6 #define OBJECT_LIST_SIZE 0x226
7 #define SOME_OBJECT_INDEX_LIST_SIZE 32
170 #define DELETED_OBJECT_ID -1
200 #define NUM_YV_FLAG_POLES 4
209 #define NUM_CRABS 0xA
220 #define NUM_THWOMPS_50CC 8
221 #define NUM_THWOMPS_100CC_EXTRA 11
222 #define NUM_THWOMPS_150CC 12
240 #define NUM_NEON_SIGNS 10
241 #define NUM_CHAIN_CHOMPS 3
243 #define NUM_PENGUINS 15
256 #define NUM_SEAGULLS 10
257 #define NUM_SNOWMEN 19
258 #define NUM_HEDGEHOGS 15
286 #define NUM_FIRE_BREATHS 4
306 #define D_8018C1B0_SIZE 128
307 #define NUM_MAX_MOLES 0x1F
308 #define NUM_GROUP1_MOLES 8
309 #define NUM_GROUP2_MOLES 11
310 #define NUM_GROUP3_MOLES 12
311 #define NUM_SNOWFLAKES 0x32
341 #define D_8018C3F0_SIZE 128
355 #define D_8018C630_SIZE 128
364 #define D_8018C870_SIZE 0x40
366 #define NUM_TORCHES 8
383 #define D_8018C970_SIZE 0x40
385 #define D_8018C970_SPAWN_SIZE 0x14
396 #define D_8018CC80_SIZE 0x64
s16 Vec4s[4]
Definition: common_structs.h:10
f32 Vec3f[3]
Definition: common_structs.h:6
u16 Vec3su[3]
Definition: common_structs.h:9
s16 Vec3s[3]
Definition: common_structs.h:8
ThwompSpawn gThomwpSpawns150CC[]
s32 D_8018D3C4
Some sort of limiter on how many of some object type can spawn.
Definition: code_80057C60_var.c:149
s32 D_8018D1C8
Definition: code_80057C60_var.c:74
s32 gItemWindowObjectByPlayerId[]
Appears to be a list of object list indices for the Item Window part of the HUD.
Definition: code_80057C60.c:252
s32 indexObjectList3[]
Definition: code_80057C60.c:286
s32 D_8018D1D8
Definition: code_80057C60_var.c:78
s32 D_80183E6C
Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE.
Definition: code_80057C60.c:246
s8 D_8018D1B8[]
Definition: code_80057C60_var.c:67
s32 D_80183E7C
Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE.
Definition: code_80057C60.c:249
s16 gNumActiveThwomps
Definition: code_80057C60.c:105
s32 D_8018C1B0[]
Definition: code_80057C60.c:302
s32 D_8018CC80[]
Definition: code_80057C60.c:329
s16 D_8018D174
Used for cycling through snowflakes in func_80078790.
Definition: code_80057C60_var.c:50
s32 indexObjectList2[]
Definition: code_80057C60.c:273
s32 D_80183E5C
Next free spot in D_8018C630?
Definition: code_80057C60.c:243
Collision D_8018C0B0[]
Array of (4) Collisions?
Definition: code_80057C60.c:294
s32 D_8018C970[]
Definition: code_80057C60.c:323
s8 D_8018D198[]
Definition: code_80057C60_var.c:63
s32 indexObjectList1[]
Definition: code_80057C60.c:263
s16 D_8018D17C
Also next free spot in D_8018CC80?
Definition: code_80057C60_var.c:53
Objects gObjectList[]
Definition: code_80057C60.c:220
ThwompSpawn * gThowmpSpawnList
Definition: code_80057C60.c:107
s32 D_80183DA0
Definition: code_80057C60.c:228
s32 D_8018D3BC
Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So,...
Definition: code_80057C60_var.c:145
s8 D_8018D1A8[]
Definition: code_80057C60_var.c:65
YVFlagPoleSpawn D_800E5DF4[]
s32 D_8018CF10
Unknown object index, only set for Kalimari Desert, never read.
Definition: code_80057C60.c:332
s32 D_80183E38
Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE.
Definition: code_80057C60.c:237
Vec3s gHedgehogPatrolPoints[]
s32 D_8018C870[]
Definition: code_80057C60.c:318
s32 D_8018D1F8
Next free spot in D_8018CC80?
Definition: code_80057C60_var.c:88
ThwompSpawn gThomwpSpawns50CC[]
s16 D_80165730
Definition: code_80057C60.c:95
Vec3s gFireBreathsSpawns[]
ThwompSpawn gThwompSpawns100CCExtra[]
SnowmanSpawn gSnowmanSpawns[]
s32 D_8018D1F0
Number of used spots in D_8018CC80?
Definition: code_80057C60_var.c:85
HegdehogSpawn gHedgehogSpawns[]
s32 D_8018C630[]
Definition: code_80057C60.c:311
s32 D_8018C3F0[]
Definition: code_80057C60.c:308
s32 D_80183E4C
Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE.
Definition: code_80057C60.c:240
s32 D_8018D3C0
Limit on some object type (ice chips?) in Sherbet Land.
Definition: code_80057C60_var.c:147
s32 D_80183DB8[]
Lakitu?
Definition: code_80057C60.c:231
s16 D_80165738
Tracking a count of some object type, don't know what object type yet.
Definition: code_80057C60.c:98
s8 D_8018D230
Something related to the display of the clouds/stars?
Definition: code_80057C60_var.c:107
s32 D_8018D1D0
Definition: code_80057C60_var.c:76
s32 indexObjectList4[]
Definition: code_80057C60.c:292
Definition: common_structs.h:110
Definition: objects.h:211
s16 startX
Definition: objects.h:212
s16 patrolZ
Definition: objects.h:215
s16 startZ
Definition: objects.h:214
s16 patrolX
Definition: objects.h:213
Definition: objects.h:267
s16 unk_06
Definition: objects.h:269
Vec3s pos
Definition: objects.h:268
u8 unk_0DB
Definition: objects.h:152
s16 itemDisplayState
Definition: objects.h:123
u16 unk_0C8
Definition: objects.h:134
s16 unk_0AA
Definition: objects.h:125
u8 * textureList
Definition: objects.h:109
Vec3su unk_0BE
Definition: objects.h:131
s8 unk_0D1
Definition: objects.h:142
s8 unk_0D0
Definition: objects.h:141
f32 sizeScaling
Definition: objects.h:87
s32 unk_04C
Definition: objects.h:96
s16 unk_0AC
Definition: objects.h:126
u8 unk_0DF
Definition: objects.h:156
u8 unk_0D7
Definition: objects.h:148
s16 unk_0A0
Definition: objects.h:120
s8 unk_0CF
Definition: objects.h:140
s8 unk_0CD
Definition: objects.h:138
Vec3su unk_0B2
Definition: objects.h:129
s8 unk_0CB
Definition: objects.h:136
s8 unk_0CE
Definition: objects.h:139
Vec4s * unk_07C
Definition: objects.h:113
u8 unk_0D8
Definition: objects.h:149
s8 unk_0DE
Definition: objects.h:155
s32 unk_05C
Definition: objects.h:100
u8 unk_0D6
Definition: objects.h:147
s16 currentItem
Definition: objects.h:122
s8 unk_0D3
Definition: objects.h:144
Vec4s * unk_080
Definition: objects.h:114
s16 unk_0B0
Definition: objects.h:128
s16 unk_09E
Definition: objects.h:119
Vtx * vertex
Definition: objects.h:111
s32 unk_058
Definition: objects.h:99
s16 unk_0AE
Definition: objects.h:127
u16 unk_0C6
Definition: objects.h:133
Gfx * unk_070
Definition: objects.h:110
f32 unk_044
Definition: objects.h:94
s16 unk_09C
Definition: objects.h:118
s8 unk_0CC
Definition: objects.h:137
Vec3f unk_01C
Definition: objects.h:90
s32 unk_048
Definition: objects.h:95
s8 itemDisplay
Definition: objects.h:143
Vec3f unk_028
Definition: objects.h:91
s8 unk_0CA
Definition: objects.h:135
s32 unk_050
Definition: objects.h:97
u8 * tlutList
Definition: objects.h:108
u8 unk_0D5
Definition: objects.h:146
u8 unk_0DD
Definition: objects.h:154
u8 unk_0DC
Definition: objects.h:153
s16 unk_0A2
Definition: objects.h:121
u8 * activeTexture
Definition: objects.h:102
Vec3f unk_038
Definition: objects.h:93
s8 unk_0D4
Definition: objects.h:145
Vec3f pos
Definition: objects.h:88
u8 textureHeight
Definition: objects.h:151
u8 textureWidth
Definition: objects.h:150
u16 unk_09A
Definition: objects.h:117
u16 unk_0C4
Definition: objects.h:132
u8 * activeTLUT
Definition: objects.h:101
s16 unk_0A8
Definition: objects.h:124
u16 goldenMushroomTimer
Definition: objects.h:116
s32 unk_054
Definition: objects.h:98
Vec3su unk_0B8
Definition: objects.h:130
f32 unk_034
Definition: objects.h:92
Vec3f unk_010
Definition: objects.h:89
s8 unk_0CD
Definition: objects.h:62
u8 unk_0D8
Definition: objects.h:73
Vec4s * unk_080
Definition: objects.h:38
s8 unk_0D1
Definition: objects.h:66
f32 sizeScaling
Definition: objects.h:11
s16 unk_0A0
Definition: objects.h:44
u8 unk_0DC
Definition: objects.h:77
u8 * textureList
Definition: objects.h:33
u8 unk_0D7
Definition: objects.h:72
u8 unk_0DD
Definition: objects.h:78
f32 unk_034
Definition: objects.h:16
Vec3f pos
Definition: objects.h:12
s32 unk_04C
Definition: objects.h:20
s8 unk_0CF
Definition: objects.h:64
s8 itemDisplay
Definition: objects.h:67
s8 unk_0DE
Definition: objects.h:79
s16 unk_0A2
Definition: objects.h:45
u16 boundingBoxSize
Definition: objects.h:58
u16 unk_0C6
Definition: objects.h:57
Vec3f unk_01C
Definition: objects.h:14
u8 textureHeight
Definition: objects.h:75
Vec3su unk_0B8
Definition: objects.h:54
s16 state
Definition: objects.h:47
s16 unk_0AE
Definition: objects.h:51
s32 unk_058
Definition: objects.h:23
u8 * activeTexture
Definition: objects.h:26
f32 unk_044
Definition: objects.h:18
u8 unk_0D5
Definition: objects.h:70
s32 unk_050
Definition: objects.h:21
u8 * tlutList
Definition: objects.h:32
s32 unk_054
Definition: objects.h:22
s8 unk_0D0
Definition: objects.h:65
s16 unk_0AA
Definition: objects.h:49
u8 unk_0DF
Definition: objects.h:80
Vec3f unk_038
Definition: objects.h:17
Vec3su unk_0BE
Definition: objects.h:55
s8 unk_0CC
Definition: objects.h:61
s16 unk_0AC
Definition: objects.h:50
s8 unk_0CA
Definition: objects.h:59
Vec3f unk_010
Definition: objects.h:13
s16 type
Definition: objects.h:46
s32 unk_048
Definition: objects.h:19
Vtx * vertex
Definition: objects.h:35
Gfx * unk_070
Definition: objects.h:34
u8 unk_0DB
Definition: objects.h:76
s16 unk_09C
Definition: objects.h:42
s8 unk_0CE
Definition: objects.h:63
u8 textureWidth
Definition: objects.h:74
Vec3su unk_0B2
Definition: objects.h:53
s8 unk_0D3
Definition: objects.h:68
Vec4s * unk_07C
Definition: objects.h:37
s16 unk_09E
Definition: objects.h:43
u16 unk_0C4
Definition: objects.h:56
s8 unk_0CB
Definition: objects.h:60
u8 * activeTLUT
Definition: objects.h:25
u16 unk_09A
Definition: objects.h:41
s16 unk_0B0
Definition: objects.h:52
s16 unk_0A8
Definition: objects.h:48
u8 unk_0D6
Definition: objects.h:71
s8 unk_0D4
Definition: objects.h:69
u16 timer
Definition: objects.h:40
s32 unk_05C
Definition: objects.h:24
Vec3f unk_028
Definition: objects.h:15
Definition: objects.h:260
s16 unk_6
Definition: objects.h:262
Vec3s pos
Definition: objects.h:261
Definition: objects.h:226
s16 startX
Definition: objects.h:227
s16 unk_4
Definition: objects.h:229
s16 startZ
Definition: objects.h:228
s16 unk_6
Definition: objects.h:230
Definition: objects.h:202
Vec3s pos
Definition: objects.h:203
u16 rot
Definition: objects.h:204
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14
unsigned char u8
Definition: ultratypes.h:12