Files
mk64/include/spline.h
T
coco875 17a6f4bb3d update clang and add action (#664)
* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 15:27:53 -06:00

74 lines
2.1 KiB
C

#ifndef SPLINE_H
#define SPLINE_H
#include <common_structs.h>
/*
These are some very good videos about splines/Bezier curves in general
The Beauty of Bezier Curves
https://www.youtube.com/watch?v=aVwxzDHniEw
The Continuity of Splines
https://www.youtube.com/watch?v=jvPPXbo87ds
*/
/*
This stuff is all about the b-splines used objects like Lakitu and the Boos on Banshee Boardwalk
For splines used during the award ceremony and credits, see src/ending/ceremony_and_credits.h
*/
typedef struct {
/* 0x0 */ Vec3s pos;
// Don't really know what to call this member.
// It somehow controls the speed of travel along a segment of the spline but I don't really get how it works
/* 0x6 */ s16 velocity;
} SplineControlPoint; // size = 0x8
// WARNING!!!
// You really, really shouldn't use this type for actual spline data. This is intended as a generic SplineData
// type. I would use a union, but that would cause significant ugliness elsewhere in the codebase
typedef struct {
// This name is a little misleading
// The control point arrays have more control points in them than this number indicates. Not sure why though.
s16 numControlPoints;
// This has to be an array for this to work, so just make it size 1
SplineControlPoint controlPoints[];
} SplineData;
// All other SplineDataXX types are for use as data only. The size of the array in them matters a lot.
// But object structs should never have members with these types, just use the plain SplineData type
// Ghosts in BansheeBoardwalk x 2
// Seagulls in KoopaTroopaBeach x 2
// Penguins in Sherbet Land x 1
// length of 23
// Ghosts in BansheeBoardwalk x 2
// Seagulls in KoopaTroopaBeach x 1
// length of 24
// Ghosts in BansheeBoardwalk x 1
// Seagulls in KoopaTroopaBeach x 1
// Penguins in Sherbet Land x 1
// length of 25
// Data of this type is unreferenced or only referenced in an unused function
// lenght of 4
// Lakitu Countdown
// length of 15
// Lakitu Checkered Flag
// length of 21
// length of 13
// Lakitu Second/Final Lap
// length of 12
// Lakitu Reverse
// length of 8
#endif