Mario Kart 64
defines.h
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1 #ifndef DEFINES_H
2 #define DEFINES_H
3 
4 
8 #define OK 1
9 #define BAD 0
10 
41 #define DEBUG_MODE 0
42 #define DEBUG_MENU 1
43 #define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
44 
48 #define DEBUG_MENU_DISABLED 1
49 #define DEBUG_MENU_DEBUG_MODE 2
50 #define DEBUG_MENU_COURSE 3
51 #define DEBUG_MENU_SCREEN_MODE 4
52 #define DEBUG_MENU_PLAYER 5
53 #define DEBUG_MENU_SOUND_MODE 6
54 #define DEBUG_MENU_GIVE_ALL_GOLD_CUP 7
55 #define DEBUG_MENU_EXITED 64
56 
60 #define DEBUG_GOTO_RACING 0
61 #define DEBUG_GOTO_ENDING_SEQUENCE 1
62 #define DEBUG_GOTO_CREDITS_SEQUENCE_CC_50 2
63 #define DEBUG_GOTO_CREDITS_SEQUENCE_CC_EXTRA 3
64 
68 #define DEMO_MODE_ACTIVE 1
69 #define DEMO_MODE_INACTIVE 0
70 
71 #ifdef VERSION_EU
72 #define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
73 #else
74 #define COURSE_TIMER_ITER 0.01666666 // 1 / 60
75 #endif
76 
77 #define V_BlANK_TIMER_ITER 0.01666666
78 
85 #define PLAYER_INACTIVE 0 // 0x0000
86 #define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
87 #define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
88 #define PLAYER_STAGING (1 << 9) // 0x0200
89 #define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
90 #define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
91 #define PLAYER_CPU (1 << 12) // 0x1000
92 #define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
93 #define PLAYER_HUMAN (1 << 14) // 0x4000
94 #define PLAYER_EXISTS (1 << 15) // 0x8000
95 
96 // Compiles to -0x1000 in diff.py
97 #define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
98 
99 #define ZERO_PLAYERS_SELECTED 0
100 #define ONE_PLAYERS_SELECTED 1
101 #define TWO_PLAYERS_SELECTED 2
102 #define THREE_PLAYERS_SELECTED 3
103 #define FOUR_PLAYERS_SELECTED 4
104 #define SELECTED_PLAYER_DEFINES_TOTAL 5
105 
106 #define PLAYER_ONE 0
107 #define PLAYER_TWO 1
108 #define PLAYER_THREE 2
109 #define PLAYER_FOUR 3
110 
111 #define NUM_PLAYERS 8
112 
113 #define MARIO_SIZE 0.75f
114 #define LUIGI_SIZE 0.75f
115 #define YOSHI_SIZE 0.75f
116 #define TOAD_SIZE 0.75f
117 #define DK_SIZE 0.75f
118 #define WARIO_SIZE 0.75f
119 #define PEACH_SIZE 0.75f
120 #define BOWSER_SIZE 0.75f
121 
122 // 2P Game has Grand Prix, VS, and Battle as available game types
123 #define MAX_NUM_MAIN_MENU_GAME_TYPES 3
124 
128 #define GRAND_PRIX 0
129 #define TIME_TRIALS 1
130 #define VERSUS 2
131 #define BATTLE 3
132 
141 #define CC_50 0
142 #define CC_100 1
143 #define CC_150 2
144 #define CC_EXTRA 3
145 #define CC_BATTLE 4
146 
153 #define MUSHROOM_CUP 0
154 #define FLOWER_CUP 1
155 #define STAR_CUP 2
156 #define SPECIAL_CUP 3
157 #define BATTLE_CUP 4
158 #define NUM_CUPS 5
159 
166 #define MARIO 0
167 #define LUIGI 1
168 #define YOSHI 2
169 #define TOAD 3
170 #define DK 4
171 #define WARIO 5
172 #define PEACH 6
173 #define BOWSER 7
174 
178 #define OPTIONS_MENU 5
179 #define DATA_MENU 6
180 #define COURSE_DATA_MENU 7
181 #define LOGO_INTRO_MENU 8
182 #define CONTROLLER_PAK_MENU 9
183 #define START_MENU 10
184 #define MAIN_MENU 11
185 #define PLAYER_SELECT_MENU 12
186 #define COURSE_SELECT_MENU 13
187 #define RACING_DUPLICATE 14
188 
192 #define START_MENU_FROM_QUIT 0
193 #define MAIN_MENU_FROM_QUIT 1
194 #define PLAYER_SELECT_MENU_FROM_QUIT 2
195 #define COURSE_SELECT_MENU_FROM_QUIT 3
196 #define RACING 4
197 #define ENDING_SEQUENCE 5
198 #define CREDITS_SEQUENCE 9
199 
203 #define BLANK_MAIN_MENU 0
204 #define OPTIONS_SELECTION 1
205 #define DATA_SELECTION 2
206 #define PLAYER_NUM_SELECTION 3
207 #define GAME_MODE_SELECTION 4
208 #define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
209 #define CONFIRM_OK_SELECTION 6
210 #define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
211 #define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
212 
216 #define CONTROLLER_PAK_MENU_SELECT_RECORD 1
217 #define CONTROLLER_PAK_MENU_END 2
218 #define CONTROLLER_PAK_MENU_ERASE 3
219 #define CONTROLLER_PAK_MENU_QUIT 4
220 #define CONTROLLER_PAK_MENU_TABLE_GAME_DATA 5
221 #define CONTROLLER_PAK_MENU_GO_TO_ERASING 6
222 #define CONTROLLER_PAK_MENU_ERASING 7
223 #define CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED 8
224 #define CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK 9
225 #define CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED 10
226 
230 #define SCREEN_MODE_1P 0
231 #define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
232 #define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
233 #define SCREEN_MODE_3P_4P_SPLITSCREEN 3
234 #define NUM_SCREEN_MODES 4
235 
239 #define TIME_TRIAL_3LAP_RECORD_1 0
240 #define TIME_TRIAL_3LAP_RECORD_2 1
241 #define TIME_TRIAL_3LAP_RECORD_3 2
242 #define TIME_TRIAL_3LAP_RECORD_4 3
243 #define TIME_TRIAL_3LAP_RECORD_5 4
244 #define TIME_TRIAL_1LAP_RECORD 5
245 
254 #define TEXT_BLUE 0
255 #define TEXT_GREEN 1
256 #define TEXT_RED 2
257 #define TEXT_YELLOW 3
258 #define TEXT_BLUE_GREEN_RED_CYCLE_1 4
259 #define TEXT_BLUE_GREEN_RED_CYCLE_2 5
260 
266 #define SOUND_STEREO 0
267 #define SOUND_HEADPHONES 1
268 #define SOUND_UNUSED 2
269 #define SOUND_MONO 3
270 #define NUM_SOUND_MODES 4
271 
276 #define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
277 #define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
278 #define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
279 #define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
280 #define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
281 #define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
282 #define NUM_DEMOS 6
283 
284 #define CUP_COURSE_ONE 0
285 #define CUP_COURSE_TWO 1
286 #define CUP_COURSE_THREE 2
287 #define CUP_COURSE_FOUR 3
288 #define NUM_COURSES_PER_CUP 4
289 
293 typedef enum {
294  /* 0x00 */ ITEM_NONE = 0,
295  /* 0x01 */ ITEM_BANANA,
296  /* 0x02 */ ITEM_BANANA_BUNCH,
297  /* 0x03 */ ITEM_GREEN_SHELL,
299  /* 0x05 */ ITEM_RED_SHELL,
302  /* 0x08 */ ITEM_THUNDERBOLT,
303  /* 0x09 */ ITEM_FAKE_ITEM_BOX,
304  /* 0x0A */ ITEM_STAR,
305  /* 0x0B */ ITEM_BOO,
306  /* 0x0C */ ITEM_MUSHROOM,
309  /* 0x0F */ ITEM_SUPER_MUSHROOM
311 
315 #define BALLOON_STATUS_GONE 0
316 #define BALLOON_STATUS_PRESENT 1
317 #define BALLOON_STATUS_DEPARTING 2
318 
322 #define MAX_TIME 0x927C0
323 
328 #define BOOST_EFFECT 0x200 // being boosted by trigger a mushroom or star
329 #define BOO_EFFECT 0x800 // being a boo
330 #define STAR_EFFECT 0x2000 // being a star
331 #define HIT_ROTATING_EFFECT 0x4000 // hitting a rotating object
332 #define HOLD_BANANA_EFFECT 0x40000 // holding a banana
333 #define REVERSE_EFFECT 0x400000 // being in the wrong direction
334 #define HIT_BY_ITEM_EFFECT 0x1000000 // being hit by an item
335 #define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
336 
337 
342 #define SPAWN_FIRST_SHELL 0
343 #define SPAWN_SECOND_SHELL 1
344 #define SPAWN_THIRD_SHELL 2
345 
346 #define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
347 #define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
348 #define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
349 #define COLOR_BLACK GPACK_RGB888(0, 0, 0)
350 
351 #endif // DEFINES_H
ITEMS
Item IDs.
Definition: defines.h:293
@ ITEM_TRIPLE_MUSHROOM
Definition: defines.h:308
@ ITEM_THUNDERBOLT
Definition: defines.h:302
@ ITEM_TRIPLE_GREEN_SHELL
Definition: defines.h:298
@ ITEM_STAR
Definition: defines.h:304
@ ITEM_BLUE_SPINY_SHELL
Definition: defines.h:301
@ ITEM_BANANA_BUNCH
Definition: defines.h:296
@ ITEM_GREEN_SHELL
Definition: defines.h:297
@ ITEM_FAKE_ITEM_BOX
Definition: defines.h:303
@ ITEM_NONE
Definition: defines.h:294
@ ITEM_RED_SHELL
Definition: defines.h:299
@ ITEM_SUPER_MUSHROOM
Definition: defines.h:309
@ ITEM_BANANA
Definition: defines.h:295
@ ITEM_MUSHROOM
Definition: defines.h:306
@ ITEM_DOUBLE_MUSHROOM
Definition: defines.h:307
@ ITEM_BOO
Definition: defines.h:305
@ ITEM_TRIPLE_RED_SHELL
Definition: defines.h:300