Mario Kart 64
gfx_output_buffer.h
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1 #ifndef GFX_OUTPUT_BUFFER_H
2 #define GFX_OUTPUT_BUFFER_H
3 
4 #include <PR/ultratypes.h>
5 
6 // 0x1f000 bytes, aligned to a 0x1000-byte boundary through sm64.ld. (This results
7 // in a bunch of unused space: ~0x100 in JP, ~0x300 in US.)
8 #define GFX_OUTPUT_BUFFER_SIZE 0x3f00
9 
10 // 0x3F00
13 
14 #endif // GFX_OUTPUT_BUFFER_H
u32 gGfxSPTaskOutputBufferSize
Definition: gfx_output_buffer.c:6
u64 gGfxSPTaskOutputBuffer[GFX_OUTPUT_BUFFER_SIZE]
Definition: gfx_output_buffer.c:4
#define GFX_OUTPUT_BUFFER_SIZE
Definition: gfx_output_buffer.h:8
unsigned long long int u64
Definition: llconv.c:2
unsigned int u32
Definition: ultratypes.h:16