/*
 * File: z_en_thiefbird.c
 * Overlay: ovl_En_Thiefbird
 * Description: Takkuri
 */
#include "z_en_thiefbird.h"
#include "z_en_item00.h"
#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"

#define FLAGS                                                                                                        \
    (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR | ACTOR_FLAG_IGNORE_QUAKE | \
     ACTOR_FLAG_MINIMAP_ICON_ENABLED)

void EnThiefbird_Init(Actor* thisx, PlayState* play);
void EnThiefbird_Destroy(Actor* thisx, PlayState* play);
void EnThiefbird_Update(Actor* thisx, PlayState* play2);
void EnThiefbird_Draw(Actor* thisx, PlayState* play);

void func_80C11538(EnThiefbird* this);
void func_80C11590(EnThiefbird* this, PlayState* play);
void func_80C118E4(EnThiefbird* this);
void func_80C1193C(EnThiefbird* this, PlayState* play);
void func_80C11D14(EnThiefbird* this, PlayState* play);
void func_80C11DC0(EnThiefbird* this);
void func_80C11DF0(EnThiefbird* this, PlayState* play);
void func_80C1215C(EnThiefbird* this, PlayState* play);
void func_80C12308(EnThiefbird* this);
void func_80C12378(EnThiefbird* this, PlayState* play);
void func_80C1242C(EnThiefbird* this);
void func_80C124B0(EnThiefbird* this, PlayState* play);
void func_80C126A8(EnThiefbird* this);
void func_80C126D8(EnThiefbird* this, PlayState* play);
void func_80C12744(EnThiefbird* this);
void func_80C127F4(EnThiefbird* this, PlayState* play);

ActorProfile En_Thiefbird_Profile = {
    /**/ ACTOR_EN_THIEFBIRD,
    /**/ ACTORCAT_ENEMY,
    /**/ FLAGS,
    /**/ OBJECT_THIEFBIRD,
    /**/ sizeof(EnThiefbird),
    /**/ EnThiefbird_Init,
    /**/ EnThiefbird_Destroy,
    /**/ EnThiefbird_Update,
    /**/ EnThiefbird_Draw,
};

static ColliderJntSphElementInit sJntSphElementsInit[3] = {
    {
        {
            ELEM_MATERIAL_UNK0,
            { 0xF7CFFFFF, 0x00, 0x00 },
            { 0xF7CFFFFF, 0x00, 0x00 },
            ATELEM_NONE | ATELEM_SFX_NORMAL,
            ACELEM_ON,
            OCELEM_ON,
        },
        { 1, { { 0, 0, 0 }, 24 }, 100 },
    },
    {
        {
            ELEM_MATERIAL_UNK0,
            { 0xF7CFFFFF, 0x00, 0x00 },
            { 0xF7CFFFFF, 0x00, 0x00 },
            ATELEM_NONE | ATELEM_SFX_NORMAL,
            ACELEM_ON,
            OCELEM_ON,
        },
        { 9, { { 900, -600, 0 }, 20 }, 100 },
    },
    {
        {
            ELEM_MATERIAL_UNK0,
            { 0xF7CFFFFF, 0x00, 0x04 },
            { 0xF7CFFFFF, 0x00, 0x00 },
            ATELEM_ON | ATELEM_SFX_HARD,
            ACELEM_ON,
            OCELEM_ON,
        },
        { 12, { { 1200, 0, 0 }, 9 }, 100 },
    },
};

static ColliderJntSphInit sJntSphInit = {
    {
        COL_MATERIAL_HIT3,
        AT_ON | AT_TYPE_ENEMY,
        AC_ON | AC_TYPE_PLAYER,
        OC1_ON | OC1_TYPE_ALL,
        OC2_TYPE_1,
        COLSHAPE_JNTSPH,
    },
    ARRAY_COUNT(sJntSphElementsInit),
    sJntSphElementsInit,
};

static CollisionCheckInfoInit sColChkInfoInit = { 24, 15, 30, 30 };

static DamageTable sDamageTable = {
    /* Deku Nut       */ DMG_ENTRY(0, 0x1),
    /* Deku Stick     */ DMG_ENTRY(1, 0x0),
    /* Horse trample  */ DMG_ENTRY(1, 0x0),
    /* Explosives     */ DMG_ENTRY(1, 0x0),
    /* Zora boomerang */ DMG_ENTRY(1, 0x0),
    /* Normal arrow   */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x06   */ DMG_ENTRY(0, 0x0),
    /* Hookshot       */ DMG_ENTRY(1, 0x0),
    /* Goron punch    */ DMG_ENTRY(1, 0x0),
    /* Sword          */ DMG_ENTRY(1, 0x0),
    /* Goron pound    */ DMG_ENTRY(1, 0x0),
    /* Fire arrow     */ DMG_ENTRY(2, 0x2),
    /* Ice arrow      */ DMG_ENTRY(2, 0x3),
    /* Light arrow    */ DMG_ENTRY(2, 0x4),
    /* Goron spikes   */ DMG_ENTRY(1, 0x0),
    /* Deku spin      */ DMG_ENTRY(1, 0x0),
    /* Deku bubble    */ DMG_ENTRY(1, 0x0),
    /* Deku launch    */ DMG_ENTRY(2, 0x0),
    /* UNK_DMG_0x12   */ DMG_ENTRY(0, 0x1),
    /* Zora barrier   */ DMG_ENTRY(0, 0x5),
    /* Normal shield  */ DMG_ENTRY(0, 0x0),
    /* Light ray      */ DMG_ENTRY(0, 0x0),
    /* Thrown object  */ DMG_ENTRY(1, 0x0),
    /* Zora punch     */ DMG_ENTRY(1, 0x0),
    /* Spin attack    */ DMG_ENTRY(1, 0x0),
    /* Sword beam     */ DMG_ENTRY(0, 0x0),
    /* Normal Roll    */ DMG_ENTRY(0, 0x0),
    /* UNK_DMG_0x1B   */ DMG_ENTRY(0, 0x0),
    /* UNK_DMG_0x1C   */ DMG_ENTRY(0, 0x0),
    /* Unblockable    */ DMG_ENTRY(0, 0x0),
    /* UNK_DMG_0x1E   */ DMG_ENTRY(0, 0x0),
    /* Powder Keg     */ DMG_ENTRY(1, 0x0),
};

static s16 D_80C13664[] = {
    ITEM00_ARROWS_10, ITEM00_BOMBS_B, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE,
};

static InitChainEntry sInitChain[] = {
    ICHAIN_F32(cullingVolumeDistance, 3000, ICHAIN_CONTINUE),
    ICHAIN_F32(cullingVolumeScale, 1000, ICHAIN_CONTINUE),
    ICHAIN_S8(hintId, TATL_HINT_ID_TAKKURI, ICHAIN_CONTINUE),
    ICHAIN_F32(lockOnArrowOffset, 500, ICHAIN_STOP),
};

Vec3f D_80C13920;
s32 D_80C1392C;

void EnThiefbird_Init(Actor* thisx, PlayState* play) {
    EnThiefbird* this = (EnThiefbird*)thisx;
    s32 i;
    ColliderJntSphElementDim* dim;

    Actor_ProcessInitChain(&this->actor, sInitChain);
    SkelAnime_InitFlex(play, &this->skelAnime, &gTakkuriSkel, &gTakkuriFlyAnim, this->jointTable, this->morphTable,
                       TAKKURI_LIMB_MAX);
    Collider_InitAndSetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderElements);

    for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) {
        dim = &this->collider.elements[i].dim;
        dim->worldSphere.radius = dim->modelSphere.radius;
        dim->worldSphere.center.x = this->actor.world.pos.x;
        dim->worldSphere.center.y = this->actor.world.pos.y;
        dim->worldSphere.center.z = this->actor.world.pos.z;
    }

    CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
    ActorShape_Init(&this->actor.shape, 1500.0f, ActorShadow_DrawCircle, 35.0f);
    if (this->actor.params == 1) {
        D_80C1392C = true;
        Math_Vec3f_Copy(&D_80C13920, &this->actor.world.pos);
        Actor_Kill(&this->actor);
        return;
    }

    if (STOLEN_ITEM_1 != STOLEN_ITEM_NONE) {
        Actor_Kill(&this->actor);
        return;
    }

    func_80C11538(this);
}

void EnThiefbird_Destroy(Actor* thisx, PlayState* play) {
    EnThiefbird* this = (EnThiefbird*)thisx;

    Collider_DestroyJntSph(play, &this->collider);
}

void func_80C10984(EnThiefbird* this, s32 arg1) {
    s32 i;
    EnThiefbirdUnkStruct* ptr = &this->unk_3F0[0];

    for (i = 0; i < ARRAY_COUNT(this->unk_3F0); i++, ptr++) {
        if (ptr->unk_22 == 0) {
            ptr->unk_22 = (s32)Rand_ZeroFloat(20.0f) + 40;
            ptr->unk_00.x = Rand_CenteredFloat(30.0f) + this->actor.focus.pos.x;
            ptr->unk_00.y = Rand_CenteredFloat(30.0f) + this->actor.focus.pos.y;
            ptr->unk_00.z = Rand_CenteredFloat(30.0f) + this->actor.focus.pos.z;
            ptr->unk_0C.x = Rand_CenteredFloat(5.0f);
            ptr->unk_0C.y = Rand_ZeroOne() + 2.0f;
            ptr->unk_0C.z = Rand_CenteredFloat(5.0f);
            ptr->unk_1C = Rand_ZeroFloat(1000.0f);
            ptr->unk_18 = (Rand_ZeroFloat(20.0f) + 40.0f) * 0.0001f;
            ptr->unk_1E = (s32)Rand_Next() >> 0x10;
            arg1--;
            if (arg1 == 0) {
                break;
            }
        }
    }
}

s32 func_80C10B0C(EnThiefbird* this, PlayState* play) {
    static Gfx* D_80C13680[] = {
        gTakkuriStolenKokiriSwordDL,
        gTakkuriStolenRazorSwordDL,
        gTakkuriStolenGildedSwordDL,
    };
    s32 isItemFound = false;
    s32 phi_a3 = 0;
    s32 slotId = SLOT_BOTTLE_1;
    s32 itemId1;
    s16 itemId2 = 0;

    for (; slotId < ITEM_NUM_SLOTS; slotId++) {
        if ((gSaveContext.save.saveInfo.inventory.items[slotId] >= ITEM_BOTTLE) &&
            (gSaveContext.save.saveInfo.inventory.items[slotId] <= ITEM_POTION_BLUE)) {
            isItemFound = true;
            itemId2 = gSaveContext.save.saveInfo.inventory.items[slotId];
            break;
        }
    }

    if (GET_PLAYER_FORM == PLAYER_FORM_HUMAN) {
        phi_a3 = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD);
        if (INV_CONTENT(ITEM_SWORD_GREAT_FAIRY) == ITEM_SWORD_GREAT_FAIRY) {
            phi_a3 += 4;
        }
    }

    if (isItemFound && (phi_a3 != 0)) {
        if (Rand_ZeroOne() < 0.6f) {
            isItemFound = false;
        } else {
            phi_a3 = 0;
        }
    }

    if (isItemFound) {
        Inventory_DeleteItem(itemId2, slotId);
        this->unk_3E8 = gTakkuriStolenBottleDL;
        if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
            Message_StartTextbox(play, 0xF4, NULL);
        }
        itemId1 = ITEM_BOTTLE;
    } else if (phi_a3 != 0) {
        if (phi_a3 >= 5) {
            if (Rand_ZeroOne() < 0.5f) {
                phi_a3 -= 4;
            } else {
                phi_a3 = 4;
            }
        }

        itemId1 = phi_a3 + (ITEM_SWORD_KOKIRI - 1);
        if (phi_a3 == 4) {
            Inventory_DeleteItem(ITEM_SWORD_GREAT_FAIRY, SLOT_SWORD_GREAT_FAIRY);
            this->unk_3E8 = gTakkuriStolenGreatFairysSwordDL;
            itemId1 = ITEM_SWORD_GREAT_FAIRY;
        } else {
            CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE;
            SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
            this->unk_3E8 = D_80C13680[phi_a3 - 1];
        }

        if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
            Message_StartTextbox(play, 0xF5, NULL);
        }
    } else {
        return false;
    }

    if (STOLEN_ITEM_1 == STOLEN_ITEM_NONE) {
        SET_STOLEN_ITEM_1(itemId1);
    } else {
        SET_STOLEN_ITEM_2(itemId1);
    }

    return true;
}

void func_80C10DE8(s32 items[], s32 count, s32 item) {
    s32 i;
    s32 idx = 0;

    for (i = 0; i < count; i++) {
        s32 j = 0;

        while (items[idx] != -1) {
            idx = (idx + 5) % 8;
            if (j == 8) {
                break;
            }
            j++;
        }

        items[idx] = item;
        idx = (idx + 5) % 8;
    }
}

s32 func_80C10E98(PlayState* play) {
    Player* player = GET_PLAYER(play);
    s32 phi_s0_2;
    s32 phi_s2;
    s32 spB0;
    s32 spAC;
    s32 spA8;
    s16 phi_s3 = 0;
    s32 spA0;
    s32 pad2;
    s32 sp98;
    s32 i;
    s32 dropItem00Ids[8];
    s32 sp5C;

    for (i = 0; i < ARRAY_COUNT(dropItem00Ids); i++) {
        dropItem00Ids[i] = ITEM00_NO_DROP;
    }

    if (AMMO(ITEM_BOMB) >= 5) {
        spB0 = 1;
        dropItem00Ids[1] = ITEM00_BOMBS_B;
        //! FAKE:
        if (1) {}
    } else {
        spB0 = 0;
    }

    if (AMMO(ITEM_BOW) >= 10) {
        spAC = 1;
        dropItem00Ids[5] = ITEM00_ARROWS_10;
    } else {
        spAC = 0;
    }

    sp98 = (gSaveContext.save.saveInfo.playerData.rupees / 4) * 3;
    phi_s0_2 = sp98 / 50;
    sp5C = (-spB0 - spAC);
    sp5C += 8;
    if (sp5C < phi_s0_2) {
        phi_s0_2 = sp5C;
    }
    phi_s2 = phi_s0_2;

    for (i = 0; i < phi_s2; i++) {
        if (Rand_ZeroOne() < 0.5f) {
            phi_s0_2--;
        }
    }

    i = sp5C - phi_s0_2;

    sp5C = phi_s0_2 * 50;
    sp98 -= sp5C;

    func_80C10DE8(dropItem00Ids, phi_s0_2, ITEM00_RUPEE_PURPLE);
    spA0 = sp98 / 20;
    if (i < spA0) {
        spA0 = i;
    }
    i -= spA0;
    sp98 -= spA0 * 20;

    func_80C10DE8(dropItem00Ids, spA0, ITEM00_RUPEE_RED);
    phi_s2 = sp98 / 5;
    if (i < phi_s2) {
        phi_s2 = i;
    }
    i -= phi_s2;
    sp98 -= phi_s2 * 5;

    func_80C10DE8(dropItem00Ids, phi_s2, ITEM00_RUPEE_BLUE);
    if (i < sp98) {
        spA8 = i;
    } else {
        spA8 = sp98;
    }

    func_80C10DE8(dropItem00Ids, spA8, ITEM00_RUPEE_GREEN);
    if ((spB0 + spAC + phi_s0_2 + spA0 + phi_s2 + spA8) == 0) {
        return false;
    } else {
        Vec3f sp64;

        for (i = 0; i < ARRAY_COUNT(dropItem00Ids); i++) {
            sp64.x = (Math_SinS(phi_s3) * 40.0f) + player->actor.world.pos.x;
            sp64.y = player->actor.world.pos.y + 20.0f;
            sp64.z = (Math_CosS(phi_s3) * 40.0f) + player->actor.world.pos.z;
            if (dropItem00Ids[i] != ITEM00_NO_DROP) {
                Actor* temp_s1_5 = Item_DropCollectible(play, &sp64, dropItem00Ids[i]);

                if (temp_s1_5 != NULL) {
                    temp_s1_5->velocity.y = Rand_ZeroFloat(3.0f) + 6.0f;
                    temp_s1_5->speed = Rand_ZeroFloat(3.0f) + 3.0f;
                    temp_s1_5->world.rot.y = phi_s3;
                }
                phi_s3 += (s16)(0x10000 / (spB0 + spAC + phi_s0_2 + spA0 + phi_s2 + spA8));
            }
        }
    }

    AMMO(ITEM_BOMB) -= spB0 * 5;
    AMMO(ITEM_BOW) -= spAC * 10;
    Rupees_ChangeBy(-((phi_s0_2 * 50) + (spA0 * 20) + (phi_s2 * 5) + spA8));
    return true;
}

void func_80C11338(EnThiefbird* this, PlayState* play) {
    Player* player = GET_PLAYER(play);
    EnItem00* item = NULL;
    f32 phi_f20 = 5000.0f;
    s32 i;
    f32 temp_f0;

    this->unk_3EC = NULL;

    do {
        item = (EnItem00*)SubS_FindActor(play, &item->actor, ACTORCAT_MISC, ACTOR_EN_ITEM00);
        if (item != NULL) {
            if (item->unk152 > 0) {
                if (Actor_WorldDistXZToActor(&player->actor, &item->actor) > 10.0f) {
                    for (i = 0; i < ARRAY_COUNT(D_80C13664); i++) {
                        if (item->actor.params == D_80C13664[i]) {
                            break;
                        }
                    }

                    if (i != ARRAY_COUNT(D_80C13664)) {
                        temp_f0 = Actor_WorldDistXYZToActor(&this->actor, &item->actor);
                        if (temp_f0 < phi_f20) {
                            this->unk_3EC = item;
                            phi_f20 = temp_f0;
                        }
                    }
                }
            }
            item = (EnItem00*)item->actor.next;
        }
    } while (item != NULL);
}

void func_80C11454(EnThiefbird* this) {
    this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX;
    this->drawDmgEffScale = 0.5f;
    this->drawDmgEffFrozenSteamScale = 0.75f;
    this->drawDmgEffAlpha = 1.0f;
    this->actor.flags &= ~ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR;
    Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80);
}

void func_80C114C0(EnThiefbird* this, PlayState* play) {
    if (this->drawDmgEffType == ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX) {
        this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE;
        this->drawDmgEffAlpha = 0.0f;
        Actor_SpawnIceEffects(play, &this->actor, this->bodyPartsPos, EN_THIEFBIRD_BODYPART_MAX, 2, 0.2f, 0.2f);
        this->actor.flags |= ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR;
    }
}

void func_80C11538(EnThiefbird* this) {
    Animation_MorphToLoop(&this->skelAnime, &gTakkuriFlyAnim, -4.0f);
    this->unk_18E = 60;
    this->collider.base.acFlags |= AC_ON;
    this->actionFunc = func_80C11590;
}

void func_80C11590(EnThiefbird* this, PlayState* play) {
    Player* player = GET_PLAYER(play);
    s32 onAnimFirstFrame;

    SkelAnime_Update(&this->skelAnime);
    onAnimFirstFrame = Animation_OnFrame(&this->skelAnime, 0.0f);
    this->actor.speed = (Rand_ZeroOne() * 1.5f) + 3.0f;

    if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
        this->unk_192 = this->actor.wallYaw;
    } else if (Actor_WorldDistXZToPoint(&this->actor, &this->actor.home.pos) > 300.0f) {
        this->unk_192 = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos);
    }

    if (!Math_SmoothStepToS(&this->actor.shape.rot.y, this->unk_192, 5, 0x300, 0x10) && onAnimFirstFrame &&
        (Rand_ZeroOne() < 0.1f)) {
        s16 yaw = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos) - this->actor.shape.rot.y;

        if (yaw > 0) {
            this->unk_192 += Rand_S16Offset(4096, 4096);
        } else {
            this->unk_192 -= Rand_S16Offset(4096, 4096);
        }
        Actor_PlaySfx(&this->actor, NA_SE_EN_THIEFBIRD_VOICE);
    }

    if ((this->actor.depthInWater > -40.0f) || (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
        this->unk_190 = -4096;
    } else if (this->actor.world.pos.y < (this->actor.home.pos.y - 75.0f)) {
        this->unk_190 = -Rand_S16Offset(2048, 2048);
    } else if ((this->actor.home.pos.y + 75.0f) < this->actor.world.pos.y) {
        this->unk_190 = Rand_S16Offset(2048, 2048);
    }

    if (!Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_190, 10, 0x100, 8) && onAnimFirstFrame &&
        (Rand_ZeroOne() < 0.1f)) {
        if (this->actor.home.pos.y < this->actor.world.pos.y) {
            this->unk_190 -= Rand_S16Offset(0x400, 0x400);
        } else {
            this->unk_190 += Rand_S16Offset(0x400, 0x400);
        }

        this->unk_190 = CLAMP(this->unk_190, -4096, 4096);
    }

    if (this->unk_18E != 0) {
        this->unk_18E--;
    }

    if ((this->unk_18E == 0) && (this->actor.xzDistToPlayer < 300.0f) &&
        !(player->stateFlags1 & PLAYER_STATE1_800000) && (Player_GetMask(play) != PLAYER_MASK_STONE) &&
        (this->actor.depthInWater < -40.0f)) {
        func_80C118E4(this);
    }
}

void func_80C118E4(EnThiefbird* this) {
    Animation_MorphToLoop(&this->skelAnime, &gTakkuriAttackAnim, -10.0f);
    this->unk_18E = 300;
    this->actionFunc = func_80C1193C;
    this->actor.speed = 5.0f;
}

void func_80C1193C(EnThiefbird* this, PlayState* play) {
    Player* player = GET_PLAYER(play);
    s16 pitch;

    SkelAnime_Update(&this->skelAnime);
    if (Animation_OnFrame(&this->skelAnime, 1.0f)) {
        Actor_PlaySfx(&this->actor, NA_SE_EN_KAICHO_FLUTTER);
    }

    if (this->unk_18E != 0) {
        this->unk_18E--;
    }

    pitch = Actor_WorldPitchTowardActor(&this->actor, &player->actor);
    pitch = CLAMP(pitch, -0x2800, 0x2800);
    Math_SmoothStepToS(&this->actor.shape.rot.x, pitch, 4, 0x800, 0x80);
    if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
        Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 6, 0x1000, 0x100);
    } else if (Actor_IsFacingPlayer(&this->actor, 0x3C00) || (this->actor.xzDistToPlayer > 120.0f)) {
        s16 rot = BINANG_ROT180(this->actor.yawTowardsPlayer - player->actor.shape.rot.y);

        if (rot > 0x4000) {
            rot = this->actor.yawTowardsPlayer + 0x3000;
        } else if (rot < -0x4000) {
            rot = this->actor.yawTowardsPlayer - 0x3000;
        } else {
            rot = this->actor.yawTowardsPlayer;
        }
        Math_SmoothStepToS(&this->actor.shape.rot.y, rot, 4, 0x1000, 0x100);
    }

    if ((this->unk_18E == 0) || (player->stateFlags1 & PLAYER_STATE1_800000) ||
        (Player_GetMask(play) == PLAYER_MASK_STONE) || (this->collider.base.atFlags & AT_HIT) ||
        (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (this->actor.depthInWater > -40.0f)) {
        if (this->collider.base.atFlags & AT_HIT) {
            this->collider.base.atFlags &= ~AT_HIT;
            Actor_PlaySfx(&this->actor, NA_SE_EN_THIEFBIRD_VOICE);
            if (!(this->collider.base.atFlags & AT_BOUNCED)) {
                if (D_80C1392C && (CUR_UPG_VALUE(UPG_QUIVER) != 0) &&
                    ((STOLEN_ITEM_1 == STOLEN_ITEM_NONE) || (STOLEN_ITEM_2 == STOLEN_ITEM_NONE)) &&
                    (Rand_ZeroOne() < 0.5f) && func_80C10B0C(this, play)) {
                    func_80C1242C(this);
                } else if (func_80C10E98(play)) {
                    func_80C11338(this, play);
                    func_80C12744(this);
                } else {
                    func_80C11538(this);
                }
            } else {
                func_80C12308(this);
            }
        } else {
            func_80C11538(this);
        }
    }
}

void func_80C11C60(EnThiefbird* this) {
    this->actor.speed = 0.0f;
    this->actor.velocity.y = 0.0f;
    Animation_PlayOnce(&this->skelAnime, &gTakkuriDeathAnim);
    this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND;
    this->actor.shape.rot.x = 0;
    this->unk_18E = 40;
    this->actor.velocity.y = 0.0f;
    Actor_PlaySfx(&this->actor, NA_SE_EN_THIEFBIRD_DEAD);
    Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 40);
    this->collider.base.acFlags &= ~AC_ON;
    this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
    this->unk_192 = 0x1C00;
    this->actionFunc = func_80C11D14;
}

void func_80C11D14(EnThiefbird* this, PlayState* play) {
    this->actor.colorFilterTimer = 40;
    if (this->unk_18E != 0) {
        this->unk_18E--;
    }

    if (this->drawDmgEffType == ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX) {
        if (this->unk_18E >= 38) {
            return;
        }
        func_80C114C0(this, play);
        this->actor.speed = 4.0f;
    }

    if (this->unk_18E < 20) {
        Math_ScaledStepToS(&this->unk_192, 0, 0x200);
    }

    this->actor.shape.rot.y += this->unk_192;
    if (this->unk_18E == 0) {
        func_80C11DC0(this);
    }
}

void func_80C11DC0(EnThiefbird* this) {
    this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
    this->actionFunc = func_80C11DF0;
    this->actor.gravity = -0.5f;
}

void func_80C11DF0(EnThiefbird* this, PlayState* play) {
    s32 i;
    s32 j;

    if (Math_ScaledStepToS(&this->actor.shape.rot.x, -0x8000, 0x800)) {
        Math_ScaledStepToS(&this->unk_192, 0x1C00, 0x200);
        this->actor.shape.rot.y += this->unk_192;
    }

    if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (this->actor.floorHeight == BGCHECK_Y_MIN)) {
        for (i = 0; i < EN_THIEFBIRD_BODYPART_MAX; i++) {
            func_800B3030(play, &this->bodyPartsPos[i], &gZeroVec3f, &gZeroVec3f, 0x8C, 0, 0);
        }

        SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
        Item_DropCollectible(play, &this->actor.world.pos, ITEM00_RUPEE_HUGE);

        for (i = 0; i < ARRAY_COUNT(D_80C13664); i++) {
            for (j = 0; j < this->unk_196[i]; j++) {
                Item_DropCollectible(play, &this->actor.world.pos, D_80C13664[i]);
            }
        }

        Actor_Kill(&this->actor);
    }
}

void func_80C11F6C(EnThiefbird* this, PlayState* play) {
    Animation_MorphToLoop(&this->skelAnime, &gTakkuriFlyWithItemAnim, -4.0f);
    func_80C10984(this, 15);
    if (this->actor.colChkInfo.damageEffect != 3) {
        this->actor.speed = 4.0f;
    } else {
        this->actor.speed = 0.0f;
    }

    if (this->actor.colChkInfo.damageEffect == 5) {
        Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 40);
        Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
    } else if (this->actor.colChkInfo.damageEffect == 1) {
        Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 40);
        Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
    } else {
        Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 40);
        Actor_PlaySfx(&this->actor, NA_SE_EN_THIEFBIRD_DAMAGE);
    }

    this->collider.base.acFlags &= ~AC_ON;
    if (this->unk_3E8 == 0) {
        this->unk_190 = -0x1000;
        this->unk_192 = BINANG_ROT180(this->actor.yawTowardsPlayer);
    } else {
        this->unk_190 = Actor_WorldPitchTowardPoint(&this->actor, &D_80C13920);
    }

    this->unk_18E = 40;

    if (Rand_ZeroOne() < 0.9f) {
        Item_DropCollectible(play, &this->actor.focus.pos, ITEM00_RUPEE_GREEN);
    }

    if (Rand_ZeroOne() < 0.6f) {
        Item_DropCollectible(play, &this->actor.focus.pos, ITEM00_RUPEE_GREEN);
    }

    if (Rand_ZeroOne() < 0.3f) {
        Item_DropCollectible(play, &this->actor.focus.pos, ITEM00_RUPEE_GREEN);
    }
    this->actionFunc = func_80C1215C;
}

void func_80C1215C(EnThiefbird* this, PlayState* play) {
    f32 sp2C;

    if (this->unk_18E != 0) {
        this->unk_18E--;
    }

    if (this->drawDmgEffType == ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX) {
        if (this->unk_18E >= 38) {
            return;
        }
        func_80C114C0(this, play);
        this->actor.speed = 4.0f;
    }

    SkelAnime_Update(&this->skelAnime);
    if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
        this->unk_192 = this->actor.wallYaw;
    } else if (this->unk_3E8 == 0) {
        this->unk_192 = BINANG_ROT180(this->actor.yawTowardsPlayer);
    } else {
        this->unk_192 = Actor_WorldYawTowardPoint(&this->actor, &D_80C13920);
        this->unk_190 = Actor_WorldPitchTowardPoint(&this->actor, &D_80C13920);
    }

    Math_SmoothStepToS(&this->actor.shape.rot.y, this->unk_192, 6, 0x1000, 0x100);
    Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_190, 5, 0x100, 0x10);
    sp2C = (this->unk_18E * 153.6f) + 0x800;
    this->actor.shape.rot.z = Math_SinS(this->unk_18E * 0x1999) * sp2C;
    if (this->unk_18E == 0) {
        if (this->unk_3E8 != 0) {
            func_80C1242C(this);
        } else if (this->unk_3EC != 0) {
            func_80C12744(this);
        } else {
            func_80C11538(this);
        }
    }
}

void func_80C12308(EnThiefbird* this) {
    Animation_MorphToLoop(&this->skelAnime, &gTakkuriFlyWithItemAnim, -4.0f);
    func_80C10984(this, 15);
    this->unk_190 = -0x1000;
    this->unk_192 = BINANG_ROT180(this->actor.yawTowardsPlayer);
    this->unk_18E = 40;
    this->actionFunc = func_80C12378;
}

void func_80C12378(EnThiefbird* this, PlayState* play) {
    if (this->unk_18E != 0) {
        this->unk_18E--;
    }

    SkelAnime_Update(&this->skelAnime);
    if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
        this->unk_192 = this->actor.wallYaw;
    } else {
        this->unk_192 = BINANG_ROT180(this->actor.yawTowardsPlayer);
    }

    Math_SmoothStepToS(&this->actor.shape.rot.y, this->unk_192, 6, 0x1000, 0x100);
    Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_190, 5, 0x100, 0x10);

    if (this->unk_18E == 0) {
        func_80C11538(this);
    }
}

void func_80C1242C(EnThiefbird* this) {
    Animation_Change(&this->skelAnime, &gTakkuriFlyWithItemAnim, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f);
    this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
    this->collider.base.acFlags |= AC_ON;
    this->actionFunc = func_80C124B0;
    this->actor.speed = 12.0f;
}

void func_80C124B0(EnThiefbird* this, PlayState* play) {
    Actor* temp_v0;
    s16 temp_v1;

    SkelAnime_Update(&this->skelAnime);

    if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
        this->unk_192 = this->actor.wallYaw;
    } else {
        this->unk_192 = Actor_WorldYawTowardPoint(&this->actor, &D_80C13920);
    }

    Math_SmoothStepToS(&this->actor.shape.rot.y, this->unk_192, 6, 0x1000, 0x100);
    Math_SmoothStepToS(&this->actor.shape.rot.x, Actor_WorldPitchTowardPoint(&this->actor, &D_80C13920), 6, 0x1000,
                       0x100);

    temp_v0 = func_800BC270(play, &this->actor, 80.0f, 0x138B0);
    if (temp_v0 != NULL) {
        temp_v1 = temp_v0->world.rot.x - Actor_WorldPitchTowardPoint(temp_v0, &this->actor.focus.pos);
        if (ABS_ALT(temp_v1) < 0x1800) {
            if (temp_v1 > 0) {
                this->unk_3E0 = 25.0f;
            } else {
                this->unk_3E0 = -25.0f;
            }
        }
    }

    if (!Math_StepToF(&this->unk_3E0, 0.0f, 5.0f)) {
        this->actor.world.pos.x +=
            this->unk_3E0 * Math_SinS(this->actor.shape.rot.x) * Math_SinS(this->actor.shape.rot.y);
        this->actor.world.pos.y += this->unk_3E0 * Math_CosS(this->actor.shape.rot.x);
        this->actor.world.pos.x +=
            this->unk_3E0 * Math_SinS(this->actor.shape.rot.x) * Math_CosS(this->actor.shape.rot.y);
    }

    if (Actor_WorldDistXYZToPoint(&this->actor, &D_80C13920) < 1000.0f) {
        func_80C126A8(this);
    }
}

void func_80C126A8(EnThiefbird* this) {
    this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
    this->collider.base.acFlags &= ~AC_ON;
    this->actionFunc = func_80C126D8;
}

void func_80C126D8(EnThiefbird* this, PlayState* play) {
    SkelAnime_Update(&this->skelAnime);
    Math_ApproachS(&this->actor.shape.rot.x, 0x3000, 6, 0x1000);
    if (this->actor.playerHeightRel > 100.0f) {
        Actor_Kill(&this->actor);
    }
}

void func_80C12744(EnThiefbird* this) {
    Animation_MorphToLoop(&this->skelAnime, &gTakkuriFlyAnim, -4.0f);
    Animation_Change(&this->skelAnime, &gTakkuriFlyAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, -4.0f);
    this->unk_190 = 0;
    this->collider.base.acFlags |= AC_ON;
    this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
    this->actionFunc = func_80C127F4;
    this->actor.speed = 4.0f;
    this->skelAnime.playSpeed = 3.0f;
}

void func_80C127F4(EnThiefbird* this, PlayState* play) {
    Player* player = GET_PLAYER(play);
    s16 temp_v0;
    f32 temp_f0;

    SkelAnime_Update(&this->skelAnime);
    if ((this->unk_3EC != NULL) && ((this->unk_3EC->actor.update == NULL) || (this->unk_3EC->unk152 == 0) ||
                                    (Actor_WorldDistXZToActor(&player->actor, &this->unk_3EC->actor) <= 10.0f))) {
        this->unk_3EC = NULL;
    }

    if (this->unk_190 == -0x3800) {
        if (Math_ScaledStepToS(&this->unk_194, this->unk_190, 0xE00)) {
            this->unk_190 = 0;
        }
    } else {
        Math_ScaledStepToS(&this->unk_194, 0, 0x200);
    }

    if (this->unk_3EC == NULL) {
        func_80C11338(this, play);
    }

    if (this->unk_3EC != NULL) {
        if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
            Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 3, 0x2000, 0x100);
        } else {
            Math_SmoothStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardActor(&this->actor, &this->unk_3EC->actor),
                               3, 0x2000, 0x100);
        }
        temp_v0 = Math_Vec3f_Pitch(&this->bodyPartsPos[EN_THIEFBIRD_BODYPART_9], &this->unk_3EC->actor.world.pos);
        temp_v0 = CLAMP(temp_v0, -0x3000, 0x3000);
        Math_SmoothStepToS(&this->actor.shape.rot.x, temp_v0, 4, 0x800, 0x80);
        temp_f0 = Actor_WorldDistXYZToPoint(&this->unk_3EC->actor, &this->bodyPartsPos[EN_THIEFBIRD_BODYPART_9]);
        this->actor.speed = (0.02f * temp_f0) + 2.0f;
        this->actor.speed = CLAMP_MAX(this->actor.speed, 4.0f);
        if ((this->unk_3EC->actor.speed <= 0.0f) && (temp_f0 < 40.0f)) {
            s32 i;

            this->unk_3EC->unk152 = 0;
            for (i = 0; i < ARRAY_COUNT(D_80C13664); i++) {
                if (this->unk_3EC->actor.params == D_80C13664[i]) {
                    this->unk_196[i]++;
                    break;
                }
            }
            this->unk_3EC = NULL;
            this->unk_194 = 0x100;
            this->unk_190 = -0x3800;
        }
    } else {
        this->actor.speed = 4.0f;
        if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
            Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 6, 0x1000, 0x100);
        } else {
            Math_SmoothStepToS(&this->actor.shape.rot.y, BINANG_ROT180(this->actor.yawTowardsPlayer), 6, 0x1000, 0x100);
        }

        Math_SmoothStepToS(&this->actor.shape.rot.x, -0x800, 4, 0x800, 0x80);
        if (this->unk_194 == 0) {
            this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
            func_80C11538(this);
        }
    }
}

void func_80C12B1C(EnThiefbird* this, PlayState* play) {
    ColliderJntSphElement* jntSphElem;
    s32 i;

    if (this->collider.base.acFlags & AC_HIT) {
        this->collider.base.acFlags &= ~AC_HIT;
        this->collider.base.atFlags &= ~AT_HIT;
        Actor_SetDropFlag(&this->actor, &this->collider.elements[0].base);
        func_80C114C0(this, play);
        this->unk_194 = 0;

        for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) {
            if (this->collider.elements[i].base.acElemFlags & ACELEM_HIT) {
                break;
            }
        }

        if (this->actor.colChkInfo.damageEffect == 3) {
            func_80C11454(this);
        } else if (this->actor.colChkInfo.damageEffect == 4) {
            this->drawDmgEffType = ACTOR_DRAW_DMGEFF_LIGHT_ORBS;
            this->drawDmgEffScale = 0.5f;
            this->drawDmgEffAlpha = 4.0f;
            if (i != ARRAY_COUNT(this->colliderElements)) {
                jntSphElem = &this->collider.elements[i];
                Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, jntSphElem->base.acDmgInfo.hitPos.x,
                            jntSphElem->base.acDmgInfo.hitPos.y, jntSphElem->base.acDmgInfo.hitPos.z, 0, 0, 0,
                            CLEAR_TAG_PARAMS(CLEAR_TAG_LARGE_LIGHT_RAYS));
            }
        } else if (this->actor.colChkInfo.damageEffect == 2) {
            this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE;
            this->drawDmgEffScale = 0.5f;
            this->drawDmgEffAlpha = 4.0f;
        } else if (this->actor.colChkInfo.damageEffect == 5) {
            this->drawDmgEffType = ACTOR_DRAW_DMGEFF_ELECTRIC_SPARKS_SMALL;
            this->drawDmgEffScale = 0.5f;
            this->drawDmgEffAlpha = 2.0f;
        }

        if (this->unk_3E8 != 0) {
            this->actor.colChkInfo.damage = 0;
        }

        if (!Actor_ApplyDamage(&this->actor)) {
            this->actor.colChkInfo.health = 0;
            Enemy_StartFinishingBlow(play, &this->actor);
            func_80C10984(this, 40);
            func_80C11C60(this);
        } else {
            func_80C11F6C(this, play);
        }
    }
}

void func_80C12D00(EnThiefbird* this) {
    static Vec3f D_80C1368C = { 0.0f, -0.15f, 0.0f };
    s32 i;
    f32 phi_f20;
    EnThiefbirdUnkStruct* ptr = &this->unk_3F0[0];

    for (i = 0; i < ARRAY_COUNT(this->unk_3F0); i++, ptr++) {
        if (ptr->unk_22 != 0) {
            ptr->unk_22--;
            Math_Vec3f_Sum(&ptr->unk_00, &ptr->unk_0C, &ptr->unk_00);
            Math_Vec3f_Sum(&ptr->unk_0C, &D_80C1368C, &ptr->unk_0C);
            ptr->unk_1C++;
            Math_StepToF(&ptr->unk_0C.x, 0.0f, 0.05f);
            Math_StepToF(&ptr->unk_0C.z, 0.0f, 0.05f);
            if (ptr->unk_0C.y < -0.5f) {
                ptr->unk_0C.y = -0.5f;
            }

            if ((i % 2) != 0) {
                phi_f20 = -1.0f;
            } else {
                phi_f20 = 1.0f;
            }

            ptr->unk_20 = Math_SinS(ptr->unk_1C * 0x7D0) * 0x2000;
            ptr->unk_1E += TRUNCF_BINANG(0x666 * fabsf(Math_SinS(ptr->unk_1C * 0xBB8)) * phi_f20);
        }
    }
}

void EnThiefbird_Update(Actor* thisx, PlayState* play2) {
    PlayState* play = play2;
    EnThiefbird* this = (EnThiefbird*)thisx;

    func_80C12B1C(this, play);
    this->actionFunc(this, play);
    this->actor.world.rot.y = this->actor.shape.rot.y;
    this->actor.world.rot.x = -this->actor.shape.rot.x;
    if (this->actor.colChkInfo.health != 0) {
        Actor_MoveWithoutGravity(&this->actor);
    } else {
        Actor_MoveWithGravity(&this->actor);
    }

    Actor_UpdateBgCheckInfo(play, &this->actor, 25.0f, 25.0f, 50.0f,
                            UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_4);
    if (this->actionFunc == func_80C1193C) {
        CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
    }

    if (this->collider.base.acFlags & AC_ON) {
        CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
    }

    CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
    if (this->drawDmgEffAlpha > 0.0f) {
        if (this->drawDmgEffType != ACTOR_DRAW_DMGEFF_FROZEN_NO_SFX) {
            Math_StepToF(&this->drawDmgEffAlpha, 0.0f, 0.05f);
            this->drawDmgEffScale = (this->drawDmgEffAlpha + 1.0f) * 0.25f;
            this->drawDmgEffScale = CLAMP_MAX(this->drawDmgEffScale, 0.5f);
        } else if (!Math_StepToF(&this->drawDmgEffFrozenSteamScale, 0.5f, 0.0125f)) {
            Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_ICE_FREEZE - SFX_FLAG);
        }
    }

    func_80C12D00(this);

    if (((this->skelAnime.animation == &gTakkuriFlyAnim) && Animation_OnFrame(&this->skelAnime, 13.0f)) ||
        ((this->skelAnime.animation == &gTakkuriFlyWithItemAnim) && Animation_OnFrame(&this->skelAnime, 1.0f))) {
        Actor_PlaySfx(&this->actor, NA_SE_EN_KAICHO_FLUTTER);
    }
}

s32 EnThiefbird_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
    EnThiefbird* this = (EnThiefbird*)thisx;

    if ((limbIndex == TAKKURI_LIMB_RIGHT_EAR) || (limbIndex == TAKKURI_LIMB_LEFT_EAR)) {
        this->unk_3E4 = *dList;
        *dList = NULL;
    } else if (limbIndex == TAKKURI_LIMB_STOLEN_ITEM) {
        *dList = NULL;
    } else if (limbIndex == TAKKURI_LIMB_NECK) {
        rot->z += this->unk_194;
    }

    return false;
}

static s8 sLimbToBodyParts[TAKKURI_LIMB_MAX] = {
    BODYPART_NONE,            // TAKKURI_LIMB_NONE
    EN_THIEFBIRD_BODYPART_0,  // TAKKURI_LIMB_BODY
    BODYPART_NONE,            // TAKKURI_LIMB_LEFT_WING_BASE
    EN_THIEFBIRD_BODYPART_1,  // TAKKURI_LIMB_LEFT_WING_MIDDLE
    EN_THIEFBIRD_BODYPART_3,  // TAKKURI_LIMB_LEFT_WING_TIP
    BODYPART_NONE,            // TAKKURI_LIMB_RIGHT_WING_BASE
    EN_THIEFBIRD_BODYPART_2,  // TAKKURI_LIMB_RIGHT_WING_MIDDLE
    EN_THIEFBIRD_BODYPART_5,  // TAKKURI_LIMB_RIGHT_WING_TIP
    BODYPART_NONE,            // TAKKURI_LIMB_NECK
    BODYPART_NONE,            // TAKKURI_LIMB_HEAD
    EN_THIEFBIRD_BODYPART_7,  // TAKKURI_LIMB_RIGHT_EAR
    EN_THIEFBIRD_BODYPART_8,  // TAKKURI_LIMB_LEFT_EAR
    EN_THIEFBIRD_BODYPART_9,  // TAKKURI_LIMB_LOWER_BEAK
    BODYPART_NONE,            // TAKKURI_LIMB_EYES
    BODYPART_NONE,            // TAKKURI_LIMB_LEGS
    EN_THIEFBIRD_BODYPART_10, // TAKKURI_LIMB_FEET
    BODYPART_NONE,            // TAKKURI_LIMB_STOLEN_ITEM
};

void EnThiefbird_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
    EnThiefbird* this = (EnThiefbird*)thisx;
    s32 pad;
    Gfx* gfx;
    s8 bodyPartIndex;

    Collider_UpdateSpheres(limbIndex, &this->collider);
    if ((limbIndex == TAKKURI_LIMB_RIGHT_EAR) || (limbIndex == TAKKURI_LIMB_LEFT_EAR)) {
        OPEN_DISPS(play->state.gfxCtx);

        gfx = POLY_OPA_DISP;
        Matrix_ReplaceRotation(&play->billboardMtxF);
        MATRIX_FINALIZE_AND_LOAD(&gfx[0], play->state.gfxCtx);
        gSPDisplayList(&gfx[1], this->unk_3E4);
        POLY_OPA_DISP = &gfx[2];

        CLOSE_DISPS(play->state.gfxCtx);
    } else if (limbIndex == TAKKURI_LIMB_STOLEN_ITEM) {
        if (this->unk_3E8 != NULL) {
            OPEN_DISPS(play->state.gfxCtx);

            if (this->unk_3E8 == gTakkuriStolenBottleDL) {
                gfx = POLY_XLU_DISP;
            } else {
                gfx = POLY_OPA_DISP;
            }

            MATRIX_FINALIZE_AND_LOAD(&gfx[0], play->state.gfxCtx);
            gSPDisplayList(&gfx[1], this->unk_3E8);

            if (this->unk_3E8 == gTakkuriStolenBottleDL) {
                POLY_XLU_DISP = &gfx[2];
            } else {
                POLY_OPA_DISP = &gfx[2];
            }

            CLOSE_DISPS(play->state.gfxCtx);
        }
    }

    bodyPartIndex = sLimbToBodyParts[limbIndex];
    if (bodyPartIndex != BODYPART_NONE) {
        if (bodyPartIndex == EN_THIEFBIRD_BODYPART_9) {
            Matrix_MultVecX(1000.0f, &this->bodyPartsPos[bodyPartIndex]);
        } else {
            Matrix_MultZero(&this->bodyPartsPos[bodyPartIndex]);
            if ((bodyPartIndex == EN_THIEFBIRD_BODYPART_3) || (bodyPartIndex == EN_THIEFBIRD_BODYPART_5)) {
                Matrix_MultVecX(2000.0f, &this->bodyPartsPos[bodyPartIndex + 1]);
            }
        }
    }
}

void func_80C13354(EnThiefbird* this, PlayState* play2) {
    PlayState* play = play2;
    s32 i;
    Gfx* gfx;
    EnThiefbirdUnkStruct* ptr = &this->unk_3F0[0];

    OPEN_DISPS(play->state.gfxCtx);

    gfx = POLY_OPA_DISP;
    gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]);
    gSPDisplayList(&gfx[1], gTakkuriFeatherMaterialDL);
    gfx = &gfx[2];

    for (i = 0; i < ARRAY_COUNT(this->unk_3F0); i++, ptr++) {
        if (ptr->unk_22 != 0) {
            Matrix_Translate(ptr->unk_00.x, ptr->unk_00.y, ptr->unk_00.z, MTXMODE_NEW);
            Matrix_ReplaceRotation(&play->billboardMtxF);
            Matrix_RotateYS(ptr->unk_1E, MTXMODE_APPLY);
            Matrix_RotateZS(ptr->unk_20, MTXMODE_APPLY);
            Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
            Matrix_Scale(ptr->unk_18, ptr->unk_18, 1.0f, MTXMODE_APPLY);

            MATRIX_FINALIZE_AND_LOAD(&gfx[0], play->state.gfxCtx);
            gSPDisplayList(&gfx[1], gTakkuriFeatherModelDL);
            gfx = &gfx[2];
        }
    }
    POLY_OPA_DISP = gfx;

    CLOSE_DISPS(play->state.gfxCtx);
}

void EnThiefbird_Draw(Actor* thisx, PlayState* play) {
    EnThiefbird* this = (EnThiefbird*)thisx;

    Gfx_SetupDL25_Opa(play->state.gfxCtx);
    SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
                          EnThiefbird_OverrideLimbDraw, EnThiefbird_PostLimbDraw, &this->actor);
    if (this->actor.colorFilterTimer > 0) {
        func_800AE5A0(play);
    }
    func_80C13354(this, play);
    Actor_DrawDamageEffects(play, &this->actor, this->bodyPartsPos, EN_THIEFBIRD_BODYPART_MAX, this->drawDmgEffScale,
                            this->drawDmgEffFrozenSteamScale, this->drawDmgEffAlpha, this->drawDmgEffType);
    Math_Vec3s_ToVec3f(&this->actor.focus.pos, &this->collider.elements[1].dim.worldSphere.center);
}
