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mk64/include
Jed Grabman 6b08e60fe6 Document time trial input replay system (#730)
* Document time trial input replay system

Documents how the input replay system works in time trials. This is used for
* Course ghosts (on the raceways)
* Player ghosts
* Replays

* Rename ghosts/replays and minor cleanup

Refer to staff and player ghosts in time trials as replays.
Refer to the basic replay as a "post time trial replay"
Change variable / function names to reflect terminology change

* Define replay magic values

* Rename staff_ghosts files to replays

Renames staff_ghosts files to replays, since they also deal with player ghosts and post time trial replays.

Also, changes staff_ghosts_loop -> replays_loop

* REPLAY_NOT_FRAME_COUNTER -> REPLAY_CLEAR_FRAME_COUNTER

* Add replays header and format

* Update replays.c

* Name load replay functions

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-28 16:36:36 -06:00
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