1 #ifndef SPAWN_PLAYERS_H
2 #define SPAWN_PLAYERS_H
f32 D_801652A0[]
Definition: spawn_players.c:30
s32 gFrameSinceLastACombo[]
Definition: spawn_players.c:45
f32 D_80165280[]
Definition: spawn_players.c:29
s32 gCountBChangement[8]
Definition: spawn_players.c:53
s16 D_80165578
Definition: spawn_players.c:64
s32 gTimerBoostTripleACombo[8]
Definition: spawn_players.c:48
void func_80039AE4(void)
Definition: spawn_players.c:365
s16 D_80165582
Definition: spawn_players.c:69
Player * D_801653C0[8]
Definition: spawn_players.c:41
void spawn_players_4p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:719
s16 D_80165570
Definition: spawn_players.c:60
void func_8003B870(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:700
void func_8003CD78(void)
Definition: spawn_players.c:1066
s32 D_801652E0[8]
Definition: spawn_players.c:32
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType)
Definition: spawn_players.c:72
s32 gTimerBoostTripleBCombo[8]
Definition: spawn_players.c:55
void spawn_players_3p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:681
s16 D_80165270[8]
Definition: spawn_players.c:28
s16 D_8016557A
Definition: spawn_players.c:65
u16 gCopyPathIndexByPlayerId[8]
Definition: spawn_players.c:35
s32 gFrameSinceLastBCombo[8]
Definition: spawn_players.c:52
s16 D_80165576
Definition: spawn_players.c:63
f32 D_80165210[8]
Definition: spawn_players.c:25
s16 D_8016557E
Definition: spawn_players.c:67
void func_8003CD98(Player *player, Camera *camera, s8 playerId, s8 arg3)
Definition: spawn_players.c:1070
s32 D_801652C0[8]
Definition: spawn_players.c:31
s16 D_80165300[8]
Definition: spawn_players.c:33
void spawn_players_gp_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:575
void spawn_players_versus_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:623
void spawn_players_2p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:644
bool gPlayerIsThrottleActive[8]
Definition: spawn_players.c:43
s16 D_80165574
Definition: spawn_players.c:62
s32 gCountASwitch[8]
Definition: spawn_players.c:46
s16 D_8016556E
Definition: spawn_players.c:59
s16 gCopyNearestWaypointByPlayerId[8]
Definition: spawn_players.c:37
void func_8003B318(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:662
void func_80039DA4(void)
Definition: spawn_players.c:454
s32 D_80165400[8]
Definition: spawn_players.c:44
void func_8003D080(void)
Definition: spawn_players.c:1096
s16 D_80165572
Definition: spawn_players.c:61
f32 D_80165230[8]
Definition: spawn_players.c:26
bool gIsPlayerTripleAButtonCombo[8]
Definition: spawn_players.c:47
void spawn_players_gp_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:484
bool gIsPlayerTripleBButtonCombo[8]
Definition: spawn_players.c:54
void spawn_players_versus_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition: spawn_players.c:536
void func_8003BE30(void)
Definition: spawn_players.c:739
s32 D_801654C0[8]
Definition: spawn_players.c:51
s16 D_80165340
Definition: spawn_players.c:39
s16 D_80165580
Definition: spawn_players.c:68
s16 D_8016557C
Definition: spawn_players.c:66
void func_8003DB5C(void)
Definition: spawn_players.c:1253
s16 D_80165330[8]
Definition: spawn_players.c:38
bool gPlayerIsBrakeActive[8]
Definition: spawn_players.c:50
void func_8003C0F0(void)
Definition: spawn_players.c:756
s16 chooseCPUPlayers[7]
Definition: spawn_players.c:57
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14