<Root>
    <File Name="object_sdn" Segment="6">
        <DList Name="gSoldierBottleDL" Offset="0x630" />
        <DList Name="gSoldierBottleContentsDL" Offset="0x768" />
        <DList Name="gSoldierBottleEmptyContentsDL" Offset="0x800" />
        <Texture Name="gSoldierBottleTex" OutName="soldier_bottle_tex" Format="i4" Width="16" Height="16" Offset="0x808" />
        <Animation Name="gSoldierStandWithHandOnChest" Offset="0xA54" />
        <Animation Name="gSoldierDrink" Offset="0x20D8" />
        <Animation Name="gSoldierCheerWithSpear" Offset="0x2A84" />
        <Animation Name="gSoldierSitAndReach" Offset="0x3380" />
        <Animation Name="gSoldierWave" Offset="0x3BFC" />
        <Animation Name="gSoldierStandUp" Offset="0x4770" />
        <Animation Name="gSoldierLookDown" Offset="0x4AC0" />
        <Animation Name="gSoldierComeUpHere" Offset="0x5320" />
        <Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStart? -->
        <Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdle? -->
        <Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoop? -->
        <Animation Name="gSoldierStandHandOnHip" Offset="0x6C18" />
        <DList Name="gSoldierTorsoDL" Offset="0x9EB0" />
        <DList Name="gSoldierHeadDL" Offset="0xA1A8" />
        <DList Name="gSoldierRightShoulderDL" Offset="0xA678" />
        <DList Name="gSoldierRightForearmDL" Offset="0xA768" />
        <DList Name="gSoldierRightHandWithSpearDL" Offset="0xA9A8" />
        <DList Name="gSoldierLeftShoulderDL" Offset="0xADE0" />
        <DList Name="gSoldierLeftForearmDL" Offset="0xAED0" />
        <DList Name="gSoldierLeftHandDL" Offset="0xB120" />
        <DList Name="gSoldierPelvisDL" Offset="0xB438" />
        <DList Name="gSoldierRightThighDL" Offset="0xB5B0" />
        <DList Name="gSoldierRightShinDL" Offset="0xB698" />
        <DList Name="gSoldierRightFootDL" Offset="0xB988" />
        <DList Name="gSoldierLeftThighDL" Offset="0xBAD0" />
        <DList Name="gSoldierLeftShinDL" Offset="0xBBB8" />
        <DList Name="gSoldierLeftFootDL" Offset="0xBEB8" />
        <Texture Name="gSoldierSkinTLUT" OutName="soldier_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC000" />
        <Texture Name="gSoldierGeneralTLUT" OutName="soldier_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC200" />
        <Texture Name="gSoldierArmorStrapTex" OutName="soldier_armor_strap_tex" Format="ci8" Width="32" Height="32" Offset="0xC400" />
        <Texture Name="gSoldierArmorPlate1Tex" OutName="soldier_armor_plate1_tex" Format="i8" Width="16" Height="16" Offset="0xC800" />
        <Texture Name="gSoldierArmorEmblemTex" OutName="soldier_armor_emblem_tex" Format="i8" Width="32" Height="32" Offset="0xC900" />
        <Texture Name="gSoldierSkinShadowGradient2Tex" OutName="soldier_skin_shadow_gradient2_tex" Format="ci8" Width="8" Height="8" Offset="0xCD00" />
        <Texture Name="gSoldierShortsToLegTex" OutName="soldier_shorts_to_leg_tex" Format="ci8" Width="16" Height="16" Offset="0xCD40" />
        <Texture Name="gSoldierArmorTex" OutName="soldier_armor_tex" Format="ci8" Width="8" Height="8" Offset="0xCE40" />
        <Texture Name="gSoldierSkinShadowGradient1Tex" OutName="soldier_skin_shadow_gradient1_tex" Format="ci8" Width="8" Height="8" Offset="0xCE80" />
        <Texture Name="gSoldierLipsTex" OutName="soldier_lips_tex" Format="ci8" Width="16" Height="16" Offset="0xCEC0" />
        <Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
        <Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
        <Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" />
        <Limb Name="gSoldierRootLimb" Type="Standard" EnumName="SOLDIER_LIMB_ROOT" Offset="0xD540" />
        <Limb Name="gSoldierPelvisLimb" Type="Standard" EnumName="SOLDIER_LIMB_PELVIS" Offset="0xD54C" />
        <Limb Name="gSoldierLeftThighLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_THIGH" Offset="0xD558" />
        <Limb Name="gSoldierLeftShinLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_SHIN" Offset="0xD564" />
        <Limb Name="gSoldierLeftFootLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_FOOT" Offset="0xD570" />
        <Limb Name="gSoldierRightThighLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_THIGH" Offset="0xD57C" />
        <Limb Name="gSoldierRightShinLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_SHIN" Offset="0xD588" />
        <Limb Name="gSoldierRightFootLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_FOOT" Offset="0xD594" />
        <Limb Name="gSoldierTorsoLimb" Type="Standard" EnumName="SOLDIER_LIMB_TORSO" Offset="0xD5A0" />
        <Limb Name="gSoldierLeftShoulderLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_SHOULDER" Offset="0xD5AC" />
        <Limb Name="gSoldierLeftForearmLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_FOREARM" Offset="0xD5B8" />
        <Limb Name="gSoldierLeftHandLimb" Type="Standard" EnumName="SOLDIER_LIMB_LEFT_HAND" Offset="0xD5C4" />
        <Limb Name="gSoldierRightShoulderLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_SHOULDER" Offset="0xD5D0" />
        <Limb Name="gSoldierRightForearmLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_FOREARM" Offset="0xD5DC" />
        <Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" EnumName="SOLDIER_LIMB_RIGHT_HAND_WITH_SPEAR" Offset="0xD5E8" />
        <Limb Name="gSoldierHeadLimb" Type="Standard" EnumName="SOLDIER_LIMB_HEAD" Offset="0xD5F4" />
        <Skeleton Name="gSoldierSkel" Type="Flex" LimbType="Standard" LimbNone="SOLDIER_LIMB_NONE" LimbMax="SOLDIER_LIMB_MAX" EnumName="SoldierLimb" Offset="0xD640" />
        <Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" />
    </File>
</Root>
