<Root>
    <File Name="object_ice_block" Segment="6">
        <!-- IceArrow Freezes ChuChu into a Pushable/Climbable Cube block -->
        <DList Name="gIceBlockCubeDL" Offset="0x1A0" />
        <DList Name="gIceBlockCubeEndDL" Offset="0x310" />
        <!-- this TexAnim is for the cube surface -->
        <TextureAnimation Name="gIceBlockCubeSublimatingAirTexAnim" Offset="0x328" />
        <Collision Name="gIceBlockDynaColHeader" Offset="0x438" />

        <!-- IceArrow Freezes Octarock into a floating Iceberg platform -->
        <DList Name="gIceBlockIceBergDL" Offset="0x7F0" />
        <DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" />
        <!-- this TexAnim is for the iceberg surface -->
        <TextureAnimation Name="gIceBlockIceBergSublimatingAirTexAnim" Offset="0x9D0" />

        <!-- Shard of Ice thrown off of IceBlock (EffectEnIceBlock) -->
        <!--   IceArrow creates frozen block or platform, throws shards during growing animation -->
        <!-- too big to be a snow flake, more like thin block of ice, better described as "Chip", or "Shard" or "Plate" -->
        <DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" />
        <DList Name="gIceBlockShardEffectDL" Offset="0xA38" />

        <!-- These two appear to be identical (but different hash) -->
        <!-- first is used in CubeDL and ShardDL -->
        <Texture Name="gIceBlockIceTex1" OutName="ice_texture_1" Format="i4" Width="64" Height="64" Offset="0xAE0" />
        <!-- second is used in CubeDL and IceBergDL -->
        <Texture Name="gIceBlockIceTex2" OutName="ice_texture_2" Format="i4" Width="64" Height="64" Offset="0x12E0" />
    </File>
</Root>
