#ifndef Z_EN_COW_H
#define Z_EN_COW_H

#include "global.h"
#include "assets/objects/object_cow/object_cow.h"

#define EN_COW_TYPE(thisx) ((thisx)->params & 0xF)

#define EN_COW_FLAG_PLAYER_HAS_APPROACHED (1 << 1)
#define EN_COW_FLAG_WONT_GIVE_MILK (1 << 2)

typedef enum {
    /* 0 */ EN_COW_TYPE_DEFAULT,
    /* 1 */ EN_COW_TYPE_TAIL,
    /* 2 */ EN_COW_TYPE_ABDUCTED
} EnCowType;

struct EnCow;

typedef void (*EnCowActionFunc)(struct EnCow*, PlayState*);

typedef struct EnCow {
    /* 0x0000 */ Actor actor;
    /* 0x0144 */ ColliderCylinder colliders[2];
    /* 0x01DC */ SkelAnime skelAnime;
    /* 0x0220 */ Vec3s jointTable[COW_LIMB_MAX];
    /* 0x0244 */ Vec3s morphTable[COW_LIMB_MAX];
    /* 0x0268 */ Vec3s headTilt;
    /* 0x026E */ u16 flags;
    /* 0x0270 */ u16 animTimer;
    /* 0x0272 */ u16 animCycle;
    /* 0x0274 */ EnCowActionFunc actionFunc;
} EnCow; // size = 0x278

#endif // Z_EN_COW_H
