mirror of
https://github.com/n64decomp/mk64
synced 2026-06-02 09:39:59 -04:00
2b74bbbcef
* Doc setup_game_memory and label syms * match func_800132F4 * match func label defines * fix some fake ptrs * match more code * Matches * Add osSyncPrintf support and matches * Add func equiv to draw_square and add comment to is_debug
101 lines
2.2 KiB
C
101 lines
2.2 KiB
C
#ifndef CODE_800029B0_H
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#define CODE_800029B0_H
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#include <macros.h>
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#include <ultra64.h>
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#include <actor_types.h>
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/* Function Prototypes */
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void func_800029B0(void);
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void setup_race(void);
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void func_80002DAC(void);
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void clear_nmi_buffer(void);
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void func_80003040(void);
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extern struct UnkStruct_800DC5EC *D_800DC5EC;
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extern struct UnkStruct_800DC5EC *D_800DC5F0;
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extern struct UnkStruct_800DC5EC *D_800DC5F4;
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extern struct UnkStruct_800DC5EC *D_800DC5F8;
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extern mk64_surface_map_ram *gSurfaceMap;
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extern u16 *D_8015F584;
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extern u16 D_8015F588;
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extern u16 D_8015F58A;
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extern u32 D_8015F58C;
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extern Vec3f D_8015F590;
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extern s32 D_8015F59C;
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extern s32 D_8015F5A0;
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extern s32 D_8015F5A4;
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extern Vtx *vtxBuffer[];
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extern s16 D_8015F6E8;
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extern s16 D_8015F6EA;
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extern s16 D_8015F6EC;
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extern s16 D_8015F6EE;
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extern s16 D_8015F6F0;
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extern s16 D_8015F6F2;
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extern s16 D_8015F6F4;
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extern s16 D_8015F6F6;
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extern u16 D_8015F6F8;
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extern s16 D_8015F6FA;
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extern s16 D_8015F6FC;
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extern u16 gNumSpawnedShells;
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extern u16 D_8015F700;
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extern u16 D_8015F702;
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extern f32 D_8015F704;
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extern Vec3f D_8015F708;
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extern UNUSED u32 D_8015F718[3];
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extern size_t gFreeMemorySize;
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extern uintptr_t gNextFreeMemoryAddress;
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extern uintptr_t gHeapEndPtr;
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extern u32 D_8015F730;
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extern uintptr_t gFreeMemoryResetAnchor;
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extern Vec3f D_8015F738;
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extern Vec3f D_8015F748;
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extern Vec3f D_8015F758;
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extern Vec3f D_8015F768;
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extern Vec3f D_8015F778;
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extern f32 gCourseDirection;
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extern s32 D_8015F788;
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extern s32 D_8015F790[];
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extern u16 D_8015F890;
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extern u16 D_8015F892;
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extern u16 D_8015F894;
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extern f32 gTimePlayerLastTouchedFinishLine[];
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extern u8 *pAppNmiBuffer;
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extern u8 *gNmiUnknown1;
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extern u8 *gNmiUnknown2;
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extern u8 *gNmiUnknown3;
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extern u8 *gNmiUnknown4;
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extern u8 *gNmiUnknown5;
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extern u8 *gNmiUnknown6;
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extern Vec3f D_8015F8D0;
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extern s32 D_8015F8DC;
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extern s32 D_8015F8E0;
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extern f32 D_8015F8E4;
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extern f32 D_8015F8E8;
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extern s16 gPlayerPositionLUT[]; // Player index at each position
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extern u16 gNumPermanentActors;
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extern struct Actor gActorList[];
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extern UNUSED u8 D_80162578[];
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extern s16 gDebugPathCount;
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extern s16 sIsController1Unplugged;
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extern s32 D_801625EC;
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extern s32 D_801625F0;
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extern s32 D_801625F4;
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extern s32 D_801625F8;
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extern f32 D_801625FC;
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#endif
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