mirror of
https://github.com/n64decomp/mk64
synced 2026-07-01 19:00:19 -04:00
1b67ee01df
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
40 lines
1.3 KiB
Makefile
40 lines
1.3 KiB
Makefile
REVERSE_DIR := assets/lakitu/reverse
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REVERSE_PALETTE := $(REVERSE_DIR)/gTLUTLakituReverse.png
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REVERSE_FRAMES := \
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$(REVERSE_DIR)/gTextureLakituReverse01.png \
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$(REVERSE_DIR)/gTextureLakituReverse02.png \
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$(REVERSE_DIR)/gTextureLakituReverse03.png \
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$(REVERSE_DIR)/gTextureLakituReverse04.png \
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$(REVERSE_DIR)/gTextureLakituReverse05.png \
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$(REVERSE_DIR)/gTextureLakituReverse06.png \
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$(REVERSE_DIR)/gTextureLakituReverse07.png \
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$(REVERSE_DIR)/gTextureLakituReverse08.png \
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$(REVERSE_DIR)/gTextureLakituReverse09.png \
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$(REVERSE_DIR)/gTextureLakituReverse10.png \
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$(REVERSE_DIR)/gTextureLakituReverse11.png \
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$(REVERSE_DIR)/gTextureLakituReverse12.png \
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$(REVERSE_DIR)/gTextureLakituReverse13.png \
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$(REVERSE_DIR)/gTextureLakituReverse14.png \
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$(REVERSE_DIR)/gTextureLakituReverse15.png \
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$(REVERSE_DIR)/gTextureLakituReverse16.png
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REVERSE_EXPORT_SENTINEL := $(REVERSE_DIR)/.export
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ASSET_DIRECTORIES += $(REVERSE_DIR)
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$(REVERSE_FRAMES:%.png=%.inc.c): %.inc.c : %.png
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$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(REVERSE_PALETTE)
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$(BUILD_DIR)/src/common_textures.inc.o: $(REVERSE_PALETTE:%.png=%.inc.c)
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$(REVERSE_PALETTE:%.png=%.inc.c): %.inc.c : %.png
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$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
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$(REVERSE_FRAMES) $(REVERSE_PALETTE): $(REVERSE_EXPORT_SENTINEL) ;
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$(REVERSE_EXPORT_SENTINEL): assets/lakitu/reverse.json
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$(ASSET_EXTRACT) $(BASEROM) $<
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touch $@
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