Files
mk64/assets/include/lakitu/secondlap.mk
T
Tyler McGavran 1b67ee01df New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00

40 lines
1.4 KiB
Makefile

SECONDLAP_DIR := assets/lakitu/secondlap
SECONDLAP_PALETTE := $(SECONDLAP_DIR)/gTLUTLakituSecondLap.png
SECONDLAP_FRAMES := \
$(SECONDLAP_DIR)/gTextureLakituSecondLap01.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap02.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap03.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap04.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap05.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap06.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap07.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap08.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap09.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap10.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap11.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap12.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap13.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap14.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap15.png \
$(SECONDLAP_DIR)/gTextureLakituSecondLap16.png
SECONDLAP_EXPORT_SENTINEL := $(SECONDLAP_DIR)/.export
ASSET_DIRECTORIES += $(SECONDLAP_DIR)
$(SECONDLAP_FRAMES:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(SECONDLAP_PALETTE)
$(BUILD_DIR)/src/common_textures.inc.o: $(SECONDLAP_PALETTE:%.png=%.inc.c)
$(SECONDLAP_PALETTE:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
$(SECONDLAP_FRAMES) $(SECONDLAP_PALETTE): $(SECONDLAP_EXPORT_SENTINEL) ;
$(SECONDLAP_EXPORT_SENTINEL): assets/lakitu/secondlap.json
$(ASSET_EXTRACT) $(BASEROM) $<
touch $@