Files
mk64/assets/include/blueshell.mk
T
Tyler McGavran 1b67ee01df New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00

32 lines
1.0 KiB
Makefile

BLUE_SHELL_DIR := assets/blueshell
BLUE_SHELL_PALETTE := $(BLUE_SHELL_DIR)/gTLUTBlueShell.png
BLUE_SHELL_FRAMES := \
$(BLUE_SHELL_DIR)/gTextureBlueShell1.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell2.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell3.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell4.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell5.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell6.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell7.png \
$(BLUE_SHELL_DIR)/gTextureBlueShell8.png
BLUE_SHELL_EXPORT_SENTINEL := $(BLUE_SHELL_DIR)/.export
ASSET_DIRECTORIES += $(BLUE_SHELL_DIR)
$(BLUE_SHELL_FRAMES:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(BLUE_SHELL_PALETTE)
$(BUILD_DIR)/src/common_textures.inc.o: $(BLUE_SHELL_PALETTE:%.png=%.inc.c)
$(BLUE_SHELL_PALETTE:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
$(BLUE_SHELL_FRAMES) $(BLUE_SHELL_PALETTE): $(BLUE_SHELL_EXPORT_SENTINEL) ;
$(BLUE_SHELL_EXPORT_SENTINEL): $(ASSET_DIR)/blueshell.json
$(ASSET_EXTRACT) $(BASEROM) $<
touch $@