<Root>
    <ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
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        <!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
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        <!-- Player Animations -->
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        <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa" Offset="0xCF48" />
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        <PlayerAnimation Name="gPlayerAnim_al_no" Offset="0xCF78" />
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        <PlayerAnimation Name="gPlayerAnim_al_yareyare" Offset="0xCF88" />
        <PlayerAnimation Name="gPlayerAnim_al_yes" Offset="0xCF90" />
        <PlayerAnimation Name="gPlayerAnim_alink_dance_loop" Offset="0xCF98" />
        <PlayerAnimation Name="gPlayerAnim_alink_ee" Offset="0xCFA0" />
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        <PlayerAnimation Name="gPlayerAnim_cl_dakisime" Offset="0xD070" />
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        <PlayerAnimation Name="gPlayerAnim_cl_msbowait" Offset="0xD0B0" />
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        <PlayerAnimation Name="gPlayerAnim_d_link_orowait" Offset="0xD270" />
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        <PlayerAnimation Name="gPlayerAnim_kolink_odoroki_demo" Offset="0xD370" />
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        <PlayerAnimation Name="gPlayerAnim_pg_maru_change" Offset="0xE208" />
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        <PlayerAnimation Name="gPlayerAnim_pn_attack" Offset="0xE270" />
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        <PlayerAnimation Name="gPlayerAnim_pn_doorA_open" Offset="0xE280" />
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        <PlayerAnimation Name="gPlayerAnim_pn_drink" Offset="0xE290" />
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        <PlayerAnimation Name="gPlayerAnim_pn_getA" Offset="0xE2B8" />
        <PlayerAnimation Name="gPlayerAnim_pn_getB" Offset="0xE2C0" />
        <PlayerAnimation Name="gPlayerAnim_pn_gurd" Offset="0xE2C8" />
        <PlayerAnimation Name="gPlayerAnim_pn_kakku" Offset="0xE2D0" />
        <PlayerAnimation Name="gPlayerAnim_pn_kakkufinish" Offset="0xE2D8" />
        <PlayerAnimation Name="gPlayerAnim_pn_maskoffstart" Offset="0xE2E0" />
        <PlayerAnimation Name="gPlayerAnim_pn_rakkafinish" Offset="0xE2E8" />
        <PlayerAnimation Name="gPlayerAnim_pn_tamahaki" Offset="0xE2F0" />
        <PlayerAnimation Name="gPlayerAnim_pn_tamahakidf" Offset="0xE2F8" />
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        <PlayerAnimation Name="gPlayerAnim_pz_attackA" Offset="0xE308" />
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        <PlayerAnimation Name="gPlayerAnim_pz_bladeon" Offset="0xE350" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_endAL" Offset="0xE358" />
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        <PlayerAnimation Name="gPlayerAnim_pz_cutterattack" Offset="0xE398" />
        <PlayerAnimation Name="gPlayerAnim_pz_cuttercatch" Offset="0xE3A0" />
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        <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitanim" Offset="0xE3C0" />
        <PlayerAnimation Name="gPlayerAnim_pz_doorA_open" Offset="0xE3C8" />
        <PlayerAnimation Name="gPlayerAnim_pz_doorB_open" Offset="0xE3D0" />
        <PlayerAnimation Name="gPlayerAnim_pz_fishswim" Offset="0xE3D8" />
        <PlayerAnimation Name="gPlayerAnim_pz_gakkiplay" Offset="0xE3E0" />
        <PlayerAnimation Name="gPlayerAnim_pz_gakkistart" Offset="0xE3E8" />
        <PlayerAnimation Name="gPlayerAnim_pz_jumpAT" Offset="0xE3F0" />
        <PlayerAnimation Name="gPlayerAnim_pz_jumpATend" Offset="0xE3F8" />
        <PlayerAnimation Name="gPlayerAnim_pz_maskoffstart" Offset="0xE400" />
        <PlayerAnimation Name="gPlayerAnim_pz_swimtowait" Offset="0xE408" />
        <PlayerAnimation Name="gPlayerAnim_pz_wait" Offset="0xE410" />
        <PlayerAnimation Name="gPlayerAnim_pz_waterroll" Offset="0xE418" />
        <PlayerAnimation Name="gPlayerAnim_rakka" Offset="0xE420" />
        <PlayerAnimation Name="gPlayerAnim_rakuba" Offset="0xE428" />
        <PlayerAnimation Name="gPlayerAnim_sirimochi" Offset="0xE430" />
        <PlayerAnimation Name="gPlayerAnim_sirimochi_wait" Offset="0xE438" />
        <PlayerAnimation Name="gPlayerAnim_spotlight" Offset="0xE440" />
        <PlayerAnimation Name="gPlayerAnim_spotlight_wait" Offset="0xE448" />
        <PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0xE450" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00E458" Offset="0xE458" />
        <PlayerAnimation Name="gPlayerAnim_urusai" Offset="0xE460" />
        <PlayerAnimation Name="gPlayerAnim_vs_yousei" Offset="0xE468" />
        <PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0xE470" />
        <PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0xE478" />
        <PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0xE480" />
        <PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0xE488" />
        <PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0xE490" />
        <PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0xE498" />
        <PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0xE4A0" />
        <PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0xE4A8" />
        <PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0xE4B0" />
        <PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0xE4B8" />
        <PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0xE4C0" />
        <PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0xE4C8" />
        <PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0xE4D0" />
        <PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0xE4D8" />
        <PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE4E0" />
        <PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE4E8" />
        <PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE4F0" />
        
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        <!-- Deku Flower -->
        <Collision Name="gPinkDekuFlowerCol" Offset="0xE710" />
        <Animation Name="gDekuFlowerBounceAnim" Offset="0xEB7C" /> <!-- Original name is "dnp_boyoyon" ("bounce") -->
        <DList Name="gPinkDekuFlowerIdleDL" Offset="0xED80" />
        <DList Name="gPinkDekuFlowerBaseDL" Offset="0xF2B8" />
        <DList Name="gPinkDekuFlowerCenterDL" Offset="0xF350" />
        <DList Name="gPinkDekuFlowerBackLeftPetalDL" Offset="0xF438" />
        <DList Name="gPinkDekuFlowerLeftLeafDL" Offset="0xF4C0" />
        <DList Name="gPinkDekuFlowerFrontLeftPetalDL" Offset="0xF548" />
        <DList Name="gPinkDekuFlowerRightLeafDL" Offset="0xF5D0" />
        <DList Name="gPinkDekuFlowerBackRightPetalDL" Offset="0xF658" />
        <DList Name="gPinkDekuFlowerFrontRightPetalDL" Offset="0xF6E0" />
        <DList Name="gPinkDekuFlowerFrontLeafDL" Offset="0xF768" />
        <DList Name="gPinkDekuFlowerBackLeafDL" Offset="0xF7F0" />
        <Texture Name="gPinkDekuFlowerPetalAndCenterTex" OutName="pink_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0xF878" />
        <Texture Name="gPinkDekuFlowerLeafAndCenterTex" OutName="pink_deku_flower_leaf_and_center" Format="rgba16" Width="16" Height="32" Offset="0xFC78" />
        <Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" />
        <Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" />
        <Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" />
        <Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" />
        <Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
        <Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
        <Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
        <Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
        <Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
        <Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
        <Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
        <Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
        <Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
        <Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimb" Offset="0x11518" />
        <Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
        <Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
        <DList Name="gGoldDekuFlowerIdleDL" Offset="0x11BD0" />
        <DList Name="gGoldDekuFlowerBaseDL" Offset="0x121B0" />
        <DList Name="gGoldDekuFlowerCenterDL" Offset="0x12260" />
        <DList Name="gGoldDekuFlowerBackLeftPetalDL" Offset="0x12308" />
        <DList Name="gGoldDekuFlowerLeftPetalDL" Offset="0x12390" />
        <DList Name="gGoldDekuFlowerFrontLeftPetalDL" Offset="0x12418" />
        <DList Name="gGoldDekuFlowerRightPetalDL" Offset="0x124A0" />
        <DList Name="gGoldDekuFlowerBackRightPetalDL" Offset="0x12528" />
        <DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" />
        <DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" />
        <DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" />
        <Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" />
        <Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
        <Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
        <Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
        <Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
        <Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" />
        <Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
        <Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
        <Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
        <Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
        <Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimb" Offset="0x127E8" />

        <Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" />
        <Animation Name="gameplay_keep_Anim_0128BC" Offset="0x128BC" />
        <Texture Name="gameplay_keep_Tex_0128D0" OutName="tex_0128D0" Format="rgba16" Width="16" Height="128" Offset="0x128D0" />
        <Texture Name="gameplay_keep_Tex_0138D0" OutName="tex_0138D0" Format="rgba16" Width="32" Height="16" Offset="0x138D0" />
        <DList Name="gameplay_keep_DL_013FF0" Offset="0x13FF0" />
        <DList Name="gameplay_keep_DL_014370" Offset="0x14370" />
        <Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" />
        <Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" />
        <Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" />
        <Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" />
        <Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" LimbNone="ARROW_LIMB_NONE" LimbMax="ARROW_LIMB_MAX" EnumName="ArrowLimb" Offset="0x14560" />
        <Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x14570" />

        <!-- Bomb -->
        <Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x14D70" />
        <DList Name="gBombBodyDL" Offset="0x15DB0" />
        <Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
        <DList Name="gBombCapDL" Offset="0x15FA0" />

        <!-- Bombchu -->
        <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
        <DList Name="gBombchuDL" Offset="0x16360" />
        
        <Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
        <Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
        <Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
        <Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x17CD0" />
        <Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x184D0" />
        <Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0x18CD0" />
        <Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0x194D0" />
        <Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0x19CD0" />
        <DList Name="gEffBombExplosion1DL" Offset="0x1A4D0" />
        <DList Name="gEffBombExplosion2DL" Offset="0x1A538" />
        <DList Name="gEffBombExplosion3DL" Offset="0x1A590" />
        <DList Name="gEffFragments1DL" Offset="0x1A620" />
        <Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
        <Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
        <Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
        <DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
        <DList Name="gameplay_keep_DL_01C430" Offset="0x1C430" />
        <Texture Name="gameplay_keep_Tex_01CAF8" OutName="tex_01CAF8" Format="rgba16" Width="32" Height="32" Offset="0x1CAF8" />
        <Texture Name="gameplay_keep_Tex_01D2F8" OutName="tex_01D2F8" Format="rgba16" Width="32" Height="64" Offset="0x1D2F8" />
        <Texture Name="gameplay_keep_Tex_01E2F8" OutName="tex_01E2F8" Format="rgba16" Width="16" Height="8" Offset="0x1E2F8" />
        <Texture Name="gameplay_keep_Tex_01E3F8" OutName="tex_01E3F8" Format="rgba16" Width="16" Height="16" Offset="0x1E3F8" />
        <Texture Name="gameplay_keep_Tex_01E5F8" OutName="tex_01E5F8" Format="rgba16" Width="8" Height="16" Offset="0x1E5F8" />
        <Texture Name="gameplay_keep_Tex_01E6F8" OutName="tex_01E6F8" Format="rgba16" Width="32" Height="16" Offset="0x1E6F8" />
        <Texture Name="gameplay_keep_Tex_01EAF8" OutName="tex_01EAF8" Format="rgba16" Width="16" Height="16" Offset="0x1EAF8" />
        <DList Name="gameplay_keep_DL_01ED00" Offset="0x1ED00" />
        <DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
        <DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
        <Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
        <DList Name="gEffFragments2DL" Offset="0x1F300" />
        <Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
        <Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
        <Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
        <Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />

        <!-- Boulder Fragments -->
        <DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
        <Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />

        <Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
        <Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
        <Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
        <DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
        <DList Name="gDoorLeftDL" Offset="0x20BB8" />
        <DList Name="gDoorRightDL" Offset="0x20D00" />
        <Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
        <DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
        <Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
        <Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x226E8" />
        <Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" />
        <Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" />
        <Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" />
        <Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" />
        <Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" LimbNone="DOOR_LIMB_NONE" LimbMax="DOOR_LIMB_MAX" EnumName="DoorLimb" Offset="0x22B28" />
        <Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
        <Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
        <Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
        <Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
        <Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
        <Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
        <Collision Name="gDoorCol" Offset="0x23100" />
        <DList Name="gEffDustDL" Offset="0x23130" />
        <DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
        <DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
        <DList Name="gLightOrb1DL" Offset="0x23348" />
        <DList Name="gLightOrb2DL" Offset="0x233B8" />
        <DList Name="gLightOrbVtxDL" Offset="0x23428" />
        <DList Name="gElectricSparkDL" Offset="0x23480" />
        <DList Name="gElectricSparkVtxDL" Offset="0x234F0" />
        <Texture Name="gLightOrbTex" OutName="light_orb" Format="i8" Width="64" Height="64" Offset="0x23508" />

        <!-- EnMThunder (Spin Attack and Sword Beams)-->
        <!-- Spin Attack -->
        <Texture Name="gSpinAttack1Tex" OutName="spin_attack_1" Format="i8" Width="64" Height="32" Offset="0x24510" />
        <Texture Name="gSpinAttack2Tex" OutName="spin_attack_2" Format="i8" Width="64" Height="32" Offset="0x24D10" />
        <DList Name="gSpinAttackDiskDL" Offset="0x25850" />
        <DList Name="gSpinAttackCylinderDL" Offset="0x25970" />
        <DList Name="gGreatSpinAttackDiskDL" Offset="0x25DD0" />
        <DList Name="gGreatSpinAttackCylinderDL" Offset="0x25EF0" />
        <Texture Name="gSpinAttackCharging1Tex" OutName="spin_attack_charging_1" Format="i8" Width="32" Height="32" Offset="0x26010" />
        <Texture Name="gSpinAttackCharging2Tex" OutName="spin_attack_charging_2" Format="i8" Width="32" Height="32" Offset="0x26410" />
        <DList Name="gSpinAttackChargingDL" Offset="0x268F0" />
        <!-- Sword Beam -->
        <Texture Name="gSwordBeam1Tex" OutName="sword_beam_1" Format="i8" Width="32" Height="64" Offset="0x269E0" />
        <Texture Name="gSwordBeam2Tex" OutName="sword_beam_2" Format="i8" Width="32" Height="64" Offset="0x271E0" />
        <DList Name="gSwordBeamDL" Offset="0x27CA0" />

        <Blob Name="gameplay_keep_Blob_027DD0" Size="0x32C" Offset="0x27DD0" />
        <Blob Name="gameplay_keep_Blob_0281DC" Size="0xF4" Offset="0x281DC" />
        <DList Name="gameplay_keep_DL_0282D0" Offset="0x282D0" />
        <Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x283B8" />
        <Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28BB8" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_028FEC" Offset="0x28FEC" />
        <Blob Name="gameplay_keep_Blob_028FFC" Size="0x10" Offset="0x28FFC" />
        <Blob Name="gameplay_keep_Blob_02900C" Size="0x14" Offset="0x2900C" />
        <Animation Name="gameplay_keep_Anim_029140" Offset="0x29140" />
        <Texture Name="gameplay_keep_Tex_029150" OutName="tex_029150" Format="i8" Width="32" Height="64" Offset="0x29150" />
        <DList Name="gameplay_keep_DL_029990" Offset="0x29990" />
        <DList Name="gameplay_keep_DL_029A58" Offset="0x29A58" />
        <DList Name="gameplay_keep_DL_029B20" Offset="0x29B20" />
        <DList Name="gameplay_keep_DL_029BE8" Offset="0x29BE8" />
        <DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
        <DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
        <DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
        <Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
        <Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" />
        <Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" />
        <Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" />
        <Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" />
        <Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" />
        <Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" />
        <Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" LimbNone="FAIRY_LIMB_NONE" LimbMax="FAIRY_LIMB_MAX" EnumName="FairyLimb" Offset="0x2AF58" />
        <Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B2E8" />

        <!-- Stray Fairy -->
        <Animation Name="gStrayFairyFlyingAnim" Offset="0x2B494" /> <!-- Original name is "ys_fly01" -->
        <DList Name="gStrayFairyRightFacingHeadDL" Offset="0x2B6B0" />
        <DList Name="gStrayFairyLeftFacingHeadDL" Offset="0x2B748" />
        <DList Name="gStrayFairyGlowDL" Offset="0x2B7E0" />
        <DList Name="gStrayFairyTorsoDL" Offset="0x2B888" />
        <DList Name="gStrayFairyLeftArmDL" Offset="0x2B920" />
        <DList Name="gStrayFairyPelvisAndLegsDL" Offset="0x2B9B8" />
        <DList Name="gStrayFairyRightArmDL" Offset="0x2BA68" />
        <DList Name="gStrayFairyRightWingDL" Offset="0x2BB00" />
        <DList Name="gStrayFairyLeftWingDL" Offset="0x2BB98" />
        <Texture Name="gStrayFairyRightFacingHeadTex" OutName="stray_fairy_right_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2BC30" />
        <Texture Name="gStrayFairyBodyTex" OutName="stray_fairy_body" Format="ia8" Width="16" Height="32" Offset="0x2C030" />
        <Texture Name="gStrayFairyLeftFacingHeadTex" OutName="stray_fairy_left_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2C230" />
        <Texture Name="gStrayFairyWingTex" OutName="stray_fairy_wing" Format="ia8" Width="16" Height="16" Offset="0x2C630" />
        <Texture Name="gStrayFairyGlowTex" OutName="stray_fairy_glow" Format="i4" Width="16" Height="16" Offset="0x2C730" />
        <TextureAnimation Name="gStrayFairyClockTownTexAnim" Offset="0x2C818" />
        <TextureAnimation Name="gStrayFairySnowheadTexAnim" Offset="0x2C890" />
        <TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
        <TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
        <TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
        <Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
        <Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
        <Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
        <Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
        <Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
        <Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
        <Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
        <Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
        <Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
        <Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CA98" />

        <Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
        <Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
        <Texture Name="gameplay_keep_Tex_02CC30" OutName="tex_02CC30" Format="rgba16" Width="32" Height="32" Offset="0x2CC30" />
        <Texture Name="gameplay_keep_Tex_02D430" OutName="tex_02D430" Format="i8" Width="32" Height="64" Offset="0x2D430" />
        <Texture Name="gameplay_keep_Tex_02DC30" OutName="tex_02DC30" Format="i8" Width="32" Height="64" Offset="0x2DC30" />
        <DList Name="gameplay_keep_DL_02E510" Offset="0x2E510" />
        <Animation Name="gameplay_keep_Anim_02E65C" Offset="0x2E65C" />
        <DList Name="gameplay_keep_DL_02E910" Offset="0x2E910" />
        <DList Name="gameplay_keep_DL_02E9A8" Offset="0x2E9A8" />
        <DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EAB8" />
        <Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EBC8" />
        <Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EDC8" />
        <Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" />
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        <Texture Name="gameplay_keep_Tex_054F20" OutName="tex_054F20" Format="i8" Width="32" Height="32" Offset="0x54F20" />
        <DList Name="gameplay_keep_DL_055360" Offset="0x55360" />
        <DList Name="gameplay_keep_DL_055620" Offset="0x55620" />
        <DList Name="gameplay_keep_DL_055628" Offset="0x55628" />
        <Texture Name="gameplay_keep_Tex_0557F0" OutName="tex_0557F0" Format="rgba16" Width="32" Height="32" Offset="0x557F0" />
        <Texture Name="gameplay_keep_Tex_055FF0" OutName="tex_055FF0" Format="i4" Width="64" Height="64" Offset="0x55FF0" />
        <DList Name="gameplay_keep_DL_057B10" Offset="0x57B10" />
        <Texture Name="gameplay_keep_Tex_057FE8" OutName="tex_057FE8" Format="rgba16" Width="8" Height="16" Offset="0x57FE8" />
        <Texture Name="gameplay_keep_Tex_0580E8" OutName="tex_0580E8" Format="rgba16" Width="16" Height="16" Offset="0x580E8" />
        <Texture Name="gameplay_keep_Tex_0582E8" OutName="tex_0582E8" Format="rgba16" Width="32" Height="32" Offset="0x582E8" />
        <Texture Name="gameplay_keep_Tex_058AE8" OutName="tex_058AE8" Format="rgba16" Width="8" Height="8" Offset="0x58AE8" />
        <DList Name="gameplay_keep_DL_058BA0" Offset="0x58BA0" />
        <Texture Name="gameplay_keep_Tex_058C30" OutName="tex_058C30" Format="rgba16" Width="16" Height="16" Offset="0x58C30" />
        <Collision Name="gameplay_keep_Colheader_058F30" Offset="0x58F30" />
        <DList Name="gameplay_keep_DL_0590E0" Offset="0x590E0" />
        <DList Name="gameplay_keep_DL_059310" Offset="0x59310" />
        <Collision Name="gameplay_keep_Colheader_0594C8" Offset="0x594C8" />
        <DList Name="gameplay_keep_DL_059680" Offset="0x59680" />
        <Collision Name="gameplay_keep_Colheader_059840" Offset="0x59840" />
        <DList Name="gameplay_keep_DL_0599F0" Offset="0x599F0" />
        <Collision Name="gameplay_keep_Colheader_059BA0" Offset="0x59BA0" />
        <DList Name="gameplay_keep_DL_059D50" Offset="0x59D50" />
        <Collision Name="gameplay_keep_Colheader_059F00" Offset="0x59F00" />
        <DList Name="gameplay_keep_DL_05A0B0" Offset="0x5A0B0" />
        <Collision Name="gameplay_keep_Colheader_05A270" Offset="0x5A270" />
        <DList Name="gameplay_keep_DL_05A430" Offset="0x5A430" />
        <DList Name="gameplay_keep_DL_05A600" Offset="0x5A600" />

        <Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x5A6B0" />
        <DList Name="gHeartPieceInteriorDL" Offset="0x5AAB0" />
        <DList Name="gSignRectangularDL" Offset="0x5AED0" />
        <DList Name="gSignDirectionalDL" Offset="0x5B430" />

        <!-- Item Drops -->
        <Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x5B6F0" />
        <Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x5BEF0" />
        <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" />
        <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" />
        <Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" />
        <Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
        <Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" />
        <Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" />
        <DList Name="gItemDropDL" Offset="0x5F6F0" />
        <Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x5F7C0" />
        <Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x5FFC0" />
        <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x607C0" />
        <Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x60FC0" />
        <Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x617C0" />
        
        <!-- Rupees -->
        <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x61FC0" />
        <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x61FE0" />
        <Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x62000" />
        <Texture Name="gRupeePurpleTex" OutName="rupee_purple" Format="rgba16" Width="4" Height="4" Offset="0x62020" />
        <Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x62040" />
        <Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x62060" />
        <DList Name="gRupeeDL" Offset="0x622C0" />

        <Texture Name="gRecoveryHeartTex" OutName="recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x62390" />
        <Texture Name="gBombTex" OutName="bomb_tex" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
        <Texture Name="gArrowTex" OutName="arrow_tex" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
        <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63B90" />
        <Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63BB0" />
        <Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63BD0" />
        
        <Texture Name="gameplay_keep_Tex_0643D0" OutName="tex_0643D0" Format="rgba16" Width="32" Height="32" Offset="0x643D0" />
        <Texture Name="gameplay_keep_Tex_064BD0" OutName="tex_064BD0" Format="rgba16" Width="32" Height="32" Offset="0x64BD0" />
        <Texture Name="gameplay_keep_Tex_0653D0" OutName="tex_0653D0" Format="rgba16" Width="32" Height="32" Offset="0x653D0" />
        <Texture Name="gameplay_keep_Tex_065BD0" OutName="tex_065BD0" Format="rgba16" Width="32" Height="32" Offset="0x65BD0" />
        <Texture Name="gameplay_keep_Tex_0663D0" OutName="tex_0663D0" Format="rgba16" Width="32" Height="32" Offset="0x663D0" />
        <Texture Name="gameplay_keep_Tex_066BD0" OutName="tex_066BD0" Format="rgba16" Width="64" Height="32" Offset="0x66BD0" />
        <Texture Name="gameplay_keep_Tex_067BD0" OutName="tex_067BD0" Format="rgba16" Width="32" Height="32" Offset="0x67BD0" />
        <Texture Name="gameplay_keep_Tex_0683D0" OutName="tex_0683D0" Format="rgba16" Width="32" Height="32" Offset="0x683D0" />
        
        <Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x68BD0" />
        <Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x68FD0" />
        <Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x693D0" />
        <Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x697D0" />
        
        <DList Name="gameplay_keep_DL_06A800" Offset="0x6A800" />
        <Texture Name="gameplay_keep_Tex_06A880" OutName="tex_06A880" Format="i8" Width="16" Height="16" Offset="0x6A880" />
        <DList Name="gameplay_keep_DL_06AB30" Offset="0x6AB30" />
        <Texture Name="gameplay_keep_Tex_06ABF8" OutName="tex_06ABF8" Format="rgba16" Width="36" Height="36" Offset="0x6ABF8" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_06B6A0" Offset="0x6B6A0" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_06B730" Offset="0x6B730" />
        <Blob Name="gameplay_keep_Blob_06B750" Size="0x3BC" Offset="0x6B750" />
        <Blob Name="gameplay_keep_Blob_06BB0C" Size="0x4D4" Offset="0x6BB0C" />
        <DList Name="gameplay_keep_DL_06BFE0" Offset="0x6BFE0" />
        <DList Name="gameplay_keep_DL_06C098" Offset="0x6C098" />
        <DList Name="gameplay_keep_DL_06C1E8" Offset="0x6C1E8" />
        <Texture Name="gameplay_keep_Tex_06C350" OutName="tex_06C350" Format="i4" Width="64" Height="64" Offset="0x6C350" />
        <Texture Name="gameplay_keep_Tex_06CB50" OutName="tex_06CB50" Format="i4" Width="64" Height="64" Offset="0x6CB50" />
        <Texture Name="gameplay_keep_Tex_06D350" OutName="tex_06D350" Format="i4" Width="64" Height="64" Offset="0x6D350" />
        <Texture Name="gameplay_keep_Tex_06DB50" OutName="tex_06DB50" Format="i4" Width="64" Height="64" Offset="0x6DB50" />
        <Texture Name="gameplay_keep_Tex_06E350" OutName="tex_06E350" Format="i4" Width="64" Height="64" Offset="0x6E350" />
        <Blob Name="gameplay_keep_Blob_06EB50" Size="0x20" Offset="0x6EB50" />
        <Blob Name="gameplay_keep_Blob_06EB70" Size="0x10" Offset="0x6EB70" />
        <Texture Name="gameplay_keep_Tex_06EB80" OutName="tex_06EB80" Format="i4" Width="64" Height="64" Offset="0x6EB80" />
        <DList Name="gameplay_keep_DL_06F380" Offset="0x6F380" />
        <DList Name="gameplay_keep_DL_06F9F0" Offset="0x6F9F0" />
        <DList Name="gameplay_keep_DL_06FAE0" Offset="0x6FAE0" />
        <DList Name="gameplay_keep_DL_06FE20" Offset="0x6FE20" />
        <DList Name="gameplay_keep_DL_06FF68" Offset="0x6FF68" />
        <Texture Name="gameplay_keep_Tex_0700B0" OutName="tex_0700B0" Format="rgba16" Width="16" Height="32" Offset="0x700B0" />
        <Texture Name="gameplay_keep_Tex_0704B0" OutName="tex_0704B0" Format="rgba16" Width="16" Height="16" Offset="0x704B0" />
        <DList Name="gameplay_keep_DL_0706E0" Offset="0x706E0" />

        <!-- Popped Deku Bubbles (EffSsSbn) -->

        <!-- Static Popped Bubbles, can't swap out textures (unused) -->
        <DList Name="gEffPoppedDekuBubbleStaticDL" Offset="0x70730" />
        <Texture Name="gEffPoppedDekuBubbleStaticMaskTex" OutName="eff_popped_deku_bubble_static_mask" Format="i4" Width="32" Height="32" Offset="0x707F0" />
        <Texture Name="gEffPoppedDekuBubbleStaticTex" OutName="eff_popped_deku_bubble_static" Format="i4" Width="64" Height="64" Offset="0x709F0" />
        <TextureAnimation Name="gEffPoppedDekuBubbleStaticTexAnim" Offset="0x711F8" />

        <!-- Sliding Popped Deku Bubbles -->
        <DList Name="gEffPoppedDekuBubbleSlidingDL" Offset="0x71230" />
        <TextureAnimation Name="gEffPoppedDekuBubbleSlidingTexAnim" Offset="0x712F8" /> <!-- Unused -->
        <Texture Name="gEffPoppedDekuBubbleSliding1Tex" OutName="eff_popped_deku_bubble_sliding_1" Format="i4" Width="32" Height="64" Offset="0x71300" />
        <Texture Name="gEffPoppedDekuBubbleSliding2Tex" OutName="eff_popped_deku_bubble_sliding_2" Format="i4" Width="32" Height="64" Offset="0x71700" />
        <Texture Name="gEffPoppedDekuBubbleSliding3Tex" OutName="eff_popped_deku_bubble_sliding_3" Format="i4" Width="32" Height="64" Offset="0x71B00" />
        <Texture Name="gEffPoppedDekuBubbleSliding4Tex" OutName="eff_popped_deku_bubble_sliding_4" Format="i4" Width="32" Height="64" Offset="0x71F00" />
        <Texture Name="gEffPoppedDekuBubbleSliding5Tex" OutName="eff_popped_deku_bubble_sliding_5" Format="i4" Width="32" Height="64" Offset="0x72300" />
        <Texture Name="gEffPoppedDekuBubbleSliding6Tex" OutName="eff_popped_deku_bubble_sliding_6" Format="i4" Width="32" Height="64" Offset="0x72700" />
        <Texture Name="gEffPoppedDekuBubbleSliding7Tex" OutName="eff_popped_deku_bubble_sliding_7" Format="i4" Width="32" Height="64" Offset="0x72B00" />
        <Texture Name="gEffPoppedDekuBubbleSliding8Tex" OutName="eff_popped_deku_bubble_sliding_8" Format="i4" Width="32" Height="64" Offset="0x72F00" />
        <Texture Name="gEffPoppedDekuBubbleSliding9Tex" OutName="eff_popped_deku_bubble_sliding_9" Format="i4" Width="32" Height="64" Offset="0x73300" />
        <Texture Name="gEffPoppedDekuBubbleSliding10Tex" OutName="eff_popped_deku_bubble_sliding_10" Format="i4" Width="32" Height="64" Offset="0x73700" />
        <Texture Name="gEffPoppedDekuBubbleSliding11Tex" OutName="eff_popped_deku_bubble_sliding_11" Format="i4" Width="32" Height="64" Offset="0x73B00" />
        <Texture Name="gEffPoppedDekuBubbleSliding12Tex" OutName="eff_popped_deku_bubble_sliding_12" Format="i4" Width="32" Height="64" Offset="0x73F00" />

        <!-- Regular Popped Deku Bubbles -->
        <DList Name="gEffPoppedDekuBubbleDL" Offset="0x74330" />
        <TextureAnimation Name="gEffPoppedDekuBubbleTexAnim" Offset="0x743F0" /> <!-- Empty and unused -->
        <Texture Name="gEffPoppedDekuBubble1Tex" OutName="eff_popped_deku_bubble_1" Format="i4" Width="32" Height="64" Offset="0x74400" />
        <Texture Name="gEffPoppedDekuBubble2Tex" OutName="eff_popped_deku_bubble_2" Format="i4" Width="32" Height="64" Offset="0x74800" />
        <Texture Name="gEffPoppedDekuBubble3Tex" OutName="eff_popped_deku_bubble_3" Format="i4" Width="32" Height="64" Offset="0x74C00" />
        <Texture Name="gEffPoppedDekuBubble4Tex" OutName="eff_popped_deku_bubble_4" Format="i4" Width="32" Height="64" Offset="0x75000" />
        <Texture Name="gEffPoppedDekuBubble5Tex" OutName="eff_popped_deku_bubble_5" Format="i4" Width="32" Height="64" Offset="0x75400" />
        <Texture Name="gEffPoppedDekuBubbleMaskTex" OutName="eff_popped_deku_bubble_mask" Format="i4" Width="32" Height="32" Offset="0x75800" /> <!-- Mask used for both normal and sliding bubbles -->

        <DList Name="gSquareShadowDL" Offset="0x75A40" />
        <Texture Name="gameplay_keep_Tex_075AA8" OutName="tex_075AA8" Format="i4" Width="16" Height="16" Offset="0x75AA8" />
        <DList Name="gFootShadowDL" Offset="0x75B30" />
        <Texture Name="gameplay_keep_Tex_075BC0" OutName="tex_075BC0" Format="ia16" Width="32" Height="64" Offset="0x75BC0" />
        <DList Name="gCircleShadowDL" Offset="0x76BC0" />
        <Texture Name="gameplay_keep_Tex_076C40" OutName="tex_076C40" Format="ia16" Width="32" Height="32" Offset="0x76C40" />
        <DList Name="gHorseShadowDL" Offset="0x77480" />
        <Texture Name="gameplay_keep_Tex_0774D0" OutName="tex_0774D0" Format="i8" Width="16" Height="64" Offset="0x774D0" />
        <DList Name="gameplay_keep_DL_077990" Offset="0x77990" />
        <Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A40" />
        <DList Name="gameplay_keep_DL_078A80" Offset="0x78A80" />
        <Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />

        <!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
        <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
        <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
        <Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
        <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
        <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
        <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
        
        <DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
        <DList Name="gSunSparkleModelDL" Offset="0x7AB58" />
        <DList Name="gSunDL" Offset="0x7AB70" />
        <DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />

        <!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time -->
        <DList Name="gSongOfTimeClockDL" Offset="0x7AFB0" /> <!-- Original name is "disk_modelT" -->
        <DList Name="gSongOfTimeClockEmptyDL" Offset="0x7B0B8" /> <!-- Probably was the opaque component for the above DL -->
        <Texture Name="gSongOfTimeClockTopTex" OutName="song_of_time_clock_top" Format="i8" Width="64" Height="64" Offset="0x7B0C0" />
        <Texture Name="gSongOfTimeClockBottomTex" OutName="song_of_time_clock_bottom" Format="i8" Width="64" Height="64" Offset="0x7C0C0" />

        <DList Name="gameplay_keep_DL_07D260" Offset="0x7D260" />
        <DList Name="gameplay_keep_DL_07D348" Offset="0x7D348" />
        <Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" />
        <DList Name="gEffFire1DL" Offset="0x7D590" />
        <DList Name="gEffFire2DL" Offset="0x7D650" />
        <Texture Name="gEffFireMask1Tex" OutName="eff_fire_mask_1" Format="i4" Width="32" Height="64" Offset="0x7D710" />
        <Texture Name="gEffFireMask2Tex" OutName="eff_fire_mask_2" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
        <Texture Name="gEffFireTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
        <DList Name="gameplay_keep_DL_07E8C0" Offset="0x7E8C0" />
        <Texture Name="gameplay_keep_Tex_07EA08" OutName="tex_07EA08" Format="i8" Width="32" Height="64" Offset="0x7EA08" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_07F218" Offset="0x7F218" />
        <DList Name="gameplay_keep_DL_07F260" Offset="0x7F260" />
        <Texture Name="gameplay_keep_Tex_07F2E8" OutName="tex_07F2E8" Format="ia16" Width="32" Height="64" Offset="0x7F2E8" />
        <DList Name="gameplay_keep_DL_080FC0" Offset="0x80FC0" />
        <DList Name="gameplay_keep_DL_080FC8" Offset="0x80FC8" />
        <Texture Name="gameplay_keep_Tex_0813A0" OutName="tex_0813A0" Format="i8" Width="16" Height="32" Offset="0x813A0" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_0815D0" Offset="0x815D0" />
        <DList Name="gameplay_keep_DL_081620" Offset="0x81620" />
        <DList Name="gameplay_keep_DL_081628" Offset="0x81628" />
        <Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
        <Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" />
        <Blob Name="gameplay_keep_Blob_083534" Size="0x125C" Offset="0x83534" />
        <DList Name="gameplay_keep_DL_084790" Offset="0x84790" />
        <DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" />
        <DList Name="gameplay_keep_DL_084850" Offset="0x84850" />
        <DList Name="gameplay_keep_DL_0848C0" Offset="0x848C0" />
        <DList Name="gameplay_keep_DL_084930" Offset="0x84930" />
        <DList Name="gameplay_keep_DL_0849A0" Offset="0x849A0" />
        <DList Name="gameplay_keep_DL_084A10" Offset="0x84A10" />
        <DList Name="gameplay_keep_DL_084A80" Offset="0x84A80" />
        <DList Name="gameplay_keep_DL_084AF0" Offset="0x84AF0" />
        <DList Name="gameplay_keep_DL_084B60" Offset="0x84B60" />
        <DList Name="gameplay_keep_DL_084BD0" Offset="0x84BD0" />
        <DList Name="gameplay_keep_DL_084C48" Offset="0x84C48" />
        <DList Name="gameplay_keep_DL_084CF0" Offset="0x84CF0" />
        <DList Name="gameplay_keep_DL_084D70" Offset="0x84D70" />
        <DList Name="gameplay_keep_DL_084DD8" Offset="0x84DD8" />
        <DList Name="gameplay_keep_DL_084E50" Offset="0x84E50" />
        <DList Name="gameplay_keep_DL_084EA0" Offset="0x84EA0" />
        <DList Name="gameplay_keep_DL_084F10" Offset="0x84F10" />
        <DList Name="gameplay_keep_DL_084F80" Offset="0x84F80" />
        <DList Name="gameplay_keep_DL_084FF0" Offset="0x84FF0" />
        <DList Name="gameplay_keep_DL_085060" Offset="0x85060" />
        <DList Name="gameplay_keep_DL_0850D0" Offset="0x850D0" />
        <DList Name="gameplay_keep_DL_085140" Offset="0x85140" />
        <DList Name="gameplay_keep_DL_0851B0" Offset="0x851B0" />
        <DList Name="gameplay_keep_DL_085220" Offset="0x85220" />
        <DList Name="gameplay_keep_DL_085290" Offset="0x85290" />
        <DList Name="gameplay_keep_DL_085308" Offset="0x85308" />
        <DList Name="gameplay_keep_DL_0853B0" Offset="0x853B0" />
        <DList Name="gameplay_keep_DL_085418" Offset="0x85418" />
        <DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
        <Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
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        <Texture Name="gameplay_keep_Tex_08CAE0" OutName="tex_08CAE0" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
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        <Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
        
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        <Texture Name="gEffDust2Tex" OutName="eff_dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
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        <Texture Name="gEffDust5Tex" OutName="eff_dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
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        <Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
        
        <!-- Electric spark textures from Zora-Form attack -->
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        <Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
        <Texture Name="gElectricSpark3Tex" OutName="electric_spark_3" Format="i4" Width="32" Height="32" Offset="0x921E0" />
        <Texture Name="gElectricSpark4Tex" OutName="electric_spark_4" Format="i4" Width="32" Height="32" Offset="0x923E0" />
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