/**
 * Sfx Player Bank
 *
 * DEFINE_SFX should be used for all sfx define in the player bank from sequence 0
 *    - Argument 0: Channel name for sequence 0
 *    - Argument 1: Enum value for this sfx
 *    - Argument 2: Importance for deciding which sfx to prioritize. Higher values have greater importance
 *    - Argument 3: Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
 *    - Argument 4: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
 *    - Argument 5: Various flags to add properties to the sfx
 *    - Argument 6: Various flags to add properties to the sfx
 */
/* 0x800 */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x801 */ DEFINE_SFX(CHAN_PL_WALK_SAND, NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x802 */ DEFINE_SFX(CHAN_PL_WALK_CONCRETE, NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x803 */ DEFINE_SFX(CHAN_PL_WALK_DIRT, NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x804 */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x805 */ DEFINE_SFX(CHAN_PL_WALK_WATER1, NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x806 */ DEFINE_SFX(CHAN_PL_WALK_WATER2, NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x807 */ DEFINE_SFX(CHAN_PL_WALK_MAGMA, NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x808 */ DEFINE_SFX(CHAN_PL_WALK_GRASS, NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x809 */ DEFINE_SFX(CHAN_PL_WALK_IRON, NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80A */ DEFINE_SFX(CHAN_PL_WALK_LADDER, NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80B */ DEFINE_SFX(CHAN_PL_WALK_GLASS, NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80C */ DEFINE_SFX(CHAN_PL_WALK_METAL1, NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80D */ DEFINE_SFX(CHAN_DIRT_DEEP, NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80E */ DEFINE_SFX(CHAN_PL_WALK_SNOW, NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x80F */ DEFINE_SFX(CHAN_PL_WALK_ICE, NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x810 */ DEFINE_SFX(CHAN_PL_JUMP_GROUND, NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x811 */ DEFINE_SFX(CHAN_PL_JUMP_SAND, NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x812 */ DEFINE_SFX(CHAN_PL_JUMP_CONCRETE, NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x813 */ DEFINE_SFX(CHAN_PL_JUMP_DIRT, NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x814 */ DEFINE_SFX(CHAN_PL_JUMP_WATER0, NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x815 */ DEFINE_SFX(CHAN_PL_JUMP_WATER1, NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x816 */ DEFINE_SFX(CHAN_PL_JUMP_WATER2, NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x817 */ DEFINE_SFX(CHAN_PL_JUMP_MAGMA, NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x818 */ DEFINE_SFX(CHAN_PL_JUMP_GRASS, NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x819 */ DEFINE_SFX(CHAN_PL_JUMP_IRON, NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81A */ DEFINE_SFX(CHAN_PL_JUMP_LADDER, NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81B */ DEFINE_SFX(CHAN_PL_JUMP_GLASS, NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81D */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81E */ DEFINE_SFX(CHAN_PL_JUMP_SNOW, NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x81F */ DEFINE_SFX(CHAN_PL_JUMP_ICE, NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x820 */ DEFINE_SFX(CHAN_PL_LAND_GROUND, NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x821 */ DEFINE_SFX(CHAN_PL_LAND_SAND, NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x822 */ DEFINE_SFX(CHAN_PL_LAND_CONCRETE, NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x823 */ DEFINE_SFX(CHAN_PL_LAND_DIRT, NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x824 */ DEFINE_SFX(CHAN_PL_LAND_WATER0, NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x825 */ DEFINE_SFX(CHAN_PL_LAND_WATER1, NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x826 */ DEFINE_SFX(CHAN_PL_LAND_WATER2, NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x827 */ DEFINE_SFX(CHAN_PL_LAND_MAGMA, NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x828 */ DEFINE_SFX(CHAN_PL_LAND_GRASS, NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x829 */ DEFINE_SFX(CHAN_PL_LAND_IRON, NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82A */ DEFINE_SFX(CHAN_PL_LAND_LADDER, NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82B */ DEFINE_SFX(CHAN_PL_LAND_GLASS, NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82D */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82E */ DEFINE_SFX(CHAN_PL_LAND_SNOW, NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x82F */ DEFINE_SFX(CHAN_PL_LAND_ICE, NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x830 */ DEFINE_SFX(CHAN_PL_SLIPDOWN, NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0)
/* 0x831 */ DEFINE_SFX(CHAN_PL_CLIMB_CLIFF, NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0)
/* 0x832 */ DEFINE_SFX(CHAN_PL_SIT_ON_HORSE, NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0)
/* 0x833 */ DEFINE_SFX(CHAN_PL_GET_OFF_HORSE, NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0)
/* 0x834 */ DEFINE_SFX(CHAN_PL_TAKE_OUT_SHIELD, NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x835 */ DEFINE_SFX(CHAN_PL_CHANGE_ARMS, NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x836 */ DEFINE_SFX(CHAN_PL_CATCH_BOOMERANG, NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x837 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER, NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0)
/* 0x838 */ DEFINE_SFX(CHAN_EV_JUMP_OUT_WATER, NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0)
/* 0x839 */ DEFINE_SFX(CHAN_EV_LURE_MOVE_W, NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0)
/* 0x83A */ DEFINE_SFX(CHAN_PL_THROW, NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83B */ DEFINE_SFX(CHAN_PL_BODY_BOUND, NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83C */ DEFINE_SFX(CHAN_PL_ROLL, NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83D */ DEFINE_SFX(CHAN_PL_SKIP, NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83E */ DEFINE_SFX(CHAN_PL_BODY_HIT, NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x83F */ DEFINE_SFX(CHAN_PL_DAMAGE, NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x840 */ DEFINE_SFX(CHAN_PL_SLIP, NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0)
/* 0x841 */ DEFINE_SFX(CHAN_PL_SLIP_SAND, NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0)
/* 0x842 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0)
/* 0x843 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_DIRT, 0x30, 0, 1, 0, 0)
/* 0x844 */ DEFINE_SFX(CHAN_PL_SLIP_WATER0, NA_SE_PL_SLIP_WATER0, 0x30, 0, 1, 0, 0)
/* 0x845 */ DEFINE_SFX(CHAN_PL_SLIP_WATER1, NA_SE_PL_SLIP_WATER1, 0x30, 0, 1, 0, 0)
/* 0x846 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2, NA_SE_PL_SLIP_WATER2, 0x30, 0, 1, 0, 0)
/* 0x847 */ DEFINE_SFX(CHAN_PL_SLIP_MAGMA, NA_SE_PL_SLIP_MAGMA, 0x30, 0, 1, 0, 0)
/* 0x848 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS, NA_SE_PL_SLIP_GRASS, 0x30, 0, 1, 0, 0)
/* 0x849 */ DEFINE_SFX(CHAN_PL_SLIP_IRON, NA_SE_PL_SLIP_IRON, 0x30, 0, 1, 0, 0)
/* 0x84A */ DEFINE_SFX(CHAN_PL_SLIP_LADDER, NA_SE_PL_SLIP_LADDER, 0x30, 0, 1, 0, 0)
/* 0x84B */ DEFINE_SFX(CHAN_PL_SLIP_GLASS, NA_SE_PL_SLIP_GLASS, 0x30, 0, 1, 0, 0)
/* 0x84C */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY76, 0x30, 0, 0, 0, 0)
/* 0x84D */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_HEAVYBOOTS, 0x30, 0, 0, 0, 0)
/* 0x84E */ DEFINE_SFX(CHAN_PL_SLIP_SNOW, NA_SE_PL_SLIP_SNOW, 0x30, 0, 0, 0, 0)
/* 0x84F */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_ICE, 0x30, 0, 0, 0, 0)
/* 0x850 */ DEFINE_SFX(CHAN_PL_BOUND, NA_SE_PL_BOUND, 0x80, 0, 0, 0, 0)
/* 0x851 */ DEFINE_SFX(CHAN_PL_BOUND_SAND, NA_SE_PL_BOUND_SAND, 0x80, 0, 0, 0, 0)
/* 0x852 */ DEFINE_SFX(CHAN_PL_BOUND_CONCRETE, NA_SE_PL_BOUND_CONCRETE, 0x80, 0, 0, 0, 0)
/* 0x853 */ DEFINE_SFX(CHAN_PL_BOUND_DIRT, NA_SE_PL_BOUND_DIRT, 0x80, 0, 0, 0, 0)
/* 0x854 */ DEFINE_SFX(CHAN_PL_BOUND_WATER0, NA_SE_PL_BOUND_WATER0, 0x80, 0, 0, 0, 0)
/* 0x855 */ DEFINE_SFX(CHAN_PL_BOUND_WATER1, NA_SE_PL_BOUND_WATER1, 0x80, 0, 0, 0, 0)
/* 0x856 */ DEFINE_SFX(CHAN_PL_BOUND_WATER2, NA_SE_PL_BOUND_WATER2, 0x80, 0, 0, 0, 0)
/* 0x857 */ DEFINE_SFX(CHAN_PL_BOUND_MAGMA, NA_SE_PL_BOUND_MAGMA, 0x80, 0, 0, 0, 0)
/* 0x858 */ DEFINE_SFX(CHAN_PL_BOUND_GRASS, NA_SE_PL_BOUND_GRASS, 0x80, 0, 0, 0, 0)
/* 0x859 */ DEFINE_SFX(CHAN_PL_BOUND_IRON, NA_SE_PL_BOUND_IRON, 0x80, 0, 0, 0, 0)
/* 0x85A */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_LADDER, 0x80, 0, 0, 0, 0)
/* 0x85B */ DEFINE_SFX(CHAN_PL_BOUND_WOOD, NA_SE_PL_BOUND_WOOD, 0x80, 0, 0, 0, 0)
/* 0x85C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_92, 0x80, 0, 0, 0, 0)
/* 0x85D */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0)
/* 0x85E */ DEFINE_SFX(CHAN_PL_BOUND_SNOW, NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0)
/* 0x85F */ DEFINE_SFX(CHAN_PL_BOUND_ICE, NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0)
/* 0x860 */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x861 */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0)
/* 0x862 */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0)
/* 0x863 */ DEFINE_SFX(CHAN_PL_FACE_UP, NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0)
/* 0x864 */ DEFINE_SFX(CHAN_PL_DIVE_BUBBLE, NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0)
/* 0x865 */ DEFINE_SFX(CHAN_PL_MOVE_BUBBLE, NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0)
/* 0x866 */ DEFINE_SFX(CHAN_PL_METALEFFECT_KID, NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x867 */ DEFINE_SFX(CHAN_PL_METALEFFECT_ADULT, NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x868 */ DEFINE_SFX(CHAN_PL_SPARK, NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0)
/* 0x869 */ DEFINE_SFX(CHAN_PL_PULL_UP_PLANT, NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0)
/* 0x86A */ DEFINE_SFX(CHAN_PL_PULL_UP_ROCK, NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0)
/* 0x86B */ DEFINE_SFX(CHAN_PL_IN_BUBBLE, NA_SE_PL_IN_BUBBLE, 0x30, 0, 0, 0, 0)
/* 0x86C */ DEFINE_SFX(CHAN_PL_PULL_UP_BIGROCK, NA_SE_PL_PULL_UP_BIGROCK, 0x30, 3, 0, 0, 0)
/* 0x86D */ DEFINE_SFX(CHAN_PL_SWORD_CHARGE, NA_SE_PL_SWORD_CHARGE, 0x30, 0, 0, 0, 0)
/* 0x86E */ DEFINE_SFX(CHAN_PL_FREEZE, NA_SE_PL_FREEZE, 0x30, 0, 0, 0, 0)
/* 0x86F */ DEFINE_SFX(CHAN_EV_POT_MOVE_START, NA_SE_PL_PULL_UP_POT, 0x30, 0, 0, 0, 0)
/* 0x870 */ DEFINE_SFX(CHAN_PL_KNOCK, NA_SE_PL_KNOCK, 0x30, 0, 0, 0, 0)
/* 0x871 */ DEFINE_SFX(CHAN_PL_CALM_HIT, NA_SE_PL_CALM_HIT, 0x30, 0, 2, 0, 0)
/* 0x872 */ DEFINE_SFX(CHAN_PL_CALM_PAT, NA_SE_PL_CALM_PAT, 0x30, 0, 0, 0, 0)
/* 0x873 */ DEFINE_SFX(CHAN_PL_SUBMERGE, NA_SE_PL_SUBMERGE, 0x30, 0, 0, 0, 0)
/* 0x874 */ DEFINE_SFX(CHAN_EV_FREEZE_S, NA_SE_PL_FREEZE_S, 0x30, 3, 0, 0, 0)
/* 0x875 */ DEFINE_SFX(CHAN_PL_ICE_BROKEN, NA_SE_PL_ICE_BROKEN, 0x30, 1, 0, 0, 0)
/* 0x876 */ DEFINE_SFX(CHAN_PL_SLIP_ICE_LELEL, NA_SE_PL_SLIP_ICE_LELEL, 0x30, 0, 0, 0, 0)
/* 0x877 */ DEFINE_SFX(CHAN_PL_PUT_OUT_ITEM, NA_SE_PL_PUT_OUT_ITEM, 0x30, 0, 0, 0, 0)
/* 0x878 */ DEFINE_SFX(CHAN_PL_PULL_UP_WOODBOX, NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0)
/* 0x879 */ DEFINE_SFX(CHAN_PL_MAGIC_FIRE, NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0)
/* 0x87A */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_NORMAL, NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0)
/* 0x87B */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_WARP, NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST)
/* 0x87C */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_NORMAL, NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87D */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_FIRE, NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87E */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_ICE, NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x87F */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_LIGHT, NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x880 */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0)
/* 0x881 */ DEFINE_SFX(CHAN_DUMMY_129, NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0)
/* 0x882 */ DEFINE_SFX(CHAN_DUMMY_130, NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0)
/* 0x883 */ DEFINE_SFX(CHAN_PL_PULL_UP_RUTO, NA_SE_PL_PULL_UP_RUTO, 0x20, 0, 2, 0, 0)
/* 0x884 */ DEFINE_SFX(CHAN_DUMMY_132, NA_SE_DUMMY_132, 0x20, 0, 1, 0, 0)
/* 0x885 */ DEFINE_SFX(CHAN_DUMMY_133, NA_SE_DUMMY_133, 0x20, 0, 1, 0, 0)
/* 0x886 */ DEFINE_SFX(CHAN_DUMMY_134, NA_SE_DUMMY_134, 0x20, 0, 1, 0, 0)
/* 0x887 */ DEFINE_SFX(CHAN_DUMMY_135, NA_SE_DUMMY_135, 0x20, 0, 1, 0, 0)
/* 0x888 */ DEFINE_SFX(CHAN_DUMMY_136, NA_SE_DUMMY_136, 0x20, 0, 2, 0, 0)
/* 0x889 */ DEFINE_SFX(CHAN_DUMMY_137, NA_SE_DUMMY_137, 0x20, 0, 2, 0, 0)
/* 0x88A */ DEFINE_SFX(CHAN_DUMMY_138, NA_SE_DUMMY_138, 0x20, 0, 2, 0, 0)
/* 0x88B */ DEFINE_SFX(CHAN_DUMMY_139, NA_SE_DUMMY_139, 0x20, 0, 0, 0, 0)
/* 0x88C */ DEFINE_SFX(CHAN_DUMMY_140, NA_SE_DUMMY_140, 0x20, 0, 0, 0, 0)
/* 0x88D */ DEFINE_SFX(CHAN_DUMMY_141, NA_SE_DUMMY_141, 0x20, 0, 0, 0, 0)
/* 0x88E */ DEFINE_SFX(CHAN_DUMMY_142, NA_SE_DUMMY_142, 0x20, 0, 0, 0, 0)
/* 0x88F */ DEFINE_SFX(CHAN_DUMMY_143, NA_SE_DUMMY_143, 0x20, 0, 0, 0, 0)
/* 0x890 */ DEFINE_SFX(CHAN_DUMMY_144, NA_SE_DUMMY_144, 0x30, 0, 0, 0, 0)
/* 0x891 */ DEFINE_SFX(CHAN_DUMMY_145, NA_SE_DUMMY_145, 0x30, 0, 0, 0, 0)
/* 0x892 */ DEFINE_SFX(CHAN_DUMMY_146, NA_SE_DUMMY_146, 0x30, 0, 0, 0, 0)
/* 0x893 */ DEFINE_SFX(CHAN_DUMMY_147, NA_SE_DUMMY_147, 0x30, 0, 0, 0, 0)
/* 0x894 */ DEFINE_SFX(CHAN_DUMMY_148, NA_SE_DUMMY_148, 0x30, 0, 0, 0, 0)
/* 0x895 */ DEFINE_SFX(CHAN_DUMMY_149, NA_SE_DUMMY_149, 0x30, 0, 0, 0, 0)
/* 0x896 */ DEFINE_SFX(CHAN_DUMMY_150, NA_SE_DUMMY_150, 0x30, 0, 0, 0, 0)
/* 0x897 */ DEFINE_SFX(CHAN_DUMMY_151, NA_SE_DUMMY_151, 0x30, 0, 0, 0, 0)
/* 0x898 */ DEFINE_SFX(CHAN_DUMMY_152, NA_SE_DUMMY_152, 0x30, 0, 0, 0, 0)
/* 0x899 */ DEFINE_SFX(CHAN_DUMMY_153, NA_SE_DUMMY_153, 0x30, 0, 0, 0, 0)
/* 0x89A */ DEFINE_SFX(CHAN_DUMMY_154, NA_SE_DUMMY_154, 0x30, 0, 0, 0, 0)
/* 0x89B */ DEFINE_SFX(CHAN_DUMMY_155, NA_SE_DUMMY_155, 0x30, 0, 0, 0, 0)
/* 0x89C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_156, 0x30, 0, 0, 0, 0)
/* 0x89D */ DEFINE_SFX(CHAN_DUMMY_157, NA_SE_DUMMY_157, 0x30, 0, 0, 0, 0)
/* 0x89E */ DEFINE_SFX(CHAN_DUMMY_158, NA_SE_DUMMY_158, 0x30, 0, 0, 0, 0)
/* 0x89F */ DEFINE_SFX(CHAN_DUMMY_159, NA_SE_DUMMY_159, 0x30, 0, 0, 0, 0)
/* 0x8A0 */ DEFINE_SFX(CHAN_DUMMY_160, NA_SE_DUMMY_160, 0x40, 0, 0, 0, 0)
/* 0x8A1 */ DEFINE_SFX(CHAN_DUMMY_161, NA_SE_DUMMY_161, 0x40, 0, 0, 0, 0)
/* 0x8A2 */ DEFINE_SFX(CHAN_DUMMY_162, NA_SE_DUMMY_162, 0x40, 0, 0, 0, 0)
/* 0x8A3 */ DEFINE_SFX(CHAN_DUMMY_163, NA_SE_DUMMY_163, 0x40, 0, 0, 0, 0)
/* 0x8A4 */ DEFINE_SFX(CHAN_DUMMY_164, NA_SE_DUMMY_164, 0x40, 0, 0, 0, 0)
/* 0x8A5 */ DEFINE_SFX(CHAN_DUMMY_165, NA_SE_DUMMY_165, 0x40, 0, 0, 0, 0)
/* 0x8A6 */ DEFINE_SFX(CHAN_DUMMY_166, NA_SE_DUMMY_166, 0x40, 0, 0, 0, 0)
/* 0x8A7 */ DEFINE_SFX(CHAN_DUMMY_167, NA_SE_DUMMY_167, 0x40, 0, 0, 0, 0)
/* 0x8A8 */ DEFINE_SFX(CHAN_DUMMY_168, NA_SE_DUMMY_168, 0x40, 0, 0, 0, 0)
/* 0x8A9 */ DEFINE_SFX(CHAN_DUMMY_169, NA_SE_DUMMY_169, 0x40, 0, 0, 0, 0)
/* 0x8AA */ DEFINE_SFX(CHAN_DUMMY_170, NA_SE_DUMMY_170, 0x40, 0, 0, 0, 0)
/* 0x8AB */ DEFINE_SFX(CHAN_DUMMY_171, NA_SE_DUMMY_171, 0x40, 0, 0, 0, 0)
/* 0x8AC */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_172, 0x40, 0, 0, 0, 0)
/* 0x8AD */ DEFINE_SFX(CHAN_DUMMY_173, NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0)
/* 0x8AE */ DEFINE_SFX(CHAN_DUMMY_174, NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0)
/* 0x8AF */ DEFINE_SFX(CHAN_DUMMY_175, NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0)
/* 0x8B0 */ DEFINE_SFX(CHAN_PL_CRAWL, NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B1 */ DEFINE_SFX(CHAN_PL_CRAWL_SAND, NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B2 */ DEFINE_SFX(CHAN_PL_CRAWL_CONCRETE, NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B3 */ DEFINE_SFX(CHAN_PL_CRAWL_DIRT, NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B4 */ DEFINE_SFX(CHAN_PL_CRAWL_WATER0, NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B5 */ DEFINE_SFX(CHAN_DUMMY_181, NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B6 */ DEFINE_SFX(CHAN_DUMMY_182, NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B7 */ DEFINE_SFX(CHAN_DUMMY_183, NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B8 */ DEFINE_SFX(CHAN_DUMMY_184, NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8B9 */ DEFINE_SFX(CHAN_DUMMY_185, NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BA */ DEFINE_SFX(CHAN_DUMMY_186, NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BB */ DEFINE_SFX(CHAN_PL_CRAWL_WOOD, NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BC */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BD */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BE */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8BF */ DEFINE_SFX(CHAN_PL_CRAWL_ICE, NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8C0 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_FLASH, NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8C1 */ DEFINE_SFX(CHAN_PL_ROLL_DUST, NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x8C2 */ DEFINE_SFX(CHAN_DUMMY_194, NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0)
/* 0x8C3 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_BALL, NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0)
/* 0x8C4 */ DEFINE_SFX(CHAN_PL_SPIRAL_HEAL_BEAM, NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0)
/* 0x8C5 */ DEFINE_SFX(CHAN_PL_BOUND_NOWEAPON, NA_SE_PL_BOUND_NOWEAPON, 0x30, 0, 0, 0, 0)
/* 0x8C6 */ DEFINE_SFX(CHAN_PL_PLANT_GROW_UP, NA_SE_PL_PLANT_GROW_UP, 0x30, 0, 0, 0, 0)
/* 0x8C7 */ DEFINE_SFX(CHAN_PL_PLANT_TALLER, NA_SE_PL_PLANT_TALLER, 0x30, 0, 0, 0, 0)
/* 0x8C8 */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_VANISH, NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0)
/* 0x8C9 */ DEFINE_SFX(CHAN_PL_HOBBERBOOTS_LV, NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0)
/* 0x8CA */ DEFINE_SFX(CHAN_PL_PLANT_MOVE, NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0)
/* 0x8CB */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE, NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE)
/* 0x8CC */ DEFINE_SFX(CHAN_PL_PLANT_GROW_BIG, NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0)
/* 0x8CD */ DEFINE_SFX(CHAN_PL_TELESCOPE_MOVEMENT, NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0)
/* 0x8CE */ DEFINE_SFX(CHAN_PL_GIANT_WALK, NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8CF */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_HEAL_ORG, NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0)
/* 0x8D0 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D1 */ DEFINE_SFX(CHAN_PL_SLIP_SAND_LEVEL, NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D2 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_CONCRETE_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D3 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_DIRT_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D4 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER0_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D5 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER1_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D6 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2_LEVEL, NA_SE_PL_SLIP_WATER2_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D7 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_MAGMA_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D8 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS_LEVEL, NA_SE_PL_SLIP_GRASS_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8D9 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_IRON_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8DA */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_LADDER_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8DB */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_GLASS_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8DC */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY_220, 0x30, 0, 0, 0, 0)
/* 0x8DD */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8DE */ DEFINE_SFX(CHAN_PL_DUMMY_222, NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0)
/* 0x8DF */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0)
/* 0x8E0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_FIRE, NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8E1 */ DEFINE_SFX(CHAN_PL_GORON_BALLJUMP, NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0)
/* 0x8E2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_IN_GRD, NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0)
/* 0x8E3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_OUT_GRD, NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0)
/* 0x8E4 */ DEFINE_SFX(CHAN_PL_TRANSFORM, NA_SE_PL_TRANSFORM, 0x30, 0, 0, 0, 0)
/* 0x8E5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_TRANSFORM_DEMO, 0x30, 0, 0, 0, 0)
/* 0x8E6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_GORON_TO_BALL, 0x30, 0, 0, 0, 0)
/* 0x8E7 */ DEFINE_SFX(CHAN_PL_BALL_TO_GORON, NA_SE_PL_BALL_TO_GORON, 0x30, 0, 0, 0, 0)
/* 0x8E8 */ DEFINE_SFX(CHAN_PL_GORON_PUNCH, NA_SE_PL_GORON_PUNCH, 0x50, 3, 1, 0, 0)
/* 0x8E9 */ DEFINE_SFX(CHAN_PL_SINK_ON_SAND, NA_SE_PL_SINK_ON_SAND, 0x30, 0, 0, 0, 0)
/* 0x8EA */ DEFINE_SFX(CHAN_PL_SINK_ON_SNOW, NA_SE_PL_SINK_ON_SNOW, 0x30, 0, 0, 0, 0)
/* 0x8EB */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE, NA_SE_PL_GORON_BALL_CHARGE, 0x30, 0, 0, 0, 0)
/* 0x8EC */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_DASH, NA_SE_PL_ZORA_SWIM_DASH, 0x30, 0, 0, 0, 0)
/* 0x8ED */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_LV, NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0)
/* 0x8EE */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_ROLL, NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0)
/* 0x8EF */ DEFINE_SFX(CHAN_PL_GORON_SQUAT, NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0)
/* 0x8F0 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F1 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F2 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F3 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F4 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F5 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F6 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F7 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F8 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8F9 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FA */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FB */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FC */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FD */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FE */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x8FF */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x900 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x901 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x902 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x903 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x904 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x905 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x906 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x907 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x908 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x909 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90A */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90B */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90C */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90D */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90E */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x90F */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x910 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x911 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x912 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x913 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x914 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x915 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x916 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x917 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x918 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x919 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91A */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91B */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91D */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91E */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x91F */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x920 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x921 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x922 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x923 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x924 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x925 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x926 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x927 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x928 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x929 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92A */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92B */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92C */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92D */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92E */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x92F */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x930 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x931 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x932 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x933 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x934 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x935 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x936 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x937 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x938 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x939 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93A */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93B */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93C */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93D */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93E */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x93F */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x940 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x941 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x942 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x943 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x944 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x945 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x946 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x947 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x948 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x949 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94A */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94B */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94C */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94D */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94E */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x94F */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x950 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x951 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x952 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x953 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x954 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x955 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x956 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x957 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x958 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x959 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95A */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95B */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95C */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95D */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95E */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x95F */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x960 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x961 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x962 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x963 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x964 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x965 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x966 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x967 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x968 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x969 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x96F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x970 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x971 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x972 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x973 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x974 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x975 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x976 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x977 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x978 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x979 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x97F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x980 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x981 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x982 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x983 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x984 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x985 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x986 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x987 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x988 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x989 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98A */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98B */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98C */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98D */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98E */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x98F */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x990 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x991 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x992 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x993 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x994 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x995 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x996 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x997 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x998 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x999 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99A */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99B */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99C */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99D */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99E */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x99F */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUD, NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUBLE_BREATH, NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A2 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_FAILED, NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A3 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_DASH, NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A4 */ DEFINE_SFX(CHAN_PL_FACE_CHANGE, NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A5 */ DEFINE_SFX(CHAN_PL_FACE_UP_S, NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_STRUGGLE, NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A7 */ DEFINE_SFX(CHAN_PL_WARP_PLATE, NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A8 */ DEFINE_SFX(CHAN_PL_WARP_PLATE_OUT, NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9A9 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_ATTACK, NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AA */ DEFINE_SFX(CHAN_PL_TRANSFORM_VOICE, NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AB */ DEFINE_SFX(CHAN_PL_FACE_RETURN, NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AC */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AD */ DEFINE_SFX(CHAN_PL_GORON_SLIP, NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9AE */ DEFINE_SFX(CHAN_PL_ROLL_SNOW_DUST, NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER)
/* 0x9AF */ DEFINE_SFX(CHAN_PL_ZORA_SPARK_BARRIER, NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B4 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B5 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9B9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9BF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C0 */ DEFINE_SFX(CHAN_EV_FLYING_AIR, NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C1 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0)
/* 0x9C2 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0)
/* 0x9C3 */ DEFINE_SFX(CHAN_PL_PULL_UP_SNOWBALL, NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C4 */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL_2, NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_GIANT, NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_NORAML, NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9C9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
/* 0x9CF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX)
