Files
mk64/src/racing/skybox_and_splitscreen.c
T
2024-09-22 16:43:33 -06:00

1477 lines
53 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <PR/gbi.h>
#include <mk64.h>
#include "skybox_and_splitscreen.h"
#include "code_800029B0.h"
#include <common_structs.h>
#include "memory.h"
#include "camera.h"
#include <assets/common_data.h>
#include "render_player.h"
#include "code_80057C60.h"
#include "code_80091750.h"
#include "actors.h"
#include "render_courses.h"
#include "math_util.h"
#include "main.h"
#include "menus.h"
Vp D_802B8880[] = {
{ { { 640, 480, 511, 0 }, { 640, 480, 511, 0 } } },
};
Vtx D_802B8890[] = {
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx D_802B8910[] = {
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx D_802B8990[] = {
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx D_802B8A10[] = {
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
void func_802A3730(struct UnkStruct_800DC5EC* arg0) {
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
s32 screenWidth = arg0->screenWidth * 2;
s32 screenHeight = arg0->screenHeight * 2;
s32 screenStartX = arg0->screenStartX * 4;
s32 screenStartY = arg0->screenStartY * 4;
arg0->viewport.vp.vscale[0] = screenWidth;
arg0->viewport.vp.vscale[1] = screenHeight;
arg0->viewport.vp.vscale[2] = 511;
arg0->viewport.vp.vscale[3] = 0;
arg0->viewport.vp.vtrans[0] = screenStartX;
arg0->viewport.vp.vtrans[1] = screenStartY;
arg0->viewport.vp.vtrans[2] = 511;
arg0->viewport.vp.vtrans[3] = 0;
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&arg0->viewport));
screenWidth /= 4;
screenHeight /= 4;
screenStartX /= 4;
screenStartY /= 4;
lrx = screenStartX + screenWidth;
if (lrx > SCREEN_WIDTH) {
lrx = SCREEN_WIDTH;
}
lry = screenStartY + screenHeight;
if (lry > SCREEN_HEIGHT) {
lry = SCREEN_HEIGHT;
}
ulx = 0;
uly = 0;
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
}
UNUSED void func_802A38AC(void) {
}
void func_802A38B4(void) {
init_rdp();
select_framebuffer();
gDPFullSync(gDisplayListHead++);
gSPEndDisplayList(gDisplayListHead++);
if (gQuitToMenuTransitionCounter != 0) {
gQuitToMenuTransitionCounter--;
return;
}
gGamestateNext = gGotoMode;
gGamestate = 255;
gIsInQuitToMenuTransition = 0;
gQuitToMenuTransitionCounter = 0;
D_800E86A4 = 1;
switch (gGotoMode) {
case START_MENU_FROM_QUIT:
if (gMenuSelection != LOGO_INTRO_MENU) {
gMenuSelection = START_MENU;
}
break;
case MAIN_MENU_FROM_QUIT:
gMenuSelection = MAIN_MENU;
break;
case PLAYER_SELECT_MENU_FROM_QUIT:
gMenuSelection = CHARACTER_SELECT_MENU;
break;
case COURSE_SELECT_MENU_FROM_QUIT:
gMenuSelection = COURSE_SELECT_MENU;
break;
}
}
void func_802A39E0(struct UnkStruct_800DC5EC* arg0) {
s32 ulx = arg0->screenStartX - (arg0->screenWidth / 2);
s32 uly = arg0->screenStartY - (arg0->screenHeight / 2);
s32 lrx = arg0->screenStartX + (arg0->screenWidth / 2);
s32 lry = arg0->screenStartY + (arg0->screenHeight / 2);
if (ulx < 0) {
ulx = 0;
}
if (uly < 0) {
uly = 0;
}
if (lrx > SCREEN_WIDTH) {
lrx = SCREEN_WIDTH;
}
if (lry > SCREEN_HEIGHT) {
lry = SCREEN_HEIGHT;
}
if (ulx >= lrx) {
lrx = ulx + 2;
}
if (uly >= lry) {
lry = uly + 2;
}
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetDepthImage(gDisplayListHead++, gPhysicalZBuffer);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gPhysicalZBuffer);
gDPSetFillColor(gDisplayListHead++, 0xFFFCFFFC);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPFillRectangle(gDisplayListHead++, ulx, uly, lrx - 1, lry - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer])); // 0x1FFFFFFF
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
gDPSetDepthSource(gDisplayListHead++, G_ZS_PIXEL);
}
/**
* Initialize the z-buffer for the current frame.
*/
void init_z_buffer(void) {
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetDepthImage(gDisplayListHead++, gPhysicalZBuffer);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gPhysicalZBuffer);
gDPSetFillColor(gDisplayListHead++, 0xFFFCFFFC);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 0, 0, 319, 239);
gDPPipeSync(gDisplayListHead++);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
gDPSetDepthSource(gDisplayListHead++, G_ZS_PIXEL);
}
/**
* Sets the initial RDP (Reality Display Processor) rendering settings.
**/
void init_rdp(void) {
gDPPipeSync(gDisplayListHead++);
gDPPipelineMode(gDisplayListHead++, G_PM_1PRIMITIVE);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetTextureLOD(gDisplayListHead++, G_TL_TILE);
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
gDPSetTextureDetail(gDisplayListHead++, G_TD_CLAMP);
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
gDPSetTextureConvert(gDisplayListHead++, G_TC_FILT);
gDPSetCombineKey(gDisplayListHead++, G_CK_NONE);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetColorDither(gDisplayListHead++, G_CD_DISABLE);
gDPPipeSync(gDisplayListHead++);
gSPClipRatio(gDisplayListHead++, FRUSTRATIO_1);
}
UNUSED void func_802A40A4(void) {
}
UNUSED void func_802A40AC(void) {
}
UNUSED void func_802A40B4(void) {
}
UNUSED void func_802A40BC(void) {
}
UNUSED void func_802A40C4(void) {
}
UNUSED void func_802A40CC(void) {
}
UNUSED void func_802A40D4(void) {
}
UNUSED void func_802A40DC(void) {
}
UNUSED s32 set_viewport2(void) {
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_800DC5EC->viewport));
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++,
G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH | G_CLIPPING);
}
void set_viewport(void) {
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_802B8880));
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
}
/**
* Tells the RDP which of the three framebuffers it shall draw to.
*/
void select_framebuffer(void) {
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetFillColor(gDisplayListHead++, GPACK_RGBA5551(D_800DC5D0, D_800DC5D4, D_800DC5D8, 1) << 0x10 |
GPACK_RGBA5551(D_800DC5D0, D_800DC5D4, D_800DC5D8, 1));
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
void func_802A4300(void) {
if (gActiveScreenMode == SCREEN_MODE_1P) {
return;
}
if (D_800DC5B0 != 0) {
return;
}
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetFillColor(gDisplayListHead++, 0x00010001);
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_802B8880));
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPPipeSync(gDisplayListHead++);
switch (gActiveScreenMode) {
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
gDPFillRectangle(gDisplayListHead++, 157, 0, 159, 239);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
gDPFillRectangle(gDisplayListHead++, 0, 119, 319, 121);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
gDPFillRectangle(gDisplayListHead++, 157, 0, 159, 239);
gDPFillRectangle(gDisplayListHead++, 0, 119, 319, 121);
break;
}
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
struct Skybox {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
};
UNUSED Gfx D_802B8A90[] = {
gsDPPipeSync(),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetFillColor(0x00000000),
gsDPFillRectangle(0, 0, 319, 239),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPEndDisplayList(),
};
struct Skybox sSkyColors[] = {
#include "assets/course_metadata/sSkyColors.inc.c"
};
// struct Skybox sSkyColors[] = {
// {128, 4280, 6136, 216, 7144, 32248},
// {255, 255, 255, 255, 255, 255},
// {48, 1544, 49528, 0, 0, 0},
// {0, 0, 0, 0, 0, 0},
// {113, 70, 255, 255, 184, 99},
// {28, 11, 90, 0, 99, 164},
// {48, 1688, 54136, 216, 7144, 32248},
// {238, 144, 255, 255, 224, 240},
// {128, 4280, 6136, 216, 7144, 32248},
// {0, 18, 255, 197, 211, 255},
// {0, 2, 94, 209, 65, 23},
// {195, 231, 255, 255, 0xc0, 0},
// {128, 4280, 6136, 216, 7144, 32248},
// {0, 0, 0, 0, 0, 0},
// {20, 30, 56, 40, 60, 110},
// {128, 4280, 6136, 216, 7144, 32248},
// {0, 0, 0, 0, 0, 0},
// {113, 70, 255, 255, 184, 99},
// {255, 174, 0, 255, 229, 124},
// {0, 0, 0, 0, 0, 0},
// {238, 144, 255, 255, 224, 240},
// };
struct Skybox sSkyColors2[] = {
#include "assets/course_metadata/sSkyColors2.inc.c"
};
void func_802A450C(Vtx* skybox) {
s32 i;
if (D_800DC5BC != 0) {
if (D_801625EC < 0) {
D_801625EC = 0;
}
if (D_801625F4 < 0) {
D_801625F4 = 0;
}
if (D_801625F0 < 0) {
D_801625F0 = 0;
}
if (D_801625EC > 255) {
D_801625EC = 255;
}
if (D_801625F4 > 255) {
D_801625F4 = 255;
}
if (D_801625F0 > 255) {
D_801625F0 = 255;
}
for (i = 0; i < 8; i++) {
skybox[i].v.cn[0] = (s16) D_801625EC;
skybox[i].v.cn[1] = (s16) D_801625F4;
skybox[i].v.cn[2] = (s16) D_801625F0;
}
return;
}
skybox[0].v.cn[0] = sSkyColors[gCurrentCourseId].unk0;
skybox[0].v.cn[1] = sSkyColors[gCurrentCourseId].unk2;
skybox[0].v.cn[2] = sSkyColors[gCurrentCourseId].unk4;
skybox[1].v.cn[0] = sSkyColors[gCurrentCourseId].unk6;
skybox[1].v.cn[1] = sSkyColors[gCurrentCourseId].unk8;
skybox[1].v.cn[2] = sSkyColors[gCurrentCourseId].unkA;
skybox[2].v.cn[0] = sSkyColors[gCurrentCourseId].unk6;
skybox[2].v.cn[1] = sSkyColors[gCurrentCourseId].unk8;
skybox[2].v.cn[2] = sSkyColors[gCurrentCourseId].unkA;
skybox[3].v.cn[0] = sSkyColors[gCurrentCourseId].unk0;
skybox[3].v.cn[1] = sSkyColors[gCurrentCourseId].unk2;
skybox[3].v.cn[2] = sSkyColors[gCurrentCourseId].unk4;
skybox[4].v.cn[0] = sSkyColors2[gCurrentCourseId].unk0;
skybox[4].v.cn[1] = sSkyColors2[gCurrentCourseId].unk2;
skybox[4].v.cn[2] = sSkyColors2[gCurrentCourseId].unk4;
skybox[5].v.cn[0] = sSkyColors2[gCurrentCourseId].unk6;
skybox[5].v.cn[1] = sSkyColors2[gCurrentCourseId].unk8;
skybox[5].v.cn[2] = sSkyColors2[gCurrentCourseId].unkA;
skybox[6].v.cn[0] = sSkyColors2[gCurrentCourseId].unk6;
skybox[6].v.cn[1] = sSkyColors2[gCurrentCourseId].unk8;
skybox[6].v.cn[2] = sSkyColors2[gCurrentCourseId].unkA;
skybox[7].v.cn[0] = sSkyColors2[gCurrentCourseId].unk0;
skybox[7].v.cn[1] = sSkyColors2[gCurrentCourseId].unk2;
skybox[7].v.cn[2] = sSkyColors2[gCurrentCourseId].unk4;
}
void func_802A487C(Vtx* arg0, UNUSED struct UnkStruct_800DC5EC* arg1, UNUSED s32 arg2, UNUSED s32 arg3,
UNUSED f32* arg4) {
init_rdp();
if (gCurrentCourseId != COURSE_RAINBOW_ROAD) {
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_0D008E98), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, &arg0[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
}
void func_802A4A0C(Vtx* vtx, struct UnkStruct_800DC5EC* arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32* arg4) {
Camera* camera = arg1->camera;
s16 temp_t5;
f32 temp_f0;
UNUSED s32 pad[2];
UNUSED u16 pad2;
u16 sp128;
Mat4 matrix1;
Mat4 matrix2;
Mat4 matrix3;
Vec3f sp5C;
f32 sp58;
func_802A450C(vtx);
sp5C[0] = 0.0f;
sp5C[1] = 0.0f;
sp5C[2] = 30000.0f;
func_802B5564(matrix1, &sp128, camera->unk_B4, gScreenAspect, D_80150150, D_8015014C, 1.0f);
func_802B5794(matrix2, camera->pos, camera->lookAt);
mtxf_multiplication(matrix3, matrix1, matrix2);
sp58 = ((matrix3[0][3] * sp5C[0]) + (matrix3[1][3] * sp5C[1]) + (matrix3[2][3] * sp5C[2])) + matrix3[3][3];
mtxf_translate_vec3f_mat4(sp5C, matrix3);
temp_f0 = (1.0 / sp58);
sp5C[0] *= temp_f0;
sp5C[1] *= temp_f0;
sp5C[0] *= 160.0f;
sp5C[1] *= 120.0f;
temp_t5 = 120 - (s16) sp5C[1];
arg1->cameraHeight = temp_t5;
vtx[1].v.ob[1] = temp_t5;
vtx[2].v.ob[1] = temp_t5;
vtx[4].v.ob[1] = temp_t5;
vtx[7].v.ob[1] = temp_t5;
init_rdp();
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_0D008E98), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, &vtx[0], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
if (gCurrentCourseId == COURSE_RAINBOW_ROAD) {
gSPVertex(gDisplayListHead++, &vtx[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
}
void func_802A4D18(void) {
if (gGamestate != 4) {
D_8015014C = 6800.0f;
D_80150150 = 3.0f;
} else {
switch (gCurrentCourseId) {
case COURSE_BOWSER_CASTLE:
case COURSE_BANSHEE_BOARDWALK:
case COURSE_RAINBOW_ROAD:
case COURSE_BLOCK_FORT:
case COURSE_SKYSCRAPER:
D_8015014C = 2700.0f;
D_80150150 = 2.0f;
break;
case COURSE_CHOCO_MOUNTAIN:
case COURSE_DOUBLE_DECK:
D_8015014C = 1500.0f;
D_80150150 = 2.0f;
break;
case COURSE_KOOPA_BEACH:
D_8015014C = 5000.0f;
D_80150150 = 1.0f;
break;
case COURSE_WARIO_STADIUM:
D_8015014C = 4800.0f;
D_80150150 = 10.0f;
break;
case COURSE_MARIO_RACEWAY:
case COURSE_YOSHI_VALLEY:
case COURSE_FRAPPE_SNOWLAND:
case COURSE_ROYAL_RACEWAY:
case COURSE_LUIGI_RACEWAY:
case COURSE_MOO_MOO_FARM:
case COURSE_TOADS_TURNPIKE:
case COURSE_SHERBET_LAND:
case COURSE_DK_JUNGLE:
D_8015014C = 4500.0f;
D_80150150 = 9.0f;
break;
case COURSE_KALAMARI_DESERT:
D_8015014C = 7000.0f;
D_80150150 = 10.0f;
break;
default:
D_8015014C = 6800.0f;
D_80150150 = 3.0f;
break;
}
}
switch (gScreenModeSelection) { /* switch 1; irregular */
case SCREEN_MODE_1P: /* switch 1 */
gScreenAspect = 1.33333334f;
return;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: /* switch 1 */
gScreenAspect = 0.66666667f;
return;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: /* switch 1 */
gScreenAspect = 2.66666667f;
return;
case SCREEN_MODE_3P_4P_SPLITSCREEN: /* switch 1 */
gScreenAspect = 1.33333334f;
return;
}
}
void func_802A4EF4(void) {
switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
func_8001F394(gPlayerOne, &gCameraZoom[0]);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
func_8001F394(gPlayerOne, &gCameraZoom[0]);
func_8001F394(gPlayerTwo, &gCameraZoom[1]);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
func_8001F394(gPlayerOne, &gCameraZoom[0]);
func_8001F394(gPlayerTwo, &gCameraZoom[1]);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
func_8001F394(gPlayerOne, &gCameraZoom[0]);
func_8001F394(gPlayerTwo, &gCameraZoom[1]);
func_8001F394(gPlayerThree, &gCameraZoom[2]);
func_8001F394(gPlayerFour, &gCameraZoom[3]);
break;
}
}
void func_802A5004(void) {
init_rdp();
func_802A3730(D_800DC5F0);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
func_802A39E0(D_800DC5F0);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80057FC4(2);
func_802A487C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80093A30(2);
}
}
void func_802A50EC(void) {
init_rdp();
func_802A3730(D_800DC5EC);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
func_802A39E0(D_800DC5EC);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, D_800DC5EC, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[0]);
func_80057FC4(1);
func_802A487C((Vtx*) D_802B8890, D_800DC5EC, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[0]);
func_80093A30(1);
}
}
void func_802A51D4(void) {
init_rdp();
func_802A39E0(D_800DC5EC);
func_802A3730(D_800DC5EC);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, D_800DC5EC, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[0]);
func_80057FC4(3);
func_802A487C((Vtx*) D_802B8890, D_800DC5EC, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[0]);
func_80093A30(3);
}
}
void func_802A52BC(void) {
init_rdp();
func_802A39E0(D_800DC5F0);
func_802A3730(D_800DC5F0);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80057FC4(4);
func_802A487C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80093A30(4);
}
}
void func_802A53A4(void) {
move_segment_table_to_dmem();
init_rdp();
func_802A3730(D_800DC5EC);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
init_z_buffer();
select_framebuffer();
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, D_800DC5EC, 0x140, 0xF0, &gCameraZoom[0]);
if (gGamestate != CREDITS_SEQUENCE) {
func_80057FC4(0);
}
func_802A487C((Vtx*) D_802B8890, D_800DC5EC, 0x140, 0xF0, &gCameraZoom[0]);
func_80093A30(0);
}
}
void func_802A54A8(void) {
init_rdp();
func_802A39E0(D_800DC5EC);
func_802A3730(D_800DC5EC);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, D_800DC5EC, 0x140, 0xF0, &gCameraZoom[0]);
func_80057FC4(8);
func_802A487C((Vtx*) D_802B8890, D_800DC5EC, 0x140, 0xF0, &gCameraZoom[0]);
func_80093A30(8);
}
}
void func_802A5590(void) {
init_rdp();
func_802A39E0(D_800DC5F0);
func_802A3730(D_800DC5F0);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80057FC4(9);
func_802A487C((Vtx*) D_802B8910, D_800DC5F0, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[1]);
func_80093A30(9);
}
}
void func_802A5678(void) {
init_rdp();
func_802A39E0(D_800DC5F4);
func_802A3730(D_800DC5F4);
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8990, D_800DC5F4, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[2]);
func_80057FC4(10);
func_802A487C((Vtx*) D_802B8990, D_800DC5F4, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[2]);
func_80093A30(10);
}
}
void func_802A5760(void) {
init_rdp();
gSPClearGeometryMode(gDisplayListHead++, 0xFFFFFFFF);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (gPlayerCountSelection1 == 3) {
gDPPipeSync(gDisplayListHead++);
func_802A39E0(D_800DC5F8);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetFillColor(gDisplayListHead++, 0x00010001);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 160, 120, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 160, 120, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
func_802A3730(D_800DC5F8);
} else {
func_802A3730(D_800DC5F8);
func_802A39E0(D_800DC5F8);
if (D_800DC5B4 != 0) {
func_802A4A0C(D_802B8A10, D_800DC5F8, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[3]);
func_80057FC4(11);
func_802A487C(D_802B8A10, D_800DC5F8, SCREEN_WIDTH, SCREEN_HEIGHT, &gCameraZoom[3]);
func_80093A30(11);
}
}
}
void render_player_one_1p_screen(void) {
Camera* camera = &cameras[0];
UNUSED s32 pad[4];
u16 perspNorm;
UNUSED s32 pad2[2];
#ifdef VERSION_EU
f32 sp9C;
#endif
UNUSED s32 pad3;
Mat4 matrix;
#ifdef VERSION_EU
sp9C = gScreenAspect * 1.2f;
#endif
func_802A53A4();
init_rdp();
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5EC);
render_object(RENDER_SCREEN_MODE_1P_PLAYER_ONE);
render_players_on_screen_one();
func_8029122C(D_800DC5EC, PLAYER_ONE);
func_80021B0C();
render_item_boxes(D_800DC5EC);
render_player_snow_effect(RENDER_SCREEN_MODE_1P_PLAYER_ONE);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_1P_PLAYER_ONE);
}
func_80093A5C(RENDER_SCREEN_MODE_1P_PLAYER_ONE);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_1P_PLAYER_ONE);
}
}
void render_player_one_2p_screen_vertical(void) {
Camera* camera = &cameras[0];
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
#else
UNUSED f32 sp9C;
#endif
func_802A50EC();
#ifdef VERSION_EU
sp9C = gScreenAspect * 1.2f;
#endif
init_rdp();
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5EC);
render_object(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE);
render_players_on_screen_one();
func_8029122C(D_800DC5EC, PLAYER_ONE);
func_80021B0C();
render_item_boxes(D_800DC5EC);
render_player_snow_effect(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE);
}
func_80093A5C(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE);
}
D_8015F788 += 1;
}
void render_player_two_2p_screen_vertical(void) {
Camera* camera = &cameras[1];
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
#else
UNUSED f32 sp9C;
#endif
func_802A5004();
init_rdp();
func_802A3730(D_800DC5F0);
#ifdef VERSION_EU
sp9C = gScreenAspect * 1.2f;
#endif
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5F0);
render_object(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO);
render_players_on_screen_two();
func_8029122C(D_800DC5F0, PLAYER_TWO);
func_80021C78();
render_item_boxes(D_800DC5F0);
func_80058BF4();
render_player_snow_effect(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO);
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO);
}
func_80093A5C(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO);
}
D_8015F788 += 1;
}
void render_player_one_2p_screen_horizontal(void) {
Camera* camera = &cameras[0];
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
#endif
func_802A51D4();
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
init_rdp();
func_802A3730(D_800DC5EC);
#ifdef VERSION_EU
sp9C = gScreenAspect * 1.2f;
#endif
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5EC);
render_object(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE);
render_players_on_screen_one();
func_8029122C(D_800DC5EC, PLAYER_ONE);
func_80021B0C();
render_item_boxes(D_800DC5EC);
render_player_snow_effect(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE);
}
func_80093A5C(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE);
}
D_8015F788 += 1;
}
void render_player_two_2p_screen_horizontal(void) {
Camera* camera = &cameras[1];
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
#endif
func_802A52BC();
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
init_rdp();
func_802A3730(D_800DC5F0);
#ifdef VERSION_EU
sp9C = gScreenAspect * 1.2f;
#endif
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5F0);
render_object(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO);
render_players_on_screen_two();
func_8029122C(D_800DC5F0, PLAYER_TWO);
func_80021C78();
render_item_boxes(D_800DC5F0);
render_player_snow_effect(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO);
}
func_80093A5C(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO);
}
D_8015F788 += 1;
}
void render_player_one_3p_4p_screen(void) {
Camera* camera = camera1;
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
sp9C = gScreenAspect * 1.2f;
#endif
func_802A54A8();
init_rdp();
func_802A3730(D_800DC5EC);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5EC);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5EC);
render_object(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE);
render_players_on_screen_one();
func_8029122C(D_800DC5EC, PLAYER_ONE);
func_80021B0C();
render_item_boxes(D_800DC5EC);
render_player_snow_effect(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE);
}
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE);
}
D_8015F788 += 1;
}
void render_player_two_3p_4p_screen(void) {
Camera* camera = camera2;
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
sp9C = gScreenAspect * 1.2f;
#endif
func_802A5590();
init_rdp();
func_802A3730(D_800DC5F0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[1], &perspNorm, gCameraZoom[1], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[1], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5F0);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[1]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5F0);
render_object(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO);
render_players_on_screen_two();
func_8029122C(D_800DC5F0, PLAYER_TWO);
func_80021C78();
render_item_boxes(D_800DC5F0);
render_player_snow_effect(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO);
}
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO);
}
D_8015F788 += 1;
}
void render_player_three_3p_4p_screen(void) {
Camera* camera = camera3;
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
sp9C = gScreenAspect * 1.2f;
#endif
func_802A5678();
init_rdp();
func_802A3730(D_800DC5F4);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[2], &perspNorm, gCameraZoom[2], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[2], &perspNorm, gCameraZoom[2], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[2]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[2], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5F4);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[2]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5F4);
render_object(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE);
render_players_on_screen_three();
func_8029122C(D_800DC5F4, PLAYER_THREE);
func_80021D40();
render_item_boxes(D_800DC5F4);
render_player_snow_effect(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE);
}
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE);
}
D_8015F788 += 1;
}
void render_player_four_3p_4p_screen(void) {
Camera* camera = camera4;
UNUSED s32 pad[2];
u16 perspNorm;
Mat4 matrix;
#ifdef VERSION_EU
f32 sp9C;
sp9C = gScreenAspect * 1.2f;
#endif
func_802A5760();
if (gPlayerCountSelection1 == 3) {
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
}
D_8015F788 += 1;
return;
}
init_rdp();
func_802A3730(D_800DC5F8);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
#ifdef VERSION_EU
guPerspective(&gGfxPool->mtxPersp[3], &perspNorm, gCameraZoom[3], sp9C, D_80150150, D_8015014C, 1.0f);
#else
guPerspective(&gGfxPool->mtxPersp[3], &perspNorm, gCameraZoom[3], gScreenAspect, D_80150150, D_8015014C, 1.0f);
#endif
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[3]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[3], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(D_800DC5F8);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[3]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(D_800DC5F8);
render_object(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
render_players_on_screen_four();
func_8029122C(D_800DC5F8, PLAYER_FOUR);
func_80021DA8();
render_item_boxes(D_800DC5F8);
render_player_snow_effect(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
func_80058BF4();
if (D_800DC5B8 != 0) {
func_80058C20(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
}
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
}
D_8015F788 += 1;
}
void func_802A74BC(void) {
struct UnkStruct_800DC5EC* wrapper = &D_8015F480[0];
Player* player = &gPlayers[0];
Camera* camera = &cameras[0];
struct Controller* controller = &gControllers[0];
// struct? size = 0x10. unk++ doesn't work cause s32 too small.
s32* unk = &D_8015F790[0];
s32 i;
for (i = 0; i < 4; i++) {
wrapper->controllers = controller;
wrapper->camera = camera;
wrapper->player = player;
wrapper->unkC = unk;
wrapper->screenWidth = 4;
wrapper->screenHeight = 4;
wrapper->pathCounter = 1;
switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
if (i == 0) {
wrapper->screenStartX = 160;
}
wrapper->screenStartY = 120;
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
if (i == 0) {
wrapper->screenStartX = 80;
wrapper->screenStartY = 120;
} else if (i == 1) {
wrapper->screenStartX = 240;
wrapper->screenStartY = 120;
}
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
if (i == 0) {
wrapper->screenStartX = 160;
wrapper->screenStartY = 60;
} else if (i == 1) {
wrapper->screenStartX = 160;
wrapper->screenStartY = 180;
}
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (i == 0) {
wrapper->screenStartX = 80;
wrapper->screenStartY = 60;
} else if (i == 1) {
wrapper->screenStartX = 240;
wrapper->screenStartY = 60;
} else if (i == 2) {
wrapper->screenStartX = 80;
wrapper->screenStartY = 180;
} else {
wrapper->screenStartX = 240;
wrapper->screenStartY = 180;
}
break;
}
player++;
camera++;
wrapper++;
unk += 0x10;
}
}
void copy_framebuffer(s32 arg0, s32 arg1, s32 width, s32 height, u16* source, u16* target) {
s32 var_v1;
s32 var_a1;
s32 targetIndex;
s32 sourceIndex;
targetIndex = 0;
for (var_v1 = 0; var_v1 < height; var_v1++) {
sourceIndex = ((arg1 + var_v1) * 320) + arg0;
for (var_a1 = 0; var_a1 < width; var_a1++, targetIndex++, sourceIndex++) {
target[targetIndex] = source[sourceIndex];
}
}
}
void func_802A7728(void) {
s16 temp_v0;
if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) {
D_800DC5DC = 0;
} else {
D_800DC5DC = 128;
}
D_800DC5E0 = 0;
temp_v0 = (s16) sRenderedFramebuffer - 1;
if (temp_v0 < 0) {
temp_v0 = 2;
} else if (temp_v0 > 2) {
temp_v0 = 0;
}
copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32, (u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32, (u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x9800));
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32, (u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xA800));
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xB800));
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32, (u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xC800));
copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xD800));
}
void func_802A7940(void) {
s16 temp_v0;
if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) {
D_800DC5DC = 0;
} else {
D_800DC5DC = 128;
}
D_800DC5E0 = 0;
temp_v0 = (s16) sRenderedFramebuffer - 1;
if (temp_v0 < 0) {
temp_v0 = 2;
} else if (temp_v0 > 2) {
temp_v0 = 0;
}
copy_framebuffer(D_800DC5DC, D_800DC5E0, 0x40, 0x20, (u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xF800));
copy_framebuffer(D_800DC5DC + 0x40, D_800DC5E0, 0x40, 0x20,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x10800));
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 0x20, 0x40, 0x20,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x11800));
copy_framebuffer(D_800DC5DC + 0x40, D_800DC5E0 + 0x20, 0x40, 0x20,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x12800));
copy_framebuffer(D_800DC5DC, D_800DC5E0 + 0x40, 0x40, 0x20,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x13800));
copy_framebuffer(D_800DC5DC + 0x40, D_800DC5E0 + 0x40, 0x40, 0x20,
(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[temp_v0]),
(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x14800));
}