Mario Kart 64
Compiling mk64

Dependencies

The build system has the following package requirements:

binutils-mips >= 2.27
python3 >= 3.6
libaudiofile

To add submodules run git submodule update --init --recursive after cloning.

EU Specific Steps (All versions)

Both EU builds first requires US to be built first:

make -j

Now build either EU 1.0 eu-1.0 or EU 1.1 eu-final

make -j VERSION=eu-final

diff/first-diff commands

python3 first-diff.py --eu
./diff <function> -eu

Debian / Ubuntu

sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev

Arch Linux

To install build dependencies:

sudo pacman -S base-devel capstone python

Install the following AUR packages:

Review the n64decomp/sm64 readme for instructions to compile in other distributions.

Windows

Compiling on Windows requires MSYS2 MinGW x64. The setup process is a tad intensive.

Instructions here

macOS

Install Homebrew, then install the following dependencies:

brew update
brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils

When building, use gmake to ensure that homebrew make is used instead of the old, macOS system make.

Docker

Build the Docker image:

docker build -t mk64 .

When building and using other tools, append the following in front of every command you run:

docker run --rm -v ${PWD}:/mk64 mk64

For example:

docker run --rm -v ${PWD}:/mk64 mk64 make -C tools
docker run --rm -v ${PWD}:/mk64 mk64 make

Building

Place a US version of Mario Kart 64 called baserom.us.z64 into the project folder for asset extraction.

Run the following commands after pulling:

make -C tools
make