14 #define BAD_RETURN(cmd) void
16 #define BAD_RETURN(cmd) cmd
void func_8001D944(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
Camera * camera3
Definition: camera.c:24
void func_8001EE98(Player *, Camera *, s8)
Definition: camera.c:891
void func_8001D794(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16)
Definition: camera.c:451
void func_8001CA78(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32, s32)
CameraEvent CutsceneShot
Definition: camera.h:59
void func_8001EA0C(Camera *, Player *, s8)
Definition: camera.c:800
f32 D_800DDB30[]
Definition: camera.c:19
f32 D_80164A30
Definition: camera.c:36
void func_8001F87C(s32)
Definition: camera.c:1121
s32 D_80164A28
Definition: camera.c:34
Camera * camera4
Definition: camera.c:25
Camera * camera1
Definition: camera.c:22
#define BAD_RETURN(cmd)
Definition: camera.h:16
void func_8001F394(Player *, f32 *)
Definition: camera.c:992
f32 D_80164AA0[]
Definition: camera.c:46
void func_8001CA24(Player *, f32)
Definition: camera.c:193
f32 D_80164A90[]
Definition: camera.c:45
s32 D_80164A08[4]
Definition: camera.c:32
Camera cameras[]
Definition: camera.c:21
BAD_RETURN() s32(* CameraEvent)(Camera *c)
Definition: camera.h:58
void func_8001E0C4(Camera *, Player *, s8)
Definition: camera.c:618
s32 D_80164A2C
Definition: camera.c:35
Camera * camera2
Definition: camera.c:23
void func_8001CCEC(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s32 *, s16, s16)
void func_8001CA10(Camera *)
Definition: camera.c:188
void func_8001D53C(Player *, Camera *, Vec3f, f32 *, f32 *, f32 *, s16, s16)
Definition: camera.c:401
s8 D_80164A89
Definition: camera.c:43
void func_8001E8E8(Camera *, Player *, s8)
Definition: camera.c:769
void func_8001E45C(Camera *, Player *, s8)
Definition: camera.c:679
void camera_init(f32, f32, f32, s16, u32, s32)
f32 Vec3f[3]
Definition: common_structs.h:6
s16 Vec3s[3]
Definition: common_structs.h:8
UnkCameraInner unk_94
Definition: camera.h:44
s32 unk_4C
Definition: camera.h:40
Vec3s rot
Definition: camera.h:33
s16 playerId
Definition: camera.h:51
Vec3f unk_30
Definition: camera.h:37
s16 unk_AC
Definition: camera.h:49
s32 unk_50
Definition: camera.h:41
Collision unk_54
Definition: camera.h:42
f32 unk_A0
Definition: camera.h:46
s16 unk_2E
Definition: camera.h:36
f32 unk_B4
Definition: camera.h:55
s32 unk_A4
Definition: camera.h:47
Vec3f pos
Definition: camera.h:27
s16 unk_B2
Definition: camera.h:54
Vec3f unk_3C
Definition: camera.h:38
Vec3f up
Definition: camera.h:30
u16 someBitFlags
Definition: camera.h:34
Vec3f lookAt
Definition: camera.h:28
s16 unk_B0
Definition: camera.h:53
s16 unk_2C
Definition: camera.h:35
s32 unk_48
Definition: camera.h:39
s32 unk_A8
Definition: camera.h:48
Definition: common_structs.h:110
Definition: common_structs.h:247
s16 unk_6
Definition: camera.h:22
s16 unk_4
Definition: camera.h:21
s16 unk_8
Definition: camera.h:23
f32 unk_0
Definition: camera.h:20
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14