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* Document objects related code. * Including render/update objects code * Various renamings
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
#ifndef MATH_UTIL_H
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#define MATH_UTIL_H
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#include <PR/ultratypes.h>
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#include "types.h"
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//#define sins(x) gSineTable[(u16) (x) >> 4]
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//#define coss(x) gCosineTable[(u16) (x) >> 4]
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//#define min(a, b) ((a) <= (b) ? (a) : (b))
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//#define max(a, b) ((a) > (b) ? (a) : (b))
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#define sqr(x) ((x) * (x))
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// Here to appease the pragma gods
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double fabs(double x);
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s32 func_802B4F60(s32, Vec3f, s32, f32, f32);
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s32 render_set_position(Mat4, s32);
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f32 func_802B51E8(Vec3f, Vec3f);
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s32 get_angle_between_two_vectors(Vec3f, Vec3f);
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u32 func_802B5258(Vec3f, Vec3s);
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void vec3f_set(Vec3f, f32, f32, f32);
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void vec3s_set(Vec3s, s16, s16, s16);
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void *vec3f_copy_return(Vec3f, Vec3f);
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void vec3s_copy(Vec3s, Vec3s);
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void *vec3f_set_return(Vec3f, f32, f32, f32);
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void mtxf_copy(Mat4, Mat4);
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void mtxf_copy_n_element(s32*, s32*, s32);
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void mtxf_identity(Mat4);
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void add_translate_mat4_vec3f(Mat4, Mat4, Vec3f);
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void add_translate_mat4_vec3f_lite(Mat4, Mat4, Vec3f);
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void mtxf_translate(Mat4, Vec3f);
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void func_802B5564(Mat4, u16*, f32, f32, f32, f32, f32);
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void mtxf_rotate_x(Mat4, s16);
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void mtxf_rotate_y(Mat4, s16);
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void mtxf_s16_rotate_z(Mat4, s16);
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void func_802B5CAC(s16, s16, Vec3f);
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void func_802B5D30(s16, s16, s32);
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void func_802B5D64(uintptr_t, s16, s16, s32);
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void mtxf_scale(Mat4, f32);
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void mtxf_pos_rotation_xyz(Mat4, Vec3f, Vec3s);
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void mtxf_translate_vec3f_mat3(Vec3f, Mat3);
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void mtxf_translate_vec3f_mat4(Vec3f, Mat4);
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void func_802B64C4(Vec3f, s16);
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void calculate_orientation_matrix(Mat3, f32, f32, f32, s16);
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void calculate_rotation_matrix(Mat3, s16, f32, f32, f32);
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void func_802B6BC0(Mat4, s16, f32, f32, f32);
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void func_802B6D58(Mat4, Vec3f, Vec3f);
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void mtxf_multiplication(Mat4, Mat4, Mat4);
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void mtxf_to_mtx(Mtx*, Mat4);
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u16 atan2_lookup(f32, f32);
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u16 atan2s(f32, f32);
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f32 atan2f(f32, f32);
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s16 func_802B7C40(f32);
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s16 func_802B7CA8(f32);
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f32 calculate_vector_angle_xy(f32);
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u16 random_u16(void);
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u16 random_int(u16);
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s16 func_802B7F34(f32, f32, f32, f32);
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void func_802B7F7C(Vec3f, Vec3f, Vec3s);
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f32 sins(u16);
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f32 coss(u16);
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s32 is_visible_between_angle(u16, u16, u16);
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f32 is_within_render_distance(Vec3f, Vec3f, u16, f32, f32, f32);
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extern s32 D_802B91C0[];
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extern Vec3f D_802B91C8;
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// end of math_util.c variables
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extern u16 gRandomSeed16;
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#endif // MATH_UTIL_H
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