23 if (temp_f0 < 0.0f) {
return; }
25 if (temp_f0 < 250000.0f) {
28 sp8C[0] = rock->
pos[0];
29 sp8C[2] = rock->
pos[2];
34 sp8C[1] = temp_f0 + 2.0f;
Camera * camera1
Definition camera.c:22
Gfx d_course_choco_mountain_dl_6F88[]
Definition course_data.c:3438
Gfx d_course_choco_mountain_dl_falling_rock[]
Definition course_data.c:3453
f32 func_802ABE30(f32 x, f32 y, f32 z, u16 index)
Definition collision.c:520
f32 Vec3f[3]
Definition common_structs.h:6
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
void render_actor_falling_rock(Camera *camera, struct FallingRock *rock)
Renders the falling rock actor. Actor used in Choco Mountain.
Definition render.inc.c:12
#define UNUSED
Definition macros.h:24
Gfx * gDisplayListHead
Definition main.c:135
f32 gCameraZoom[4]
Definition main.c:122
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1089
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:463
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:48
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
u16 unk3A
Definition common_structs.h:124
u16 unk34
Definition common_structs.h:120
Definition actor_types.h:172
Collision unk30
Definition actor_types.h:183
s16 respawnTimer
Definition actor_types.h:175
Vec3s rot
Definition actor_types.h:179
Vec3f pos
Definition actor_types.h:181
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:33