Files
mk64/include
Jed Grabman d3feca2536 Player bitflag attributes (#750)
* unk_044 initial documentation

* Define player.unk_044 magic values

* Turns more than 5 degrees

* Lakitu Effects

* UNK_0B6 (effect graphics) documentation

* UNK_002 documentation

* Document UNK_0DE and define magic values

* Use defined player types

* Rename `player->unk_0CA` to `lakitu_props`

* rename `player->unk_0B6` to `kart_graphics`

* Rename `player->unk_0DE` to `oobProps`

* rename `player->unk_044` to kartProps

* Formatting updates

* Use camelCase instead of snake_case for player properties

* Fix reference to wrong attribute in comment

* Rename `PRESS_A` to `THROTTLE`

Rename `PRESS_A` to `THROTTLE` to describe the Kart state, which may be slightly different than just pressing A.
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