# Makefile to rebuild MK64 split image ### Default target ### default: all ### Build Options ### # These options can either be changed by modifying the makefile, or # by building with 'make SETTING=value'. 'make clean' may be required. # Version of the game to build VERSION ?= us # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE ?= 1 export LANG := C ifeq ($(VERSION),us) VERSION_CFLAGS := -DVERSION_US VERSION_ASFLAGS := --defsym VERSION_US=1 TARGET := mk64.us endif # COMPILER - selects the C compiler to use # ido - uses the SGI IRIS Development Option compiler, which is used to build # an original matching N64 ROM # gcc - uses the GNU C Compiler COMPILER ?= ido $(eval $(call validate-option,COMPILER,ido gcc)) ### Utility Functions ### # Returns the path to the command $(1) if exists. Otherwise returns an empty string. find-command = $(shell which $(1) 2>/dev/null) ################ Target Executable and Sources ############### # BUILD_DIR is location where all build artifacts are placed BUILD_DIR_BASE := build BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) # Directories containing source files INCLUDE_DIRS := include SRC_DIRS := src src/audio src/os src/os/math courses ASM_DIRS := asm asm/audio asm/os asm/os/non_matchings data data/sound_data COURSE_DIRS := $(shell find courses -mindepth 2 -type d) TEXTURES_DIR = textures ALL_DIRS = $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(COURSE_DIRS) $(INCLUDE_DIRS) $(ASM_DIRS) $(ALL_KARTS_DIRS) $(TEXTURES_DIR)/raw $(TEXTURES_DIR)/standalone $(TEXTURES_DIR)/startup_logo $(TEXTURES_DIR)/crash_screen $(TEXTURES_DIR)/trophy) ################### Universal Dependencies ################### # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) ifneq ($(MAKECMDGOALS),clean) ifneq ($(MAKECMDGOALS),distclean) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif # Make tools if out of date DUMMY != make -s -C tools >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif endif endif LD_SCRIPT = mk64.ld MIO0_DIR = bin # Files with GLOBAL_ASM blocks GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/*.c) GLOBAL_ASM_AUDIO_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_AUDIO_O_FILES = $(foreach file,$(GLOBAL_ASM_AUDIO_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep COURSE_ASM_FILES := $(wildcard courses/*/*/packed.s) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) $(COURSE_ASM_FILES) COURSE_FILES := $(foreach dir,$(COURSE_DIRS),$(wildcard $(dir)/model.inc.c)) # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(COURSE_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d ##################### Compiler Options ####################### ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips-linux-gnu- else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips64-linux-gnu- else CROSS := mips64-elf- endif # USE_QEMU_IRIX - when ido is selected, select which way to emulate IRIX programs # 1 - use qemu-irix # 0 - statically recompile the IRIX programs USE_QEMU_IRIX ?= 0 $(eval $(call validate-option,USE_QEMU_IRIX,0 1)) TOOLS_DIR := tools ifeq ($(USE_QEMU_IRIX),1) # Verify that qemu-irix exists QEMU_IRIX := $(call find-command,qemu-irix) ifeq (,$(QEMU_IRIX)) $(error Using the IDO compiler requires qemu-irix. Please install qemu-irix package or set the QEMU_IRIX environment variable to the full qemu-irix binary path) endif endif ifeq ($(USE_QEMU_IRIX),1) IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc else IDO_ROOT := tools/ido5.3_recomp CC := $(IDO_ROOT)/cc endif AS := $(CROSS)as LD := $(CROSS)ld AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy PYTHON := python3 # Prefer clang as C preprocessor if installed on the system ifneq (,$(call find-command,clang)) CPP := clang CPPFLAGS := -E -P -x c -Wno-trigraphs else CPP := cpp CPPFLAGS := -P -Wno-trigraphs endif MIPSISET := -mips2 -32 OPT_FLAGS := -O2 TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 CC_CFLAGS := -fno-builtin INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . # TODO: Seperate F3D declares into version flags if needed. GRUCODE_CFLAGS = -DF3DEX_GBI -D_LANGUAGE_C # Check code syntax with host compiler CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) ASFLAGS = -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) --defsym F3DEX_GBI=1 CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) OBJCOPYFLAGS = --pad-to=0xC00000 --gap-fill=0xFF LDFLAGS = -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/$(TARGET).map --no-check-sections ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK += -m32 endif ####################### Other Tools ######################### # N64 tools MIO0TOOL = $(TOOLS_DIR)/mio0 N64CKSUM = $(TOOLS_DIR)/n64cksum N64GRAPHICS = $(TOOLS_DIR)/n64graphics BIN2C = $(PYTHON) $(TOOLS_DIR)/bin2c.py EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum ######################## Targets ############################# default: all # file dependencies generated by splitter MAKEFILE_SPLIT = Makefile.split include $(MAKEFILE_SPLIT) all: $(BUILD_DIR)/$(TARGET).z64 ifeq ($(COMPARE),1) @$(SHA1SUM) -c $(TARGET).sha1 endif clean: $(RM) -r $(BUILD_DIR) distclean: $(RM) -r $(BUILD_DIR_BASE) ./extract_assets.py --clean make -C tools clean # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) ##################### Texture Generation ##################### # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 $(BUILD_DIR)/%: %.png $(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/textures/%.mio0: $(BUILD_DIR)/textures/% $(MIO0TOOL) -c $< $@ #################### Compressed Segments ##################### $(BUILD_DIR)/%.mio0: %.bin $(MIO0TOOL) -c $< $@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 printf ".section .data\n\n.balign 4\n\n.incbin \"$<\"\n" > $@ $(BUILD_DIR)/src/crash_screen.o: src/crash_screen.c $(N64GRAPHICS) -i $(BUILD_DIR)/textures/crash_screen/crash_screen_font.ia1.inc.c -g textures/crash_screen/crash_screen_font.ia1.png -f ia1 -s u8 @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ $(BUILD_DIR)/src/trophy_model.inc.o: src/trophy_model.inc.c $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/reflection_map_brass.rgba16.inc.c -g textures/trophy/reflection_map_brass.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/reflection_map_silver.rgba16.inc.c -g textures/trophy/reflection_map_silver.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/reflection_map_gold.rgba16.inc.c -g textures/trophy/reflection_map_gold.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/podium1.rgba16.inc.c -g textures/trophy/podium1.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/podium2.rgba16.inc.c -g textures/trophy/podium2.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/trophy/podium3.rgba16.inc.c -g textures/trophy/podium3.rgba16.png -f rgba16 -s u8 @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ $(BUILD_DIR)/src/startup_logo.inc.o: src/startup_logo.inc.c $(N64GRAPHICS) -i $(BUILD_DIR)/textures/startup_logo/reflection_map_gold.rgba16.inc.c -g textures/startup_logo/reflection_map_gold.rgba16.png -f rgba16 -s u8 @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ # common textures $(BUILD_DIR)/src/common_textures.inc.o: src/common_textures.inc.c $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_00000_tlut.rgba16.inc.c -g textures/132B50_00000_tlut.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_00200.rgba16.inc.c -g textures/132B50_00200.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_01EE8.rgba16.inc.c -g textures/132B50_01EE8.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_03348.rgba16.inc.c -g textures/132B50_03348.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_03B48.rgba16.inc.c -g textures/132B50_03B48.rgba16.png -f rgba16 -s u8 $(BIN2C) textures/132B50_04C68_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_04C68_tlut.rgba16 $(BIN2C) textures/132B50_04E38_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_04E38_tlut.rgba16 $(BIN2C) textures/132B50_04E68_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_04E68_tlut.rgba16 $(BIN2C) textures/132B50_05068_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_05068_tlut.rgba16 #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_04C68_tlut.rgba16.inc.c -g textures/132B50_04C68_tlut.rgba16.png -f rgba16 -s u8 #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_04E68_tlut.rgba16.inc.c -g textures/132B50_04E68_tlut.rgba16.png -f rgba16 -s u8 #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_05068_tlut.rgba16.inc.c -g textures/132B50_05068_tlut.rgba16.png -f rgba16 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_06A58.i4.inc.c -g textures/132B50_06A58.i4.png -f i4 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_06AD8.ia8.inc.c -g textures/132B50_06AD8.ia8.png -f ia8 -s u8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_06EF8.rgba16.ci4.inc.c -g textures/132B50_06EF8.rgba16.ci4.png -f ci4 -s u8 -c rgba16 -w 128 -h 32 -p textures/132B50_06ED8_tlut_gen.rgba16.bin $(BIN2C) textures/132B50_06ED8_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_06ED8_tlut.rgba16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_08150.ia8.inc.c -g textures/132B50_08150.ia8.png -f ia8 -s u8 -w 100 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_08470.ia8.inc.c -g textures/132B50_08470.ia8.png -f ia8 -s u8 -w 100 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_08790.ia8.inc.c -g textures/132B50_08790.ia8.png -f ia8 -s u8 -w 100 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_09958.i4.inc.c -g textures/132B50_09958.i4.png -s u8 -w 64 -h 96 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0A558.i4.inc.c -g textures/132B50_0A558.i4.png -s u8 -w 64 -h 16 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0A958.rgba16.inc.c -g textures/132B50_0A958.rgba16.png -s u8 -w 32 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0AB58.rgba16.inc.c -g textures/132B50_0AB58.rgba16.png -s u8 -w 32 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0AD58.rgba16.inc.c -g textures/132B50_0AD58.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0B158.rgba16.inc.c -g textures/132B50_0B158.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0B558.rgba16.inc.c -g textures/132B50_0B558.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0B958.rgba16.inc.c -g textures/132B50_0B958.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0BD58.rgba16.inc.c -g textures/132B50_0BD58.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0C158.rgba16.inc.c -g textures/132B50_0C158.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0C558.rgba16.inc.c -g textures/132B50_0C558.rgba16.png -s u8 -w 104 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0D258.i4.inc.c -g textures/132B50_0D258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0E258.i4.inc.c -g textures/132B50_0E258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_0F258.i4.inc.c -g textures/132B50_0F258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_10258.i4.inc.c -g textures/132B50_10258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_11258.i4.inc.c -g textures/132B50_11258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_12258.i4.inc.c -g textures/132B50_12258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_13258.i4.inc.c -g textures/132B50_13258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_14258.i4.inc.c -g textures/132B50_14258.i4.png -s u8 -w 128 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_15258.i4.inc.c -g textures/132B50_15258.i4.png -s u8 -w 64 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_15A58.i4.inc.c -g textures/132B50_15A58.i4.png -s u8 -w 64 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_16258.i4.inc.c -g textures/132B50_16258.i4.png -s u8 -w 64 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_16A58.i4.inc.c -g textures/132B50_16A58.i4.png -s u8 -w 64 -h 64 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_17258_tlut.rgba16.inc.c -g textures/132B50_17258_tlut.rgba16.png -s u8 -w 38 -h 6 $(BIN2C) textures/132B50_17458_combined_data.bin $(BUILD_DIR)/textures/132B50_17458_combined_data $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_17458.rgba16.ci8.inc.c -g textures/132B50_17458.rgba16.ci8.png -s u8 -w 64 -h 32 -c rgba16 -p textures/132B50_17258_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_17C58.rgba16.ci8.inc.c -g textures/132B50_17C58.rgba16.ci8.png -s u8 -w 64 -h 32 -c rgba16 -p textures/132B50_17258_tlut.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_18458.rgba16.ci8.inc.c -g textures/132B50_18458.rgba16.ci8.png -s u8 -w 64 -h 32 -c rgba16 -p textures/132B50_17258_tlut.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_18C58.rgba16.ci8.inc.c -g textures/132B50_18C58.rgba16.ci8.png -s u8 -w 64 -h 32 -c rgba16 -p textures/132B50_17258_tlut.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19458_tlut.rgba16.inc.c -g textures/132B50_19458_tlut.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19658.rgba16.ci8.inc.c -g textures/132B50_19658.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19758.rgba16.ci8.inc.c -g textures/132B50_19758.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19858.rgba16.ci8.inc.c -g textures/132B50_19858.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19958.rgba16.ci8.inc.c -g textures/132B50_19958.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19A58.rgba16.ci8.inc.c -g textures/132B50_19A58.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19B58.rgba16.ci8.inc.c -g textures/132B50_19B58.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19C58.rgba16.ci8.inc.c -g textures/132B50_19C58.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_19D58.rgba16.ci8.inc.c -g textures/132B50_19D58.rgba16.ci8.png -s u8 -w 16 -h 16 -c rgba16 -p textures/132B50_19458_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A058.rgba16.ci8.inc.c -g textures/132B50_1A058.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A098.rgba16.ci8.inc.c -g textures/132B50_1A098.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A0D8.rgba16.ci8.inc.c -g textures/132B50_1A0D8.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A118.rgba16.ci8.inc.c -g textures/132B50_1A118.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A158.rgba16.ci8.inc.c -g textures/132B50_1A158.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A198.rgba16.ci8.inc.c -g textures/132B50_1A198.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A1D8.rgba16.ci8.inc.c -g textures/132B50_1A1D8.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A218.rgba16.ci8.inc.c -g textures/132B50_1A218.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A258.rgba16.ci8.inc.c -g textures/132B50_1A258.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A298.rgba16.ci8.inc.c -g textures/132B50_1A298.rgba16.ci8.png -s u8 -w 8 -h 8 -c rgba16 -p textures/132B50_19E58_tlut.rgba16.png $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1A2D8.ia4.inc.c -g textures/132B50_1A2D8.ia4.png -s u8 -f ia4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitMario.rgba16.inc.c -g textures/gTLUTPortraitMario.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitLuigi.rgba16.inc.c -g textures/gTLUTPortraitLuigi.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitPeach.rgba16.inc.c -g textures/gTLUTPortraitPeach.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitToad.rgba16.inc.c -g textures/gTLUTPortraitToad.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitYoshi.rgba16.inc.c -g textures/gTLUTPortraitYoshi.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitDonkeyKong.rgba16.inc.c -g textures/gTLUTPortraitDonkeyKong.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitWario.rgba16.inc.c -g textures/gTLUTPortraitWario.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTPortraitBowser.rgba16.inc.c -g textures/gTLUTPortraitBowser.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1B4D8_tlut.rgba16.inc.c -g textures/132B50_1B4D8_tlut.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitMario.rgba16.ci8.inc.c -g textures/gTexturePortraitMario.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitMario.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitLuigi.rgba16.ci8.inc.c -g textures/gTexturePortraitLuigi.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitLuigi.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitPeach.rgba16.ci8.inc.c -g textures/gTexturePortraitPeach.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitPeach.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitToad.rgba16.ci8.inc.c -g textures/gTexturePortraitToad.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitToad.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitYoshi.rgba16.ci8.inc.c -g textures/gTexturePortraitYoshi.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitYoshi.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitDonkeyKong.rgba16.ci8.inc.c -g textures/gTexturePortraitDonkeyKong.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitDonkeyKong.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitWario.rgba16.ci8.inc.c -g textures/gTexturePortraitWario.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitWario.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTexturePortraitBowser.rgba16.ci8.inc.c -g textures/gTexturePortraitBowser.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/gTLUTPortraitBowser.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_1D6D8.rgba16.ci8.inc.c -g textures/132B50_1D6D8.rgba16.ci8.png -s u8 -w 64 -h 32 -f ci8 -c rgba16 -p textures/132B50_1B4D8_tlut_gen.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowNone.rgba16.inc.c -g textures/gTLUTItemWindowNone.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowBanana.rgba16.inc.c -g textures/gTLUTItemWindowBanana.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowBananaBunch.rgba16.inc.c -g textures/gTLUTItemWindowBananaBunch.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowMushroom.rgba16.inc.c -g textures/gTLUTItemWindowMushroom.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowDoubleMushroom.rgba16.inc.c -g textures/gTLUTItemWindowDoubleMushroom.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowTripleMushroom.rgba16.inc.c -g textures/gTLUTItemWindowTripleMushroom.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowSuperMushroom.rgba16.inc.c -g textures/gTLUTItemWindowSuperMushroom.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowBlueShell.rgba16.inc.c -g textures/gTLUTItemWindowBlueShell.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowBoo.rgba16.inc.c -g textures/gTLUTItemWindowBoo.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowGreenShell.rgba16.inc.c -g textures/gTLUTItemWindowGreenShell.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowTripleGreenShell.rgba16.inc.c -g textures/gTLUTItemWindowTripleGreenShell.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowRedShell.rgba16.inc.c -g textures/gTLUTItemWindowRedShell.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowTripleRedShell.rgba16.inc.c -g textures/gTLUTItemWindowTripleRedShell.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowStar.rgba16.inc.c -g textures/gTLUTItemWindowStar.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowThunderBolt.rgba16.inc.c -g textures/gTLUTItemWindowThunderBolt.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTLUTItemWindowFakeItemBox.rgba16.inc.c -g textures/gTLUTItemWindowFakeItemBox.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowNone.rgba16.ci8.inc.c -g textures/gTextureItemWindowNone.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowNone.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowBanana.rgba16.ci8.inc.c -g textures/gTextureItemWindowBanana.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowBanana.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowBananaBunch.rgba16.ci8.inc.c -g textures/gTextureItemWindowBananaBunch.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowBananaBunch.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowMushroom.rgba16.ci8.inc.c -g textures/gTextureItemWindowMushroom.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowMushroom.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowDoubleMushroom.rgba16.ci8.inc.c -g textures/gTextureItemWindowDoubleMushroom.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowDoubleMushroom.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowTripleMushroom.rgba16.ci8.inc.c -g textures/gTextureItemWindowTripleMushroom.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowTripleMushroom.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowSuperMushroom.rgba16.ci8.inc.c -g textures/gTextureItemWindowSuperMushroom.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowSuperMushroom.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowBlueShell.rgba16.ci8.inc.c -g textures/gTextureItemWindowBlueShell.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowBlueShell.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowBoo.rgba16.ci8.inc.c -g textures/gTextureItemWindowBoo.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowBoo.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowGreenShell.rgba16.ci8.inc.c -g textures/gTextureItemWindowGreenShell.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowGreenShell.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowTripleGreenShell.rgba16.ci8.inc.c -g textures/gTextureItemWindowTripleGreenShell.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowTripleGreenShell.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowRedShell.rgba16.ci8.inc.c -g textures/gTextureItemWindowRedShell.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowRedShell.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowTripleRedShell.rgba16.ci8.inc.c -g textures/gTextureItemWindowTripleRedShell.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowTripleRedShell.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowStar.rgba16.ci8.inc.c -g textures/gTextureItemWindowStar.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowStar.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowThunderBolt.rgba16.ci8.inc.c -g textures/gTextureItemWindowThunderBolt.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowThunderBolt.rgba16.bin $(N64GRAPHICS) -i $(BUILD_DIR)/textures/gTextureItemWindowFakeItemBox.rgba16.ci8.inc.c -g textures/gTextureItemWindowFakeItemBox.rgba16.ci8.png -s u8 -w 40 -h 32 -f ci8 -c rgba16 -p textures/gTLUTItemWindowFakeItemBox.rgba16.bin $(BIN2C) textures/132B50_24ED8_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_24ED8_tlut.rgba16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_25ED8_tlut.rgba16.inc.c -g textures/132B50_25ED8_tlut.rgba16.png -s u8 -w 16 -h 16 $(BIN2C) textures/132B50_260D8.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_260D8.rgba16.ci8 $(BIN2C) textures/132B50_26558.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_26558.rgba16.ci8 $(BIN2C) textures/132B50_269D8.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_269D8.rgba16.ci8 $(BIN2C) textures/132B50_26E58.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_26E58.rgba16.ci8 $(BIN2C) textures/132B50_272D8.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_272D8.rgba16.ci8 $(BIN2C) textures/132B50_27758.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_27758.rgba16.ci8 $(BIN2C) textures/132B50_27BD8.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_27BD8.rgba16.ci8 $(BIN2C) textures/132B50_28058.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_28058.rgba16.ci8 $(BIN2C) textures/132B50_284D8.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_284D8.rgba16.ci8 $(BIN2C) textures/132B50_28958.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_28958.rgba16.ci8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_28DD8.rgba16.inc.c -g textures/132B50_28DD8.rgba16.png -s u8 -w 32 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_291D8.rgba16.inc.c -g textures/132B50_291D8.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_293D8.i4.inc.c -g textures/132B50_293D8.i4.png -s u8 -w 16 -h 16 -f i4 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_29458.i8.inc.c -g textures/132B50_29458.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_29858.rgba16.ci8.inc.c -g textures/132B50_29858.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/132B50_2A858_pal.rgba16.bin $(BIN2C) textures/132B50_29C58.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_29C58.rgba16.ci8 $(BIN2C) textures/132B50_2A058.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_2A058.rgba16.ci8 $(BIN2C) textures/132B50_2A458.rgba16.ci8.bin $(BUILD_DIR)/textures/132B50_2A458.rgba16.ci8 #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_29C58.rgba16.ci8.inc.c -g textures/132B50_29C58.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/a.rgba16.png #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2A058.rgba16.ci8.inc.c -g textures/132B50_2A058.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/b.rgba16.bin #$(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2A458.rgba16.ci8.inc.c -g textures/132B50_2A458.rgba16.ci8.png -s u8 -w 32 -h 32 -f ci8 -c rgba16 -p textures/c.rgba16.bin $(BIN2C) textures/132B50_2A858_tlut.rgba16.bin $(BUILD_DIR)/textures/132B50_2A858_tlut.rgba16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2AA58.rgba16.inc.c -g textures/132B50_2AA58.rgba16.png -s u8 -w 16 -h 16 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2AC58.i8.inc.c -g textures/132B50_2AC58.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2B058.i8.inc.c -g textures/132B50_2B058.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2B458.i8.inc.c -g textures/132B50_2B458.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2B858.i8.inc.c -g textures/132B50_2B858.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2BC58.i8.inc.c -g textures/132B50_2BC58.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2C058.i8.inc.c -g textures/132B50_2C058.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2C458.i8.inc.c -g textures/132B50_2C458.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2C858.i8.inc.c -g textures/132B50_2C858.i8.png -s u8 -w 32 -h 32 -f i8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CC58.rgba16.inc.c -g textures/132B50_2CC58.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CCD8.rgba16.inc.c -g textures/132B50_2CCD8.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CD58.rgba16.inc.c -g textures/132B50_2CD58.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CDD8.rgba16.inc.c -g textures/132B50_2CDD8.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CE58.rgba16.inc.c -g textures/132B50_2CE58.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CED8.rgba16.inc.c -g textures/132B50_2CED8.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CF58.rgba16.inc.c -g textures/132B50_2CF58.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2CFD8.rgba16.inc.c -g textures/132B50_2CFD8.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2D058.rgba16.inc.c -g textures/132B50_2D058.rgba16.png -s u8 -w 8 -h 8 $(N64GRAPHICS) -i $(BUILD_DIR)/textures/132B50_2D0D8.rgba16.inc.c -g textures/132B50_2D0D8.rgba16.png -s u8 -w 8 -h 8 @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ $(BUILD_DIR)/%.o: %.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(MIO0_FILES) $(RAW_TEXTURE_FILES) $(AS) $(ASFLAGS) -o $@ $< $(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(GLOBAL_ASM_AUDIO_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) #repeat for other files $(CPP) $(CPPFLAGS) $(VERSION_CFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $< #################### Libultra ##################### $(BUILD_DIR)/src/os/%.o: OPT_FLAGS := $(BUILD_DIR)/src/os/math/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/math/ll%.o: OPT_FLAGS := $(BUILD_DIR)/src/os/math/ll%.o: MIPSISET := -mips3 -32 $(BUILD_DIR)/src/os/ldiv.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/string.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/os/gu%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/al%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/__osLeoInterrupt.o: OPT_FLAGS := -O1 $(BUILD_DIR)/src/os/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/src/os/osSyncPrintf.o: OPT_FLAGS := -O3 # Alternate compiler flags needed for matching ifeq ($(COMPILER),ido) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const $(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2 -framepointer $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -framepointer endif #################### Compile course vertex to mio0 ##################### COURSE_MODEL_TARGETS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/model.inc.mio0.o) # Elf the course data to include symbol addresses then convert to binary and compress to mio0. The mio0 file is converted to an object file so that the linker can link it. $(COURSE_MODEL_TARGETS) : $(BUILD_DIR)/%/model.inc.mio0.o : %/model.inc.c $(LD) -t -e 0 -Ttext=0F000000 -Map $(@D)/model.inc.elf.map -o $(@D)/model.inc.elf $(@D)/model.inc.o --no-check-sections $(V)$(EXTRACT_DATA_FOR_MIO) $(@D)/model.inc.elf $(@D)/model.inc.bin $(MIO0TOOL) -c $(@D)/model.inc.bin $(@D)/model.inc.mio0 printf ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"$(@D)/model.inc.mio0\"\n\n.balign 4\n\nglabel d_course_$(lastword $(subst /, ,$*))_packed\n\n.incbin \"bin/course_$(lastword $(subst /, ,$*))_packed.bin\"\n" > $(@D)/model.inc.mio0.s $(AS) $(ASFLAGS) -o $@ $(@D)/model.inc.mio0.s #################### STAFF GHOSTS ##################### # trophy_model.inc.c $(BUILD_DIR)/src/trophy_model.inc.mio0.o: $(BUILD_DIR)/src/trophy_model.inc.o $(LD) -t -e 0 -Ttext=0B000000 -Map $(BUILD_DIR)/src/trophy_model.inc.elf.map -o $(BUILD_DIR)/src/trophy_model.inc.elf $(BUILD_DIR)/src/trophy_model.inc.o --no-check-sections $(V)$(EXTRACT_DATA_FOR_MIO) $(BUILD_DIR)/src/trophy_model.inc.elf $(BUILD_DIR)/src/trophy_model.inc.bin $(MIO0TOOL) -c $(BUILD_DIR)/src/trophy_model.inc.bin $(BUILD_DIR)/src/trophy_model.inc.mio0 printf ".include \"macros.inc\"\n\n.data\n\n.balign 4\n\nglabel trophy_model\n\n.incbin \"build/us/src/trophy_model.inc.mio0\"\n\n.balign 16\nglabel data_821D10_end\n" > build/us/src/trophy_model.inc.mio0.s $(AS) $(ASFLAGS) -o $(BUILD_DIR)/src/trophy_model.inc.mio0.o $(BUILD_DIR)/src/trophy_model.inc.mio0.s # startup_logo.inc.c $(BUILD_DIR)/src/startup_logo.inc.mio0.o: src/startup_logo.inc.c $(LD) -t -e 0 -Ttext=06000000 -Map $(BUILD_DIR)/src/startup_logo.inc.elf.map -o $(BUILD_DIR)/src/startup_logo.inc.elf $(BUILD_DIR)/src/startup_logo.inc.o --no-check-sections $(V)$(EXTRACT_DATA_FOR_MIO) $(BUILD_DIR)/src/startup_logo.inc.elf $(BUILD_DIR)/src/startup_logo.inc.bin $(MIO0TOOL) -c $(BUILD_DIR)/src/startup_logo.inc.bin $(BUILD_DIR)/src/startup_logo.inc.mio0 printf ".include \"macros.inc\"\n\n.data\n\n\n\n.balign 4\n\n\nglabel startup_logo\n\n.incbin \"build/us/src/startup_logo.inc.mio0\"\n\n.balign 16\n\nglabel data_825800_end\n" > build/us/src/startup_logo.inc.mio0.s $(AS) $(ASFLAGS) -o $(BUILD_DIR)/src/startup_logo.inc.mio0.o $(BUILD_DIR)/src/startup_logo.inc.mio0.s # common_textures.inc.c $(BUILD_DIR)/src/common_textures.inc.mio0.o: $(BUILD_DIR)/src/common_textures.inc.o $(LD) -t -e 0 -Ttext=0D000000 --unresolved-symbols=ignore-all -Map $(BUILD_DIR)/src/common_textures.inc.elf.map -o $(BUILD_DIR)/src/common_textures.inc.elf $(BUILD_DIR)/src/common_textures.inc.o --no-check-sections $(V)$(EXTRACT_DATA_FOR_MIO) $(BUILD_DIR)/src/common_textures.inc.elf $(BUILD_DIR)/src/common_textures.inc.bin $(MIO0TOOL) -c $(BUILD_DIR)/src/common_textures.inc.bin $(BUILD_DIR)/src/common_textures.inc.mio0 printf ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"src/common_textures.inc.mio0\"\n\n" > build/us/src/common_textures.inc.mio0.s $(AS) $(ASFLAGS) -o $(BUILD_DIR)/src/common_textures.inc.mio0.o $(BUILD_DIR)/src/common_textures.inc.mio0.s $(BUILD_DIR)/$(TARGET).elf: $(O_FILES) $(COURSE_MIO0_OBJ_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/src/startup_logo.inc.mio0.o $(BUILD_DIR)/src/trophy_model.inc.mio0.o $(BUILD_DIR)/src/common_textures.inc.mio0.o $(COURSE_MODEL_TARGETS) undefined_syms.txt $(LD) $(LDFLAGS) -o $@ $(BUILD_DIR)/$(TARGET).z64: $(BUILD_DIR)/$(TARGET).elf $(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary $(N64CKSUM) $(@:.z64=.bin) $@ $(BUILD_DIR)/$(TARGET).hex: $(TARGET).z64 xxd $< > $@ $(BUILD_DIR)/$(TARGET).objdump: $(BUILD_DIR)/$(TARGET).elf $(OBJDUMP) -D $< > $@ test: $(TARGET).z64 $(EMULATOR) $(EMU_FLAGS) $< load: $(TARGET).z64 $(LOADER) $(LOADER_FLAGS) $< .PHONY: all clean distclean default diff test load .SECONDARY: # Remove built-in rules, to improve build/us/courses/star_cup/bowsers_castle/model.inc.mio0.performance MAKEFLAGS += --no-builtin-rules -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true