Mario Kart 64
camera.h
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1 #ifndef CAMERA_H
2 #define CAMERA_H
3 
4 #include "common_structs.h"
5 
13 #ifdef AVOID_UB
14  #define BAD_RETURN(cmd) void
15 #else
16  #define BAD_RETURN(cmd) cmd
17 #endif
18 
19 typedef struct {
25 
26 typedef struct {
27  /* 0x00 */ Vec3f pos;
28  /* 0x0C */ Vec3f lookAt;
29  // This is expected to be a normalized vector, indicates what direction is "up" for the camera
30  /* 0x18 */ Vec3f up;
31  // I think these are the "nautical angles" between pos and lookAt
32  // rot[0] = roll? Does nothing?, rot[1] = yaw, rot[2] = pitch
33  /* 0x24 */ Vec3s rot;
34  /* 0x2A */ u16 someBitFlags;
35  /* 0x2C */ s16 unk_2C;
36  /* 0x2E */ s16 unk_2E;
37  /* 0x30 */ Vec3f unk_30;
38  /* 0x3C */ Vec3f unk_3C;
39  /* 0x48 */ s32 unk_48;
40  /* 0x4C */ s32 unk_4C;
41  /* 0x50 */ s32 unk_50;
42  /* 0x54 */ Collision unk_54;
43  // When you hit a wall (or another driver) the camera's pos and lookAt bounce up and down. This is the velocity(?) of that bouncing
44  /* 0x94 */ UnkCameraInner unk_94;
45  // Timer for wall-hit bounce. Counts up instead of down
46  /* 0xA0 */ f32 unk_A0;
47  /* 0xA4 */ s32 unk_A4;
48  /* 0xA8 */ s32 unk_A8;
49  /* 0xAC */ s16 unk_AC;
50  // Id of the player the camera is following.
51  /* 0xAE */ s16 playerId;
52  // Seems related to camera movement during drifting
53  /* 0xB0 */ s16 unk_B0;
54  /* 0xB2 */ s16 unk_B2;
55  /* 0xB4 */ f32 unk_B4;
56 } Camera; /* size = 0xB8 */
57 
58 typedef BAD_RETURN(s32) (*CameraEvent)(Camera *c);
60 
62 void func_8001CA10(Camera*);
63 void func_8001CA24(Player*, f32);
66 void func_8001D53C(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16, s16);
67 void func_8001D794(Player*, Camera*, Vec3f, f32*, f32*, f32*, s16);
69 void func_8001E0C4(Camera*, Player*, s8);
70 void func_8001E45C(Camera*, Player*, s8);
71 void func_8001E8E8(Camera*, Player*, s8);
72 void func_8001EA0C(Camera*, Player*, s8);
73 void func_8001EE98(Player*, Camera*, s8);
74 void func_8001F394(Player*, f32*);
75 void func_8001F87C(s32);
76 
77 extern f32 D_800DDB30[];
78 
79 extern Camera cameras[];
80 extern Camera *camera1;
81 extern Camera *camera2;
82 extern Camera *camera3;
83 extern Camera *camera4;
84 
85 // end of camera.c variables
86 
87 extern s8 D_80164A89;
88 
89 extern s32 D_80164A08[4];
90 
91 extern s32 D_80164A28;
92 extern s32 D_80164A2C;
93 extern f32 D_80164A30;
94 extern f32 D_80164A90[];
95 extern f32 D_80164AA0[];
96 
97 
98 #endif
void func_8001D944(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
Camera * camera3
Definition: camera.c:24
void func_8001EE98(Player *, Camera *, s8)
Definition: camera.c:891
void func_8001D794(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16)
Definition: camera.c:451
void func_8001CA78(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32, s32)
CameraEvent CutsceneShot
Definition: camera.h:59
void func_8001EA0C(Camera *, Player *, s8)
Definition: camera.c:800
f32 D_800DDB30[]
Definition: camera.c:19
f32 D_80164A30
Definition: camera.c:36
void func_8001F87C(s32)
Definition: camera.c:1121
s32 D_80164A28
Definition: camera.c:34
Camera * camera4
Definition: camera.c:25
Camera * camera1
Definition: camera.c:22
#define BAD_RETURN(cmd)
Definition: camera.h:16
void func_8001F394(Player *, f32 *)
Definition: camera.c:992
f32 D_80164AA0[]
Definition: camera.c:46
void func_8001CA24(Player *, f32)
Definition: camera.c:193
f32 D_80164A90[]
Definition: camera.c:45
s32 D_80164A08[4]
Definition: camera.c:32
Camera cameras[]
Definition: camera.c:21
BAD_RETURN() s32(* CameraEvent)(Camera *c)
Definition: camera.h:58
void func_8001E0C4(Camera *, Player *, s8)
Definition: camera.c:618
s32 D_80164A2C
Definition: camera.c:35
Camera * camera2
Definition: camera.c:23
void func_8001CCEC(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001CA10(Camera *)
Definition: camera.c:188
void func_8001D53C(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16, s16)
Definition: camera.c:401
s8 D_80164A89
Definition: camera.c:43
void func_8001E8E8(Camera *, Player *, s8)
Definition: camera.c:769
void func_8001E45C(Camera *, Player *, s8)
Definition: camera.c:679
void camera_init(f32, f32, f32, s16, u32, s32)
f32 Vec3f[3]
Definition: common_structs.h:6
s16 Vec3s[3]
Definition: common_structs.h:8
Definition: camera.h:26
UnkCameraInner unk_94
Definition: camera.h:44
s32 unk_4C
Definition: camera.h:40
Vec3s rot
Definition: camera.h:33
s16 playerId
Definition: camera.h:51
Vec3f unk_30
Definition: camera.h:37
s16 unk_AC
Definition: camera.h:49
s32 unk_50
Definition: camera.h:41
Collision unk_54
Definition: camera.h:42
f32 unk_A0
Definition: camera.h:46
s16 unk_2E
Definition: camera.h:36
f32 unk_B4
Definition: camera.h:55
s32 unk_A4
Definition: camera.h:47
Vec3f pos
Definition: camera.h:27
s16 unk_B2
Definition: camera.h:54
Vec3f unk_3C
Definition: camera.h:38
Vec3f up
Definition: camera.h:30
u16 someBitFlags
Definition: camera.h:34
Vec3f lookAt
Definition: camera.h:28
s16 unk_B0
Definition: camera.h:53
s16 unk_2C
Definition: camera.h:35
s32 unk_48
Definition: camera.h:39
s32 unk_A8
Definition: camera.h:48
Definition: common_structs.h:110
Definition: common_structs.h:247
Definition: camera.h:19
s16 unk_6
Definition: camera.h:22
s16 unk_4
Definition: camera.h:21
s16 unk_8
Definition: camera.h:23
f32 unk_0
Definition: camera.h:20
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14