1 #ifndef ACTORS_EXTENDED_H
2 #define ACTORS_EXTENDED_H
void func_802B2914(struct BananaBunchParent *, Player *, s16)
Definition: actors_extended.c:856
void func_802B4E30(struct Actor *)
Definition: actors_extended.c:1771
s32 use_banana_item(Player *)
Definition: actors_extended.c:976
void update_actor_green_shell(struct ShellActor *)
Definition: actors_extended.c:1132
void player_use_item(Player *)
Definition: actors_extended.c:1047
void func_802B02B4(struct ShellActor *, s32)
Definition: actors_extended.c:34
s32 use_red_shell_item(Player *)
Definition: actors_extended.c:633
s32 is_shell_exist(s16)
Definition: actors_extended.c:314
void update_actor_red_blue_shell(struct ShellActor *)
Definition: actors_extended.c:1498
void func_802B4104(struct ShellActor *)
Definition: actors_extended.c:1486
s16 func_802B3FD0(Player *, struct ShellActor *)
Definition: actors_extended.c:1462
s32 func_802B09C0(s16)
Definition: actors_extended.c:201
void func_802B3E7C(struct ShellActor *, Player *)
Definition: actors_extended.c:1420
s32 use_fake_itembox_item(Player *)
Definition: actors_extended.c:934
void func_802B3B44(struct ShellActor *)
Definition: actors_extended.c:1315
void use_thunder_item(Player *)
Definition: actors_extended.c:1028
void update_actor_banana(struct BananaActor *)
Definition: actors_extended.c:678
s16 gPlayerBalloonCount[]
Definition: code_80057C60_var.c:232
void func_802B0788(s16, struct BananaBunchParent *, Player *)
Definition: actors_extended.c:154
s32 use_green_shell_item(Player *)
Definition: actors_extended.c:594
s32 use_triple_shell_item(Player *, s16)
Definition: actors_extended.c:527
void func_802B0464(s16)
Definition: actors_extended.c:76
void copy_collision(Collision *, Collision *)
Definition: actors_extended.c:18
void update_actor_triple_shell(TripleShellParent *, s16)
Definition: actors_extended.c:332
void func_802B039C(struct BananaActor *)
Definition: actors_extended.c:68
void update_actor_banana_bunch(struct BananaBunchParent *)
Definition: actors_extended.c:216
void func_800CAB4C(u8)
Definition: external.c:3871
void use_blue_shell_item(Player *)
Definition: actors_extended.c:674
void func_802B0648(struct BananaBunchParent *)
Definition: actors_extended.c:118
s32 init_triple_shell(TripleShellParent *, Player *, s16, u16)
Definition: actors_extended.c:549
void func_802B04E8(struct BananaActor *, s16)
s32 use_banana_bunch_item(Player *)
Definition: actors_extended.c:508
void func_802B0570(struct BananaActor *)
Definition: actors_extended.c:97
void func_802B30EC(void)
Definition: actors_extended.c:1101
Definition: actor_types.h:105
Definition: actor_types.h:362
Definition: actor_types.h:347
Definition: common_structs.h:110
Definition: common_structs.h:247
Definition: actor_types.h:287
Definition: actor_types.h:271
signed int s32
Definition: ultratypes.h:15
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14
unsigned char u8
Definition: ultratypes.h:12