 + arg2].unk_010 == 1) { gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(0x000000FF, 0x000000FF, 0x000000DF, 0x000000FF, 0x0000005F, 0, 0x00000060); // temp_v0_10 = gDisplayListHead; // gDisplayListHead = temp_v0_10 + 8; // temp_v0_10->words.w0 = (u32) &D_05FF8DB8; // temp_v0_10->words.w1 = (u32) D_0D008E70; // I have no idea what's going on here. // D_05FF8DB8 is clearly a fake variable, but there's not Gfx command // that matches w0 = 05FF8DB8, w1 = 0D008E70 } else { gSPDisplayList(gDisplayListHead++, 0x0D010000); gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B72C(0x000000FF, 0x000000FF, 0x000000DF, 0x000000FF, 0x0000005F, 0, 0x00000060); gSPDisplayList(gDisplayListHead++, D_0D008E48); } D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80067604.s") #endif #ifdef NEEDS_RODATA // data/data_code_80071F00.s extern u8 D_800E52D0[]; /* unable to generate initializer */ // data/data_800E8700.s extern Vtx D_800E8800[]; /* unable to generate initializer */ extern Vtx D_800E8840[]; /* unable to generate initializer */ void func_80067964(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) { Vec3f sp9C; Vec3s sp94; s32 stackPadding[2]; if (player->unk_258[20 + arg4].unk_01C == 1) { sp9C[0] = player->unk_258[20 + arg4].unk_000[0]; sp9C[1] = player->unk_258[20 + arg4].unk_000[1]; sp9C[2] = player->unk_258[20 + arg4].unk_000[2]; sp94[0] = 0; sp94[1] = player->unk_258[20 + arg4].unk_020; sp94[2] = 0; func_800652D4(sp9C, sp94, player->unk_224 * arg2); gSPDisplayList(gDisplayListHead++, D_0D008C90); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4AC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8840, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8800, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80067964.s") #endif void func_80067D3C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5) { Vec3f sp7C; Vec3s sp74; f32 sp54[8] = { 0.0f, -1.2f, 0.1f, 1.2f, -1.7f, -0.8f, -0.2f, -1.9f }; // ???????????????????????????????????????? s16 red = ((arg5 >> 0x10) & 0xFF) & 0xFF; s16 green = ((arg5 >> 0x08) & 0xFF) & 0xFF; s16 blue = ((arg5 >> 0x00) & 0xFF) & 0xFF; // ???????????????????????????????????????? if (player->unk_258[20 + arg3].unk_01C == 1) { sp74[0] = 0; sp74[1] = player->unk_048[arg1]; sp74[2] = 0; sp7C[0] = player->pos[0] + (sins((0x4000 & 0xFFFFFFFF) - (player->unk_02C[1] + player->unk_0C0)) * arg4); sp7C[1] = player->pos[1] + player->boundingBoxSize - sp54[player->characterId] - 2.0f; sp7C[2] = player->pos[2] + (coss((0x4000 & 0xFFFFFFFF) - (player->unk_02C[1] + player->unk_0C0)) * arg4); func_800652D4(sp7C, sp74, player->unk_258[20 + arg3].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(red, green, blue, 0x000000FF); gSPDisplayList(gDisplayListHead++, D_0D008E20); D_80164AF0 += 1; } } void func_8006801C(Player *player, s8 arg1, u8 *texture, s8 arg3, f32 arg4, s32 arg5) { Vec3f sp7C; Vec3s sp74; f32 sp54[8] = { -0.7f, -1.9f, -0.6f, 0.4f, -2.5f, -1.6f, -0.95f, -2.7f }; // ???????????????????????????????????????? s16 red = ((arg5 >> 0x10) & 0xFF) & 0xFF; s16 green = ((arg5 >> 0x08) & 0xFF) & 0xFF; s16 blue = ((arg5 >> 0x00) & 0xFF) & 0xFF; // ???????????????????????????????????????? if (player->unk_258[20 + arg3].unk_01C == 1) { sp74[0] = 0; sp74[1] = player->unk_048[arg1]; sp74[2] = 0; sp7C[0] = player->pos[0] + (sins((0x4000 & 0xFFFFFFFF) - (player->unk_02C[1] + player->unk_0C0)) * arg4); sp7C[1] = player->pos[1] + player->boundingBoxSize - sp54[player->characterId] - 2.0f; sp7C[2] = player->pos[2] + (coss((0x4000 & 0xFFFFFFFF) - (player->unk_02C[1] + player->unk_0C0)) * arg4); func_800652D4(sp7C, sp74, player->unk_258[20 + arg3].unk_00C * player->unk_224 * 0.8); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(red, green, blue, 0x000000FF); gSPDisplayList(gDisplayListHead++, D_0D008E20); D_80164AF0 += 1; } } #ifdef NEEDS_RODATA // data/data_code_80071F00.s extern u8 D_800E52D0[]; /* unable to generate initializer */ // data/data_800E8700.s extern Vtx D_800E8880[]; /* unable to generate initializer */ extern Vtx D_800E88C0[]; /* unable to generate initializer */ void func_80068310(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) { s32 stackPadding[16]; // huh? Vec3f sp9C; Vec3s sp94; if (player->unk_258[20 + arg4].unk_01C == 1) { sp9C[1] = player->unk_258[20 + arg4].unk_000[1]; sp9C[2] = player->pos[2] + (coss(player->unk_048[arg3]) * -10.0f); sp9C[0] = player->pos[0] + (sins(player->unk_048[arg3]) * -10.0f); sp94[0] = 0; sp94[1] = player->unk_048[arg3]; sp94[2] = 0; func_800652D4(sp9C, sp94, player->unk_258[20 + arg4].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008C90); gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B4, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8880, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B8, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E88C0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80068310.s") #endif #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E8A00[]; /* unable to generate initializer */ extern Vtx D_800E8A40[]; /* unable to generate initializer */ void func_80068724(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) { s32 stackPadding[16]; // huh? Vec3f sp84; Vec3s sp7C; if (player->unk_258[20 + arg4].unk_01C == 1) { sp84[1] = player->pos[1] - 3.0f; sp84[2] = player->pos[2] + (coss(player->unk_048[arg3]) * -10.0f); sp84[0] = player->pos[0] + (sins(player->unk_048[arg3]) * -10.0f); sp7C[0] = 0; sp7C[1] = player->unk_048[arg3]; sp7C[2] = 0; func_800652D4(sp84, sp7C, player->unk_258[20 + arg4].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C4, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8A00, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C8, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8A40, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80068724.s") #endif #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E8B40[]; /* unable to generate initializer */ void func_80068AA4(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) { Vec3f sp64; Vec3s sp5C; if ((player->unk_258[20 + arg4].unk_01C == 1) && (player->unk_244[arg3] < 0xD)) { sp64[1] = player->pos[1] - 3.0f; sp64[2] = player->pos[2] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * coss(player->unk_048[arg3])); sp64[0] = player->pos[0] + ((-2.5 * player->unk_258[20 + arg4].unk_01E) * sins(player->unk_048[arg3])); sp5C[0] = 0; sp5C[1] = player->unk_048[arg3]; sp5C[2] = 0; func_800652D4(sp64, sp5C, player->unk_258[20 + arg4].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4A0, G_IM_FMT_IA, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E8B40, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80068AA4.s") #endif #ifdef NEEDS_RODATA // data/data_code_80071F00.s extern u8 D_800E52D0[]; /* unable to generate initializer */ // data/data_800E8700.s extern Vtx D_800E8B80[]; /* unable to generate initializer */ extern Vtx D_800E8BC0[]; /* unable to generate initializer */ void func_80068DA0(Player *player, s8 arg1, f32 arg2, s8 arg3, s8 arg4) { Vec3f sp9C; Vec3s sp94; if ((player->unk_258[20 + arg4].unk_01C == 1) && ((s32) player->unk_244[arg3] < 0xD)) { sp9C[1] = (player->pos[1] - 3.0f) + player->unk_258[20 + arg4].unk_000[1]; sp9C[2] = player->pos[2] + (coss(player->unk_048[arg3]) * -10.0f); sp9C[0] = player->pos[0] + (sins(player->unk_048[arg3]) * -10.0f); sp94[0] = 0; sp94[1] = player->unk_048[arg3]; sp94[2] = 0; func_800652D4(sp9C, sp94, player->unk_258[20 + arg4].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008C90); gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4A4, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8B80, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4A8, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8BC0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80068DA0.s") #endif #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E87C0[]; void func_800691B8(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp5C; Vec3s sp54; s16 alpha; if (player->unk_258[30 + arg2].unk_01C == 1) { alpha = player->unk_258[30 + arg2].unk_03E; sp5C[0] = player->unk_258[30 + arg2].unk_000[0]; sp5C[1] = player->unk_258[30 + arg2].unk_000[1]; sp5C[2] = player->unk_258[30 + arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; player->unk_258[30 + arg2].unk_03A += 0x1C71; sp54[2] = player->unk_258[30 + arg2].unk_03A; func_800652D4(sp5C, sp54, player->unk_224 * 0.5); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D488, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0xFF, 0xFF, 0, alpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0++; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_800691B8.s") #endif #ifdef NEEDS_RODATA // data/data_code_80071F00.s extern s32 D_800E47DC[0xC]; extern s32 D_800E480C[0xC]; void func_80069444(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp74; Vec3s sp6C; s16 primRed; s16 primGreen; s16 primBlue; s16 primAlpha; s16 envRed; s16 envGreen; s16 envBlue; u16 test; if (player->unk_258[30 + arg2].unk_01C == 1) { primRed = (D_800E47DC[player->unk_258[30 + arg2].unk_038] >> 0x10) & 0xFF; primGreen = (D_800E47DC[player->unk_258[30 + arg2].unk_038] >> 8) & 0xFF; primBlue = D_800E47DC[player->unk_258[30 + arg2].unk_038] & 0xFF; envRed = (D_800E480C[player->unk_258[30 + arg2].unk_038] >> 0x10) & 0xFF; envGreen = (D_800E480C[player->unk_258[30 + arg2].unk_038] >> 8) & 0xFF; envBlue = D_800E480C[player->unk_258[30 + arg2].unk_038] & 0xFF; primAlpha = player->unk_258[30 + arg2].unk_03E; sp74[0] = player->unk_258[30 + arg2].unk_000[0]; sp74[1] = player->unk_258[30 + arg2].unk_000[1]; sp74[2] = player->unk_258[30 + arg2].unk_000[2]; sp6C[0] = 0; sp6C[1] = player->unk_048[arg3]; sp6C[2] = 0; func_800652D4(sp74, sp6C, player->unk_224 * 1.5); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D494, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); // `test` MUST be a u16 // `test` MUST be set to `envRed`s value // `test` MUST be typecast to s16 when passed as a function parameter // What. the. fuck. test = envRed; func_8004B72C(primRed, primGreen, primBlue, (s16)test, envGreen, envBlue, primAlpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80069444.s") #endif #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E87C0[]; /* unable to generate initializer */ void func_800696CC(Player *player, s8 arg1, s16 arg2, s8 arg3, f32 arg4) { Vec3f sp5C; Vec3s sp54; s16 alpha; if (player->unk_258[30 + arg2].unk_01C == 1) { alpha = player->unk_258[30 + arg2].unk_03E; sp5C[0] = player->unk_258[30 + arg2].unk_000[0]; sp5C[1] = player->unk_258[30 + arg2].unk_000[1]; sp5C[2] = player->unk_258[30 + arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; sp54[2] = 0; func_800652D4(sp5C, sp54, player->unk_224 * arg4); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D488, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0x000000FF, 0x000000FF, 0, alpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_800696CC.s") #endif #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E87C0[]; /* unable to generate initializer */ void func_80069938(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp5C; Vec3s sp54; s16 alpha; if (player->unk_258[30 + arg2].unk_01C == 1) { alpha = player->unk_258[30 + arg2].unk_03E; sp5C[0] = player->unk_258[30 + arg2].unk_000[0]; sp5C[1] = player->unk_258[30 + arg2].unk_000[1]; sp5C[2] = player->unk_258[30 + arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; sp54[2] = player->unk_258[30 + arg2].unk_038; func_800652D4(sp5C, sp54, player->unk_258[30 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D488, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0x000000FF, 0x000000FF, 0, alpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80069938.s") #endif void func_80069BA8(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp54; Vec3s sp4C; s16 red; s16 green; s16 blue; s16 alpha; if (player->unk_258[30 + arg2].unk_01C == 1) { red = player->unk_258[30 + arg2].unk_038; green = player->unk_258[30 + arg2].unk_03A; blue = player->unk_258[30 + arg2].unk_03C; alpha = player->unk_258[30 + arg2].unk_03E; sp54[0] = player->unk_258[30 + arg2].unk_000[0]; sp54[1] = player->unk_258[30 + arg2].unk_000[1]; sp54[2] = player->unk_258[30 + arg2].unk_000[2]; sp4C[0] = 0; sp4C[1] = player->unk_048[arg3]; sp4C[2] = 0; func_800652D4(sp54, sp4C, player->unk_258[30 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } } #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E8740[]; /* unable to generate initializer */ void func_80069DB8(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp5C; Vec3s sp54; s32 stackPadding[2]; if (player->unk_258[30 + arg2].unk_01C == 1) { sp5C[0] = player->unk_258[30 + arg2].unk_000[0]; sp5C[1] = player->unk_258[30 + arg2].unk_000[1]; sp5C[2] = player->unk_258[30 + arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; sp54[2] = 0; func_800652D4(sp5C, sp54, player->unk_258[30 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D49C, G_IM_FMT_IA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E8740, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_80069DB8.s") #endif void func_8006A01C(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp54; Vec3s sp4C; if (player->unk_258[arg2].unk_01C == 1) { sp54[0] = player->unk_258[10 + arg2].unk_000[0]; sp54[1] = player->unk_258[10 + arg2].unk_000[1]; sp54[2] = player->unk_258[10 + arg2].unk_000[2]; sp4C[0] = 0; sp4C[1] = player->unk_048[arg3]; sp4C[2] = 0; func_800652D4(sp54, sp4C, player->unk_258[10 + arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D49C, G_IM_FMT_IA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(0xFF, 0xFF, 0xFF, 0xFF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_0D008B78, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0++; } } #ifdef NEEDS_RODATA // data/data_code_80071F00.s static u8 **D_800E47A0[0xF]; // data/data_800E8700.s extern Vtx D_800E8780[]; /* unable to generate initializer */ void func_8006A280(Player *player, s8 arg1, s16 arg2, s8 arg3) { Vec3f sp5C; Vec3s sp54; s16 red; s16 green; s16 blue; if (player->unk_258[arg2].unk_01C == 1) { red = player->unk_258[arg2].unk_038; green = player->unk_258[arg2].unk_03A; blue = player->unk_258[arg2].unk_03C; sp5C[0] = player->unk_258[arg2].unk_000[0]; sp5C[1] = player->unk_258[arg2].unk_000[1]; sp5C[2] = player->unk_258[arg2].unk_000[2]; sp54[0] = 0; sp54[1] = player->unk_048[arg3]; sp54[2] = 0; func_800652D4(sp5C, sp54, player->unk_258[arg2].unk_00C * player->unk_224); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock_4b(gDisplayListHead++, *D_800E47A0[player->unk_258[arg2].unk_01E], G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(red, green, blue, 0x000000FF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E8780, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006A280.s") #endif #ifdef MIPS_TO_C //generated by m2c commit b7eac665cffd02361f73cec283ef16d0a35a0e5b extern ? D_8018D4D0; extern ? D_8018D530; extern ? D_8018D590; extern ? D_8018D620; extern ? D_8018D650; extern ? D_8018D6B0; extern ? D_8018D710; extern ? D_8018D770; extern ? D_8018D7A0; extern ? D_8018D7D0; extern ? D_8018D800; extern ? D_8018D830; extern ? D_8018D860; extern ? D_8018D890; extern ? gPlayerBalloonStatus; void func_8006A50C(Player *player, f32 arg1, f32 arg2, s8 arg3, s8 arg4, s16 arg5) { f32 sp44; f32 sp40; f32 sp3C; s32 sp38; u16 *sp34; s32 sp30; s32 temp_v0; s32 temp_v1; u16 *temp_t0; temp_v0 = arg4 * 2; temp_t0 = (arg3 * 6) + temp_v0 + &gPlayerBalloonStatus; *temp_t0 = 0; temp_v1 = arg4 * 4; *(&D_8018D650 + ((arg3 * 0xC) + temp_v1)) = 0.1f; *(&D_8018D6B0 + ((arg3 * 0xC) + temp_v1)) = 0.0f; *(&D_8018D710 + ((arg3 * 0xC) + temp_v1)) = 0.0f; *(&D_8018D770 + ((arg3 * 6) + temp_v0)) = 0; *(&D_8018D7A0 + ((arg3 * 6) + temp_v0)) = 0; *(&D_8018D7D0 + ((arg3 * 6) + temp_v0)) = 0; *(&D_8018D800 + ((arg3 * 6) + temp_v0)) = 5; *(&D_8018D830 + ((arg3 * 6) + temp_v0)) = 1; *(&D_8018D620 + ((arg3 * 6) + temp_v0)) = -player->unk_02C[1] - player->unk_0C0; sp34 = temp_t0; sp30 = temp_v1; sp38 = temp_v0; func_80062B18(&sp44, &sp40, &sp3C, arg1, 4.0f, (f32) ((f64) arg2 + -3.8), (u16) (s32) -player->unk_02C[1], (u16) 0); *(&D_8018D4D0 + ((arg3 * 0xC) + sp30)) = player->pos[0] + sp44; *(&D_8018D590 + ((arg3 * 0xC) + sp30)) = player->pos[2] + sp3C; *(&D_8018D530 + ((arg3 * 0xC) + sp30)) = (player->pos[1] - player->boundingBoxSize) + sp40; *sp34 |= 1; *(&D_8018D860 + ((arg3 * 6) + sp38)) = arg5; *(&D_8018D890 + ((arg3 * 6) + sp38)) = 0; } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006A50C.s") #endif #ifdef MIPS_TO_C //generated by m2c commit b7eac665cffd02361f73cec283ef16d0a35a0e5b extern ? D_8018D4D0; extern ? D_8018D530; extern ? D_8018D590; extern ? D_8018D620; extern ? D_8018D650; extern ? D_8018D6B0; extern ? D_8018D710; extern ? D_8018D770; extern ? D_8018D7A0; extern ? D_8018D7D0; extern ? D_8018D800; extern ? D_8018D830; extern ? D_8018D860; extern ? D_8018D890; extern ? D_8018D8D0; extern ? gPlayerBalloonStatus; static ? D_800E4914; /* unable to generate initializer */ void func_8006A7C0(Player *player, f32 arg1, f32 arg2, s8 arg3, s8 arg4) { ? sp80; f32 sp78; f32 sp74; f32 sp70; f32 sp6C; f32 *sp60; s32 sp5C; u16 *sp58; s32 sp54; f32 *sp50; f32 *sp4C; s16 *sp3C; s16 *sp34; f32 *temp_a1; f32 *temp_t2; f32 *temp_v0_2; f32 *temp_v1; f32 *temp_v1_2; f32 *temp_v1_3; f32 *var_t2; f32 temp_f8; f32 var_f12; f64 var_f0; f64 var_f0_2; s16 *temp_a0; s16 *temp_a2; s16 *temp_v0; s16 *var_a1; s16 *var_v0; s32 temp_t1; s32 temp_t8; s32 var_t0; s32 var_t1; u16 *temp_t7; sp80.unk0 = (s32) D_800E4914.unk0; sp80.unk4 = (s32) D_800E4914.unk4; sp80.unk8 = (s32) D_800E4914.unk8; sp80.unkC = (s32) D_800E4914.unkC; sp80.unk10 = (s32) D_800E4914.unk10; sp80.unk14 = (s32) D_800E4914.unk14; sp80.unk18 = (s32) D_800E4914.unk18; sp80.unk1C = (s32) D_800E4914.unk1C; var_f12 = player->unk_094; var_t0 = arg4 * 2; temp_t7 = (arg3 * 6) + var_t0 + &gPlayerBalloonStatus; sp58 = temp_t7; temp_t1 = arg4 * 4; sp6C = (-(var_f12 / 18.0f) * 216.0f) / 10.0f; if ((*temp_t7 & 2) != 2) { temp_a1 = (arg3 * 0xC) + temp_t1 + &D_8018D650; *temp_a1 = (f32) ((f64) *temp_a1 + (-0.003 + ((f64) -var_f12 * 0.0006))); var_f0 = (f64) *temp_a1; temp_v1 = (arg3 * 0xC) + temp_t1 + &D_8018D6B0; temp_t2 = (arg3 * 0xC) + temp_t1 + &D_8018D710; if (var_f0 >= 0.05) { *temp_a1 = 0.05f; var_f0 = (f64) *temp_a1; } if (var_f0 <= -0.05) { *temp_a1 = -0.05f; } *temp_v1 += *temp_a1; var_f0_2 = (f64) *temp_v1; if (var_f0_2 >= 0.06) { *temp_v1 = 0.06f; var_f0_2 = (f64) *temp_v1; } if (var_f0_2 <= -0.06) { *temp_v1 = -0.06f; } *temp_t2 += *temp_v1; if (*temp_t2 < 0.0f) { sp60 = temp_v1; sp50 = temp_a1; sp5C = var_t0; sp4C = temp_t2; temp_f8 = (f32) (random_int(0x000BU) / 10); *temp_v1 = 0.0f; *temp_t2 = 0.0f; *temp_a1 = temp_f8; } *(&D_8018D620 + ((arg3 * 6) + var_t0)) = -player->unk_02C[1] - player->unk_0C0; sp5C = var_t0; move_s16_towards((arg3 * 6) + var_t0 + &D_8018D890, (s16) (s32) (player->unk_094 * 182.0f), 0.1f); var_f12 = player->unk_094; } temp_a2 = (arg3 * 6) + var_t0 + &D_8018D830; temp_t8 = arg4 * 4; var_t1 = temp_t8; sp50 = (arg3 * 6) + var_t0 + &D_8018D620; var_t2 = (arg3 * 0xC) + temp_t8 + &D_8018D710; if (*temp_a2 == 1) { var_a1 = (arg3 * 6) + var_t0 + &D_8018D800; var_v0 = (arg3 * 6) + var_t0 + &D_8018D770; *var_v0 = (s16) (s32) ((f32) *var_v0 + ((f32) *var_a1 - var_f12)); } else { var_a1 = (arg3 * 6) + var_t0 + &D_8018D800; var_v0 = (arg3 * 6) + var_t0 + &D_8018D770; *var_v0 = (s16) (s32) ((f32) *var_v0 + ((f32) *var_a1 + var_f12)); } if (*var_v0 >= 0xB) { *var_v0 = 0x000B; } if (*var_v0 < -0xA) { *var_v0 = -0x000B; } temp_v0 = (arg3 * 6) + var_t0 + &D_8018D7A0; *temp_v0 += *var_v0; if (*temp_v0 >= 0x29) { *temp_v0 = 0x0029; } if (*temp_v0 < -0x28) { *temp_v0 = -0x0029; } temp_v1_2 = (arg3 * 6) + var_t0 + &D_8018D7D0; *temp_v1_2 = (s16) (*temp_v1_2 + *temp_v0); if (*temp_v1_2 >= 0x38E) { sp60 = temp_v1_2; sp34 = var_a1; sp3C = temp_a2; sp5C = var_t0; sp54 = var_t1; sp4C = var_t2; *var_a1 = -random_int(8U); if (*temp_a2 != 1) { *temp_a2 = 1; } } if (*temp_v1_2 < -0x38D) { sp34 = var_a1; sp3C = temp_a2; sp5C = var_t0; sp54 = var_t1; sp4C = var_t2; *var_a1 = random_int(8U); if (*temp_a2 != -1) { *temp_a2 = -1; } } sp54 = var_t1; sp5C = var_t0; func_80062B18(&sp78, &sp74, &sp70, arg1, (sp + (player->characterId * 4))->unk80 - *var_t2, (f32) ((f64) arg2 + -3.2 + (f64) (sp6C * 1.0f)), (u16) (s32) -*sp50, (u16) (player->unk_206 * -2)); if ((*sp58 & 2) != 2) { *(&D_8018D530 + ((arg3 * 0xC) + sp54)) = (player->pos[1] - player->boundingBoxSize) + sp74; *(&D_8018D4D0 + ((arg3 * 0xC) + sp54)) = player->pos[0] + sp78; *(&D_8018D590 + ((arg3 * 0xC) + sp54)) = player->pos[2] + sp70; *(&D_8018D8D0 + ((arg3 * 6) + sp5C)) = 0; return; } temp_v0_2 = (arg3 * 0xC) + sp54 + &D_8018D530; temp_v1_3 = (arg3 * 6) + sp5C + &D_8018D8D0; *temp_v0_2 = (f32) ((f64) *temp_v0_2 + 0.2); *temp_v1_3 = (s16) (*temp_v1_3 + 1); temp_a0 = (arg3 * 6) + sp5C + &D_8018D890; sp60 = temp_v1_3; sp5C = sp5C; move_s16_towards(temp_a0, 0, 0.1f); move_s16_towards((arg3 * 6) + sp5C + &D_8018D860, 0, 0.1f); if (*temp_v1_3 >= 0x78) { func_8006B974((s32) player, arg3, arg4); } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006A7C0.s") #endif #ifdef MIPS_TO_C //generated by m2c commit b7eac665cffd02361f73cec283ef16d0a35a0e5b extern u32 D_8018D4BC; extern s32 D_8018D4C0; extern ? D_8018D4D0; extern ? D_8018D530; extern ? D_8018D590; extern ? D_8018D7D0; extern ? D_8018D860; extern ? D_8018D890; static ? D_800E4934; /* unable to generate initializer */ static ? D_800E4954; /* unable to generate initializer */ static ? D_800E5250; /* unable to generate initializer */ static ? D_800E5290; /* unable to generate initializer */ static ? D_800E52D0; /* unable to generate initializer */ void func_8006AFD0(Player *player, s16 arg1, s8 arg2, s8 arg3) { f32 sp13C; f32 sp138; f32 sp134; s16 sp130; s16 sp12E; s16 sp12C; s16 sp128; s16 sp126; s16 sp124; s16 sp122; s16 sp120; s16 sp11E; s16 sp11C; Gfx *spB0; Gfx *spAC; f32 sp58; void *sp54; s32 sp44; s32 sp40; s16 *sp3C; Camera *temp_v0_2; Gfx *temp_v0_10; Gfx *temp_v0_11; Gfx *temp_v0_12; Gfx *temp_v0_13; Gfx *temp_v0_14; Gfx *temp_v0_15; Gfx *temp_v0_16; Gfx *temp_v0_17; Gfx *temp_v0_18; Gfx *temp_v0_19; Gfx *temp_v0_20; Gfx *temp_v0_21; Gfx *temp_v0_22; Gfx *temp_v0_23; Gfx *temp_v0_24; Gfx *temp_v0_25; Gfx *temp_v0_26; Gfx *temp_v0_27; Gfx *temp_v0_28; Gfx *temp_v0_29; Gfx *temp_v0_30; Gfx *temp_v0_31; Gfx *temp_v0_3; Gfx *temp_v0_4; Gfx *temp_v0_5; Gfx *temp_v0_6; Gfx *temp_v0_7; Gfx *temp_v0_8; Gfx *temp_v0_9; f32 temp_f0; f32 temp_f20; f32 var_f20; f64 var_f0; s16 *temp_v1_2; s16 temp_t1; s32 temp_a0; s32 temp_t6; s32 temp_t7; s32 temp_v0; s32 temp_v1; u16 temp_t0; spF0[0].unk0 = D_800E4934.unk0; spF0[0].unk4 = (s32) D_800E4934.unk4; spF0[0].unk8 = (s32) D_800E4934.unk8; spF0[0].unkC = (s32) D_800E4934.unkC; spF0[0].unk10 = (s32) D_800E4934.unk10; spF0[0].unk14 = (s32) D_800E4934.unk14; spF0[0].unk18 = (s32) D_800E4934.unk18; spF0[0].unk1C = (s32) D_800E4934.unk1C; spD0[0].unk0 = D_800E4954.unk0; spD0[0].unk4 = (s32) D_800E4954.unk4; spD0[0].unk8 = (s32) D_800E4954.unk8; spD0[0].unkC = (s32) D_800E4954.unkC; spD0[0].unk10 = (s32) D_800E4954.unk10; spD0[0].unk14 = (s32) D_800E4954.unk14; spD0[0].unk18 = (s32) D_800E4954.unk18; spD0[0].unk1C = (s32) D_800E4954.unk1C; temp_t0 = player->characterId; temp_v0 = (&spF0[0])[temp_t0]; sp128 = (temp_v0 >> 0x10) & 0xFF; sp126 = (temp_v0 >> 8) & 0xFF; sp124 = temp_v0 & 0xFF; temp_v1 = (&spD0[0])[temp_t0]; sp122 = (temp_v1 >> 0x10) & 0xFF; sp120 = (temp_v1 >> 8) & 0xFF; sp11E = temp_v1 & 0xFF; sp54 = player + (arg3 * 2); temp_t1 = ((s32) ((player->unk_02C[1] + player->unk_048[arg3] + player->unk_0C0) & 0xFFFF) / 128) << 7; if (arg3 == (s8) arg1) { var_f20 = 0.3f; } else { temp_v0_2 = &cameras[arg3]; temp_f20 = player->pos[0] - temp_v0_2->pos[0]; temp_f0 = player->pos[2] - temp_v0_2->pos[2]; if (gActiveScreenMode != 3) { sp11C = temp_t1; var_f20 = sqrtf((temp_f20 * temp_f20) + (temp_f0 * temp_f0)) / 300.0f; } else { sp11C = temp_t1; var_f20 = sqrtf((temp_f20 * temp_f20) + (temp_f0 * temp_f0)) / 200.0f; } var_f0 = (f64) var_f20; if (var_f0 >= 1.8) { var_f20 = 1.8f; var_f0 = (f64) 1.8f; } if (var_f0 <= 0.3) { var_f20 = 0.3f; } } temp_t7 = (s16) arg2 * 4; temp_a0 = temp_t1 & 0xFFFF; sp44 = temp_a0; sp134 = *(&D_8018D4D0 + (((s8) arg1 * 0xC) + temp_t7)); sp138 = *(&D_8018D530 + (((s8) arg1 * 0xC) + temp_t7)); sp13C = *(&D_8018D590 + (((s8) arg1 * 0xC) + temp_t7)); temp_t6 = (s16) arg2 * 2; temp_v1_2 = ((s8) arg1 * 6) + temp_t6 + &D_8018D890; sp12C = (s16) (s32) -(coss((u16) temp_a0) * (f32) (*temp_v1_2 * 4)); sp3C = temp_v1_2; sp40 = temp_t6; sp12E = sp54->unk48; sp58 = coss(unksp46); sp130 = (s16) (s32) (((f32) *(&D_8018D7D0 + (((s8) arg1 * 6) + temp_t6)) - ((f32) *(&D_8018D860 + (((s8) arg1 * 6) + temp_t6)) * sp58)) - (sins(unksp46) * (f32) (*sp3C * 8))); func_80021E10((f32 (*)[4]) &sp140[0], &sp134, &sp12C); func_80021F84((f32 (*)[4]) &sp140[0], var_f20); func_80022180(&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0, (f32 (*)[4]) &sp140[0]); gSPMatrix(gDisplayListHead++, PHYSICAL_TO_VIRTUAL(&gGfxPool->mtxPool[D_80164AF0] + 0xFAC0), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTLUT_pal256(gDisplayListHead++, 0x800E52D0); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); func_8004B614((s32) sp128, (s32) sp126, (s32) sp124, (s32) sp122, (s32) sp120, (s32) sp11E, 0x000000D8); gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4BC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E5250, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C0 - 0x40, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E5290, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); D_80164AF0++; } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006AFD0.s") #endif extern void func_8006A50C(Player*, f32, f32, s8, s8, s16); void func_8006B7E4(Player* player, s8 arg1) { func_8006A50C(player, 0.0f, 0.0f, arg1, (s8) 0, (s16) 0); func_8006A50C(player, 1.5f, 2.0f, arg1, (s8) 1, (s16) 0x1C70); func_8006A50C(player, -1.5f, 2.0f, arg1, (s8) 2, (s16) -0x1C70); gPlayerBalloonCount[arg1] = 2; } void func_8006B87C(UNUSED Player *player, s8 playerIndex) { gPlayerBalloonStatus[playerIndex][0] = BALLOON_STATUS_GONE; gPlayerBalloonStatus[playerIndex][1] = BALLOON_STATUS_GONE; gPlayerBalloonStatus[playerIndex][2] = BALLOON_STATUS_GONE; } void func_8006B8B4(Player *player, s8 playerIndex) { if (gPlayerBalloonCount[playerIndex] >= 0) { gPlayerBalloonStatus[playerIndex][gPlayerBalloonCount[playerIndex]] &= ~1; gPlayerBalloonStatus[playerIndex][gPlayerBalloonCount[playerIndex]] |= 2; gPlayerBalloonCount[playerIndex]--; func_800C9060(playerIndex, 0x19009051U); if (gPlayerBalloonCount[playerIndex] < 0) { func_8008FD4C(player, playerIndex); } } } void func_8006B974(UNUSED s32 arg0, s8 playerIndex, s8 balloonIndex) { if (gPlayerBalloonCount[playerIndex] >= 0) { gPlayerBalloonStatus[playerIndex][balloonIndex] = BALLOON_STATUS_GONE; } } void func_8006B9CC(Player* player, s8 arg1) { if (gPlayerBalloonStatus[arg1][0] != 0) { func_8006A7C0(player, 0.0f, 0.0f, arg1, 0); } if (gPlayerBalloonStatus[arg1][1] != 0) { func_8006A7C0(player, 1.8f, 2.6f, arg1, 1); } if (gPlayerBalloonStatus[arg1][2] != 0) { func_8006A7C0(player, -1.8f, 2.6f, arg1, 2); } } void func_8006BA94(Player* player, s8 playerIndex, s8 arg2) { if (gPlayerBalloonStatus[playerIndex][0] != BALLOON_STATUS_GONE) { func_8006AFD0(player, playerIndex, 0, arg2); } if (gPlayerBalloonStatus[playerIndex][1] != BALLOON_STATUS_GONE) { func_8006AFD0(player, playerIndex, 1, arg2); } if (gPlayerBalloonStatus[playerIndex][2] != BALLOON_STATUS_GONE) { func_8006AFD0(player, playerIndex, 2, arg2); } } #ifdef NEEDS_RODATA // data/data_code_80071F00.s extern Vtx D_800E5250[]; /* unable to generate initializer */ extern Vtx D_800E5290[]; /* unable to generate initializer */ extern u8 D_800E52D0[]; /* unable to generate initializer */ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) { Mat4 sp108; Vec3f spFC; Vec3s spF4; s16 stackPadding; s16 primRed; s16 primGreen; s16 primBlue; s16 envRed; s16 envGreen; s16 envBlue; s32 primColors[] = { MAKE_RGB(0xC8, 0x01, 0x00), MAKE_RGB(0x00, 0x70, 0x01), MAKE_RGB(0x10, 0x79, 0x51), MAKE_RGB(0x00, 0x59, 0x70), MAKE_RGB(0x70, 0x55, 0x00), MAKE_RGB(0x7A, 0x7E, 0x00), MAKE_RGB(0x77, 0x2C, 0x24), MAKE_RGB(0x30, 0x14, 0x58), }; s32 envColors[] = { MAKE_RGB(0xDC, 0x00, 0x00), MAKE_RGB(0x00, 0x8C, 0x06), MAKE_RGB(0x00, 0x00, 0x51), MAKE_RGB(0x00, 0x00, 0x00), MAKE_RGB(0x00, 0x00, 0x00), MAKE_RGB(0x00, 0x00, 0x00), MAKE_RGB(0x00, 0x00, 0x00), MAKE_RGB(0x00, 0x00, 0x00), }; primRed = (primColors[arg3] >> 0x10) & 0xFF; primGreen = (primColors[arg3] >> 0x08) & 0xFF; primBlue = (primColors[arg3] >> 0x00) & 0xFF; envRed = ( envColors[arg3] >> 0x10) & 0xFF; envGreen = ( envColors[arg3] >> 0x08) & 0xFF; envBlue = ( envColors[arg3] >> 0x00) & 0xFF; spFC[0] = arg0[0]; spFC[1] = arg0[1]; spFC[2] = arg0[2]; spF4[0] = 0; spF4[1] = camera1->rot[1]; spF4[2] = arg2; func_80021E10(sp108[0], spFC, spF4); func_80021F84(sp108[0], arg1); func_80022180(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB], sp108); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[D_80164AF0 + 0x3EB]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8); gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4BC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E5250, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); // Not sure what to make of the `- 0x40`, it matches, but it looks weird to me gDPLoadTextureBlock(gDisplayListHead++, D_8018D4C0 - 0x40, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E5290, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008C78); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); D_80164AF0 += 1; } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/render_balloon.s") #endif void func_8006C0C8(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) { Vec3f sp4C; Vec3s sp44; s16 red; s16 green; s16 blue; sp4C[0] = arg0[0]; sp4C[1] = arg0[1]; sp4C[2] = arg0[2]; sp44[0] = 0; sp44[1] = camera1->rot[1]; sp44[2] = 0; func_800652D4(sp4C, sp44, arg1); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_8018D48C, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); // ??????????????????????????????????? red = ((rgb >> 0x10) & 0xFF) & 0xFF; green = ((rgb >> 0x08) & 0xFF) & 0xFF; blue = ((rgb >> 0x00) & 0xFF) & 0xFF; // ??????????????????????????????????? func_8004B35C(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } #ifdef NEEDS_RODATA // data/data_800E8700.s extern Vtx D_800E87C0[]; /* unable to generate initializer */ void func_8006C294(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha) { Vec3f sp5C; Vec3s sp54; // ??????????????????????????????????????? s16 red = ((rgb >> 0x10) & 0xFF) & 0xFF; s16 green = ((rgb >> 0x08) & 0xFF) & 0xFF; s16 blue = ((rgb >> 0x00) & 0xFF) & 0xFF; // ??????????????????????????????????????? sp5C[0] = arg0[0]; sp5C[1] = arg0[1]; sp5C[2] = arg0[2]; sp54[0] = 0; sp54[1] = camera1->rot[1]; sp54[2] = 0; func_800652D4(sp5C, sp54, arg1); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D488, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B35C(red, green, blue, alpha); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, D_800E87C0, 4, 0); gSPDisplayList(gDisplayListHead++, D_0D008DA0); D_80164AF0 += 1; } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006C294.s") #endif void func_8006C4D4(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha, s16 arg4) { Vec3f sp4C; Vec3s sp44; // ??????????????????????????????????????? s16 red = ((rgb >> 0x10) & 0xFF) & 0xFF; s16 green = ((rgb >> 0x08) & 0xFF) & 0xFF; s16 blue = ((rgb >> 0x00) & 0xFF) & 0xFF; // ??????????????????????????????????????? sp4C[0] = arg0[0]; sp4C[1] = arg0[1]; sp4C[2] = arg0[2]; sp44[0] = 0; sp44[1] = camera1->rot[1]; sp44[2] = 0; func_800652D4(sp4C, sp44, arg1); gSPDisplayList(gDisplayListHead++, D_0D008DB8); gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58[arg4], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(red, green, blue, alpha); gSPDisplayList(gDisplayListHead++, D_0D008E48); D_80164AF0 += 1; } #ifdef NON_MATCHING /** * Similar to func_8006C9B8, something about arg3 is very * weird here. * It seems plausible that several functions called by this one * actually take one more argument than they are currently expected to? **/ void func_8006C6AC(Player *player, s16 arg1, s8 arg2, s8 arg3) { s32 sp28; sp28 = arg1 - 1; if (sp28 < 0) { sp28 = 9; } if (player->unk_258[10 + arg1].unk_01C == 1) { switch (player->unk_258[10 + arg1].unk_012) { case 1: func_80063408(player, arg1, arg2, arg3); break; case 2: func_800635D4(player, arg1, arg2, arg3); break; case 3: func_80063BD4(player, arg1, arg2, arg3); break; case 4: func_800643A8(player, arg1, arg2, arg3); break; case 5: func_800639DC(player, arg1, arg2, arg3); break; case 9: func_80063D58(player, arg1, arg2, arg3); break; case 11: func_80062F98(player, arg1, arg2, arg3); break; default: break; } } else { if (player->unk_0DE & 1) { // func_80060BCC(player, arg1, sp28, (s32) arg2, /* extra? */ (s32) arg3); func_80060BCC(player, arg1, sp28, (s32) arg2); } else if (!(player->unk_0BC & 8) && !(player->unk_0BC & 2)) { if (((player->unk_0BC & 0x10) == 0x10) && ((player->unk_000 & 0x4000) == 0x4000)) { func_8005DA30(player, arg1, sp28, arg2, (s8) (s32) arg3); } else if (((f64) (D_801652A0[arg2] - player->boundingBoxCorners[3].cornerGroundY) >= 3.5) || ((f64) (D_801652A0[arg2] - player->boundingBoxCorners[2].cornerGroundY) >= 3.5)) { // func_8005EA94(player, arg1, sp28, arg2, /* extra? */ (s32) arg3); func_8005EA94(player, arg1, sp28, arg2); } else if (((player->unk_0BC & 0x80) == 0x80) || ((player->unk_0BC & 0x40) == 0x40)) { // func_8005F90C(player, arg1, sp28, (s32) arg2, /* extra? */ (s32) arg3); func_8005F90C(player, arg1, sp28, (s32) arg2); } else if (((player->unk_0BC & 0x4000) && !(player->unk_000 & 0x2000)) || (player->unk_0BC & 0x800) || (player->unk_0BC & 0x20) || (player->unk_044 & 0x4000)) { // func_8005ED48(player, arg1, sp28, (s32) arg2, /* extra? */ (s32) arg3); func_8005ED48(player, arg1, sp28, (s32) arg2); } else { // func_8005DAF4(player, arg1, sp28, (s32) arg2, /* extra? */ (s32) arg3); func_8005DAF4(player, arg1, sp28, (s32) arg2); } } } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006C6AC.s") #endif #ifdef NON_MATCHING /** * https://decomp.me/scratch/pKyCf * There's something very very wrong about the handling of arg3 * In the target assembly arg3 keeps getting (re?)converted to * an s8, but in this decomp attempt that never happens. * I don't know what's going on. **/ void func_8006C9B8(Player *player, s16 arg1, s8 arg2, s8 arg3) { s32 stackPadding; s32 sp28; sp28 = arg1 - 1; if (sp28 < 0) { sp28 = 9; } if (player->unk_258[30 + arg1].unk_01C == 1) { switch (player->unk_258[30 + arg1].unk_012) { case 1: func_800644E8(player, arg1, arg2, arg3); break; case 2: func_800649F4(player, arg1, arg2, arg3); break; case 3: func_80064C74(player, arg1, arg2, arg3); break; case 4: func_800647C8(player, arg1, arg2, arg3); break; case 5: func_80064B30(player, arg1, arg2, arg3); break; case 6: func_800648E4(player, arg1, arg2, arg3); break; case 7: func_80064988(player, arg1, arg2, arg3); break; case 8: func_80064C74(player, arg1, arg2, arg3); break; case 9: func_80064664(player, arg1, arg2, arg3); break; default: break; } } else { if (player->unk_044 & 0x1000) { func_80061430(player, arg1, sp28, arg2); player->unk_044 &= ~0x0100; return; } if (((((player->unk_0CA & 0x1000) == 0x1000) || ((player->unk_0E0 < 2) && (player->unk_0BC & 0x01000000))) || ((player->unk_0E0 < 2) && (player->unk_0BC & 0x02000000))) || (player->unk_0BC & 0x400)) { func_8006199C(player, arg1, sp28, arg2, arg3); player->unk_046 &= ~0x0008; player->unk_044 &= ~0x0100; return; } if ((player->unk_0CA & 0x2000) == 0x2000) { func_80061A34(player, arg1, sp28, arg2); player->unk_046 &= ~0x0008; player->unk_044 &= ~0x0100; return; } if ((player->unk_0BC & 0x200) && ((((s32) gCourseTimer) - D_8018D930[arg2]) < 9)) { func_800615AC(player, arg1, sp28, arg2); player->unk_046 &= ~0x0008; player->unk_044 &= ~0x0100; return; } if ((player->unk_046 & 8) == 8) { func_800612F8(player, arg1, sp28, arg2); player->unk_044 &= ~0x0100; return; } if (((player->unk_046 & 0x20) == 0x20) && (((player->unk_094 / 18.0f) * 216.0f) >= 20.0f)) { func_80061D4C(player, arg1, sp28, arg2); player->unk_046 &= ~0x0008; player->unk_044 &= ~0x0100; return; } if ((player->unk_0BC & 0x2000) && (player->unk_000 & 0x4000)) { func_800621BC(player, arg1, sp28, arg2); return; } if (((player->unk_0BC & 0x200000) || (player->unk_0BC & 0x100000)) && ((player->unk_000 & 0x4000) == 0x4000)) { func_80061EF4(player, arg1, sp28, arg2); player->unk_046 &= ~0x0008; player->unk_044 &= ~0x0100; return; } if ((player->unk_044 & 0x100) == 0x100) { func_800624D8(player, arg1, sp28, arg2); player->unk_046 &= ~0x0008; } } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006C9B8.s") #endif #ifdef NEEDS_RODATA void func_80062C74(Player *player, s16 arg1, s32 arg2, s32 arg3); void func_80064184(Player* player, s16 arg1, s8 arg2, UNUSED s8 arg3); void func_800630C0(Player* player, s16 arg1, s8 arg2, UNUSED s8 arg3); void func_800631A8(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3); void func_80063268(Player* player, s16 arg1, UNUSED s8 arg2, UNUSED s8 arg3); extern s32 gActiveScreenMode; void func_8006CEC0(Player *arg0, s16 arg1, s8 arg2, s8 arg3) { u16 temp_v0_3; s32 sp20 = arg1; if (--sp20 < 0) { sp20 = 9; } if (arg0->unk_258[arg1].unk_01C == 1) { switch (arg0->unk_258[arg1].unk_012) { case 1: func_80062C74(arg0, arg1, arg2, arg3); break; case 3: func_80064184(arg0, arg1, arg2, arg3); break; case 5: func_800630C0(arg0, arg1, arg2, arg3); break; case 6: func_800631A8(arg0, arg1, arg2, arg3); break; case 7: func_80063268(arg0, arg1, arg2, arg3); break; } } else { if ((arg0->unk_044 & 0x200) && (arg0->unk_000 & 0x4000)) { func_80061224(arg0, arg1, sp20, arg2, arg3); return; } else if (((arg0->unk_0BC & 0x40000000) == 0x40000000) && (arg0->unk_0B0 < 0x32)) { func_80061094(arg0, arg1, sp20, arg2, arg3); return; } else if ((arg0->unk_000 & 0x4000) == 0x4000) { if ((arg0->unk_0DE & 8) == 8) { func_80060F50(arg0, arg1, sp20, arg2, arg3); return; } else if ((arg0->unk_0DE & 2) || (arg0->unk_0DE & 1)) { func_80060B14(arg0, arg1, sp20, arg2, arg3); return; } } switch (gActiveScreenMode) { case SCREEN_MODE_1P: if (((arg0->unk_0BC & 0x04000000) != 0x04000000) && ((arg0->unk_0BC & 0x400) != 0x400) && ((arg0->unk_0BC & 0x01000000) != 0x01000000)) { if (((arg0->unk_0CA & 2) != 2) && ((arg0->unk_0CA & 0x10) != 0x10) && !(arg0->unk_0CA & 0x100)) { func_80060504(arg0, arg1, sp20, arg2, arg3); } } break; default: break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: case SCREEN_MODE_3P_4P_SPLITSCREEN: if (((arg0->unk_000 & 0x4000) != 0) && ((arg0->unk_0BC & 0x04000000) != 0x04000000) && ((arg0->unk_0BC & 0x400) != 0x400) && ((arg0->unk_0BC & 0x01000000) != 0x01000000)) { if (((arg0->unk_0CA & 2) != 2) && ((arg0->unk_0CA & 0x10) != 0x10) && !(arg0->unk_0CA & 0x100)) { func_80060504(arg0, arg1, sp20, arg2, arg3); } } break; } } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006CEC0.s") #endif #ifdef NON_MATCHING // So, a lot of the functions called by this function have their argument types // slightly wrong. // For example, func_80064DEC, arg1 is currently marked as an s16 but based on // this function it ought to be an s8 void func_8006D194(Player *player, s8 arg1, s8 arg2) { if (player->unk_258[0x14].unk_01C == 1) { switch (player->unk_258[0x14].unk_012) { case 2: func_80064DEC(player, arg1, arg2, 0); break; case 3: func_800650FC(player, arg1, arg2, 0); break; case 4: func_80064EA4(player, arg1, arg2, 0); break; case 5: func_80064F88(player, arg1, arg2, 0); break; case 6: func_80065030(player, arg1, arg2, 0); break; } } else { if ((player->unk_0B6 & 0x40) == 0x40) { func_800628C0(player, arg1, arg2, 0); } if ((player->unk_0B6 & 0x800) == 0x800) { func_80062968(player, arg1, arg2, 0); } if ((player->unk_0B6 & 0x1000) == 0x1000) { func_80062914(player, arg1, arg2, 0); } if ((player->unk_0B6 & 0x80) == 0x80) { func_80062A18(player, arg1, arg2, 0); } if ((player->unk_0B6 & 0x100) == 0x100) { func_800629BC(player, arg1, arg2, 0); } } if (player->unk_258[0x15].unk_01C == 1) { if (player->unk_258[0x15].unk_012 == 5) { func_800651F4(player, arg1, arg2, 1); } } else if ((player->unk_0B6 & 0x20) == 0x20) { func_80062AA8(player, arg1, arg2, 1); } } #else GLOBAL_ASM("asm/non_matchings/code_80057C60/func_8006D194.s") #endif void func_8006538C(Player *, s8, s16, s8); /* extern */ void func_80065AB0(Player *, s8, s16, s8); /* extern */ void func_80065F0C(Player *, s8, s16, s8); /* extern */ void func_800664E0(Player *, s8, s16, s8); /* extern */ void func_80066BAC(Player *, s8, s16, s8); /* extern */ void func_80067280(Player *, s8, s16, s8); /* extern */ void func_80067604(Player *, s8, s16, s8); /* extern */ void func_800691B8(Player *, s8, s16, s8); /* extern */ void func_80069444(Player *, s8, s16, s8); /* extern */ void func_800696CC(Player *, s8, s16, s8, f32); /* extern */ void func_80069938(Player *, s8, s16, s8); /* extern */ void func_80069BA8(Player *, s8, s16, s8); /* extern */ void func_80069DB8(Player *, s8, s16, s8); /* extern */ void func_8006A01C(Player *, s8, s16, s8); /* extern */ extern s32 gActiveScreenMode; extern s32 gModeSelection; void func_8006D474(Player *player, s8 arg1, s8 arg2) { s16 var_s2; if ((player->unk_002 & (8 << (arg2 * 4))) == (8 << (arg2 * 4))) { for (var_s2 = 0; var_s2 < 10; var_s2++) { switch (player->unk_258[var_s2].unk_012) { case 1: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_8006538C(player, arg1, var_s2, arg2); } } else { func_8006538C(player, arg1, var_s2, arg2); } break; case 6: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_80066BAC(player, arg1, var_s2, arg2); } } else if (arg2 == arg1) { func_80066BAC(player, arg1, var_s2, arg2); } break; } switch (player->unk_258[var_s2 + 30].unk_012) { case 1: case 9: if (gActiveScreenMode == SCREEN_MODE_1P) { func_800691B8(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_800691B8(player, arg1, var_s2, arg2); } break; case 2: if (gActiveScreenMode == SCREEN_MODE_1P) { func_800696CC(player, arg1, var_s2, arg2, player->unk_258[var_s2 + 30].unk_00C); } else if (arg2 == arg1) { func_800696CC(player, arg1, var_s2, arg2, player->unk_258[var_s2 + 30].unk_00C); } break; case 3: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80067280(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80067280(player, (s32) arg1, var_s2, arg2); } break; case 4: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80069444(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80069444(player, arg1, var_s2, arg2); } break; case 5: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80069938(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80069938(player, arg1, var_s2, arg2); } break; case 6: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80069BA8(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80069BA8(player, arg1, var_s2, arg2); } break; case 7: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80069DB8(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80069DB8(player, arg1, var_s2, arg2); } break; case 8: if (gActiveScreenMode == SCREEN_MODE_1P) { func_80067604(player, arg1, var_s2, arg2); } else if (arg2 == arg1) { func_80067604(player, arg1, var_s2, arg2); } break; } switch (player->unk_258[var_s2 + 10].unk_012) { case 1: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_80065AB0(player, arg1, var_s2, arg2); } } else { func_80065AB0(player, arg1, var_s2, arg2); } break; case 2: case 3: case 4: case 5: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_80065F0C(player, arg1, var_s2, arg2); } } else { func_80065F0C(player, arg1, var_s2, arg2); } break; case 9: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_800664E0(player, (s32) arg1, var_s2, arg2); } } else { func_800664E0(player, (s32) arg1, var_s2, arg2); } break; case 11: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_8006A01C(player, arg1, var_s2, arg2); } } else if (arg2 == arg1) { func_8006A01C(player, arg1, var_s2, arg2); } break; } } } if ((gModeSelection == BATTLE) && (player->unk_002 & (2 << (arg2 * 4)))) { func_8006BA94(player, arg1, arg2); } } void func_8006DC54(Player* player, s8 arg1, s8 arg2) { s16 temp_s0; s32 temp_v0; temp_v0 = 8 << (arg2 * 4); if (temp_v0 == (player->unk_002 & temp_v0)) { for (temp_s0 = 0; temp_s0 < 10; ++temp_s0) { if (player->unk_258[temp_s0].unk_012 == 7) { func_800658A0(player, arg1, temp_s0, arg2); } } } } void func_8006DD3C(Player* arg0, s8 arg1, s8 arg2) { s16 temp_s0; s32 temp_v0; temp_v0 = 8 << (arg2 * 4); if (temp_v0 == (arg0->unk_002 & temp_v0)) { for (temp_s0 = 0; temp_s0 < 10; ++temp_s0) { temp_v0 = arg0->unk_258[temp_s0].unk_012; if (temp_v0 != 3) { if (temp_v0 == 5) { func_8006A280(arg0, arg1, temp_s0, arg2); } } else if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { if (arg2 == arg1) { func_80066998(arg0, arg1, temp_s0, arg2); } } else { func_80066998(arg0, arg1, temp_s0, arg2); } } if (((arg0->unk_000 & 0x4000) == 0x4000) && (arg2 == arg1)) { switch (arg0->unk_258[20].unk_012) { case 2: func_80068310(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); break; case 3: func_80067964(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); break; case 4: func_80068724(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); break; case 5: func_80068AA4(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); break; case 6: func_80068DA0(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); break; } if (arg0->unk_258[21].unk_012 == 5) { func_80067D3C(arg0, arg2, D_8018D480, 1, 1.6f, 0xFFFFFF); func_8006801C(arg0, arg2, D_8018D484, 1, 1.6f, 0xFF); } } } } void func_8006E058(void) { switch (gActiveScreenMode) { case SCREEN_MODE_1P: switch (gModeSelection) { case GRAND_PRIX: func_8006E420(gPlayerOne, 0, 0); func_8006E420(gPlayerTwo, 1, 0); func_8006E420(gPlayerThree, 2, 0); func_8006E420(gPlayerFour, 3, 0); func_8006E420(gPlayerFive, 4, 0); func_8006E420(gPlayerSix, 5, 0); func_8006E420(gPlayerSeven, 6, 0); func_8006E420(gPlayerEight, 7, 0); break; case TIME_TRIALS: func_8006E420(gPlayerOne, 0, 0); if ((gPlayerTwo->unk_000 & 0x100) == 0x100) { func_8006E420(gPlayerTwo, 1, 0); } if ((gPlayerThree->unk_000 & 0x100) == 0x100) { func_8006E420(gPlayerThree, 2, 0); break; } break; case VERSUS: case BATTLE: func_8006E420(gPlayerOne, 0, 0); func_8006E420(gPlayerTwo, 1, 0); if (gPlayerCountSelection1 >= 3) { func_8006E420(gPlayerThree, 2, 0); } if (gPlayerCountSelection1 == 4) { func_8006E420(gPlayerFour, 3, 0); break; } break; } break; case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: switch (gModeSelection) { case GRAND_PRIX: func_8006E420(gPlayerOne, 0, 0); func_8006E420(gPlayerTwo, 1, 0); func_8006E420(gPlayerThree, 2, 0); func_8006E420(gPlayerFour, 3, 0); func_8006E420(gPlayerFive, 4, 0); func_8006E420(gPlayerSix, 5, 0); func_8006E420(gPlayerSeven, 6, 0); func_8006E420(gPlayerEight, 7, 0); break; case VERSUS: case BATTLE: func_8006E420(gPlayerOne, 0, 0); func_8006E420(gPlayerTwo, 1, 0); break; case TIME_TRIALS: func_8006E420(gPlayerOne, 0, 0); if ((gPlayerTwo->unk_000 & 0x8000) == 0x8000) { func_8006E420(gPlayerTwo, 1, 0); break; } break; } break; case SCREEN_MODE_3P_4P_SPLITSCREEN: if ((VERSUS == gModeSelection) || (BATTLE == gModeSelection)) { func_8006E420(gPlayerOne, 0, 0); func_8006E420(gPlayerTwo, 1, 0); func_8006E420(gPlayerThree, 2, 0); if (gPlayerCountSelection1 == 4) { func_8006E420(gPlayerFour, 3, 0); } } break; } } void func_8006E420(Player* player, s8 arg1, s8 arg2) { s16 temp_s0; if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_000 & 0x4000) == 0x4000) { func_8006D194(player, arg1, arg2); } for (temp_s0 = 0; temp_s0 < 10; ++temp_s0) { func_8006CEC0(player, temp_s0, arg1, arg2); if (((player->unk_000 & 0x4000) == 0x4000) || (gGamestate == ENDING_SEQUENCE)) { func_8006C9B8(player, temp_s0, arg1, arg2); } func_8006C6AC(player, temp_s0, arg1, arg2); } if (gModeSelection == BATTLE) { func_8006B9CC(player, arg1); } } } void func_8006E5AC(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006D474(player, arg1, arg2); } } else { func_8006D474(player, arg1, arg2); } func_8006DC54(player, arg1, arg2); } } void func_8006E634(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006D474(player, arg1, arg2); } } else { func_8006D474(player, arg1, arg2); } func_8006DC54(player, arg1, arg2); } } void func_8006E6BC(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006D474(player, arg1, arg2); } } else { func_8006D474(player, arg1, arg2); } func_8006DC54(player, arg1, arg2); } } void func_8006E744(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006D474(player, arg1, arg2); } } else { func_8006D474(player, arg1, arg2); } func_8006DC54(player, arg1, arg2); } } void func_8006E7CC(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006DD3C(player, arg1, arg2); } } else { func_8006DD3C(player, arg1, arg2); } } } void func_8006E848(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006DD3C(player, arg1, arg2); } } else { func_8006DD3C(player, arg1, arg2); } } } void func_8006E8C4(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006DD3C(player, arg1, arg2); } } else { func_8006DD3C(player, arg1, arg2); } } } void func_8006E940(Player* player, s8 arg1, s8 arg2) { if ((player->unk_000 & 0x8000) == 0x8000) { if ((player->unk_0BC & 0x80000000) == 0x80000000) { if (arg1 == arg2) { func_8006DD3C(player, arg1, arg2); } } else { func_8006DD3C(player, arg1, arg2); } } } /***************************************************************/ /* Just a random 10 laying around in data, nothing to see here */ /***************************************************************/ s32 some_unused_data = 10; #undef MAKE_RGB