mirror of
https://github.com/n64decomp/mk64
synced 2026-05-26 23:26:56 -04:00
7d23fcc063
* Fix some of the memory allocation in framebuffers Also includes a the questionable change of undoing a previously made match for func_80027A20. The changes made here remove an AVOID_UB usage and (I would argue) is therefore more "correct", but undoing a byte-for-byte match is admittedly bad. Also adds in some header files and updates some not-quite-right decomps to be slighly more accurate. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
25 lines
646 B
C
25 lines
646 B
C
#ifndef _FUNCTIONS_H_
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#define _FUNCTIONS_H_
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#include "common_structs.h"
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void mio0decode(u8* arg0, u8* arg1);
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void func_8000F2DC(void);
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void func_8000F628(void);
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void func_8000EEDC(void);
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void func_802B6540(f32* arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4);
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void func_80295BF8(s32 arg0);
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void func_8005D6C0(Player* player);
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void func_8006B7E4(Player* player, s32 arg1);
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void func_800267AC(Player* player, s8 arg1, s8 arg2);
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void func_8005D290(void);
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// TODO: should rot, arg4, and arg5 be rotx, roty, and rotz?
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void func_8001C4D0(f32 x, f32 y, f32 z, s16 rot, s16 arg4, s32 arg5);
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void func_8003DB5C(void);
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void func_8003D080(void);
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#endif
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