mirror of
https://github.com/n64decomp/mk64
synced 2026-06-05 02:38:07 -04:00
4c4efd28f8
* match func_80000D3C + some renames * Improved matching for init_game(). * Match thread5_game_logic * Added osViModeTable and osCreateViManager from libultra
85 lines
2.5 KiB
C
85 lines
2.5 KiB
C
#include <ultra64.h>
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#include <PR/gu.h>
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#include <macros.h>
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#include "main.h"
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extern Gfx *gDisplayListHead;
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struct UnkStruct80287560 {
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s16 unk0;
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s16 unk2;
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s32 unk4;
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s32 unk8;
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}; // 0xC
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extern struct UnkStruct80287560 D_80287560[];
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extern s32 D_802874FC;
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extern u32 D_80287550;
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extern s32 D_80287554;
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extern u16 D_800DC5C0;
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extern u32 D_800DC524;
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extern Gfx D_00284F70[];
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extern Gfx D_00284EE0[];
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extern f32 D_801646F0, D_801646F4, D_801646F8, D_801646FC,
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D_80164700, D_80164704, D_80164708, D_8016470C, D_80164710;
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extern f32 D_80150130, D_80150148, D_8015014C, D_80150150;
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void func_80281C40(void) {
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s32 i;
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for (i = 0; i < D_802874FC; i++) {
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func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, D_80287560[i].unk8, D_80287560[i].unk4);
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}
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}
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void func_80281CB4(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
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if (D_802874FC < 0x1E) {
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D_80287560[D_802874FC].unk0 = arg0;
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D_80287560[D_802874FC].unk2 = arg1;
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D_80287560[D_802874FC].unk4 = arg3;
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D_80287560[D_802874FC].unk8 = arg2;
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D_802874FC++;
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}
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}
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void func_80281D00(void) {
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// could be a struct,
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// but for now we have the oddest way to match this function
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u16 sp64[48];
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func_802A53A4();
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func_802A3E3C();
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if (D_80287550 != 0xFFFF) {
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clear_framebuffer(0);
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if (D_80287554 >= 4) {
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D_800DC5C0 = 0;
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D_800DC524 = D_80287550;
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}
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D_80287554++;
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return;
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}
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func_8028150C();
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gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
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guPerspective((Mtx*) &gGfxPool->buffer[8], &sp64[39], D_80150130, D_80150148, D_80150150, D_8015014C, 1.0f);
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gDPHalf1(gDisplayListHead++, sp64[39]);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->buffer[8]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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guLookAt((Mtx*) &gGfxPool->buffer[56], D_801646F0, D_801646F4, D_801646F8, D_801646FC, D_80164700, D_80164704, D_80164708, D_8016470C, D_80164710);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->buffer[56]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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func_802B53C8(&sp64[6]);
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func_802B4FF8(&sp64[6], 0);
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gSPDisplayList(gDisplayListHead++, &D_00284F70);
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func_800212B4();
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gSPDisplayList(gDisplayListHead++, &D_00284EE0);
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// sp38 = &D_00284EE0;
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func_80281438();
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func_80058090(0);
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func_80021B0C();
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gSPDisplayList(gDisplayListHead++, &D_00284EE0);
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func_80093F10();
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func_80284CC0();
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func_80281C40();
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func_802A3E3C();
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}
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