Files
mk64/data
Tyler McGavran cdb3ca63aa Change some "char" terminology to "glyph" (#107)
This matches more closely with similar functions in SM64

Identified a LUT for the segmented address of each glyph's texture

CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in
 the map don't exactly match the texture width for the given glyph. They
 likely have more to do with how the glyph is drawn on screen rather than
 being a measure of its true width.

There are other LUT-like entries in data_0DD0A0_2 that clearly contain
 glyph textures, but it's not clear how they differ from the "main"
 LUT.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-20 14:49:37 -07:00
..
2020-10-14 21:13:33 -07:00
2020-10-14 21:13:33 -07:00
2021-03-02 01:48:17 -07:00
2020-10-14 21:13:33 -07:00
2021-10-29 23:26:43 -06:00
2021-03-02 01:48:17 -07:00
2020-10-14 21:13:33 -07:00
2020-10-14 21:13:33 -07:00