Files
mk64/assets/include/greenshell.mk
T
Tyler McGavran 1b67ee01df New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00

32 lines
1.0 KiB
Makefile

GREENSHELL_DIR := assets/greenshell
GREENSHELL_PALETTE := $(GREENSHELL_DIR)/gTLUTGreenShell.png
GREENSHELL_FRAMES := \
$(GREENSHELL_DIR)/gTextureGreenShell01.png \
$(GREENSHELL_DIR)/gTextureGreenShell02.png \
$(GREENSHELL_DIR)/gTextureGreenShell03.png \
$(GREENSHELL_DIR)/gTextureGreenShell04.png \
$(GREENSHELL_DIR)/gTextureGreenShell05.png \
$(GREENSHELL_DIR)/gTextureGreenShell06.png \
$(GREENSHELL_DIR)/gTextureGreenShell07.png \
$(GREENSHELL_DIR)/gTextureGreenShell08.png
GREENSHELL_EXPORT_SENTINEL := $(GREENSHELL_DIR)/.export
ASSET_DIRECTORIES += $(GREENSHELL_DIR)
$(GREENSHELL_FRAMES:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(GREENSHELL_PALETTE)
$(BUILD_DIR)/src/common_textures.inc.o: $(GREENSHELL_PALETTE:%.png=%.inc.c)
$(GREENSHELL_PALETTE:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
$(GREENSHELL_FRAMES) $(GREENSHELL_PALETTE): $(GREENSHELL_EXPORT_SENTINEL) ;
$(GREENSHELL_EXPORT_SENTINEL): $(ASSET_DIR)/greenshell.json
$(ASSET_EXTRACT) $(BASEROM) $<
touch $@