Files
mk64/src/racing/actors.c
T
MegaMech 3da5a4f343 Add ymls for Torch code generator (#497)
* Add torch

* update jenkinsfile
2024-04-09 21:29:57 -06:00

2612 lines
94 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <PR/os.h>
#include <sounds.h>
#include <common_structs.h>
#include <actor_types.h>
#include <defines.h>
#include <PR/gbi.h>
#include <types.h>
#include "code_800029B0.h"
#include "main.h"
#include "math_util.h"
#include "memory.h"
#include "actors_extended.h"
#include "actors.h"
#include "waypoints.h"
#include "macros.h"
#include "code_80005FD0.h"
#include "update_objects.h"
#include "effects.h"
#include "collision.h"
#include "audio/external.h"
#include <assets/common_data.h>
#include "courses/all_course_data.h"
#include "main.h"
#include "data/other_textures.h"
// Appears to be textures
// or tluts
u8 *D_802BA050;
u8 *D_802BA054;
u8 *D_802BA058;
struct Actor *gActorHotAirBalloonItemBox;
s8 gTLUTRedShell[512]; // tlut 256
u16 D_802BA260;
/**
* Once the amount of spawned player red and green shell count has reached 21 or higher
* the game will cleanup any dead red or green shells by deleting their actors.
*/
void cleanup_red_and_green_shells(struct ShellActor *shell) {
s32 actorIndex;
struct ShellActor *compare;
// try finding the dead green shell
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *)&gActorList[actorIndex];
if ((shell != compare) && !(compare->flags & ACTOR_IS_NOT_EXPIRED) && (compare->type == ACTOR_GREEN_SHELL)) {
if (compare->state == MOVING_SHELL) {
delete_actor_in_unexpired_actor_list(actorIndex);
}
gNumSpawnedShells--;
destroy_actor((struct Actor *)compare);
return;
}
}
// try finding the dead red shell
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *) &gActorList[actorIndex];
if ((shell != compare) && !(compare->flags & ACTOR_IS_NOT_EXPIRED) && (compare->type == ACTOR_RED_SHELL)) {
switch(compare->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
gNumSpawnedShells -= 1;
destroy_actor((struct Actor *)compare);
return;
default:
break;
}
}
}
// try finding the green shell
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *) &gActorList[actorIndex];
if ((shell != compare) && (compare->type == ACTOR_GREEN_SHELL)) {
switch(compare->state) {
case MOVING_SHELL:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
gNumSpawnedShells -= 1;
destroy_actor((struct Actor *)compare);
return;
}
}
}
// try finding the red or blue shell
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *)&gActorList[actorIndex];
if ((shell != compare) && (compare->type == ACTOR_RED_SHELL)) {
switch(compare->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
gNumSpawnedShells -= 1;
destroy_actor((struct Actor *)compare);
return;
}
}
}
}
// Sets introductory values for a new actor (ex. Banana).
void actor_init(struct Actor *actor, Vec3f startingPos, Vec3s startingRot, Vec3f startingVelocity, s16 actorType) {
vec3f_copy_return(actor->pos, startingPos);
vec3s_copy(actor->rot, startingRot);
vec3f_copy_return(actor->velocity, startingVelocity);
actor->type = actorType;
actor->flags = -0x8000;
actor->unk_04 = 0;
actor->state = 0;
actor->unk_08 = 0.0f;
actor->boundingBoxSize = 0.0f;
func_802AAAAC(&actor->unk30);
switch (actorType) {
case ACTOR_BOX_TRUCK:
if ((s32) D_802BA260 >= 3) {
D_802BA260 = 0;
}
actor->state = (s16) D_802BA260;
D_802BA260 += 1;
break;
case ACTOR_YOSHI_EGG:
actor->flags |= 0x4000;
actor->unk_08 = 70.0f;
actor->boundingBoxSize = 20.0f;
actor->velocity[0] = actor->pos[0];
actor->velocity[1] = actor->pos[1];
actor->velocity[2] = actor->pos[2] + 70.0f;
break;
case ACTOR_KIWANO_FRUIT:
actor->state = 0;
actor->rot[0] = 0;
actor->rot[1] = 0;
actor->rot[2] = 0;
actor->boundingBoxSize = 2.0f;
break;
case ACTOR_FALLING_ROCK:
actor->flags |= 0x4000;
actor->boundingBoxSize = 10.0f;
break;
case ACTOR_TRAIN_ENGINE:
actor->unk_08 = 10.0f;
break;
case ACTOR_BANANA:
actor->flags = actor->flags | 0x4000 | 0x1000;
actor->boundingBoxSize = 2.0f;
break;
case ACTOR_GREEN_SHELL:
gNumSpawnedShells += 1;
actor->unk_04 = 0;
actor->boundingBoxSize = 4.0f;
actor->flags = actor->flags | 0x4000 | 0x2000 | 0x1000;
if ((s32) gNumSpawnedShells >= 0x15) {
cleanup_red_and_green_shells((struct ShellActor *) actor);
}
break;
case ACTOR_RED_SHELL:
gNumSpawnedShells += 1;
actor->unk_04 = 0;
actor->boundingBoxSize = 4.0f;
actor->flags = actor->flags | 0x4000 | 0x2000 | 0x1000;
if ((s32) gNumSpawnedShells >= 0x15) {
cleanup_red_and_green_shells((struct ShellActor *) actor);
}
break;
case ACTOR_TREE_MARIO_RACEWAY:
gNumSpawnedShells += 1;
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 20.0f;
break;
case ACTOR_TREE_YOSHI_VALLEY:
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 23.0f;
break;
case ACTOR_TREE_ROYAL_RACEWAY:
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case ACTOR_TREE_MOO_MOO_FARM:
actor->state = 0x0043;
actor->flags = -0x8000;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case 26:
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case 28:
actor->state = 0x0043;
actor->flags = -0x8000;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case 33:
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case 29:
actor->flags |= 0x4000;
actor->state = 0x0043;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 17.0f;
break;
case 30:
actor->flags |= 0x4000;
actor->state = 0x0019;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 7.0f;
break;
case 31:
actor->flags |= 0x4000;
actor->state = 0x0019;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 7.0f;
break;
case 32:
actor->flags |= 0x4000;
actor->state = 0x0019;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 7.0f;
break;
case ACTOR_PALM_TREE:
actor->flags |= 0x4000;
actor->state = 0x003C;
actor->boundingBoxSize = 3.0f;
actor->unk_08 = 13.0f;
break;
case ACTOR_FAKE_ITEM_BOX:
actor->flags = actor->flags | 0x4000 | 0x1000;
actor->unk_08 = 0.35f;
actor->boundingBoxSize = 1.925f;
func_802ADDC8(&actor->unk30, 1.925f, actor->pos[0], actor->pos[1], actor->pos[2]);
break;
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
actor->flags |= 0x4000;
actor->unk_04 = 0;
actor->state = 5;
actor->boundingBoxSize = 5.5f;
break;
case ACTOR_ITEM_BOX:
actor->flags |= 0x4000;
actor->unk_04 = 0;
actor->state = 0;
actor->boundingBoxSize = 5.5f;
break;
case ACTOR_PIRANHA_PLANT:
actor->flags |= 0x4000;
actor->state = 0x001E;
actor->boundingBoxSize = 5.0f;
break;
default:
break;
}
}
void actor_not_rendered(Camera *arg0, struct Actor *arg1) {
switch(arg0 - camera1) {
case PLAYER_ONE:
arg1->flags &= ~(1<<PLAYER_ONE);
break;
case PLAYER_TWO:
arg1->flags &= ~(1<<PLAYER_TWO);
break;
case PLAYER_THREE:
arg1->flags &= ~(1<<PLAYER_THREE);
break;
case PLAYER_FOUR:
arg1->flags &= ~(1<<PLAYER_FOUR);
break;
}
}
void actor_rendered(Camera *arg0, struct Actor *arg1) {
switch(arg0 - camera1) {
case PLAYER_ONE:
arg1->flags |= 1<<PLAYER_ONE;
break;
case PLAYER_TWO:
arg1->flags |= 1<<PLAYER_TWO;
break;
case PLAYER_THREE:
arg1->flags |= 1<<PLAYER_THREE;
break;
case PLAYER_FOUR:
arg1->flags |= 1<<PLAYER_FOUR;
break;
}
}
void func_80297340(Camera *arg0) {
Mat4 sp38;
s16 temp = D_8015F8D0[2];
s32 maxObjectsReached;
if (gGamestate == CREDITS_SEQUENCE) { return; }
mtxf_translate(sp38, D_8015F8D0);
maxObjectsReached = render_set_position(sp38, 0) == 0;
if (maxObjectsReached) { return; }
if (temp < arg0->pos[2]) {
if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gSPDisplayList(gDisplayListHead++, &D_0D001C20);
} else {
gSPDisplayList(gDisplayListHead++, &D_0D001B90);
}
} else if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gSPDisplayList(gDisplayListHead++, &D_0D001C88);
} else {
gSPDisplayList(gDisplayListHead++, &D_0D001BD8);
}
}
UNUSED void func_80297524(uintptr_t addr, s32 width, s32 height) {
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(addr), G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
}
void func_802976D8(Vec3s arg0) {
arg0[0] = 0x4000;
arg0[1] = 0;
arg0[2] = 0;
}
void func_802976EC(Collision *arg0, Vec3s arg1) {
f32 x, y, z;
if (arg0->unk34 == 0) {
func_802976D8(arg1);
return;
}
//sp1C = arg0->unk30;
x = arg0->orientationVector[0];
y = arg0->orientationVector[1];
z = arg0->orientationVector[2];
arg1[0] = atan2s(z, y) + 0x4000;
arg1[1] = 0;
arg1[2] = atan2s(x, y);
}
void func_80297760(struct Actor *arg0, Vec3f arg1) {
arg1[0] = arg0->pos[0];
arg1[1] = arg0->pos[1];
arg1[2] = arg0->pos[2];
arg1[1] = func_802ABE30(arg1[0], arg1[1], arg1[2], arg0->unk30.unk3A);
}
void func_802977B0(Player *arg0) {
arg0->boundingBoxCorners[1].unk_14 |= 2;
arg0->boundingBoxCorners[0].unk_14 |= 2;
arg0->boundingBoxCorners[3].unk_14 |= 2;
arg0->boundingBoxCorners[2].unk_14 |= 2;
}
void func_802977E4(Player *arg0) {
arg0->boundingBoxCorners[1].unk_14 &= ~2 & 0xFFFF;
arg0->boundingBoxCorners[0].unk_14 &= ~2 & 0xFFFF;
arg0->boundingBoxCorners[3].unk_14 &= ~2 & 0xFFFF;
arg0->boundingBoxCorners[2].unk_14 &= ~2 & 0xFFFF;
}
// Invert green and red on green shell texture
void init_red_shell_texture(void) {
s16 *red_shell_texture = (s16 *) &gTLUTRedShell[0];
s16 *green_shell_texture = (s16 *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[SEGMENT_NUMBER2(common_tlut_green_shell)] + SEGMENT_OFFSET(common_tlut_green_shell));
s16 color_pixel, red_color, green_color, blue_color, alpha_color;
s32 i;
for (i = 0; i < 256; i++) {
color_pixel = *green_shell_texture;
red_color = color_pixel & 0xF800;
green_color = color_pixel & 0x7C0;
blue_color = color_pixel & 0x3E;
alpha_color = color_pixel & 0x1;
*red_shell_texture = (red_color >> 5) | (green_color << 5) | blue_color | alpha_color; // Invert green to red
green_shell_texture++;
red_shell_texture++;
}
}
UNUSED void func_80297944(void) {};
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale) {
Mat4 sp20;
pos[1] += 2.0f;
mtxf_pos_rotation_xyz(sp20, pos, rot);
mtxf_scale(sp20, scale);
if (render_set_position(sp20, 0) != 0) {
gSPDisplayList(gDisplayListHead++, D_0D007B20);
pos[1] -= 2.0f;
}
}
void func_802979F8(struct Actor *arg0, UNUSED f32 arg1) {
Vec3f pos;
Vec3s rot;
if (arg0->unk30.unk34 != 0) {
func_802976EC(&arg0->unk30, rot); // arg0 + 0x30
func_80297760(arg0, pos);
func_8029794C(pos, rot, 0.45f);
}
}
#include "actors/cow/render.inc.c"
#include "actors/yoshi_egg/update.inc.c"
void update_actor_static_plant(struct Actor *arg0) {
if (((arg0->flags & 0x800) == 0) && ((arg0->flags & 0x400) != 0)) {
arg0->pos[1] = arg0->pos[1] + 4.0f;
if (arg0->pos[1] > 800.0f) {
arg0->flags |= 0x800;
}
}
}
#include "actors/kiwano_fruit/update.inc.c"
#include "actors/paddle_boat/update.inc.c"
#include "actors/train/update.inc.c"
#include "actors/piranha_plant/update.inc.c"
#include "actors/piranha_plant/render.inc.c"
void render_cows(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
u16 temp_s1;
f32 temp_f0;
struct ActorSpawnData *var_t1;
struct ActorSpawnData *var_s1;
struct ActorSpawnData *var_s5;
Vec3f sp88;
u32 soundThing = SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4D);
s32 segment = SEGMENT_NUMBER2(d_course_moo_moo_farm_cow_spawn);
s32 offset = SEGMENT_OFFSET(d_course_moo_moo_farm_cow_spawn);
var_t1 = (struct ActorSpawnData*)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
D_8015F704 = 6.4e7f;
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
var_s5 = NULL;
var_s1 = var_t1;
while (var_s1->pos[0] != END_OF_SPAWN_DATA) {
sp88[0] = var_s1->pos[0] * gCourseDirection;
sp88[1] = var_s1->pos[1];
sp88[2] = var_s1->pos[2];
temp_f0 = is_within_render_distance(camera->pos, sp88, camera->rot[1], 0.0f, gCameraZoom[camera - camera1], 4000000.0f);
if (temp_f0 > 0.0f) {
if (temp_f0 < D_8015F704) {
D_8015F704 = temp_f0;
var_s5 = var_s1;
}
arg1[3][0] = sp88[0];
arg1[3][1] = sp88[1];
arg1[3][2] = sp88[2];
if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) {
switch (var_s1->someId) {
case 0:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow1);
break;
case 1:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow2);
break;
case 2:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow3);
break;
case 3:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow4);
break;
case 4:
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_cow5);
break;
}
} else {
return;
}
}
var_s1++;
}
if ((camera == camera1) && (var_s5 != NULL)) {
if (D_8015F700 == 0) {
temp_s1 = var_s5 - var_t1;
if ((temp_s1 != D_8015F702) && (D_8015F704 < 160000.0f)) {
func_800C99E0(D_8015F708, soundThing);
D_8015F708[0] = var_s5->pos[0] * gCourseDirection;
D_8015F708[1] = var_s5->pos[1];
D_8015F708[2] = var_s5->pos[2];
D_8015F702 = temp_s1;
func_800C98B8(D_8015F708, D_802B91C8, soundThing);
D_8015F700 = 0x00F0;
}
} else {
D_8015F700 -= 1;
}
}
}
void evaluate_collision_player_palm_trees(Player *player) {
Vec3f pos;
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
struct UnkActorSpawnData *data = (struct UnkActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
while (data->pos[0] != END_OF_SPAWN_DATA) {
pos[0] = data->pos[0] * gCourseDirection;
pos[1] = data->pos[1];
pos[2] = data->pos[2];
if (query_and_resolve_collision_player_actor(player, pos, 5.0f, 40.0f, 0.8f) == COLLISION) {
if ((player->effects & STAR_EFFECT) != 0) {
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
func_800C90F4((u8) (player - gPlayerOne), (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
data->someId |= 0x400;
}
if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
func_800C9060((u8) (player - gPlayerOne), SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x18));
}
break;
}
data++;
}
}
void evaluate_collision_players_palm_trees(void) {
s32 index;
for (index = 0; index < 4; index++){
// wtf is up with the << 0x18 >> 0x18? is it some weird type conversion? just use & 0xFF have the same effect to keep 8 first bit
if (((gPlayers[index].type & 0xC000) != 0) && (((get_surface_type(gPlayers[index].unk_110.unk3A) << 24) >> 24) == GRASS)) {
evaluate_collision_player_palm_trees(&gPlayers[index]);
}
}
}
void func_80298D10(void) {
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
struct UnkActorSpawnData *temp_v1 = (struct UnkActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
while (temp_v1->pos[0] != END_OF_SPAWN_DATA) {
temp_v1->pos[1] = temp_v1->unk8;
temp_v1->someId &= 0xF;
temp_v1++;
}
}
void render_palm_trees(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
s32 segment = SEGMENT_NUMBER2(d_course_dks_jungle_parkway_tree_spawn);
s32 offset = SEGMENT_OFFSET(d_course_dks_jungle_parkway_tree_spawn);
struct UnkActorSpawnData *var_s1 = (struct UnkActorSpawnData *)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
UNUSED s32 pad;
Vec3f spD4;
f32 var_f22;
Mat4 sp90;
Vec3s sp88 = { 0, 0, 0 };
s32 test;
if (gGamestate == CREDITS_SEQUENCE) {
var_f22 = 9000000.0f;
} else {
var_f22 = 1000000.0f;
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
while (var_s1->pos[0] != END_OF_SPAWN_DATA) {
test = var_s1->someId;
if (test & 0x0800) {
var_s1++;
continue;
}
if ((test & 0x0400) && ((gIsGamePaused == 0) || (camera == camera1))) {
var_s1->pos[1] += 0xA;
if (var_s1->pos[1] >= 0x321) {
var_s1->someId |= 0x0800;
}
}
spD4[0] = var_s1->pos[0] * gCourseDirection;
spD4[1] = var_s1->pos[1];
spD4[2] = var_s1->pos[2];
if (is_within_render_distance(camera->pos, spD4, camera->rot[1], 0.0f, gCameraZoom[camera - camera1], var_f22) < 0.0f) {
var_s1++;
continue;
}
test &= 0xF;
test = (s16)test;
if (test == 6) {
mtxf_pos_rotation_xyz(sp90, spD4, sp88);
if (!(gMatrixObjectCount < MTX_OBJECT_POOL_SIZE)) { break; }
render_set_position(sp90, 0);
goto dummylabel;
} else {
arg1[3][0] = spD4[0];
arg1[3][1] = spD4[1];
arg1[3][2] = spD4[2];
if (gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) {
render_set_position(arg1, 0);
dummylabel:
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
switch (test) {
case 0:
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree1);
break;
case 4:
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree2);
break;
case 5:
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_tree3);
break;
case 6:
gSPDisplayList(gDisplayListHead++, d_course_dks_jungle_parkway_dl_palm_tree);
break;
}
} else { break; }
var_s1++;
}
}
}
#include "actors/trees/render.inc.c"
#include "actors/kiwano_fruit/render.inc.c"
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
UNUSED s16 pad;
u16 temp_t8;
UNUSED s32 pad2;
s16 sp58[15] = // D_802B87E8;
{
0x0000, 0x0400, 0x0800, 0x0c00,
0x1000, 0x1400, 0x1800, 0x1c00,
0x1c00, 0x1800, 0x1400, 0x1000,
0x0c00, 0x0800, 0x0400
};
//! @todo Is this making the shell spin?
// Is it doing this by modifying a an address?
uintptr_t phi_t3;
f32 temp_f0 = is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 490000.0f);
s32 maxObjectsReached;
if (temp_f0 < 0.0f) {
actor_not_rendered(camera, (struct Actor *)shell);
return;
}
actor_rendered(camera, (struct Actor *) shell);
if (temp_f0 < 40000.0f) {
func_802979F8((struct Actor *) shell, 3.4f);
}
if (shell->type == ACTOR_BLUE_SPINY_SHELL) {
phi_t3 = (uintptr_t)D_802BA054;
} else {
phi_t3 = (uintptr_t)D_802BA050;
}
temp_t8 = (u16) shell->rotVelocity / 4369; // Give a number between 0-15
phi_t3 += sp58[temp_t8]; // Select sprite
matrix[3][0] = shell->pos[0];
matrix[3][1] = (shell->pos[1] - shell->boundingBoxSize) + 1.0f;
matrix[3][2] = shell->pos[2];
maxObjectsReached = render_set_position(matrix, 0) == 0;
if (maxObjectsReached) { return; }
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(phi_t3),
G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (temp_t8 < 8) { // Reverse shell ?
gSPDisplayList(gDisplayListHead++, D_0D005338);
} else {
gSPDisplayList(gDisplayListHead++, D_0D005368);
}
}
UNUSED s16 D_802B8808[] = {
0x0014, 0x0028, 0x0000, 0x0000
};
UNUSED s16 D_802B8810[] = {
0x0fc0, 0x0000, 0xffff, 0xffff, 0x0014, 0x0000, 0x0000, 0x0000,
0x0fc0, 0x0fc0, 0xffff, 0xffff, 0xffec, 0x0000, 0x0000, 0x0000,
0x0000, 0x0fc0, 0xffff, 0xffff, 0xffec, 0x0028, 0x0000, 0x0000,
0x0000, 0x0000, 0xffff, 0xffff
};
#include "actors/green_shell/render.inc.c"
#include "actors/blue_and_red_shells/render.inc.c"
#include "actors/banana/render.inc.c"
#include "actors/wario_sign/update.inc.c"
#include "actors/railroad_crossing/update.inc.c"
#include "actors/mario_sign/update.inc.c"
UNUSED void func_8029ABD4(f32 *pos, s16 state) {
gNumActors = 0;
gActorList[spawn_actor_at_pos(pos, ACTOR_UNKNOWN_0x14)].state = state;
}
void func_8029AC18(Camera *camera, Mat4 arg1, struct Actor *arg2) {
if (is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 4000000.0f) < 0) { return; }
arg1[3][0] = arg2->pos[0];
arg1[3][1] = arg2->pos[1] - arg2->boundingBoxSize;
arg1[3][2] = arg2->pos[2];
if (render_set_position(arg1, 0) != 0) {
gSPDisplayList(gDisplayListHead++, &D_0D001750);
switch (arg2->state) {
case 0:
gSPDisplayList(gDisplayListHead++, &D_0D001780);
break;
case 1:
gSPDisplayList(gDisplayListHead++, &D_0D001798);
break;
case 2:
gSPDisplayList(gDisplayListHead++, &D_0D0017B0);
break;
case 3:
gSPDisplayList(gDisplayListHead++, &D_0D0017C8);
break;
case 4:
gSPDisplayList(gDisplayListHead++, &D_0D0017E0);
break;
case 5:
gSPDisplayList(gDisplayListHead++, &D_0D0017F8);
break;
case 6:
gSPDisplayList(gDisplayListHead++, &D_0D001810);
break;
case 7:
gSPDisplayList(gDisplayListHead++, &D_0D001828);
break;
}
}
}
UNUSED void func_8029AE14() {
}
#include "actors/paddle_boat/render.inc.c"
#include "actors/box_truck/render.inc.c"
#include "actors/school_bus/render.inc.c"
#include "actors/car/render.inc.c"
#include "actors/tanker_truck/render.inc.c"
#include "actors/train/render.inc.c"
#include "actors/falling_rock/render.inc.c"
void spawn_piranha_plants(struct ActorSpawnData *spawnData) {
s32 segment = SEGMENT_NUMBER2(spawnData);
s32 offset = SEGMENT_OFFSET(spawnData);
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
struct PiranhaPlant *temp_v1;
UNUSED s32 pad;
Vec3f startingPos;
Vec3f startingVelocity;
Vec3s startingRot;
s32 temp;
vec3f_set(startingVelocity, 0, 0, 0);
vec3s_set(startingRot, 0, 0, 0);
while (temp_s0->pos[0] != END_OF_SPAWN_DATA) {
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
startingPos[1] = temp_s0->pos[1];
startingPos[2] = temp_s0->pos[2];
temp = add_actor_to_empty_slot(startingPos, startingRot, startingVelocity, ACTOR_PIRANHA_PLANT);
temp_v1 = (struct PiranhaPlant *) &gActorList[temp];
temp_v1->visibilityStates[0] = 0;
temp_v1->visibilityStates[1] = 0;
temp_v1->visibilityStates[2] = 0;
temp_v1->visibilityStates[3] = 0;
temp_v1->timers[0] = 0;
temp_v1->timers[1] = 0;
temp_v1->timers[2] = 0;
temp_v1->timers[3] = 0;
temp_s0++;
}
}
void spawn_palm_trees(struct ActorSpawnData *spawnData) {
s32 segment = SEGMENT_NUMBER2(spawnData);
s32 offset = SEGMENT_OFFSET(spawnData);
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
struct PalmTree *temp_v1;
Vec3f startingPos;
Vec3f startingVelocity;
Vec3s startingRot;
s32 temp;
vec3f_set(startingVelocity, 0, 0, 0);
vec3s_set(startingRot, 0, 0, 0);
while (temp_s0->pos[0] != END_OF_SPAWN_DATA) {
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
startingPos[1] = temp_s0->pos[1];
startingPos[2] = temp_s0->pos[2];
temp = add_actor_to_empty_slot(startingPos, startingRot, startingVelocity, ACTOR_PALM_TREE);
temp_v1 = (struct PalmTree *) &gActorList[temp];
temp_v1->variant = temp_s0->someId;
func_802ADDC8((Collision *) &temp_v1->unk30, 5.0f, temp_v1->pos[0], temp_v1->pos[1], temp_v1->pos[2]);
func_802976EC((Collision *) &temp_v1->unk30, temp_v1->rot);
temp_s0++;
}
}
#include "actors/falling_rock/update.inc.c"
// Trees, cacti, shrubs, etc.
void spawn_foliage(struct ActorSpawnData *arg0) {
UNUSED s32 pad[4];
Vec3f position;
Vec3f velocity;
Vec3s rotation;
UNUSED s16 pad2;
s16 actorType;
struct Actor *temp_s0;
struct ActorSpawnData *var_s3;
s32 segment = SEGMENT_NUMBER2(arg0);
s32 offset = SEGMENT_OFFSET(arg0);
var_s3 = (struct ActorSpawnData *)VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
vec3f_set(velocity, 0.0f, 0.0f, 0.0f);
rotation[0] = 0x4000;
rotation[1] = 0;
rotation[2] = 0;
while (var_s3->pos[0] != END_OF_SPAWN_DATA) {
position[0] = var_s3->pos[0] * gCourseDirection;
position[2] = var_s3->pos[2];
position[1] = var_s3->pos[1];
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
actorType = 2;
break;
case COURSE_BOWSER_CASTLE:
actorType = 0x0021;
break;
case COURSE_YOSHI_VALLEY:
actorType = 3;
break;
case COURSE_FRAPPE_SNOWLAND:
actorType = 0x001D;
break;
case COURSE_ROYAL_RACEWAY:
switch (var_s3->signedSomeId) {
case 6:
actorType = 0x001C;
break;
case 7:
actorType = 4;
break;
}
break;
case COURSE_LUIGI_RACEWAY:
actorType = 0x001A;
break;
case COURSE_MOO_MOO_FARM:
actorType = 0x0013;
break;
case COURSE_KALAMARI_DESERT:
switch (var_s3->signedSomeId) {
case 5:
actorType = 0x001E;
break;
case 6:
actorType = 0x001F;
break;
case 7:
actorType = 0x0020;
break;
}
break;
}
temp_s0 = &gActorList[add_actor_to_empty_slot(position, rotation, velocity, actorType)];
if (gGamestate == CREDITS_SEQUENCE) {
func_802976D8(temp_s0->rot);
} else {
func_802ADDC8(&temp_s0->unk30, 5.0f, temp_s0->pos[0], temp_s0->pos[1], temp_s0->pos[2]);
if (temp_s0->unk30.unk3C[2] < 0.0f) {
temp_s0->pos[1] = func_802ABE30(temp_s0->pos[0], temp_s0->pos[1], temp_s0->pos[2], temp_s0->unk30.unk3A);
}
func_802976EC(&temp_s0->unk30, temp_s0->rot);
}
var_s3++;
}
}
void spawn_all_item_boxes(struct ActorSpawnData *spawnData) {
s32 segment = SEGMENT_NUMBER2(spawnData);
s32 offset = SEGMENT_OFFSET(spawnData);
s16 temp_s1;
f32 temp_f0;
Vec3f startingPos;
Vec3f startingVelocity;
Vec3s startingRot;
struct ActorSpawnData *temp_s0 = (struct ActorSpawnData *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
//struct ItemBox *itemBox;
if ((gModeSelection == TIME_TRIALS) || (gPlaceItemBoxes == 0)) { return; }
vec3f_set(startingVelocity, 0, 0, 0);
while(temp_s0->pos[0] != END_OF_SPAWN_DATA) {
startingPos[0] = temp_s0->pos[0] * gCourseDirection;
startingPos[1] = temp_s0->pos[1];
startingPos[2] = temp_s0->pos[2];
startingRot[0] = random_u16();
startingRot[1] = random_u16();
startingRot[2] = random_u16();
temp_s1 = add_actor_to_empty_slot(startingPos, startingRot, startingVelocity, ACTOR_ITEM_BOX);
temp_f0 = func_802AE1C0(startingPos[0], startingPos[1] + 10.0f, startingPos[2]);
// Should be struct ItemBox but not enough space in the stack.
// It's either the ItemBox or the SEGMENT/OFFSET variables.
//itemBox = (struct ItemBox *) &gActorList[temp_s1];
gActorList[temp_s1].unk_08 = temp_f0;
//itemBox->resetDistance = temp_f0;
gActorList[temp_s1].velocity[0] = startingPos[1];
//itemBox->origY = startingPos[1];
gActorList[temp_s1].pos[1] = temp_f0 - 20.0f;
//itemBox->pos[1] = temp_f0 - 20.0f;
temp_s0++;
}
}
void init_kiwano_fruit(void) {
Vec3f sp64;
Vec3f sp58;
Vec3s sp50;
Player *phi_s1;
struct Actor *actor;
s16 phi_s0;
s32 i;
//phi_s0 = 0;
for (i = 0; i < 4; i++) {
phi_s1 = &gPlayers[i];
//temp_v0 = *phi_s1;
if ((phi_s1->type & 0x4000) == 0) { continue; }
if ((phi_s1->type & 0x100) != 0) { continue; }
phi_s0 = add_actor_to_empty_slot(sp64, sp50, sp58, ACTOR_KIWANO_FRUIT);
actor = &gActorList[phi_s0];
actor->unk_04 = i;
}
}
/**
* Destroys actors via zeroing some of the member data
* Key word some. When spawning a new actor,
* members such as pos and rot should be set to prevent using expired data
**/
void destroy_all_actors(void) {
s32 i;
gNumActors = 0;
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
gActorList[i].flags = 0;
gActorList[i].type = 0;
gActorList[i].unk_04 = 0;
gActorList[i].state = 0;
gActorList[i].unk_08 = 0.0f;
gActorList[i].boundingBoxSize = 0.0f;
}
}
void spawn_course_actors(void) {
UNUSED s32 pad;
Vec3f position;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
struct Actor *actor;
struct RailroadCrossing *rrxing;
gNumPermanentActors = 0;
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
spawn_foliage(d_course_mario_raceway_tree_spawns);
spawn_piranha_plants(d_course_mario_raceway_piranha_plant_spawns);
spawn_all_item_boxes(d_course_mario_raceway_item_box_spawns);
vec3f_set(position, 150.0f, 40.0f, -1300.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
vec3f_set(position, 2520.0f, 0.0f, 1240.0f);
position[0] *= gCourseDirection;
actor = &gActorList[add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN)];
actor->flags |= 0x4000;
break;
case COURSE_CHOCO_MOUNTAIN:
spawn_all_item_boxes(d_course_choco_mountain_item_box_spawns);
spawn_falling_rocks(d_course_choco_mountain_falling_rock_spawns);
break;
case COURSE_BOWSER_CASTLE:
spawn_foliage(d_course_bowsers_castle_tree_spawn);
spawn_all_item_boxes(d_course_bowsers_castle_item_box_spawns);
break;
case COURSE_BANSHEE_BOARDWALK:
spawn_all_item_boxes(d_course_banshee_boardwalk_item_box_spawns);
break;
case COURSE_YOSHI_VALLEY:
spawn_foliage(d_course_yoshi_valley_tree_spawn);
spawn_all_item_boxes(d_course_yoshi_valley_item_box_spawns);
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
break;
case COURSE_FRAPPE_SNOWLAND:
spawn_foliage(d_course_frappe_snowland_tree_spawns);
spawn_all_item_boxes(d_course_frappe_snowland_item_box_spawns);
break;
case COURSE_KOOPA_BEACH:
init_actor_hot_air_balloon_item_box(328.0f * gCourseDirection, 70.0f, 2541.0f);
spawn_all_item_boxes(d_course_koopa_troopa_beach_item_box_spawns);
spawn_palm_trees(d_course_koopa_troopa_beach_tree_spawn);
break;
case COURSE_ROYAL_RACEWAY:
spawn_foliage(d_course_royal_raceway_tree_spawn);
spawn_all_item_boxes(d_course_royal_raceway_item_box_spawns);
spawn_piranha_plants(d_course_royal_raceway_piranha_plant_spawn);
break;
case COURSE_LUIGI_RACEWAY:
spawn_foliage(d_course_luigi_raceway_tree_spawn);
spawn_all_item_boxes(d_course_luigi_raceway_item_box_spawns);
break;
case COURSE_MOO_MOO_FARM:
if (gPlayerCountSelection1 != 4) {
spawn_foliage(d_course_moo_moo_farm_tree_spawn);
}
spawn_all_item_boxes(d_course_moo_moo_farm_item_box_spawns);
break;
case COURSE_TOADS_TURNPIKE:
spawn_all_item_boxes(d_course_toads_turnpike_item_box_spawns);
break;
case COURSE_KALAMARI_DESERT:
spawn_foliage(d_course_kalimari_desert_cactus_spawn);
spawn_all_item_boxes(d_course_kalimari_desert_item_box_spawns);
vec3f_set(position, -1680.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing *)&gActorList[add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
rrxing->crossingId = 1;
vec3f_set(position, -1600.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing *)&gActorList[add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
rrxing->crossingId = 1;
vec3s_set(rotation, 0, -0x2000, 0);
vec3f_set(position, -2459.0f, 2.0f, 2263.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing *)&gActorList[add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
rrxing->crossingId = 0;
vec3f_set(position, -2467.0f, 2.0f, 2375.0f);
position[0] *= gCourseDirection;
rrxing = (struct RailroadCrossing *)&gActorList[add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)];
rrxing->crossingId = 0;
break;
case COURSE_SHERBET_LAND:
spawn_all_item_boxes(d_course_sherbet_land_item_box_spawns);
break;
case COURSE_RAINBOW_ROAD:
spawn_all_item_boxes(d_course_rainbow_road_item_box_spawns);
break;
case COURSE_WARIO_STADIUM:
spawn_all_item_boxes(d_course_wario_stadium_item_box_spawns);
vec3f_set(position, -131.0f, 83.0f, 286.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
break;
case COURSE_BLOCK_FORT:
spawn_all_item_boxes(d_course_block_fort_item_box_spawns);
break;
case COURSE_SKYSCRAPER:
spawn_all_item_boxes(d_course_skyscraper_item_box_spawns);
break;
case COURSE_DOUBLE_DECK:
spawn_all_item_boxes(d_course_double_deck_item_box_spawns);
break;
case COURSE_DK_JUNGLE:
spawn_all_item_boxes(d_course_dks_jungle_parkway_item_box_spawns);
init_kiwano_fruit();
func_80298D10();
break;
case COURSE_BIG_DONUT:
spawn_all_item_boxes(d_course_big_donut_item_box_spawns);
break;
}
gNumPermanentActors = gNumActors;
}
/**
* @brief Loads actor textures, course specific actor textures.
* Calls to init_course_vehicles and place_course_actors
*
*/
void init_actors_and_load_textures(void) {
set_segment_base_addr(3, (void *) gNextFreeMemoryAddress);
D_802BA050 = dma_textures(gTextureGreenShell0, 0x00000257U, 0x00000400U);
dma_textures(gTextureGreenShell1, 0x00000242U, 0x00000400U);
dma_textures(gTextureGreenShell2, 0x00000259U, 0x00000400U);
dma_textures(gTextureGreenShell3, 0x00000256U, 0x00000400U);
dma_textures(gTextureGreenShell4, 0x00000246U, 0x00000400U);
dma_textures(gTextureGreenShell5, 0x0000025EU, 0x00000400U);
dma_textures(gTextureGreenShell6, 0x0000025CU, 0x00000400U);
dma_textures(gTextureGreenShell7, 0x00000254U, 0x00000400U);
D_802BA054 = dma_textures(gTextureBlueShell0, 0x0000022AU, 0x00000400U);
dma_textures(gTextureBlueShell1, 0x00000237U, 0x00000400U);
dma_textures(gTextureBlueShell2, 0x0000023EU, 0x00000400U);
dma_textures(gTextureBlueShell3, 0x00000243U, 0x00000400U);
dma_textures(gTextureBlueShell4, 0x00000255U, 0x00000400U);
dma_textures(gTextureBlueShell5, 0x00000259U, 0x00000400U);
dma_textures(gTextureBlueShell6, 0x00000239U, 0x00000400U);
dma_textures(gTextureBlueShell7, 0x00000236U, 0x00000400U);
dma_textures(gTextureFinishLineBanner1, 0x0000028EU, 0x00000800U);
dma_textures(gTextureFinishLineBanner2, 0x000002FBU, 0x00000800U);
dma_textures(gTextureFinishLineBanner3, 0x00000302U, 0x00000800U);
dma_textures(gTextureFinishLineBanner4, 0x000003B4U, 0x00000800U);
dma_textures(gTextureFinishLineBanner5, 0x0000031EU, 0x00000800U);
dma_textures(gTextureFinishLineBanner6, 0x0000036EU, 0x00000800U);
dma_textures(gTextureFinishLineBanner7, 0x0000029CU, 0x00000800U);
dma_textures(gTextureFinishLineBanner8, 0x0000025BU, 0x00000800U);
dma_textures(gTexture671A88, 0x00000400U, 0x00000800U);
dma_textures(gTexture6774D8, 0x00000400U, 0x00000800U);
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
break;
case COURSE_BOWSER_CASTLE:
dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U);
break;
case COURSE_YOSHI_VALLEY:
dma_textures(gTextureTrees2, 0x000003E8U, 0x00000800U);
break;
case COURSE_FRAPPE_SNOWLAND:
dma_textures(gTextureFrappeSnowlandTreeLeft, 0x00000454U, 0x00000800U);
dma_textures(gTextureFrappeSnowlandTreeRight, 0x00000432U, 0x00000800U);
break;
case COURSE_ROYAL_RACEWAY:
dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U);
dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U);
D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
break;
case COURSE_LUIGI_RACEWAY:
dma_textures(gTextureTrees5Left, 0x000003E8U, 0x00000800U);
dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U);
break;
case COURSE_MOO_MOO_FARM:
dma_textures(gTextureTrees4Left, 0x000003E8U, 0x00000800U);
dma_textures(gTextureTrees4Right, 0x000003E8U, 0x00000800U);
dma_textures(gTextureCow01Left, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow01Right, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow02Left, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow02Right, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow03Left, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow03Right, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow04Left, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow04Right, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow05Left, 0x00000400U, 0x00000800U);
dma_textures(gTextureCow05Right, 0x00000400U, 0x00000800U);
break;
case COURSE_KALAMARI_DESERT:
dma_textures(gTextureCactus1Left, 0x0000033EU, 0x00000800U);
dma_textures(gTextureCactus1Right, 0x000002FBU, 0x00000800U);
dma_textures(gTextureCactus2Left, 0x000002A8U, 0x00000800U);
dma_textures(gTextureCactus2Right, 0x00000374U, 0x00000800U);
dma_textures(gTextureCactus3, 0x000003AFU, 0x00000800U);
break;
case COURSE_DK_JUNGLE:
dma_textures(gTextureDksJungleParkwayKiwanoFruit1, 0x0000032FU, 0x00000400U);
dma_textures(gTextureDksJungleParkwayKiwanoFruit2, 0x00000369U, 0x00000400U);
dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U);
break;
}
init_red_shell_texture();
destroy_all_actors();
spawn_course_actors();
init_course_vehicles();
}
void play_sound_before_despawn(struct Actor *actor) {
s16 flags = actor->flags;
if ((flags & 0x200) != 0) {
func_800C99E0(actor->pos, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
if ((flags & 0x100) != 0) {
func_800C99E0(actor->pos, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
return;
}
if ((flags & 0x80) != 0) {
func_800C99E0(actor->pos, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x54));
}
}
/**
* This func likely plays an audio track based on flag
* Next, it destroys the actor via zeroing its flags and type.
* Note that the data from its other members still exist.
* Actors are expected to set members such as pos and rot data if used. Not doing so could result in the use of expired data.
*
* This method does not require modification to gActorList directly.
* No popping members of gActorList. The list is always the size of ACTOR_LIST_SIZE.
* Actors are members of gActorList by definition.
*
* @param Actor to destroy
*/
void destroy_actor(struct Actor *actor) {
play_sound_before_despawn(actor);
actor->flags = 0;
actor->type = 0;
gNumActors--;
}
s16 try_remove_destructable_item(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType) {
s32 actorIndex;
struct ShellActor *compare;
// try removing a red shell, green shell, banana, or a fake item box if the actor is expired
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *) &gActorList[actorIndex];
if (!(compare->flags & ACTOR_IS_NOT_EXPIRED)) {
switch(compare->type) {
case ACTOR_RED_SHELL:
switch(compare->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
default:
break;
}
break;
case ACTOR_GREEN_SHELL:
switch(compare->state) {
case MOVING_SHELL:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
case ACTOR_BANANA:
switch(compare->state) {
case DROPPED_BANANA:
case BANANA_ON_GROUND:
case DESTROYED_BANANA:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
case ACTOR_FAKE_ITEM_BOX:
switch(compare->state) {
case FAKE_ITEM_BOX_ON_GROUND:
case DESTROYED_FAKE_ITEM_BOX:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
default:
break;
}
}
}
// will remove the oldest destructable actor in the list
for (actorIndex = gNumPermanentActors; actorIndex < ACTOR_LIST_SIZE; actorIndex++) {
compare = (struct ShellActor *) &gActorList[actorIndex];
switch(compare->type) {
case ACTOR_RED_SHELL:
switch(compare->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
default:
break;
}
break;
case ACTOR_GREEN_SHELL:
switch(compare->state) {
case MOVING_SHELL:
delete_actor_in_unexpired_actor_list(actorIndex);
case DESTROYED_SHELL:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
case ACTOR_BANANA:
switch(compare->state) {
case DROPPED_BANANA:
case BANANA_ON_GROUND:
case DESTROYED_BANANA:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
case ACTOR_FAKE_ITEM_BOX:
switch(compare->state) {
case FAKE_ITEM_BOX_ON_GROUND:
case DESTROYED_FAKE_ITEM_BOX:
play_sound_before_despawn((struct Actor *) compare);
actor_init((struct Actor *) compare, pos, rot, velocity, actorType);
return actorIndex;
}
break;
default:
break;
}
}
return -1;
}
// returns actor index if any slot avaible returns -1
s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType) {
s32 index;
if (gNumActors >= ACTOR_LIST_SIZE) {
return try_remove_destructable_item(pos, rot, velocity, actorType);
}
for(index = 0; index < ACTOR_LIST_SIZE; index++){
if (gActorList[index].flags == 0) {
gNumActors++;
actor_init(&gActorList[index], pos, rot, velocity, actorType);
return index;
}
}
return -1;
}
UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType) {
Vec3f vel;
Vec3s rot;
vec3f_set(vel, 0.0f, 0.0f, 0.0f);
vec3s_set(rot, 0, 0, 0);
return add_actor_to_empty_slot(pos, rot, vel, actorType);
}
// not ActorSpawnData but very similar in structure and use
struct test {
Vec3s thing;
};
UNUSED void prototype_actor_spawn_data(Player *player, uintptr_t arg1) {
Vec3f sp64;
struct test *var_s0;
s32 segment = SEGMENT_NUMBER2(arg1);
s32 offset = SEGMENT_OFFSET(arg1);
var_s0 = (struct test *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
while (var_s0->thing[0] != END_OF_SPAWN_DATA) {
sp64[0] = var_s0->thing[0] * gCourseDirection;
sp64[1] = var_s0->thing[1];
sp64[2] = var_s0->thing[2];
if(arg1 & arg1){}
query_and_resolve_collision_player_actor(player, sp64, 5.0f, 40.0f, 0.8f);
var_s0++;
}
}
bool query_and_resolve_collision_player_actor(Player *player, Vec3f pos, f32 minDist, f32 dist, f32 arg4) {
f32 yDist;
f32 sqrtDist;
f32 zDist;
f32 xVelocity;
f32 zVelocity;
f32 temp_f0_4;
f32 temp_f0_5;
f32 temp_f0_6;
f32 xDist;
f32 sp28;
f32 temp_f2_2;
minDist = player->boundingBoxSize + minDist;
dist = player->boundingBoxSize + dist;
xDist = pos[0] - player->pos[0];
if (minDist < xDist) {
return NO_COLLISION;
}
if (xDist < -minDist) {
return NO_COLLISION;
}
yDist = pos[1] - player->pos[1];
if (dist < yDist) {
return NO_COLLISION;
}
if (yDist < -dist) {
return NO_COLLISION;
}
zDist = pos[2] - player->pos[2];
if (minDist < zDist) {
return NO_COLLISION;
}
if (zDist < -minDist) {
return NO_COLLISION;
}
dist = (xDist * xDist) + (yDist * yDist) + (zDist * zDist);
if (dist < 0.1f) {
return NO_COLLISION;
}
if ((minDist * minDist) < dist) {
return NO_COLLISION;
}
sqrtDist = sqrtf(dist);
sp28 = sqrtDist - minDist;
xVelocity = player->velocity[0];
zVelocity = player->velocity[2];
if (player->effects & STAR_EFFECT) {
return COLLISION;
}
if (sqrtDist < 0.1f) {
temp_f0_4 = sqrtf((xVelocity * xVelocity) + (zVelocity * zVelocity));
if (temp_f0_4 < 0.5f) {
temp_f0_4 = 0.5f;
}
player->velocity[0] = 0;
player->velocity[2] = 0;
player->pos[0] += (xVelocity / temp_f0_4) * minDist;
player->pos[2] += (zVelocity / temp_f0_4) * minDist;
} else {
player->effects |= 0x8000;
xDist /= sqrtDist;
zDist /= sqrtDist;
temp_f0_5 = sqrtf((xVelocity * xVelocity) + (zVelocity * zVelocity));
if (temp_f0_5 < 0.25f) {
temp_f0_6 = 1.2f;
player->pos[0] = pos[0] - (xDist * minDist * temp_f0_6);
player->pos[2] = pos[2] - (zDist * minDist * temp_f0_6);
player->velocity[0] = 0.0f;
player->velocity[2] = 0.0f;
return COLLISION;
}
temp_f2_2 = ((xDist * xVelocity) + (zDist * zVelocity)) / temp_f0_5;
temp_f2_2 = temp_f0_5 * temp_f2_2 * arg4 * 1.3f;
player->velocity[0] -= xDist * temp_f2_2;
player->velocity[2] -= zDist * temp_f2_2;
player->pos[0] += xDist * sp28 * 0.5f;
player->pos[2] += zDist * sp28 * 0.5f;
}
return COLLISION;
}
bool collision_mario_sign(Player *player, struct Actor *marioRacewaySign) {
if (query_and_resolve_collision_player_actor(player, marioRacewaySign->pos, 7.0f, 200.0f, 0.8f) == COLLISION) {
if ((player->type & PLAYER_HUMAN) != 0) {
if ((player->effects & STAR_EFFECT) != 0) {
marioRacewaySign->flags |= 0x400;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
} else if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
func_800C9060(player - gPlayerOne, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x1A));
}
}
return TRUE;
}
return FALSE;
}
bool collision_piranha_plant(Player *player, struct PiranhaPlant *plant) {
if (query_and_resolve_collision_player_actor(player, plant->pos, plant->boundingBoxSize, plant->boundingBoxSize, 2.5f) == COLLISION) {
if ((player->type & PLAYER_HUMAN) != 0) {
if ((player->effects & STAR_EFFECT) != 0) {
plant->flags |= 0x400;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
} else if ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0) {
func_800C9060(player - gPlayerOne, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x52));
}
}
return TRUE;
}
return FALSE;
}
bool collision_yoshi_egg(Player *player, struct YoshiValleyEgg *egg) {
UNUSED f32 pad[5];
f32 z_dist;
f32 xz_dist;
f32 x_dist;
f32 y_dist;
f32 totalBox;
f32 maxDist = 60.0f;
f32 minDist = 0.0f;
x_dist = egg->pos[0] - player->pos[0];
if ((x_dist < minDist) && (x_dist < -maxDist)) {
return FALSE;
}
if (x_dist > maxDist) {
return FALSE;
}
z_dist = egg->pos[2] - player->pos[2];
if ((z_dist < minDist) && (z_dist < -maxDist)) {
return FALSE;
}
if (z_dist > maxDist) {
return FALSE;
}
xz_dist = sqrtf((x_dist * x_dist) + (z_dist * z_dist));
if (xz_dist > maxDist) {
return FALSE;
}
func_802977B0(player);
y_dist = player->pos[1] - egg->pos[1];
if (y_dist < minDist) {
return FALSE;
}
totalBox = player->boundingBoxSize + egg->boundingBoxSize;
if (totalBox < xz_dist) {
return FALSE;
}
if ((player->type & PLAYER_HUMAN) != 0) {
if ((player->effects & STAR_EFFECT) != 0) {
egg->flags |= 0x400;
egg->pathCenter[1] = 8.0f;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
} else {
apply_hit_sound_effect(player, player - gPlayerOne);
if ((gModeSelection == TIME_TRIALS) && ((player->type & PLAYER_KART_AI) == 0)) {
D_80162DF8 = 1;
}
}
} else {
apply_hit_sound_effect(player, player - gPlayerOne);
}
return TRUE;
}
bool collision_tree(Player *player, struct Actor *actor) {
f32 x_dist;
f32 y_dist;
f32 z_dist;
f32 sp48;
f32 sp44;
f32 var_f16;
f32 xz_dist;
UNUSED f32 pad[2];
f32 temp_f12;
f32 temp_f0_4;
Vec3f actorPos;
f32 temp_f2;
var_f16 = actor->unk_08;
x_dist = actor->pos[0] - player->pos[0];
if ((x_dist < 0.0f) && (x_dist < -var_f16)) {
return FALSE;
}
if (var_f16 < x_dist) {
return FALSE;
}
z_dist = actor->pos[2] - player->pos[2];
if ((z_dist < 0.0f) && (z_dist < -var_f16)) {
return FALSE;
}
if (var_f16 < z_dist) {
return FALSE;
}
y_dist = player->pos[1] - actor->pos[1];
if (y_dist < 0.0f) {
return FALSE;
}
if ((f32) actor->state < y_dist) {
return FALSE;
}
xz_dist = sqrtf((x_dist * x_dist) + (z_dist * z_dist));
if (var_f16 < xz_dist) {
return FALSE;
}
func_802977B0(player);
var_f16 = player->boundingBoxSize + actor->boundingBoxSize;
if (var_f16 < xz_dist) {
return FALSE;
}
sp48 = player->velocity[0];
sp44 = player->velocity[2];
if (player->type & PLAYER_HUMAN) {
if (player->effects & STAR_EFFECT) {
actor->flags |= 0x400;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
return TRUE;
}
if (!(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
func_800C9060(player - gPlayerOne, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x18));
}
}
if (!(player->effects & STAR_EFFECT)) {
player->effects |= 0x8000;
}
actorPos[0] = actor->pos[0];
actorPos[1] = actor->pos[1];
actorPos[2] = actor->pos[2];
if (((gCurrentCourseId == COURSE_MARIO_RACEWAY) || (gCurrentCourseId == COURSE_YOSHI_VALLEY) || (gCurrentCourseId == COURSE_ROYAL_RACEWAY) || (gCurrentCourseId == COURSE_LUIGI_RACEWAY)) && (player->unk_094 > 1.0f)) {
spawn_leaf(actorPos, 0);
}
if (xz_dist < 0.1f) {
sqrtf((sp48 * sp48) + (sp44 * sp44));
if(xz_dist){}
player->velocity[0] = 0;
player->velocity[2] = 0;
player->pos[0] = actorPos[0] - (x_dist * var_f16 * 1.2f);
player->pos[2] = actorPos[2] - (z_dist * var_f16 * 1.2f);
} else {
temp_f0_4 = sqrtf((sp48 * sp48) + (sp44 * sp44));
x_dist /= xz_dist;
z_dist /= xz_dist;
if (temp_f0_4 < 0.25f) {
player->pos[0] = actorPos[0] - (x_dist * var_f16 * 1.2f);
player->pos[2] = actorPos[2] - (z_dist * var_f16 * 1.2f);
player->velocity[0] = 0;
player->velocity[2] = 0;
return TRUE;
}
temp_f12 = ((x_dist * sp48) + (z_dist * sp44)) / temp_f0_4;
temp_f12 = temp_f0_4 * temp_f12 * 1.5f;
player->velocity[0] -= x_dist * temp_f12;
player->velocity[2] -= z_dist * temp_f12;
temp_f2 = xz_dist - var_f16;
player->pos[0] += x_dist * temp_f2 * 0.5f;
player->pos[2] += z_dist * temp_f2 * 0.5f;
}
return TRUE;
}
bool query_collision_player_vs_actor_item(Player *arg0, struct Actor *arg1) {
f32 temp_f0;
f32 dist;
f32 yDist;
f32 zDist;
f32 xDist;
temp_f0 = arg0->boundingBoxSize + arg1->boundingBoxSize;
xDist = arg1->pos[0] - arg0->pos[0];
if (temp_f0 < xDist) {
return NO_COLLISION;
}
if (xDist < -temp_f0) {
return NO_COLLISION;
}
yDist = arg1->pos[1] - arg0->pos[1];
if (temp_f0 < yDist) {
return NO_COLLISION;
}
if (yDist < -temp_f0) {
return NO_COLLISION;
}
zDist = arg1->pos[2] - arg0->pos[2];
if (temp_f0 < zDist) {
return NO_COLLISION;
}
if (zDist < -temp_f0) {
return NO_COLLISION;
}
dist = (xDist * xDist) + (yDist * yDist) + (zDist * zDist);
if (dist < 0.1f) {
return NO_COLLISION;
}
if ((temp_f0 * temp_f0) < dist) {
return NO_COLLISION;
}
return COLLISION;
}
bool query_collision_actor_vs_actor(struct Actor *arg0, struct Actor *arg1) {
f32 temp_f0;
f32 dist;
f32 dist_y;
f32 dist_z;
f32 dist_x;
temp_f0 = arg0->boundingBoxSize + arg1->boundingBoxSize;
dist_x = arg0->pos[0] - arg1->pos[0];
if (temp_f0 < dist_x) {
return NO_COLLISION;
}
if (dist_x < -temp_f0) {
return NO_COLLISION;
}
dist_y = arg0->pos[1] - arg1->pos[1];
if (temp_f0 < dist_y) {
return NO_COLLISION;
}
if (dist_y < -temp_f0) {
return NO_COLLISION;
}
dist_z = arg0->pos[2] - arg1->pos[2];
if (temp_f0 < dist_z) {
return NO_COLLISION;
}
if (dist_z < -temp_f0) {
return NO_COLLISION;
}
dist = (dist_x * dist_x) + (dist_y * dist_y) + (dist_z * dist_z);
if (dist < 0.1f) {
return NO_COLLISION;
}
if ((temp_f0 * temp_f0) < dist) {
return NO_COLLISION;
}
return COLLISION;
}
void destroy_destructable_actor(struct Actor *actor) {
struct ShellActor *shell;
struct BananaActor *banana;
struct FakeItemBox *fakeItemBox;
Player *player;
switch (actor->type) {
case ACTOR_BANANA:
banana = (struct BananaActor *)actor;
switch (banana->state) {
case FIRST_BANANA_BUNCH_BANANA:
case BANANA_BUNCH_BANANA:
destroy_banana_in_banana_bunch(banana);
break;
case HELD_BANANA:
player = &gPlayers[banana->playerId];
player->soundEffects &= ~0x00040000;
/* fallthrough */
case BANANA_ON_GROUND:
banana->flags = -0x8000;
banana->unk_04 = 0x003C;
banana->state = DESTROYED_BANANA;
banana->velocity[1] = 3.0f;
break;
case DROPPED_BANANA:
case DESTROYED_BANANA:
default:
break;
}
break;
case ACTOR_GREEN_SHELL:
shell = (struct ShellActor *)actor;
if (shell->state != GREEN_SHELL_HIT_A_RACER) {
switch (shell->state) {
case MOVING_SHELL:
delete_actor_in_unexpired_actor_list(actor - gActorList);
/* fallthrough */
case HELD_SHELL:
case RELEASED_SHELL:
shell->flags = -0x8000;
shell->rotAngle = 0;
shell->someTimer = 0x003C;
shell->state = GREEN_SHELL_HIT_A_RACER;
shell->velocity[1] = 3.0f;
break;
case TRIPLE_GREEN_SHELL:
triple_shell_actor_collide_with_player(shell, ACTOR_GREEN_SHELL);
break;
default:
break;
}
}
break;
case ACTOR_BLUE_SPINY_SHELL:
shell = (struct ShellActor *)actor;
if (shell->state != DESTROYED_SHELL) {
switch (shell->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
func_800C9EF4(shell->pos, SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x08));
delete_actor_in_unexpired_actor_list(actor - gActorList);
/* fallthrough */
case HELD_SHELL:
case RELEASED_SHELL:
shell->flags = -0x8000;
shell->rotAngle = 0;
shell->someTimer = 0x003C;
shell->state = DESTROYED_SHELL;
shell->velocity[1] = 3.0f;
break;
default:
break;
}
}
break;
case ACTOR_RED_SHELL:
shell = (struct ShellActor *)actor;
if (shell->state != DESTROYED_SHELL) {
switch (shell->state) {
case MOVING_SHELL:
case RED_SHELL_LOCK_ON:
case TRIPLE_GREEN_SHELL:
case GREEN_SHELL_HIT_A_RACER:
case BLUE_SHELL_LOCK_ON:
case BLUE_SHELL_TARGET_ELIMINATED:
delete_actor_in_unexpired_actor_list(actor - gActorList);
/* fallthrough */
case HELD_SHELL:
case RELEASED_SHELL:
shell->flags = -0x8000;
shell->rotAngle = 0;
shell->someTimer = 0x003C;
shell->state = DESTROYED_SHELL;
shell->velocity[1] = 3.0f;
break;
case TRIPLE_RED_SHELL:
triple_shell_actor_collide_with_player(shell, ACTOR_RED_SHELL);
break;
default:
break;
}
}
break;
case ACTOR_FAKE_ITEM_BOX:
fakeItemBox = (struct FakeItemBox *)actor;
player = &gPlayers[(s16)fakeItemBox->playerId];
if (fakeItemBox->state == HELD_FAKE_ITEM_BOX) {
player->soundEffects &= ~0x00040000;
}
fakeItemBox->state = DESTROYED_FAKE_ITEM_BOX;
fakeItemBox->flags = -0x8000;
fakeItemBox->someTimer = 0;
break;
}
}
void play_sound_on_destructible_actor_collision(struct Actor *arg0, struct Actor *arg1) {
switch(arg0->type) {
case ACTOR_GREEN_SHELL:
if ((arg0->state == HELD_SHELL) || (arg0->state == TRIPLE_GREEN_SHELL)) {
arg0->flags |= 0x200;
func_800C98B8(arg0->pos, arg0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_RED_SHELL:
if ((arg0->state == HELD_SHELL) || (arg0->state == TRIPLE_RED_SHELL)) {
arg0->flags |= 0x200;
func_800C98B8(arg0->pos, arg0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_BLUE_SPINY_SHELL:
if (arg0->state == HELD_SHELL) {
arg0->flags |= 0x200;
func_800C98B8(arg0->pos, arg0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_FAKE_ITEM_BOX:
if (arg0->state == HELD_FAKE_ITEM_BOX) {
arg0->flags |= 0x200;
func_800C98B8(arg0->pos, arg0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
}
switch(arg1->type) {
case ACTOR_GREEN_SHELL:
if ((arg1->state == HELD_SHELL) || (arg1->state == TRIPLE_GREEN_SHELL)) {
arg1->flags |= 0x200;
func_800C98B8(arg1->pos, arg1->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_RED_SHELL:
if ((arg1->state == HELD_SHELL) || (arg1->state == TRIPLE_RED_SHELL)) {
arg1->flags |= 0x200;
func_800C98B8(arg1->pos, arg1->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_BLUE_SPINY_SHELL:
if (arg1->state == HELD_SHELL) {
arg1->flags |= 0x200;
func_800C98B8(arg1->pos, arg1->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
case ACTOR_FAKE_ITEM_BOX:
if (arg1->state == HELD_FAKE_ITEM_BOX) {
arg1->flags |= 0x200;
func_800C98B8(arg1->pos, arg1->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x53));
return;
}
break;
}
arg0->flags |= 0x100;
func_800C98B8(arg0->pos, arg0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
}
void evaluate_actor_collision_between_two_destructible_actors(struct Actor *actor1, struct Actor *actor2) {
if (query_collision_actor_vs_actor(actor1, actor2) == COLLISION) {
if ((actor1->type == ACTOR_BLUE_SPINY_SHELL) && (actor2->type == ACTOR_BLUE_SPINY_SHELL)) {
destroy_destructable_actor(actor1);
destroy_destructable_actor(actor2);
actor1->flags |= 0x100;
func_800C98B8(actor1->pos, actor1->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
return;
}
if (actor1->type == ACTOR_BLUE_SPINY_SHELL) {
if (actor1->state == HELD_SHELL) {
destroy_destructable_actor(actor1);
}
} else {
destroy_destructable_actor(actor1); // automatically destroy if it's something different of a blueshell
}
if (actor2->type == ACTOR_BLUE_SPINY_SHELL) {
if (actor2->state == HELD_SHELL) {
destroy_destructable_actor(actor2);
}
} else {
destroy_destructable_actor(actor2); // automatically destroy if it's something different of a blueshell
}
play_sound_on_destructible_actor_collision(actor1, actor2);
}
}
void evaluate_collision_between_player_actor(Player *player, struct Actor *actor) {
UNUSED s32 pad;
s16 temp_lo;
UNUSED s32 pad2[2];
s16 temp_v1;
Player *owner;
f32 temp_f0;
f32 temp_f2;
temp_lo = player - gPlayerOne;
switch (actor->type) {
case ACTOR_YOSHI_EGG:
if (!(player->effects & BOO_EFFECT) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
collision_yoshi_egg(player, (struct YoshiValleyEgg *) actor);
}
break;
case ACTOR_BANANA:
if (player->effects & (BOO_EFFECT | 0x8C0)) { break; }
if (player->soundEffects & 1) { break; }
temp_v1 = actor->rot[0];
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (query_collision_player_vs_actor_item(player, actor) != COLLISION)) { break; }
player->soundEffects |= 1;
owner = &gPlayers[temp_v1];
if (owner->type & 0x4000) {
if (actor->flags & 0xF) {
if (temp_lo != temp_v1) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
} else {
temp_f0 = actor->pos[0] - owner->pos[0];
temp_f2 = actor->pos[2] - owner->pos[2];
if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 360000.0f) && (temp_lo != temp_v1)) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
}
}
destroy_destructable_actor(actor);
break;
case ACTOR_GREEN_SHELL:
if (player->effects & 0x80000400) { break; }
if (player->soundEffects & 4) { break; }
temp_v1 = actor->rot[2];
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (query_collision_player_vs_actor_item(player, actor) != COLLISION)) { break; }
player->soundEffects |= 4;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
owner = &gPlayers[temp_v1];
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
destroy_destructable_actor(actor);
break;
case ACTOR_BLUE_SPINY_SHELL:
if (player->soundEffects & 2) { break; }
temp_v1 = actor->rot[2];
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (query_collision_player_vs_actor_item(player, actor) != COLLISION)) { break; }
if (!(player->effects & BOO_EFFECT)) {
player->soundEffects |= 2;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
}
owner = &gPlayers[temp_v1];
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
if (temp_lo == actor->unk_04) {
destroy_destructable_actor(actor);
}
break;
case ACTOR_RED_SHELL:
temp_v1 = actor->rot[2];
if (player->effects & 0x01000000) { break; }
if (player->soundEffects & 2) { break; }
temp_v1 = actor->rot[2];
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (query_collision_player_vs_actor_item(player, actor) != COLLISION)) { break; }
if (!(player->effects & BOO_EFFECT)) {
player->soundEffects |= 2;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
}
owner = &gPlayers[temp_v1];
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
destroy_destructable_actor(actor);
break;
case ACTOR_PIRANHA_PLANT:
if (!(player->effects & BOO_EFFECT)) {
collision_piranha_plant(player, (struct PiranhaPlant *) actor);
}
break;
case ACTOR_MARIO_SIGN:
if (!(player->effects & BOO_EFFECT)) {
collision_mario_sign(player, actor);
}
break;
case ACTOR_TREE_MARIO_RACEWAY:
case ACTOR_TREE_YOSHI_VALLEY:
case ACTOR_TREE_ROYAL_RACEWAY:
case ACTOR_TREE_MOO_MOO_FARM:
case ACTOR_PALM_TREE:
case 26:
case ACTOR_TREE_BOWSERS_CASTLE:
case ACTOR_TREE_FRAPPE_SNOWLAND:
case ACTOR_CACTUS1_KALAMARI_DESERT:
case ACTOR_CACTUS2_KALAMARI_DESERT:
case ACTOR_CACTUS3_KALAMARI_DESERT:
case ACTOR_BUSH_BOWSERS_CASTLE:
if (!(player->effects & BOO_EFFECT)) {
collision_tree(player, actor);
}
break;
case ACTOR_FALLING_ROCK:
if (!(player->effects & BOO_EFFECT) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
if (query_collision_player_vs_actor_item(player, actor) == COLLISION) {
func_800C98B8(actor->pos, actor->velocity, SOUND_ACTION_EXPLOSION);
if ((gModeSelection == TIME_TRIALS) && !(player->type & PLAYER_KART_AI)) {
D_80162DF8 = 1;
}
if (player->effects & STAR_EFFECT) {
actor->velocity[1] = 10.0f;
} else {
apply_hit_sound_effect(player, player - gPlayerOne);
}
}
}
break;
case ACTOR_FAKE_ITEM_BOX:
temp_v1 = actor->velocity[0];
if (player->effects & BOO_EFFECT) { break; }
temp_v1 = actor->velocity[0];
if (((temp_lo == temp_v1) && (actor->flags & 0x1000)) || (query_collision_player_vs_actor_item(player, actor) != COLLISION)) { break; }
player->soundEffects |= REVERSE_SOUND_EFFECT;
owner = &gPlayers[temp_v1];
if (owner->type & 0x4000) {
if (actor->flags & 0xF) {
if (temp_lo != temp_v1) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
} else {
temp_f0 = actor->pos[0] - owner->pos[0];
temp_f2 = actor->pos[2] - owner->pos[2];
if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 360000.0f) && (temp_lo != temp_v1)) {
func_800C90F4(temp_v1, (owner->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x06));
}
}
if (actor->state == 0) {
owner->soundEffects &= ~0x00040000;
}
}
actor->state = 2;
actor->flags = -0x8000;
actor->unk_04 = 0;
break;
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
if (query_collision_player_vs_actor_item(player, actor) == COLLISION) {
actor->state = 3;
actor->flags = -0x8000;
actor->unk_04 = 0;
if (player->type & PLAYER_HUMAN) {
func_8007ABFC(player - gPlayerOne, 7);
}
} else if (actor->state == 0) {
actor->state = 1;
actor->flags = -0x8000;
}
break;
case ACTOR_ITEM_BOX:
if (query_collision_player_vs_actor_item(player, actor) == COLLISION) {
actor->state = 3;
actor->flags = -0x8000;
actor->unk_04 = 0;
if (player->type & PLAYER_HUMAN) {
func_8007ABFC(player - gPlayerOne, 0);
}
} else if (actor->state == 0) {
actor->state = 1;
actor->flags = -0x8000;
}
break;
default:
break;
}
}
void evaluate_collision_for_players_and_actors(void) {
struct Actor *temp_a1;
s32 i, j;
Player *phi_s1;
for (i = 0; i < NUM_PLAYERS; i++) {
phi_s1 = &gPlayers[i];
if (((phi_s1->type & 0x8000) != 0) && ((phi_s1->effects & 0x4000000) == 0)) {
func_802977E4(phi_s1);
for (j = 0; j < ACTOR_LIST_SIZE; j++) {
temp_a1 = &gActorList[j];
if ((phi_s1->effects & 0x4000000) == 0) {
// temp_v0 = temp_a1->unk2;
if (((temp_a1->flags & 0x8000) != 0) && ((temp_a1->flags & 0x4000) != 0)) {
evaluate_collision_between_player_actor(phi_s1, temp_a1);
}
}
}
}
}
}
// It's look like to check collision between item and other different item
void evaluate_collision_for_destructible_actors(void) {
struct Actor *actor1;
struct Actor *actor2;
s32 i, j;
UNUSED s32 pad;
for (i = gNumPermanentActors; i < (ACTOR_LIST_SIZE - 1); i++) {
actor1 = &gActorList[i];
if ((actor1->flags & 0x8000) == 0) { continue; }
if ((actor1->flags & 0x4000) == 0) { continue; }
switch(actor1->type) {
case ACTOR_BANANA:
case ACTOR_GREEN_SHELL:
case ACTOR_RED_SHELL:
case ACTOR_BLUE_SPINY_SHELL:
case ACTOR_FAKE_ITEM_BOX:
for (j = i + 1; j < ACTOR_LIST_SIZE; j++) {
actor2 = &gActorList[j];
if ((actor1->flags & 0x8000) == 0) {continue;}
if ((actor1->flags & 0x4000) == 0) {continue;}
if ((actor2->flags & 0x8000) == 0) { continue; }
if ((actor2->flags & 0x4000) == 0) { continue; }
switch(actor2->type) {
case ACTOR_BANANA:
if (actor1->type == ACTOR_BANANA) { continue; }
evaluate_actor_collision_between_two_destructible_actors(actor1, actor2);
break;
case ACTOR_GREEN_SHELL:
if (actor1->type == ACTOR_GREEN_SHELL) {
if (actor1->rot[2] == actor2->rot[2]) { continue; }
}
evaluate_actor_collision_between_two_destructible_actors(actor1, actor2);
break;
case ACTOR_RED_SHELL:
if (actor1->type == ACTOR_RED_SHELL) {
if (actor1->rot[2] == actor2->rot[2]) { continue; }
}
evaluate_actor_collision_between_two_destructible_actors(actor1, actor2);
break;
case ACTOR_BLUE_SPINY_SHELL:
case ACTOR_FAKE_ITEM_BOX:
evaluate_actor_collision_between_two_destructible_actors(actor1, actor2);
break;
}
}
break;
}
}
}
void func_802A1064(struct FakeItemBox *fake_item_box) {
if ((u32)(fake_item_box - (struct FakeItemBox*)gActorList) <= (u32)ACTOR_LIST_SIZE) {
if (((fake_item_box->flags & 0x8000) != 0) && (fake_item_box->type == ACTOR_FAKE_ITEM_BOX)) {
fake_item_box->state = 1;
fake_item_box->targetY = func_802ABEAC(&fake_item_box->unk30, fake_item_box->pos) + 8.66f;
fake_item_box->someTimer = 100;
}
}
}
#include "actors/fake_item_box/update.inc.c"
void init_actor_hot_air_balloon_item_box(f32 x, f32 y, f32 z) {
Vec3f pos;
Vec3f velocity;
Vec3s rot;
s16 id;
if (gModeSelection == TIME_TRIALS) { return; }
vec3s_set(rot, 0, 0, 0);
vec3f_set(velocity, 0, 0, 0);
pos[0] = x;
pos[1] = y;
pos[2] = z;
id = add_actor_to_empty_slot(pos, rot, velocity, ACTOR_HOT_AIR_BALLOON_ITEM_BOX);
gActorHotAirBalloonItemBox = &gActorList[id];
}
#include "actors/item_box/update.inc.c"
#include "actors/fake_item_box/render.inc.c"
#include "actors/item_box/render.inc.c"
#include "actors/wario_sign/render.inc.c"
#include "actors/yoshi_egg/render.inc.c"
#include "actors/mario_sign/render.inc.c"
#include "actors/railroad_crossing/render.inc.c"
#include "actors/palm_tree/render.inc.c"
void render_item_boxes(struct UnkStruct_800DC5EC *arg0) {
Camera *camera = arg0->camera;
struct Actor *actor;
s32 i;
D_8015F8DC = 0;
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
actor = &gActorList[i];
if (actor->flags == 0) {
continue;
}
switch(actor->type) {
case ACTOR_FAKE_ITEM_BOX:
render_actor_fake_item_box(camera, (struct FakeItemBox *) actor);
break;
case ACTOR_ITEM_BOX:
render_actor_item_box(camera, (struct ItemBox *) actor);
break;
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
render_actor_item_box(camera, (struct ItemBox *) actor);
break;
}
}
}
void render_course_actors(struct UnkStruct_800DC5EC *arg0) {
Camera *camera = arg0->camera;
u16 pathCounter = arg0->pathCounter;
UNUSED s32 pad[12];
s32 i;
struct Actor *actor;
UNUSED Vec3f sp4C = {0.0f, 5.0f, 10.0f};
f32 sp48 = sins(camera->rot[1] - 0x8000); // unk26;
f32 temp_f0 = coss(camera->rot[1] - 0x8000);
D_801502C0[0][0] = temp_f0;
D_801502C0[0][2] = -sp48;
D_801502C0[2][2] = temp_f0;
D_801502C0[1][0] = 0.0f;
D_801502C0[0][1] = 0.0f;
D_801502C0[2][1] = 0.0f;
D_801502C0[1][2] = 0.0f;
D_801502C0[0][3] = 0.0f;
D_801502C0[1][3] = 0.0f;
D_801502C0[2][3] = 0.0f; // 2c
D_801502C0[2][0] = sp48;
D_801502C0[1][1] = 1.0f;
D_801502C0[3][3] = 1.0f; // unk3c
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPSetLights1(gDisplayListHead++, D_800DC610[1]);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
if (gModeSelection != BATTLE) {
func_80297340(camera);
}
D_8015F8E0 = 0;
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
actor = &gActorList[i];
if (actor->flags == 0) {
continue;
}
switch (actor->type) {
case ACTOR_TREE_MARIO_RACEWAY:
render_actor_tree_mario_raceway(camera, D_801502C0, actor);
break;
case ACTOR_TREE_YOSHI_VALLEY:
render_actor_tree_yoshi_valley(camera, D_801502C0, actor);
break;
case ACTOR_TREE_ROYAL_RACEWAY:
render_actor_tree_royal_raceway(camera, D_801502C0, actor);
break;
case ACTOR_TREE_MOO_MOO_FARM:
render_actor_tree_moo_moo_farm(camera, D_801502C0, actor);
break;
case ACTOR_UNKNOWN_0x1A:
func_80299864(camera, D_801502C0, actor);
break;
case ACTOR_TREE_BOWSERS_CASTLE:
render_actor_tree_bowser_castle(camera, D_801502C0, actor);
break;
case ACTOR_BUSH_BOWSERS_CASTLE:
render_actor_bush_bowser_castle(camera, D_801502C0, actor);
break;
case ACTOR_TREE_FRAPPE_SNOWLAND:
render_actor_tree_frappe_snowland(camera, D_801502C0, actor);
break;
case ACTOR_CACTUS1_KALAMARI_DESERT:
render_actor_tree_cactus1_kalimari_desert(camera, D_801502C0, actor);
break;
case ACTOR_CACTUS2_KALAMARI_DESERT:
render_actor_tree_cactus2_kalimari_desert(camera, D_801502C0, actor);
break;
case ACTOR_CACTUS3_KALAMARI_DESERT:
render_actor_tree_cactus3_kalimari_desert(camera, D_801502C0, actor);
break;
case ACTOR_FALLING_ROCK:
render_actor_falling_rock(camera, (struct FallingRock *) actor);
break;
case ACTOR_KIWANO_FRUIT:
render_actor_kiwano_fruit(camera, D_801502C0, actor);
break;
case ACTOR_BANANA:
render_actor_banana(camera, D_801502C0, (struct BananaActor *) actor);
break;
case ACTOR_GREEN_SHELL:
render_actor_green_shell(camera, D_801502C0, (struct ShellActor *) actor);
break;
case ACTOR_RED_SHELL:
render_actor_red_shell(camera, D_801502C0, (struct ShellActor *) actor);
break;
case ACTOR_BLUE_SPINY_SHELL:
render_actor_blue_shell(camera, D_801502C0, (struct ShellActor *) actor);
break;
case ACTOR_PIRANHA_PLANT:
render_actor_piranha_plant(camera, D_801502C0, (struct PiranhaPlant *) actor);
break;
case ACTOR_TRAIN_ENGINE:
render_actor_train_engine(camera, (struct TrainCar *) actor);
break;
case ACTOR_TRAIN_TENDER:
render_actor_train_tender(camera, (struct TrainCar *) actor);
break;
case ACTOR_TRAIN_PASSENGER_CAR:
render_actor_train_passenger_car(camera, (struct TrainCar *) actor);
break;
case ACTOR_COW:
render_actor_cow(camera, D_801502C0, actor);
break;
case ACTOR_UNKNOWN_0x14:
func_8029AC18(camera, D_801502C0, actor);
break;
case ACTOR_MARIO_SIGN:
render_actor_mario_sign(camera, D_801502C0, actor);
break;
case ACTOR_WARIO_SIGN:
render_actor_wario_sign(camera, actor);
break;
case ACTOR_PALM_TREE:
render_actor_palm_tree(camera, D_801502C0, (struct PalmTree *) actor);
break;
case ACTOR_PADDLE_BOAT:
render_actor_paddle_boat(camera, (struct PaddleWheelBoat *) actor, D_801502C0, pathCounter);
break;
case ACTOR_BOX_TRUCK:
render_actor_box_truck(camera, actor);
break;
case ACTOR_SCHOOL_BUS:
render_actor_school_bus(camera, actor);
break;
case ACTOR_TANKER_TRUCK:
render_actor_tanker_truck(camera, actor);
break;
case ACTOR_CAR:
render_actor_car(camera, actor);
break;
case ACTOR_RAILROAD_CROSSING:
render_actor_railroad_crossing(camera, (struct RailroadCrossing *) actor);
break;
case ACTOR_YOSHI_EGG:
render_actor_yoshi_egg(camera, D_801502C0, (struct YoshiValleyEgg *) actor, pathCounter);
break;
}
}
switch (gCurrentCourseId) {
case COURSE_MOO_MOO_FARM:
render_cows(camera, D_801502C0, actor);
break;
case COURSE_DK_JUNGLE:
render_palm_trees(camera, D_801502C0, actor);
break;
}
}
void update_course_actors(void) {
struct Actor *actor;
s32 i;
for (i = 0; i < ACTOR_LIST_SIZE; i++) {
actor = &gActorList[i];
if (actor->flags == 0) {
continue;
}
switch (actor->type) {
case ACTOR_FALLING_ROCK:
update_actor_falling_rocks((struct FallingRock *) actor);
break;
case ACTOR_GREEN_SHELL:
update_actor_green_shell((struct ShellActor *) actor);
break;
case ACTOR_RED_SHELL:
update_actor_red_blue_shell((struct ShellActor *) actor);
break;
case ACTOR_BLUE_SPINY_SHELL:
update_actor_red_blue_shell((struct ShellActor *) actor);
break;
case ACTOR_KIWANO_FRUIT:
update_actor_kiwano_fruit((struct KiwanoFruit *)actor);
break;
case ACTOR_BANANA:
update_actor_banana((struct BananaActor *) actor);
break;
case ACTOR_PADDLE_BOAT:
update_actor_paddle_boat((struct PaddleWheelBoat *) actor);
break;
case ACTOR_TRAIN_ENGINE:
update_actor_train_engine((struct TrainCar *) actor);
break;
case ACTOR_TRAIN_TENDER:
update_actor_train_tender((struct TrainCar *) actor);
break;
case ACTOR_TRAIN_PASSENGER_CAR:
update_actor_train_passenger_car((struct TrainCar *) actor);
break;
case ACTOR_ITEM_BOX:
update_actor_item_box((struct ItemBox *) actor);
break;
case ACTOR_HOT_AIR_BALLOON_ITEM_BOX:
update_actor_item_box_hot_air_balloon((struct ItemBox *)actor);
break;
case ACTOR_FAKE_ITEM_BOX:
update_actor_fake_item_box((struct FakeItemBox *) actor);
break;
case ACTOR_PIRANHA_PLANT:
update_actor_piranha_plant((struct PiranhaPlant *) actor);
break;
case ACTOR_BANANA_BUNCH:
update_actor_banana_bunch((struct BananaBunchParent *) actor);
break;
case ACTOR_TRIPLE_GREEN_SHELL:
update_actor_triple_shell((TripleShellParent *) actor, ACTOR_GREEN_SHELL);
break;
case ACTOR_TRIPLE_RED_SHELL:
update_actor_triple_shell((TripleShellParent *) actor, ACTOR_RED_SHELL);
break;
case ACTOR_MARIO_SIGN:
update_actor_mario_sign(actor);
break;
case ACTOR_WARIO_SIGN:
update_actor_wario_sign(actor);
break;
case ACTOR_RAILROAD_CROSSING:
update_actor_railroad_crossing((struct RailroadCrossing *) actor);
break;
case ACTOR_TREE_MARIO_RACEWAY:
case ACTOR_TREE_YOSHI_VALLEY:
case ACTOR_TREE_ROYAL_RACEWAY:
case ACTOR_TREE_MOO_MOO_FARM:
case ACTOR_PALM_TREE:
case ACTOR_UNKNOWN_0x1A: // A plant?
case ACTOR_UNKNOWN_0x1B:
case ACTOR_TREE_BOWSERS_CASTLE:
case ACTOR_TREE_FRAPPE_SNOWLAND:
case ACTOR_CACTUS1_KALAMARI_DESERT:
case ACTOR_CACTUS2_KALAMARI_DESERT:
case ACTOR_CACTUS3_KALAMARI_DESERT:
case ACTOR_BUSH_BOWSERS_CASTLE:
update_actor_static_plant(actor);
break;
case ACTOR_YOSHI_EGG:
update_actor_yoshi_egg((struct YoshiValleyEgg *) actor);
break;
}
}
evaluate_collision_for_destructible_actors();
check_player_use_item();
}