Mario Kart 64
objects.h
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1 #ifndef OBJECTS_H
2 #define OBJECTS_H
3 
4 #include "common_structs.h"
5 
6 #define OBJECT_LIST_SIZE 0x226
7 #define SOME_OBJECT_INDEX_LIST_SIZE 32
8 
9 typedef struct
10 {
11  /* 0x00 */ f32 sizeScaling;
12  /* 0x04 */ Vec3f pos;
13  /* 0x10 */ Vec3f unk_010;
14  /* 0x1C */ Vec3f unk_01C;
15  /* 0x28 */ Vec3f unk_028;
16  /* 0x34 */ f32 unk_034;
17  /* 0x38 */ Vec3f unk_038;
18  /* 0x44 */ f32 unk_044;
19  /* 0x48 */ s32 unk_048;
20  /* 0x4C */ s32 unk_04C;
21  /* 0x50 */ s32 unk_050;
22  /* 0x54 */ s32 unk_054;
23  /* 0x58 */ s32 unk_058;
24  /* 0x5C */ s32 unk_05C;
25  /* 0x60 */ u8 *activeTLUT;
26  /* 0x64 */ u8 *activeTexture;
32  /* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
33  /* 0x6C */ u8 *textureList;
34  /* 0x70 */ Gfx *unk_070;
35  /* 0x74 */ Vtx *vertex;
36  /* 0x78 */ s8 unk_078[0x04];
37  /* 0x7C */ Vec4s *unk_07C;
38  /* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
39  /* 0x84 */ s16 unk_084[0xA];
40  /* 0x98 */ u16 timer;
41  /* 0x9A */ u16 unk_09A;
42  /* 0x9C */ s16 unk_09C;
43  /* 0x9E */ s16 unk_09E;
44  /* 0xA0 */ s16 unk_0A0;
45  /* 0xA2 */ s16 unk_0A2;
46  /* 0xA4 */ s16 type;
47  /* 0xA6 */ s16 state;
48  /* 0xA8 */ s16 unk_0A8;
49  /* 0xAA */ s16 unk_0AA;
50  /* 0xAC */ s16 unk_0AC;
51  /* 0xAE */ s16 unk_0AE;
52  /* 0xB0 */ s16 unk_0B0;
53  /* 0xB2 */ Vec3su unk_0B2; // rotation, I think
54  /* 0xB8 */ Vec3su unk_0B8;
55  /* 0xBE */ Vec3su unk_0BE;
56  /* 0xC4 */ u16 unk_0C4;
57  /* 0xC6 */ u16 unk_0C6;
58  /* 0xC8 */ u16 boundingBoxSize;
59  /* 0xCA */ s8 unk_0CA;
60  /* 0xCB */ s8 unk_0CB;
61  /* 0xCC */ s8 unk_0CC;
62  /* 0xCD */ s8 unk_0CD;
63  /* 0xCE */ s8 unk_0CE;
64  /* 0xCF */ s8 unk_0CF;
65  /* 0xD0 */ s8 unk_0D0;
66  /* 0xD1 */ s8 unk_0D1;
67  /* 0xD2 */ s8 itemDisplay;
68  /* 0xD3 */ s8 unk_0D3;
69  /* 0xD4 */ s8 unk_0D4;
70  /* 0xD5 */ u8 unk_0D5;
71  /* 0xD6 */ u8 unk_0D6;
72  /* 0xD7 */ u8 unk_0D7;
73  /* 0xD8 */ u8 unk_0D8;
74  /* 0xD9 */ u8 textureWidth;
75  /* 0xDA */ u8 textureHeight;
76  /* 0xDB */ u8 unk_0DB;
77  /* 0xDC */ u8 unk_0DC;
78  /* 0xDD */ u8 unk_0DD;
79  /* 0xDE */ s8 unk_0DE;
80  /* 0xDF */ u8 unk_0DF;
81 } Objects; // size = 0xE0
82 
83 extern Objects gObjectList[];
84 
85 typedef struct
86 {
87  /* 0x00 */ f32 sizeScaling;
88  /* 0x04 */ Vec3f pos;
89  /* 0x10 */ Vec3f unk_010;
90  /* 0x1C */ Vec3f unk_01C;
91  /* 0x28 */ Vec3f unk_028;
92  /* 0x34 */ f32 unk_034;
93  /* 0x38 */ Vec3f unk_038;
94  /* 0x44 */ f32 unk_044;
95  /* 0x48 */ s32 unk_048;
96  /* 0x4C */ s32 unk_04C;
97  /* 0x50 */ s32 unk_050;
98  /* 0x54 */ s32 unk_054;
99  /* 0x58 */ s32 unk_058;
100  /* 0x5C */ s32 unk_05C;
101  /* 0x60 */ u8 *activeTLUT;
102  /* 0x64 */ u8 *activeTexture;
108  /* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
109  /* 0x6C */ u8 *textureList;
110  /* 0x70 */ Gfx *unk_070;
111  /* 0x74 */ Vtx *vertex;
112  /* 0x78 */ s8 unk_078[0x04];
113  /* 0x7C */ Vec4s *unk_07C;
114  /* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
115  /* 0x84 */ s16 unk_084[0xA];
117  /* 0x9A */ u16 unk_09A;
118  /* 0x9C */ s16 unk_09C;
119  /* 0x9E */ s16 unk_09E;
120  /* 0xA0 */ s16 unk_0A0;
121  /* 0xA2 */ s16 unk_0A2;
122  /* 0xA4 */ s16 currentItem;
123  /* 0xA6 */ s16 itemDisplayState; // Usually a state tracker
124  /* 0xA8 */ s16 unk_0A8;
125  /* 0xAA */ s16 unk_0AA;
126  /* 0xAC */ s16 unk_0AC;
127  /* 0xAE */ s16 unk_0AE;
128  /* 0xB0 */ s16 unk_0B0;
129  /* 0xB2 */ Vec3su unk_0B2; // rotation, I think
130  /* 0xB8 */ Vec3su unk_0B8;
131  /* 0xBE */ Vec3su unk_0BE;
132  /* 0xC4 */ u16 unk_0C4;
133  /* 0xC6 */ u16 unk_0C6;
134  /* 0xC8 */ u16 unk_0C8;
135  /* 0xCA */ s8 unk_0CA;
136  /* 0xCB */ s8 unk_0CB;
137  /* 0xCC */ s8 unk_0CC;
138  /* 0xCD */ s8 unk_0CD;
139  /* 0xCE */ s8 unk_0CE;
140  /* 0xCF */ s8 unk_0CF;
141  /* 0xD0 */ s8 unk_0D0;
142  /* 0xD1 */ s8 unk_0D1;
143  /* 0xD2 */ s8 itemDisplay;
144  /* 0xD3 */ s8 unk_0D3;
145  /* 0xD4 */ s8 unk_0D4;
146  /* 0xD5 */ u8 unk_0D5;
147  /* 0xD6 */ u8 unk_0D6;
148  /* 0xD7 */ u8 unk_0D7;
149  /* 0xD8 */ u8 unk_0D8;
150  /* 0xD9 */ u8 textureWidth;
151  /* 0xDA */ u8 textureHeight;
152  /* 0xDB */ u8 unk_0DB;
153  /* 0xDC */ u8 unk_0DC;
154  /* 0xDD */ u8 unk_0DD;
155  /* 0xDE */ s8 unk_0DE;
156  /* 0xDF */ u8 unk_0DF;
157 } ItemWindowObjects; // size = 0xE0
158 
159 // This are other lists of indices in gObjectList.
160 
165 extern s32 D_80183DA0;
166 
168 extern s32 D_80183DB8[];
169 
170 #define DELETED_OBJECT_ID -1
171 
174 
175 // Used for loop bounds when accessing indexObjectList1
176 extern s16 D_80165750;
177 
183 extern s32 D_8018D1C8;
184 extern s32 D_8018D1D0;
185 extern s32 D_8018D1D8;
186 
188 extern s32 D_8018D3C0;
189 
190 extern Collision D_8018C0B0[];
191 
200 #define NUM_YV_FLAG_POLES 4
201 
202 typedef struct {
203  /* 0x0 */ Vec3s pos;
204  /* 0x6 */ u16 rot;
205 } YVFlagPoleSpawn; // size = 0x8;
206 
207 extern YVFlagPoleSpawn D_800E5DF4[];
208 
209 #define NUM_CRABS 0xA
210 
211 typedef struct {
212  /* 0x0 */ s16 startX;
213  /* 0x2 */ s16 patrolX;
214  /* 0x4 */ s16 startZ;
215  /* 0x6 */ s16 patrolZ;
216 } CrabSpawn;
217 
218 extern CrabSpawn gCrabSpawns[];
219 
220 #define NUM_THWOMPS_50CC 8
221 #define NUM_THWOMPS_100CC_EXTRA 11
222 #define NUM_THWOMPS_150CC 12
223 
224 extern Vec3f D_800E6734[];
225 
226 typedef struct {
227  /* 0x0 */ s16 startX;
228  /* 0x2 */ s16 startZ;
229  /* 0x4 */ s16 unk_4; // Group Id?
230  /* 0x6 */ s16 unk_6; // Starting State?
231 } ThwompSpawn; // size = 0x8;
232 
237 
238 extern s16 gNumActiveThwomps;
239 
240 #define NUM_NEON_SIGNS 10
241 #define NUM_CHAIN_CHOMPS 3
242 
243 #define NUM_PENGUINS 15
244 
254 extern s32 indexObjectList1[];
255 
256 #define NUM_SEAGULLS 10
257 #define NUM_SNOWMEN 19
258 #define NUM_HEDGEHOGS 15
259 
260 typedef struct {
261  /* 0x0 */ Vec3s pos;
262  /* 0x6 */ s16 unk_6; // Group Id?
263 } SnowmanSpawn; // size = 0x8;
264 
266 
267 typedef struct {
268  /* 0x0 */ Vec3s pos;
269  /* 0x6 */ s16 unk_06; // Group Id?
270 } HegdehogSpawn; // size = 0x8;
271 
274 
283 extern s32 indexObjectList2[];
284 
285 #define NUM_BOOS 0xA
286 #define NUM_FIRE_BREATHS 4
287 
288 extern Vec3s gFireBreathsSpawns[];
289 
290 // These should really, really be Vec3s arrays, but that doesn't match
291 extern s16 D_800E5740[];
292 extern s16 D_800E579C[];
293 extern s16 D_800E57F8[];
294 
299 extern s32 indexObjectList3[];
300 
304 extern s32 indexObjectList4[];
305 
306 #define D_8018C1B0_SIZE 128
307 #define NUM_MAX_MOLES 0x1F
308 #define NUM_GROUP1_MOLES 8
309 #define NUM_GROUP2_MOLES 11
310 #define NUM_GROUP3_MOLES 12
311 #define NUM_SNOWFLAKES 0x32
312 
313 extern Vec3s gMoleSpawns[];
314 
319 extern s8 D_8018D198[];
320 extern s8 D_8018D1A8[];
321 extern s8 D_8018D1B8[];
322 
324 extern s32 D_8018CF10;
325 
333 extern s32 D_8018C1B0[];
334 
336 extern s32 D_80183E38;
337 
339 extern s16 D_8018D174;
340 
341 #define D_8018C3F0_SIZE 128
342 
347 extern s32 D_8018C3F0[];
348 
350 extern s32 D_80183E4C;
351 
353 extern s32 D_8018D3BC;
354 
355 #define D_8018C630_SIZE 128
356 extern s32 D_8018C630[];
358 extern s32 D_80183E5C;
359 extern s16 D_80165730;
360 
362 extern s16 D_80165738;
363 
364 #define D_8018C870_SIZE 0x40
365 
366 #define NUM_TORCHES 8
367 
368 // This should really be `extern Vec3s gTorchSpawns[];`
370 extern s16 gTorchSpawns[];
371 
377 extern s32 D_8018C870[];
378 
380 extern s32 D_80183E6C;
381 
382 // Maximum number of leaves that can be falling?
383 #define D_8018C970_SIZE 0x40
384 // Number of leaves to spawn each bonk?
385 #define D_8018C970_SPAWN_SIZE 0x14
386 
391 extern s32 D_8018C970[];
392 
394 extern s32 D_80183E7C;
395 
396 #define D_8018CC80_SIZE 0x64
397 
402 extern s32 D_8018CC80[];
403 
405 extern s32 D_8018D1F0;
406 
408 extern s32 D_8018D1F8;
409 
411 extern s16 D_8018D17C;
412 
414 extern s8 D_8018D230;
415 
417 extern s32 D_8018D3C4;
418 
419 #endif
s16 Vec4s[4]
Definition: common_structs.h:10
f32 Vec3f[3]
Definition: common_structs.h:6
u16 Vec3su[3]
Definition: common_structs.h:9
s16 Vec3s[3]
Definition: common_structs.h:8
ThwompSpawn gThomwpSpawns150CC[]
s16 D_800E579C[]
s32 D_8018D3C4
Some sort of limiter on how many of some object type can spawn.
Definition: code_80057C60_var.c:149
s32 D_8018D1C8
Definition: code_80057C60_var.c:74
s32 gItemWindowObjectByPlayerId[]
Appears to be a list of object list indices for the Item Window part of the HUD.
Definition: code_80057C60.c:252
s32 indexObjectList3[]
Definition: code_80057C60.c:286
s16 D_80165750
s32 D_8018D1D8
Definition: code_80057C60_var.c:78
s32 D_80183E6C
Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE.
Definition: code_80057C60.c:246
s8 D_8018D1B8[]
Definition: code_80057C60_var.c:67
s32 D_80183E7C
Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE.
Definition: code_80057C60.c:249
s16 gNumActiveThwomps
Definition: code_80057C60.c:105
s32 D_8018C1B0[]
Definition: code_80057C60.c:302
s32 D_8018CC80[]
Definition: code_80057C60.c:329
s16 D_8018D174
Used for cycling through snowflakes in func_80078790.
Definition: code_80057C60_var.c:50
s32 indexObjectList2[]
Definition: code_80057C60.c:273
s32 D_80183E5C
Next free spot in D_8018C630?
Definition: code_80057C60.c:243
Collision D_8018C0B0[]
Array of (4) Collisions?
Definition: code_80057C60.c:294
s32 D_8018C970[]
Definition: code_80057C60.c:323
s8 D_8018D198[]
Definition: code_80057C60_var.c:63
s32 indexObjectList1[]
Definition: code_80057C60.c:263
s16 D_8018D17C
Also next free spot in D_8018CC80?
Definition: code_80057C60_var.c:53
s16 D_800E5740[]
Objects gObjectList[]
Definition: code_80057C60.c:220
ThwompSpawn * gThowmpSpawnList
Definition: code_80057C60.c:107
s32 D_80183DA0
Definition: code_80057C60.c:228
s32 D_8018D3BC
Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So,...
Definition: code_80057C60_var.c:145
CrabSpawn gCrabSpawns[]
s8 D_8018D1A8[]
Definition: code_80057C60_var.c:65
Vec3s gMoleSpawns[]
YVFlagPoleSpawn D_800E5DF4[]
s32 D_8018CF10
Unknown object index, only set for Kalimari Desert, never read.
Definition: code_80057C60.c:332
s32 D_80183E38
Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE.
Definition: code_80057C60.c:237
Vec3s gHedgehogPatrolPoints[]
s32 D_8018C870[]
Definition: code_80057C60.c:318
s32 D_8018D1F8
Next free spot in D_8018CC80?
Definition: code_80057C60_var.c:88
ThwompSpawn gThomwpSpawns50CC[]
s16 D_80165730
Definition: code_80057C60.c:95
s16 D_800E57F8[]
Vec3s gFireBreathsSpawns[]
ThwompSpawn gThwompSpawns100CCExtra[]
SnowmanSpawn gSnowmanSpawns[]
s32 D_8018D1F0
Number of used spots in D_8018CC80?
Definition: code_80057C60_var.c:85
HegdehogSpawn gHedgehogSpawns[]
s32 D_8018C630[]
Definition: code_80057C60.c:311
s32 D_8018C3F0[]
Definition: code_80057C60.c:308
s32 D_80183E4C
Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE.
Definition: code_80057C60.c:240
s32 D_8018D3C0
Limit on some object type (ice chips?) in Sherbet Land.
Definition: code_80057C60_var.c:147
s32 D_80183DB8[]
Lakitu?
Definition: code_80057C60.c:231
Vec3f D_800E6734[]
s16 D_80165738
Tracking a count of some object type, don't know what object type yet.
Definition: code_80057C60.c:98
s16 gTorchSpawns[]
s8 D_8018D230
Something related to the display of the clouds/stars?
Definition: code_80057C60_var.c:107
s32 D_8018D1D0
Definition: code_80057C60_var.c:76
s32 indexObjectList4[]
Definition: code_80057C60.c:292
Definition: common_structs.h:110
Definition: objects.h:211
s16 startX
Definition: objects.h:212
s16 patrolZ
Definition: objects.h:215
s16 startZ
Definition: objects.h:214
s16 patrolX
Definition: objects.h:213
Definition: objects.h:267
s16 unk_06
Definition: objects.h:269
Vec3s pos
Definition: objects.h:268
Definition: objects.h:86
u8 unk_0DB
Definition: objects.h:152
s16 itemDisplayState
Definition: objects.h:123
u16 unk_0C8
Definition: objects.h:134
s16 unk_0AA
Definition: objects.h:125
u8 * textureList
Definition: objects.h:109
Vec3su unk_0BE
Definition: objects.h:131
s8 unk_0D1
Definition: objects.h:142
s8 unk_0D0
Definition: objects.h:141
f32 sizeScaling
Definition: objects.h:87
s32 unk_04C
Definition: objects.h:96
s16 unk_0AC
Definition: objects.h:126
u8 unk_0DF
Definition: objects.h:156
u8 unk_0D7
Definition: objects.h:148
s16 unk_0A0
Definition: objects.h:120
s8 unk_0CF
Definition: objects.h:140
s8 unk_0CD
Definition: objects.h:138
Vec3su unk_0B2
Definition: objects.h:129
s8 unk_0CB
Definition: objects.h:136
s8 unk_0CE
Definition: objects.h:139
Vec4s * unk_07C
Definition: objects.h:113
u8 unk_0D8
Definition: objects.h:149
s8 unk_0DE
Definition: objects.h:155
s32 unk_05C
Definition: objects.h:100
u8 unk_0D6
Definition: objects.h:147
s16 currentItem
Definition: objects.h:122
s8 unk_0D3
Definition: objects.h:144
Vec4s * unk_080
Definition: objects.h:114
s16 unk_0B0
Definition: objects.h:128
s16 unk_09E
Definition: objects.h:119
Vtx * vertex
Definition: objects.h:111
s32 unk_058
Definition: objects.h:99
s16 unk_0AE
Definition: objects.h:127
u16 unk_0C6
Definition: objects.h:133
Gfx * unk_070
Definition: objects.h:110
f32 unk_044
Definition: objects.h:94
s16 unk_09C
Definition: objects.h:118
s8 unk_0CC
Definition: objects.h:137
Vec3f unk_01C
Definition: objects.h:90
s32 unk_048
Definition: objects.h:95
s8 itemDisplay
Definition: objects.h:143
Vec3f unk_028
Definition: objects.h:91
s8 unk_0CA
Definition: objects.h:135
s32 unk_050
Definition: objects.h:97
u8 * tlutList
Definition: objects.h:108
u8 unk_0D5
Definition: objects.h:146
u8 unk_0DD
Definition: objects.h:154
u8 unk_0DC
Definition: objects.h:153
s16 unk_0A2
Definition: objects.h:121
u8 * activeTexture
Definition: objects.h:102
Vec3f unk_038
Definition: objects.h:93
s8 unk_0D4
Definition: objects.h:145
Vec3f pos
Definition: objects.h:88
u8 textureHeight
Definition: objects.h:151
u8 textureWidth
Definition: objects.h:150
u16 unk_09A
Definition: objects.h:117
u16 unk_0C4
Definition: objects.h:132
u8 * activeTLUT
Definition: objects.h:101
s16 unk_0A8
Definition: objects.h:124
u16 goldenMushroomTimer
Definition: objects.h:116
s32 unk_054
Definition: objects.h:98
Vec3su unk_0B8
Definition: objects.h:130
f32 unk_034
Definition: objects.h:92
Vec3f unk_010
Definition: objects.h:89
Definition: objects.h:10
s8 unk_0CD
Definition: objects.h:62
u8 unk_0D8
Definition: objects.h:73
Vec4s * unk_080
Definition: objects.h:38
s8 unk_0D1
Definition: objects.h:66
f32 sizeScaling
Definition: objects.h:11
s16 unk_0A0
Definition: objects.h:44
u8 unk_0DC
Definition: objects.h:77
u8 * textureList
Definition: objects.h:33
u8 unk_0D7
Definition: objects.h:72
u8 unk_0DD
Definition: objects.h:78
f32 unk_034
Definition: objects.h:16
Vec3f pos
Definition: objects.h:12
s32 unk_04C
Definition: objects.h:20
s8 unk_0CF
Definition: objects.h:64
s8 itemDisplay
Definition: objects.h:67
s8 unk_0DE
Definition: objects.h:79
s16 unk_0A2
Definition: objects.h:45
u16 boundingBoxSize
Definition: objects.h:58
u16 unk_0C6
Definition: objects.h:57
Vec3f unk_01C
Definition: objects.h:14
u8 textureHeight
Definition: objects.h:75
Vec3su unk_0B8
Definition: objects.h:54
s16 state
Definition: objects.h:47
s16 unk_0AE
Definition: objects.h:51
s32 unk_058
Definition: objects.h:23
u8 * activeTexture
Definition: objects.h:26
f32 unk_044
Definition: objects.h:18
u8 unk_0D5
Definition: objects.h:70
s32 unk_050
Definition: objects.h:21
u8 * tlutList
Definition: objects.h:32
s32 unk_054
Definition: objects.h:22
s8 unk_0D0
Definition: objects.h:65
s16 unk_0AA
Definition: objects.h:49
u8 unk_0DF
Definition: objects.h:80
Vec3f unk_038
Definition: objects.h:17
Vec3su unk_0BE
Definition: objects.h:55
s8 unk_0CC
Definition: objects.h:61
s16 unk_0AC
Definition: objects.h:50
s8 unk_0CA
Definition: objects.h:59
Vec3f unk_010
Definition: objects.h:13
s16 type
Definition: objects.h:46
s32 unk_048
Definition: objects.h:19
Vtx * vertex
Definition: objects.h:35
Gfx * unk_070
Definition: objects.h:34
u8 unk_0DB
Definition: objects.h:76
s16 unk_09C
Definition: objects.h:42
s8 unk_0CE
Definition: objects.h:63
u8 textureWidth
Definition: objects.h:74
Vec3su unk_0B2
Definition: objects.h:53
s8 unk_0D3
Definition: objects.h:68
Vec4s * unk_07C
Definition: objects.h:37
s16 unk_09E
Definition: objects.h:43
u16 unk_0C4
Definition: objects.h:56
s8 unk_0CB
Definition: objects.h:60
u8 * activeTLUT
Definition: objects.h:25
u16 unk_09A
Definition: objects.h:41
s16 unk_0B0
Definition: objects.h:52
s16 unk_0A8
Definition: objects.h:48
u8 unk_0D6
Definition: objects.h:71
s8 unk_0D4
Definition: objects.h:69
u16 timer
Definition: objects.h:40
s32 unk_05C
Definition: objects.h:24
Vec3f unk_028
Definition: objects.h:15
Definition: objects.h:260
s16 unk_6
Definition: objects.h:262
Vec3s pos
Definition: objects.h:261
Definition: objects.h:226
s16 startX
Definition: objects.h:227
s16 unk_4
Definition: objects.h:229
s16 startZ
Definition: objects.h:228
s16 unk_6
Definition: objects.h:230
Definition: objects.h:202
Vec3s pos
Definition: objects.h:203
u16 rot
Definition: objects.h:204
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14
unsigned char u8
Definition: ultratypes.h:12