1 #ifndef player_controller_H
2 #define player_controller_H
f32 Vec3f[3]
Definition: common_structs.h:6
void func_800337CC(Player *, f32, s32)
Definition: player_controller.c:3786
void func_800381AC(Player *, struct Controller *, s8)
Definition: player_controller.c:4734
s16 gCPUforToadAndLuigi[]
Definition: player_controller.c:150
s16 gCPUforPeachAndLuigi[]
Definition: player_controller.c:234
void func_800371F4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4430
s16 * gListCPUforLuigi[]
Definition: player_controller.c:291
void func_80033884(Player *, s32 *, s32 *, s32, s32, s32, s32)
Definition: player_controller.c:3805
void func_80029200(Player *, s8)
Definition: player_controller.c:811
s16 gCPUforToadAndMario[]
Definition: player_controller.c:146
s16 gCPUforToad[]
Definition: player_controller.c:37
s16 * gListCPUforWario[]
Definition: player_controller.c:311
void func_8002AE38(Player *, s8, f32, f32, f32, f32)
Definition: player_controller.c:1419
s16 * gListCPUforDk[]
Definition: player_controller.c:306
s16 gCPUforDkAndWario[]
Definition: player_controller.c:190
void func_8002BF4C(Player *, s8)
Definition: player_controller.c:1795
void func_8002B308(Player *, s8, s8)
s16 gCPUforDkAndMario[]
Definition: player_controller.c:174
void func_80033280(Player *, f32)
Definition: player_controller.c:3737
void detect_triple_a_combo_a_pressed(Player *)
Definition: player_controller.c:3263
s16 gCPUforBowser[]
Definition: player_controller.c:53
void func_8002A704(Player *, s8)
Definition: player_controller.c:1231
s16 * gListCPUforBowser[]
Definition: player_controller.c:321
s16 gCPUforPeach[]
Definition: player_controller.c:49
s16 gCPUforYoshiAndMario[]
Definition: player_controller.c:118
void func_80036CB4(Player *)
Definition: player_controller.c:4356
void func_8002E4C4(Player *)
Definition: player_controller.c:2496
s16 gCPUforBowserAndPeach[]
Definition: player_controller.c:282
void func_8002F730(Player *player, Camera *camera, s8 arg2, s8 arg3)
s16 gCPUforYoshiAndDk[]
Definition: player_controller.c:130
void func_8002C11C(Player *)
Definition: player_controller.c:1844
void detect_triple_a_combo_a_released(Player *)
Definition: player_controller.c:3203
void func_800332E8(Player *, s32)
Definition: player_controller.c:3748
void func_8002CD48(Player *, s8, s8)
Definition: player_controller.c:2076
void func_80033AE0(Player *, struct Controller *, s8)
Definition: player_controller.c:3881
void control_cpu_movement(Player *, Camera *, s8, s8)
s16 gCPUforYoshiAndPeach[]
Definition: player_controller.c:138
void func_8002A194(Player *, f32, f32, f32)
Definition: player_controller.c:1117
void func_80029158(void)
Definition: player_controller.c:791
void func_800291F8(void)
Definition: player_controller.c:807
void func_80037A4C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4565
s16 gCPUforMarioAndPeach[]
Definition: player_controller.c:82
void func_80037BB4(Player *player, Vec3f)
Definition: player_controller.c:4592
s16 gCPUforPeachAndBowser[]
Definition: player_controller.c:254
void func_8002C954(Player *, s8, Vec3f)
Definition: player_controller.c:2010
s16 gCPUforWarioAndPeach[]
Definition: player_controller.c:222
s16 gCPUforPeachAndMario[]
Definition: player_controller.c:230
void func_80036DB4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4375
f32 func_80030150(Player *, s8)
Definition: player_controller.c:3024
s16 gCPUforWarioAndToad[]
Definition: player_controller.c:218
s16 gCPUforBowserAndWario[]
Definition: player_controller.c:274
void func_8002B9CC(Player *, s8, s32)
s16 gCPUforPeachAndToad[]
Definition: player_controller.c:250
void func_8002934C(Player *, Camera *, s8, s8)
Definition: player_controller.c:841
void func_80028864(Player *, Camera *, s8, s8)
Definition: player_controller.c:620
void func_8002B5C0(Player *, s8, s8)
s16 gCPUforWarioAndMario[]
Definition: player_controller.c:202
void func_8002A79C(Player *, s8)
Definition: player_controller.c:1241
s16 gCPUforDk[]
Definition: player_controller.c:41
s16 gCPUforLuigi[]
Definition: player_controller.c:29
void func_8002FE84(Player *, f32)
Definition: player_controller.c:2978
s16 gCPUforPeachAndWario[]
Definition: player_controller.c:246
void func_80037614(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4484
void func_8002C4F8(Player *, s8)
Definition: player_controller.c:1915
void func_80028F70(void)
Definition: player_controller.c:763
s16 gCPUforLuigiAndDk[]
Definition: player_controller.c:102
s16 gCPUforToadAndWario[]
Definition: player_controller.c:162
void func_80029150(void)
Definition: player_controller.c:787
void func_800291E8(void)
Definition: player_controller.c:799
s16 gCPUforYoshiAndLuigi[]
Definition: player_controller.c:122
void func_80033850(Player *, f32)
Definition: player_controller.c:3798
s16 gCPUforMarioAndToad[]
Definition: player_controller.c:70
void func_80032700(Player *)
Definition: player_controller.c:3622
void func_8002FCA8(Player *, s8)
Definition: player_controller.c:2934
s16 gCPUforMarioAndWario[]
Definition: player_controller.c:78
s16 gCPUforLuigiAndPeach[]
Definition: player_controller.c:110
s16 gCPUforMarioAndYoshi[]
Definition: player_controller.c:66
s16 gCPUforWarioAndLuigi[]
Definition: player_controller.c:206
void func_80037CFC(Player *, struct Controller *, s8)
Definition: player_controller.c:4631
void func_80032D94(Player *)
Definition: player_controller.c:3697
void func_8002AB70(Player *)
Definition: player_controller.c:1358
void func_8002E594(Player *, Camera *, s8, s8)
s16 gCPUforToadAndPeach[]
Definition: player_controller.c:166
s16 gCPUforYoshiAndToad[]
Definition: player_controller.c:126
s16 gCPUforBowserAndLuigi[]
Definition: player_controller.c:262
void func_8002C17C(Player *, s8)
Definition: player_controller.c:1858
s16 gCPUforMarioAndBowser[]
Definition: player_controller.c:86
s16 gCPUforWarioAndBowser[]
Definition: player_controller.c:226
s16 gCPUforDkAndPeach[]
Definition: player_controller.c:194
void func_80027EDC(Player *, s8)
Definition: player_controller.c:384
s16 gCPUforLuigiAndToad[]
Definition: player_controller.c:98
void func_8002AE30(void)
Definition: player_controller.c:1415
s16 gCPUforMario[]
Definition: player_controller.c:25
void func_800382DC(void)
Definition: player_controller.c:4764
void func_8003680C(Player *, s16)
Definition: player_controller.c:4254
s16 gCPUforBowserAndYoshi[]
Definition: player_controller.c:266
void func_8003777C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4511
s16 gCPUforWarioAndYoshi[]
Definition: player_controller.c:210
void func_80033A40(Player *, s32 *, s32 *, s32, s32, s32, f32)
Definition: player_controller.c:3862
s16 gCPUforMarioAndLuigi[]
Definition: player_controller.c:62
s16 gCPUforDkAndYoshi[]
Definition: player_controller.c:186
void func_8002AAC0(Player *)
Definition: player_controller.c:1336
void func_8002D028(Player *, s8)
Definition: player_controller.c:2148
void func_800339C4(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3845
void func_80038BE4(Player *, s16)
Definition: player_controller.c:4930
s16 gCPUforBowserAndToad[]
Definition: player_controller.c:278
s16 gCPUforMarioAndDk[]
Definition: player_controller.c:74
s16 gCPUforWario[]
Definition: player_controller.c:45
s16 gCPUforToadAndYoshi[]
Definition: player_controller.c:154
void func_8002D268(Player *, Camera *, s8, s8)
s16 * gListCPUforPeach[]
Definition: player_controller.c:316
s16 gCPUforYoshiAndWario[]
Definition: player_controller.c:134
s16 * gCPUforPlayer[]
Definition: player_controller.c:57
void func_800378E8(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4538
void func_80028C44(Player *, Camera *, s8, s8)
Definition: player_controller.c:681
void func_800291F0(void)
Definition: player_controller.c:803
s16 gCPUforToadAndDk[]
Definition: player_controller.c:158
s16 gCPUforLuigiAndMario[]
Definition: player_controller.c:90
void func_8002BD58(Player *)
Definition: player_controller.c:1766
void player_speed(Player *)
Definition: player_controller.c:3323
void func_80028D3C(Player *, Camera *, s8, s8)
Definition: player_controller.c:703
void func_800323E4(Player *)
Definition: player_controller.c:3552
void detect_triple_b_combo_b_pressed(Player *)
Definition: player_controller.c:3491
s16 gCPUforLuigiAndBowser[]
Definition: player_controller.c:114
void func_80028F5C(s32, s32, s32, s32)
s16 ** gCPUforTwoPlayer[]
Definition: player_controller.c:326
s16 gMatrixEffectCount
Definition: render_player.c:40
void func_8002AA50(Player *)
Definition: player_controller.c:1309
s16 gCPUforBowserAndMario[]
Definition: player_controller.c:258
void func_80036C5C(Player *)
Definition: player_controller.c:4348
s16 gCPUforLuigiAndWario[]
Definition: player_controller.c:106
s16 gCPUforYoshiAndBowser[]
Definition: player_controller.c:142
s32 get_player_index_for_player(Player *)
Definition: player_controller.c:332
void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32)
Definition: player_controller.c:1198
void func_80029060(void)
Definition: player_controller.c:775
s16 gCPUforWarioAndDk[]
Definition: player_controller.c:214
s16 gCPUforYoshi[]
Definition: player_controller.c:33
void func_8002AE28(void)
Definition: player_controller.c:1411
void func_8002B218(Player *)
Definition: player_controller.c:1497
void func_8002AE20(void)
Definition: player_controller.c:1407
s16 gCPUforBowserAndDk[]
Definition: player_controller.c:270
s16 gCPUforDkAndLuigi[]
Definition: player_controller.c:178
s16 * gListCPUforToad[]
Definition: player_controller.c:301
s16 func_80038534(struct Controller *)
Definition: player_controller.c:4823
void func_8002B8A4(Player *, Player *)
Definition: player_controller.c:1640
s16 * gListCPUforYoshi[]
Definition: player_controller.c:296
s16 gCPUforDkAndToad[]
Definition: player_controller.c:182
void func_80029B4C(Player *, f32, f32, f32)
s16 gCPUforToadAndBowser[]
Definition: player_controller.c:170
void func_80038C6C(Player *, Camera *, s8, s8)
void func_80033940(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3826
s16 gCPUforPeachAndYoshi[]
Definition: player_controller.c:238
void func_8002A8A4(Player *, s8)
Definition: player_controller.c:1265
s16 gCPUforDkAndBowser[]
Definition: player_controller.c:198
s16 gCPUforPeachAndDk[]
Definition: player_controller.c:242
void func_8002C7E4(Player *, s8, s8)
Definition: player_controller.c:1971
s16 gCPUforLuigiAndYoshi[]
Definition: player_controller.c:94
void func_80030A34(Player *)
Definition: player_controller.c:3154
s16 * gListCPUforMario[]
Definition: player_controller.c:286
void func_80031F48(Player *, f32)
Definition: player_controller.c:3406
void func_80032CB0(Player *, f32)
Definition: player_controller.c:3678
void func_80027DA8(Player *, s8)
Definition: player_controller.c:362
s16 func_800388B0(struct Controller *)
Definition: player_controller.c:4876
void func_80028E70(Player *, Camera *, s8, s8)
Definition: player_controller.c:730
void detect_triple_b_combo_b_released(Player *)
Definition: player_controller.c:3430
void func_8002B830(Player *, s8, s8)
Definition: player_controller.c:1628
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32