Mario Kart 64
player_controller.h
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1 #ifndef player_controller_H
2 #define player_controller_H
3 
4 #include "common_structs.h"
5 #include "camera.h"
6 
7 /* Function Prototypes */
8 
10 
12 void func_80027DA8(Player*, s8);
13 void func_80027EDC(Player*, s8);
14 
16 void func_8002F730(Player *player, Camera *camera, s8 arg2, s8 arg3);
17 
18 void func_80028864(Player*, Camera*, s8, s8);
19 void func_80028C44(Player*, Camera*, s8, s8);
20 void func_80028D3C(Player*, Camera*, s8, s8);
21 void func_80028E70(Player*, Camera*, s8, s8);
23 void func_80028F70(void);
24 
25 void func_80029060(void);
26 void func_80029150(void);
27 void func_80029158(void);
28 void func_800291E8(void);
29 void func_800291F0(void);
30 void func_800291F8(void);
31 void func_80029200(Player*, s8);
32 void func_8002934C(Player*, Camera*, s8, s8);
33 
34 void func_8002A194(Player*, f32, f32, f32);
36 void func_8002A704(Player*, s8);
37 void func_8002A79C(Player*, s8);
38 void func_8002A8A4(Player*, s8);
39 void func_8002AA50(Player*);
40 void func_8002AAC0(Player*);
41 void func_8002AB70(Player*);
42 void func_8002AE20(void);
43 void func_8002AE28(void);
44 void func_8002AE30(void);
45 void func_8002AE38(Player*, s8, f32, f32, f32, f32);
46 
47 void func_8002B218(Player*);
50 void func_8002B830(Player*, s8, s8);
51 void func_8002B8A4(Player*, Player*);
53 void func_8002BD58(Player*);
54 void func_8002BF4C(Player*, s8);
55 
56 void func_8002C11C(Player*);
57 void func_8002C17C(Player*, s8);
58 void func_8002C4F8(Player*, s8);
59 void func_8002C7E4(Player*, s8, s8);
60 void func_8002C954(Player*, s8, Vec3f);
61 void func_8002CD48(Player*, s8, s8);
62 
63 void func_8002D028(Player*, s8);
65 
66 void func_8002E4C4(Player*);
68 
69 void func_8002FCA8(Player*, s8);
70 void func_8002FE84(Player*, f32);
71 
73 void func_80030A34(Player*);
76 void player_speed(Player*);
77 void func_80031F48(Player*, f32);
80 void func_800323E4(Player*);
81 void func_80032700(Player*);
82 void func_80032CB0(Player*, f32);
83 void func_80032D94(Player*);
84 void func_80033280(Player*, f32);
85 void func_800332E8(Player*, s32);
86 void func_800337CC(Player*, f32, s32);
87 void func_80033850(Player*, f32);
88 void func_80033884(Player*, s32*, s32*, s32, s32, s32, s32);
89 void func_80033940(Player*, s32*, s32, s32, f32);
90 void func_800339C4(Player*, s32*, s32, s32, f32);
91 void func_80033A40(Player*, s32*, s32*, s32, s32, s32, f32);
92 void func_80033AE0(Player*, struct Controller*, s8);
93 
94 void func_8003680C(Player*, s16);
95 void func_80036C5C(Player*);
96 void func_80036CB4(Player*);
98 
104 void func_80037BB4(Player*player, Vec3f);
105 void func_80037CFC(Player*, struct Controller*, s8);
106 
107 void func_800381AC(Player*, struct Controller*, s8);
108 void func_800382DC(void);
109 s16 func_80038534(struct Controller*);
110 s16 func_800388B0(struct Controller*);
111 void func_80038BE4(Player*, s16);
113 
114 /* This is where I'd put my static data, if I had any */
115 
116 extern s16 gCPUforMario[];
117 extern s16 gCPUforLuigi[];
118 extern s16 gCPUforYoshi[];
119 extern s16 gCPUforToad[];
120 extern s16 gCPUforDk[];
121 extern s16 gCPUforWario[];
122 extern s16 gCPUforPeach[];
123 extern s16 gCPUforBowser[];
124 extern s16 *gCPUforPlayer[];
125 
126 extern s16 gCPUforMarioAndLuigi[];
127 extern s16 gCPUforMarioAndYoshi[];
128 extern s16 gCPUforMarioAndToad[];
129 extern s16 gCPUforMarioAndDk[];
130 extern s16 gCPUforMarioAndWario[];
131 extern s16 gCPUforMarioAndPeach[];
132 extern s16 gCPUforMarioAndBowser[];
133 extern s16 gCPUforLuigiAndMario[];
134 extern s16 gCPUforLuigiAndYoshi[];
135 extern s16 gCPUforLuigiAndToad[];
136 extern s16 gCPUforLuigiAndDk[];
137 extern s16 gCPUforLuigiAndWario[];
138 extern s16 gCPUforLuigiAndPeach[];
139 extern s16 gCPUforLuigiAndBowser[];
140 extern s16 gCPUforYoshiAndMario[];
141 extern s16 gCPUforYoshiAndLuigi[];
142 extern s16 gCPUforYoshiAndToad[];
143 extern s16 gCPUforYoshiAndDk[];
144 extern s16 gCPUforYoshiAndWario[];
145 extern s16 gCPUforYoshiAndPeach[];
146 extern s16 gCPUforYoshiAndBowser[];
147 extern s16 gCPUforToadAndMario[];
148 extern s16 gCPUforToadAndLuigi[];
149 extern s16 gCPUforToadAndYoshi[];
150 extern s16 gCPUforToadAndDk[];
151 extern s16 gCPUforToadAndWario[];
152 extern s16 gCPUforToadAndPeach[];
153 extern s16 gCPUforToadAndBowser[];
154 extern s16 gCPUforDkAndMario[];
155 extern s16 gCPUforDkAndLuigi[];
156 extern s16 gCPUforDkAndToad[];
157 extern s16 gCPUforDkAndYoshi[];
158 extern s16 gCPUforDkAndWario[];
159 extern s16 gCPUforDkAndPeach[];
160 extern s16 gCPUforDkAndBowser[];
161 extern s16 gCPUforWarioAndMario[];
162 extern s16 gCPUforWarioAndLuigi[];
163 extern s16 gCPUforWarioAndYoshi[];
164 extern s16 gCPUforWarioAndDk[];
165 extern s16 gCPUforWarioAndToad[];
166 extern s16 gCPUforWarioAndPeach[];
167 extern s16 gCPUforWarioAndBowser[];
168 extern s16 gCPUforPeachAndMario[];
169 extern s16 gCPUforPeachAndLuigi[];
170 extern s16 gCPUforPeachAndYoshi[];
171 extern s16 gCPUforPeachAndDk[];
172 extern s16 gCPUforPeachAndWario[];
173 extern s16 gCPUforPeachAndToad[];
174 extern s16 gCPUforPeachAndBowser[];
175 extern s16 gCPUforBowserAndMario[];
176 extern s16 gCPUforBowserAndLuigi[];
177 extern s16 gCPUforBowserAndYoshi[];
178 extern s16 gCPUforBowserAndDk[];
179 extern s16 gCPUforBowserAndWario[];
180 extern s16 gCPUforBowserAndToad[];
181 extern s16 gCPUforBowserAndPeach[];
182 extern s16 *gListCPUforMario[];
183 extern s16 *gListCPUforLuigi[];
184 extern s16 *gListCPUforYoshi[];
185 extern s16 *gListCPUforToad[];
186 extern s16 *gListCPUforDk[];
187 extern s16 *gListCPUforWario[];
188 extern s16 *gListCPUforPeach[];
189 extern s16 *gListCPUforBowser[];
190 extern s16 **gCPUforTwoPlayer[];
191 
192 extern s16 D_801656F0;
193 
194 #endif
f32 Vec3f[3]
Definition: common_structs.h:6
void func_800337CC(Player *, f32, s32)
Definition: player_controller.c:3787
void func_800381AC(Player *, struct Controller *, s8)
Definition: player_controller.c:4735
s16 gCPUforToadAndLuigi[]
Definition: player_controller.c:150
s16 gCPUforPeachAndLuigi[]
Definition: player_controller.c:234
void func_800371F4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4431
s16 * gListCPUforLuigi[]
Definition: player_controller.c:291
void func_80033884(Player *, s32 *, s32 *, s32, s32, s32, s32)
Definition: player_controller.c:3806
void func_80029200(Player *, s8)
Definition: player_controller.c:812
s16 gCPUforToadAndMario[]
Definition: player_controller.c:146
s16 gCPUforToad[]
Definition: player_controller.c:37
s16 * gListCPUforWario[]
Definition: player_controller.c:311
void func_8002AE38(Player *, s8, f32, f32, f32, f32)
Definition: player_controller.c:1420
s16 * gListCPUforDk[]
Definition: player_controller.c:306
s16 gCPUforDkAndWario[]
Definition: player_controller.c:190
void func_8002BF4C(Player *, s8)
Definition: player_controller.c:1796
void func_8002B308(Player *, s8, s8)
s16 gCPUforDkAndMario[]
Definition: player_controller.c:174
void func_80033280(Player *, f32)
Definition: player_controller.c:3738
void detect_triple_a_combo_a_pressed(Player *)
Definition: player_controller.c:3264
s16 gCPUforBowser[]
Definition: player_controller.c:53
void func_8002A704(Player *, s8)
Definition: player_controller.c:1232
s16 * gListCPUforBowser[]
Definition: player_controller.c:321
s16 gCPUforPeach[]
Definition: player_controller.c:49
s16 gCPUforYoshiAndMario[]
Definition: player_controller.c:118
void func_80036CB4(Player *)
Definition: player_controller.c:4357
void func_8002E4C4(Player *)
Definition: player_controller.c:2497
s16 gCPUforBowserAndPeach[]
Definition: player_controller.c:282
void func_8002F730(Player *player, Camera *camera, s8 arg2, s8 arg3)
s16 gCPUforYoshiAndDk[]
Definition: player_controller.c:130
void func_8002C11C(Player *)
Definition: player_controller.c:1845
void detect_triple_a_combo_a_released(Player *)
Definition: player_controller.c:3204
void func_800332E8(Player *, s32)
Definition: player_controller.c:3749
void func_8002CD48(Player *, s8, s8)
Definition: player_controller.c:2077
void func_80033AE0(Player *, struct Controller *, s8)
Definition: player_controller.c:3882
void control_cpu_movement(Player *, Camera *, s8, s8)
s16 gCPUforYoshiAndPeach[]
Definition: player_controller.c:138
void func_8002A194(Player *, f32, f32, f32)
Definition: player_controller.c:1118
void func_80029158(void)
Definition: player_controller.c:792
void func_800291F8(void)
Definition: player_controller.c:808
void func_80037A4C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4566
s16 gCPUforMarioAndPeach[]
Definition: player_controller.c:82
void func_80037BB4(Player *player, Vec3f)
Definition: player_controller.c:4593
s16 gCPUforPeachAndBowser[]
Definition: player_controller.c:254
void func_8002C954(Player *, s8, Vec3f)
Definition: player_controller.c:2011
s16 gCPUforWarioAndPeach[]
Definition: player_controller.c:222
s16 gCPUforPeachAndMario[]
Definition: player_controller.c:230
void func_80036DB4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4376
f32 func_80030150(Player *, s8)
Definition: player_controller.c:3025
s16 gCPUforWarioAndToad[]
Definition: player_controller.c:218
s16 gCPUforBowserAndWario[]
Definition: player_controller.c:274
void func_8002B9CC(Player *, s8, s32)
s16 gCPUforPeachAndToad[]
Definition: player_controller.c:250
void func_8002934C(Player *, Camera *, s8, s8)
Definition: player_controller.c:842
void func_80028864(Player *, Camera *, s8, s8)
Definition: player_controller.c:620
void func_8002B5C0(Player *, s8, s8)
s16 gCPUforWarioAndMario[]
Definition: player_controller.c:202
void func_8002A79C(Player *, s8)
Definition: player_controller.c:1242
s16 gCPUforDk[]
Definition: player_controller.c:41
s16 gCPUforLuigi[]
Definition: player_controller.c:29
void func_8002FE84(Player *, f32)
Definition: player_controller.c:2979
s16 gCPUforPeachAndWario[]
Definition: player_controller.c:246
void func_80037614(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4485
void func_8002C4F8(Player *, s8)
Definition: player_controller.c:1916
void func_80028F70(void)
Definition: player_controller.c:764
s16 gCPUforLuigiAndDk[]
Definition: player_controller.c:102
s16 gCPUforToadAndWario[]
Definition: player_controller.c:162
void func_80029150(void)
Definition: player_controller.c:788
void func_800291E8(void)
Definition: player_controller.c:800
s16 gCPUforYoshiAndLuigi[]
Definition: player_controller.c:122
void func_80033850(Player *, f32)
Definition: player_controller.c:3799
s16 gCPUforMarioAndToad[]
Definition: player_controller.c:70
void func_80032700(Player *)
Definition: player_controller.c:3623
void func_8002FCA8(Player *, s8)
Definition: player_controller.c:2935
s16 gCPUforMarioAndWario[]
Definition: player_controller.c:78
s16 gCPUforLuigiAndPeach[]
Definition: player_controller.c:110
s16 gCPUforMarioAndYoshi[]
Definition: player_controller.c:66
s16 gCPUforWarioAndLuigi[]
Definition: player_controller.c:206
void func_80037CFC(Player *, struct Controller *, s8)
Definition: player_controller.c:4632
void func_80032D94(Player *)
Definition: player_controller.c:3698
void func_8002AB70(Player *)
Definition: player_controller.c:1359
void func_8002E594(Player *, Camera *, s8, s8)
s16 gCPUforToadAndPeach[]
Definition: player_controller.c:166
s16 gCPUforYoshiAndToad[]
Definition: player_controller.c:126
s16 gCPUforBowserAndLuigi[]
Definition: player_controller.c:262
void func_8002C17C(Player *, s8)
Definition: player_controller.c:1859
s16 gCPUforMarioAndBowser[]
Definition: player_controller.c:86
s16 gCPUforWarioAndBowser[]
Definition: player_controller.c:226
s16 gCPUforDkAndPeach[]
Definition: player_controller.c:194
void func_80027EDC(Player *, s8)
Definition: player_controller.c:384
s16 gCPUforLuigiAndToad[]
Definition: player_controller.c:98
void func_8002AE30(void)
Definition: player_controller.c:1416
s16 gCPUforMario[]
Definition: player_controller.c:25
void func_800382DC(void)
Definition: player_controller.c:4765
void func_8003680C(Player *, s16)
Definition: player_controller.c:4255
s16 gCPUforBowserAndYoshi[]
Definition: player_controller.c:266
void func_8003777C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4512
s16 gCPUforWarioAndYoshi[]
Definition: player_controller.c:210
void func_80033A40(Player *, s32 *, s32 *, s32, s32, s32, f32)
Definition: player_controller.c:3863
s16 gCPUforMarioAndLuigi[]
Definition: player_controller.c:62
s16 gCPUforDkAndYoshi[]
Definition: player_controller.c:186
void func_8002AAC0(Player *)
Definition: player_controller.c:1337
void func_8002D028(Player *, s8)
Definition: player_controller.c:2149
void func_800339C4(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3846
void func_80038BE4(Player *, s16)
Definition: player_controller.c:4931
s16 gCPUforBowserAndToad[]
Definition: player_controller.c:278
s16 gCPUforMarioAndDk[]
Definition: player_controller.c:74
s16 gCPUforWario[]
Definition: player_controller.c:45
s16 gCPUforToadAndYoshi[]
Definition: player_controller.c:154
void func_8002D268(Player *, Camera *, s8, s8)
s16 * gListCPUforPeach[]
Definition: player_controller.c:316
s16 gCPUforYoshiAndWario[]
Definition: player_controller.c:134
s16 * gCPUforPlayer[]
Definition: player_controller.c:57
void func_800378E8(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4539
void func_80028C44(Player *, Camera *, s8, s8)
Definition: player_controller.c:682
void func_800291F0(void)
Definition: player_controller.c:804
s16 gCPUforToadAndDk[]
Definition: player_controller.c:158
s16 gCPUforLuigiAndMario[]
Definition: player_controller.c:90
void func_8002BD58(Player *)
Definition: player_controller.c:1767
void player_speed(Player *)
Definition: player_controller.c:3324
void func_80028D3C(Player *, Camera *, s8, s8)
Definition: player_controller.c:704
void func_800323E4(Player *)
Definition: player_controller.c:3553
void detect_triple_b_combo_b_pressed(Player *)
Definition: player_controller.c:3492
s16 gCPUforLuigiAndBowser[]
Definition: player_controller.c:114
void func_80028F5C(s32, s32, s32, s32)
s16 ** gCPUforTwoPlayer[]
Definition: player_controller.c:326
void func_8002AA50(Player *)
Definition: player_controller.c:1310
s16 gCPUforBowserAndMario[]
Definition: player_controller.c:258
void func_80036C5C(Player *)
Definition: player_controller.c:4349
s16 gCPUforLuigiAndWario[]
Definition: player_controller.c:106
s16 gCPUforYoshiAndBowser[]
Definition: player_controller.c:142
s32 get_player_index_for_player(Player *)
Definition: player_controller.c:332
void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32)
Definition: player_controller.c:1199
void func_80029060(void)
Definition: player_controller.c:776
s16 gCPUforWarioAndDk[]
Definition: player_controller.c:214
s16 gCPUforYoshi[]
Definition: player_controller.c:33
void func_8002AE28(void)
Definition: player_controller.c:1412
void func_8002B218(Player *)
Definition: player_controller.c:1498
void func_8002AE20(void)
Definition: player_controller.c:1408
s16 gCPUforBowserAndDk[]
Definition: player_controller.c:270
s16 gCPUforDkAndLuigi[]
Definition: player_controller.c:178
s16 * gListCPUforToad[]
Definition: player_controller.c:301
s16 func_80038534(struct Controller *)
Definition: player_controller.c:4824
void func_8002B8A4(Player *, Player *)
Definition: player_controller.c:1641
s16 D_801656F0
Definition: code_80057C60.c:83
s16 * gListCPUforYoshi[]
Definition: player_controller.c:296
s16 gCPUforDkAndToad[]
Definition: player_controller.c:182
void func_80029B4C(Player *, f32, f32, f32)
s16 gCPUforToadAndBowser[]
Definition: player_controller.c:170
void func_80038C6C(Player *, Camera *, s8, s8)
void func_80033940(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3827
s16 gCPUforPeachAndYoshi[]
Definition: player_controller.c:238
void func_8002A8A4(Player *, s8)
Definition: player_controller.c:1266
s16 gCPUforDkAndBowser[]
Definition: player_controller.c:198
s16 gCPUforPeachAndDk[]
Definition: player_controller.c:242
void func_8002C7E4(Player *, s8, s8)
Definition: player_controller.c:1972
s16 gCPUforLuigiAndYoshi[]
Definition: player_controller.c:94
void func_80030A34(Player *)
Definition: player_controller.c:3155
s16 * gListCPUforMario[]
Definition: player_controller.c:286
void func_80031F48(Player *, f32)
Definition: player_controller.c:3407
void func_80032CB0(Player *, f32)
Definition: player_controller.c:3679
void func_80027DA8(Player *, s8)
Definition: player_controller.c:362
s16 func_800388B0(struct Controller *)
Definition: player_controller.c:4877
void func_80028E70(Player *, Camera *, s8, s8)
Definition: player_controller.c:731
void detect_triple_b_combo_b_released(Player *)
Definition: player_controller.c:3431
void func_8002B830(Player *, s8, s8)
Definition: player_controller.c:1629
Definition: camera.h:26
Definition: types.h:37
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32